So pillar has more mass than ball but same damage value, which doesn't really make sense but i willing to live with it, IF the devs choose to rework one thing.
So the change im requesting is that, when a pillar is grounded, it will have the same straight distance as the currant grounded ball's straight distance. This would also work in reverse, giving the grounded ball the ground pillar straight distance.
That probably sounded confusing so, all i meant was to switch the distances from a straight for ground pillar, and grounded ball.
my reasoning with this change, is that pillar is the grounded version of ball and so it should excel when grounded. Also pillar is smooth so it would probably slide better than like an uneven lump.
