I haven't done many tests on this yet, but it feels like I have to be more mindful of my stubborn effect, as it tapers off earlier than I expect. This isnt a bad thing necessarily, it's definitely possible to be worked around, but it is something that Ive noticed myself. I am just going off of feel, but by doing a move such as a windburst (flow dashing with stubborn while being bumped by a flicked structure, so that you can get an aggressive bump where you are immune to knockback), it feels as if I have to time my dashes more precisely, instead of it lasting throughout the entire dash (and then some)
Not a bad thing, and this likely was brought about by optimizations/engine changes, but I thought id document it