#Float stone

82 messages · Page 1 of 1 (latest)

quaint bloom
#

Float stone: After 1 second of being flicked structures can deal a maximum of 1 self damage

Competitive rumble meta is very stale in my opinion. I think that buffing creative playstyles to make them more viable would overall make the game more interesting. Flick struggles because it is too risky. Reducing the self damage I think would help make it usable in high pace play and diversify the meta. I think buffs to other playstyles like charge, ricochets, and railgunning would be interesting, but I am sadly just a flick player and don’t know the buffs that would help these playstyles become more viable.

cunning thunder
#

We don't need more damage reduction stones

quaint bloom
#

It’s for flicked objects

cunning thunder
#

What we need is the Chromostone

quaint bloom
#

I don’t think it would be annoying

#

When someone self damages it’s not like you feel robbed of damage if you deal less

cunning thunder
#

True

#

Also guard remount and heavenly shield for 0 damage

quaint bloom
#

Yeah maybe it stacks with guard for 0

#

I don’t like if it stacks with adamant or stubborn though

#

That just seems stupid imo

shy echo
#

I’m curious on thoughts on this, though it may be a bad idea: what if you could make your flicked objects cause no knockback? Personally, when I started learning flick, I would use stubborn so I could easily dash back to the stage after a failed flight, even if the structure was in the way. Maybe this shiftstone could make the structure lighter when flicked? No knockback, less damage, and less inertia? Though less inertia would be a big physics change, it’s go away when it’s not flicked anymore. I’m now curious how that would feel. Maybe it shouldn’t be part of that, but idk. I haven’t played with it, for obvious reasons. Idk, just some thought I had.

cunning thunder
#

Lighter == Less Inertia

quaint bloom
#

I think knockbackless flick objects would be pretty strong

shy echo
quaint bloom
#

I think a physics change would ruin lots of muscle memory

#

I don’t like that idea too much

#

I think it would either be damage reduction or knockback reduction cause we all know how putting a stone with both goes

shy echo
quaint bloom
#

For everybody?

#

What’s the benefit to you then?

#

Idk if that’d be good

shy echo
#

Like, the structure itself gets the change. I don’t entirely know what the benefit would be, but I think it’s interesting.

#

Idk I have a hard time coming up with balanced ideas for competitive games. It’s really hard to do well.

#

The idea behind what I thought of is that the stone would make the structure itself lighter, which is where those ideas came from.

edgy jungle
#

with adamant, you could use things like hitting yourself with a voli structure flail to AAA or Eric stuff, that'd be realy intresting

idle night
#

I dont like this idea. One of the funniest things is too jump to a flying opponent and holding their mount in order to create a flick trap. Once the hold is released, it becomes "self-damage" for them, but that dealing only 1 damage would feel unfair.

quaint bloom
#

Thoughts on that?

#

I think there are ways of balancing this so it’s not as annoying while still reducing risk of flight

idle night
quaint bloom
#

I think that’s a situation where you should take less damage

#

Thats a fair damage reduction edge case

#

That is not common enough to be annoying imo

#

Also if you are good at the game you dont get hit by the hitstop anyways

#

You’ll just demount worst case

idle night
idle night
#

This is about helping beginners imo, not professionals

quaint bloom
#

And then you just get hit by 2 structures

#

And you lose half your health

#

It’s not possible to react to reasonably imo if done properly at closer range

idle night
#

I don't like the idea of making flight less dangerous. When you fly for long, you're putting yourself at risk of anti-air, that's the thrill of it. But I like the idea of making the setups less hazardous, so you don't instantly finish a match when trying difficult setups.

quaint bloom
#

Nah I disagree

#

Setups aren’t a problem

idle night
quaint bloom
#

I don’t think solao can consistently catch close range ball anti air

#

He doesn’t play higher pace players too much afaik

quaint bloom
#

I feel like the game gets boring when high level is just pace pace pace

cunning thunder
#

Well, high level pace is just pace pace pace

#

But high level other styles are cool

edgy jungle
cunning thunder
#

The risk should be limited by limiting punishing options for the opponent, not by making flying itself less skillful

edgy jungle
#

the flight skill isn't changing tho, it's just as skillfull just less punishing when u mess up/oppnent hits your mount with something realy easy to hit (dSU for example)

cunning thunder
#

Messing up should still be bad. That's the risk. Making dSU less effective against flight players

edgy jungle
#

it is still bad..?

#

like realy bad

#

you end up with no structures (which can often be an instant loss from ring out) and gives your opponent a huge opportunity to punish you on the landing as you're super vulnerable

you take dmg for however many structures (say plane for example, you'd loose 3 health) which isn't a ton, but it is dmg still

you loose any dmg you coulda done to the opponent aswell

This also wouldn't apply to things like WoS unless you have the skill to control it and stuff

quaint bloom
cunning thunder
#

Yeah

quaint bloom
#

like i don't really think theres any other way to make flick usable

#

since theres like almost not point to risk anything on host

#

at at least some reduction of risk would help

#

ofc youll still likely be punished on landing

cunning thunder
quaint bloom
#

in double host i think flick would be significantly better

#

this would probably not be needed to make flick usable in that situation

#

rumble lan would go hard

solar bolt
#

make flicked structures, track position locally and report it to the host, like the way dashing and jumping works

mellow crane
#

Verry op

cunning thunder
#

If they somehow made a really good ownership system that tracks moves, structures, and hits locally and communicated them to the other player, I think that might feel good

#

There would still need to be some asymmetry to handle cases like if both players hold the same structure

#

But I think might be a good way to do this

solar bolt
#

They might be ablebto take the average position between the host position, and client position, and use that as the hithox detection for client. And once they get their own servers they wont have to worry about the mismatch

cunning thunder
solar bolt
#

Yea definitely.

#

If they make it work though it would be amazing

#

I see it with flicked structures only... actually yea thats a bad idea lol. Structures are gonna teleport when you flick them since they need to switch between client and host