#Sand Spine, O(b) Rainbow

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thin monolith
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name: ?> Sand Spine
path: rainbow's end
power: foresight
2 singing stone
2 westingshire vandals
4 dune cat
3 shimmer on the sand
3 thieves bazaar
1 lamp of wonders
1 salt the fields
3 sandscape
3 spire of sand and glass
1 xerxian hideout
1 desertification engine
3 dune courser
3 shadhavar beast
3 xerxian insurrectionist
1 oil field
1 parsa's cornucopia
2 peri at the gates
1 raziel, keeper of secrets
3 sanctum guard
1 scion of pride
1 seal of exile
1 temptation
2 cataphract
2 guardian plateau
1 kaveh, khyber warlord
2 mardykhor
2 sandscale wurm
1 solomon's gale
1 to heaven and back
1 kushiel the unforgiving

I've been toying with this recently
It feels inconsistent in the beggining (duh, with that size), until I can setup plain deserts or divinations... but I dont really see what to cut

frail crater
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too many sandscapes, don't need 3

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would also cut down on some of your 5-drops

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probably don't need oil field

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too many bazaars

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no cataphracts, just use wurms for that role

thin monolith
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Uhhh
The point is to carpet deserts (plain ones) and benefit from replacing (via mana refund and on-replacement tricks)
I dont see how cutting on sandscapes would help

merry viper
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17 enchantments, I'm not sure you can even cut any of those. Maybe 1 maximum.

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Oh you could cut Guard x3 over Arquebus x2, that saves a slot for sure.

thin monolith
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Hmm
I never really was impressed by arquebus, it always felt too frail to stick and easily blocked, and its token is a weird wall
And I dont think it benefits much from the deck, or to the deck...unless i missed something
I can try to look at 4-drops and 5-drops still

dapper belfry
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why not Mirage in the deck? it adds sticky-ness to the board and they take 2 damage when attacking also I would try and put a 1 of speedway because overrun is needed, I have a sweet idea for the finisher

thin monolith
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Speedway is BB

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B is already a rare occurance

dapper belfry
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yea but with xerxian insurrectionist you can get blue

thin monolith
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I've tried mirage, but it felt too defensive for the tempo the deck has...I can try if I hold back ?

dapper belfry
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and you only need it for 1 turn, because you just play herald of war getting rid of all the enchantments on the board, then having speedway in hand to end the game next turn

thin monolith
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Would probably need some swaps around if I were to use the burn more

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...another BB
It will become a full-blown color in the deck, at this point

dapper belfry
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then maybe replace dune cat with rough rider

thin monolith
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RR comes from Insurrectionist already

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The point of the B cards are mostly "combat tricks"

(Sudden) board buff
Sudden overruning minion
O-dumper minion

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I'd go mono-O, but they felt too fitting to not include, as a "splash of splash"

dapper belfry
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I get the splash but I think conviction also does the job here

thin monolith
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Yeah
I guess i could swap cataphracts for some conviction

dapper belfry
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I liked the blue for the herald play, I messed around with it and got it to be a 19/19 warded with blast 6, just add overrun IE speedway then boom 1 shot

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also just noticed 56 cards in the list with 18 enchantments no wonder I never drew any haha that was my own fault for not noticing that

thin monolith
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Yeah
Div is extra important and really early is a bit unreliable due to that, cutting some cards was the plan

dapper belfry
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I am working on and Mono-O version of this for you

thin monolith
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Hmm
Didnt remember the Warded part on Herald
I still dont think it's the correct call in this deck, but a more B-weighted or less reliant on enchants deck could definitely like it

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I can see Herald as a solid pick for me, if I was looking to add cards instead of removing

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I'm not sold on Kaveh either in that deck
Thoughts ?

dapper belfry
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Kaveh is good for the echantment replacement part

thin monolith
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Uhhh
How

dapper belfry
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because you can replace enemy enchantments like stairway and other things

thin monolith
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It voids mana gains
That'd be enchant counter/enchant ramp counter

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Ah
Enchant counter

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Hmm
What enchant hate i have otherwise... Salt

dapper belfry
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yep

thin monolith
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Its still a body... i guess it works

dapper belfry
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works really well

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path: rainbow's end
power: foresight
3 shimmer on the sand
2 dark passenger
1 hammam retreat
1 salt the fields
4 sandscape
3 spire of sand and glass
1 desertification engine
3 dune courser
3 radiant vessel
2 si'lat elite
2 soma oasis
2 oil field
1 parsa's cornucopia
2 peri at the gates
1 scion of pride
1 seal of exile
2 guardian plateau
1 kaveh, khyber warlord
2 sandscale wurm
1 solomon's gale
1 to heaven and back
1 armageddon angel
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here is the mono-O version

thin monolith
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@wise wing you asked (a few days ago) about my deck from, I suppose, when I faced Ulthena
Here is the most recent version, haven't looked yet at bigger changes from the original

name: 2> Sand Spine
coverart: Spire of Sand and Glass
path: rainbow's end
power: foresight
2 singing stone
2 westingshire vandals
3 dune cat
3 shimmer on the sand
1 thieves bazaar
1 lamp of wonders
1 salt the fields
3 sandscape
3 spire of sand and glass
1 xerxian hideout
1 desertification engine
3 dune courser
3 shadhavar beast
3 xerxian insurrectionist
1 oil field
1 parsa's cornucopia
2 peri at the gates
1 raziel, keeper of secrets
1 scion of pride
1 seal of exile
1 temptation
2 guardian plateau
1 kaveh, khyber warlord
2 mardykhor
2 sandscale wurm
1 solomon's gale
1 to heaven and back
1 kushiel the unforgiving
thin monolith
dapper belfry
thin monolith
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I dont think i saw a single sandscape before last 3 turns
So draws were borked I guess

dapper belfry
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I would also say maybe get rid of Temptation and add another sandscape maybe @thin monolith

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main issue is, sand scape isnt an enchantment so you dont draw from rainbow and also feel that some of the other enchantments like oil field are just ehhh so maybe some more control tools to replace them

thin monolith
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What
Sandscape is an enchant

dapper belfry
thin monolith
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Sandscape is literally the default desert but 1 mana higher, a different name and an awaken

(Which means you can ramp for one more if you replace Sandscape instead of its deserts

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But yeah

Gotta try again

dapper belfry
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it feels weak as far as creatures go

thin monolith
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Yep

dapper belfry
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weird because it is 17 creatures

thin monolith
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Too high cost i think

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Unwieldy if you can secure and hold your footing

dapper belfry
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yea I think early control would be good

thin monolith
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Dune CatsTM

dapper belfry
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I think dune cat is just plain not good but I mean it is a free enchantment

thin monolith
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Free ramp
Not enchant

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Well, free mana

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It's not good
But it's not bad
Good early stats, put a desert down potentially
And later it's still a cheap blocker/enchant trigger

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I think hideout in your list could make sense
Give some mobility, and minions

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And is an enchant

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not sold on AA, either

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as much as I love her
She feels... too expensive what she does (nothing much)

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(disclaimer: as always, by "nothing much" I mean "the most anti-synergetic thing possible")

dapper belfry
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AA is now a panic botton at best

thin monolith
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It's too expensive to be a real panic button

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Best you can do is...ramp into it ?

dapper belfry
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Yea I took it out put in dune cats added hideout and removed a few other things I will send the updated list

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‘’name: ?> Sand Spine
path: rainbow's end
power: foresight
4 dune cat
3 shimmer on the sand
2 dark passenger
1 lamp of wonders
1 salt the fields
4 sandscape
3 spire of sand and glass
2 xerxian hideout
1 desertification engine
3 dune courser
3 radiant vessel
1 parsa's cornucopia
2 peri at the gates
1 scion of pride
1 seal of exile
2 guardian plateau
1 kaveh, khyber warlord
2 sandscale wurm
1 solomon's gale
1 to heaven and back
1 kushiel the unforgiving
‘’

thin monolith
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The lack of overrun on the Vessels kills me, otherwise gotta try

dapper belfry
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Yea not a whole lot of ways to get over that’s where conviction comes in maybe instead of deadly

thin monolith
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Deadly is removal and cantrip
Eh
I'd do a 1:1 swap, if any

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You want just one, not more

dapper belfry
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um @thin monolith

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I will send you something that I think feels really good, so far in 3 simple play tests against myself (mind you) it has felt really good

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turn 1 dune cat, turn 2 bolster, turn 3 dune courser makes it a 5/6 for 3 mana and with coliseum you have to deal with it, also gets over led astray

frail crater
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coliseum fires is largely a different deck

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hideout is sort of gross, given you have access to guardian plateau, which actually plays the minions for you

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although plateau, heaven and back, and triennial patrol overlap to a degree

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if you're playing coliseum, you should have cornucopia in the list

dapper belfry
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yea I thought about cornucopia wasnt sure what to cut for it, then plateu is fine to replace hideout with but so far it hasnt felt like plateu or even hideout do anything really so not quite sure to replace those 2 with

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I thought with the 3/2 would help but not sure, I could do the big sand worm and give it teleport if the courser gets removed

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and I think I can remove spear for cornucopia

frail crater
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would also tone down on 3-cost minions, add arquebus

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and would personally mix it up and have something like mardykhor on 5, since it provides regular damage-based removal that orange generally lacks

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you probably don't need 2 convictions and 2 dark passengers, kushiel is the only minion big enough to really want to slap a conviction on for the overrun, and the dark passengers can handle other trades

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desertification engine should be in the list

dapper belfry
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I dont want to drop the beast because putting that next to the courser is pretty good, and insurance broker is well broker

frail crater
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maybe cut 1 and 1

dapper belfry
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cut spear and hide out along with 1 Patrol and cut 1 conviction for Plateau/Arquebus/Desert Engine

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name: Deck
path: coliseum of strife
power: bolster
1 conviction
4 dune cat
4 eager recruit
2 dark passenger
1 lamp of wonders
2 wry trickster
2 xerxian recruiter
1 desertification engine
3 dune courser
3 insurance broker
2 ready for anything
3 shadhavar beast
2 jaza'eri arquebus
2 peri at the gates
1 scion of pride
1 seal of exile
2 guardian plateau
3 triennial patrol
1 kushiel the unforgiving

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New list

frail crater
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maybe 1 plateau for cornucopia?

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actually, wait

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would need to address all your 3-drops first

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you have way too many things on turn 3 right now

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like, it's ok to cut in proportion

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going back a step - patrol and plateau don't synergize, although heaven and back does. can do plateau with different 5 mana minions, though

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plateau + a 1-drop is basically a 6 mana triennial patrol that keeps on giving

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would either switch out plateau for heaven and back, or switch out patrol for other mardykhor or sandscale wurm, depending on how fast you expect to go

dapper belfry
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me go fast

frail crater
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+2 wurms, +2 mardykhors, -3 patrols, -1 plateau

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and don't forget cornucopia somewhere

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would probably swap 1 shadhavar beast for 1 cornucopia or something

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it's an excellent value card if you think your opponent is playing control and about to board wipe you

dapper belfry
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so I kept the plateau in took out the patrol and added 2 wurm and cornucopia

frail crater
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don't forget that mardykhor is also burn

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or lane clear

dapper belfry
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I dont like Mardykhor because with coiseum it doesnt really work

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I get the it kills something but the killing doesnt trigger coliseum

frail crater
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you're using it to keep your other minions on the board, or to allow a lesser minion to trade into a bigger one

dapper belfry
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but arq does that better

frail crater
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so if your opponent blocks your 2/2 with a 3/4 on turn 4 or something, you play mardykhor, damage their 3/4, and trade with your 2/2

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or if they're chump blocking your 4/2 with a 2/1, you play mardykhor, roast the 2/1, and hit face for 4

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and if your opponent rams their scylla into your mardykhor, you have the choice to either kill the scylla, kill something else, or burn face for 3

dapper belfry
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that is desert needed tho

frail crater
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the demise half, yes

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the awaken doesn't particularly care about having a desert or not

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you can also do certain plays like t5 mardykhor in lane 2/3/5/6, t6 plateau under mardykhor + trade mardykhor away + play a 1-drop on plateau

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mardykhor is one of the few 5-drops capable of naturally trading with a vestai virago

dapper belfry
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Again desert dependent

dapper belfry
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I will argue in Y/O control

frail crater
dapper belfry
frail crater
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yeah, but things don't always go your way

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and it can still assist another minion in trading through combat

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can let an eager recruit kill a brother moonblade or something, while also advancing a decently threatening body

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and also threatening to do burn or more removal or whatever afterwards, if you park it on a desert or slide a desert under it

fierce merlin
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inspired me to play some sand. i went in this direction.
name: Sand RO
coverart: Dust Devil
path: journey of souls
power: bolster
3 stray panacea
2 wings of abaddon
1 stairway to hades
1 gigantomachia
2 strigoi prota
4 dune cat
3 dust devil
4 xerxian agitator
1 desertification engine
3 dune courser
3 insurance broker
2 resupply caravan
2 si'lat elite
2 jaza'eri arquebus
2 peri at the gates
1 scion of pride
3 mardykhor
1 to heaven and back

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it feels good so far. its easy to get sand down. dune courser is a house. and resupply caravan is a huge bomb. 3 mana horn. and mardykhor in there too. 🏜️

thin monolith
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that RO list made me want to try a Desert deck with all colors as a splash (Or, Og, Op, Oy)
I don't thank you, how would a Oy Deserts even work ? XD

merry viper
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Xiomara mainly I think.

thin monolith
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_ _
Also, here is the most up-to-last of my Ob version:

name: 2> Sand Spine
coverart: Spire of Sand and Glass
path: rainbow's end
power: foresight
2 singing stone
2 westingshire vandals
3 dune cat
3 shimmer on the sand
1 lamp of wonders
1 salt the fields
4 sandscape
3 spire of sand and glass
1 xerxian hideout
1 desertification engine
3 dune courser
3 shadhavar beast
3 xerxian insurrectionist
1 oil field
1 parsa's cornucopia
2 peri at the gates
1 raziel, keeper of secrets
1 scion of pride
1 seal of exile
1 temptation
2 guardian plateau
1 kaveh, khyber warlord
2 mardykhor
2 sandscale wurm
1 solomon's gale
1 to heaven and back
1 kushiel the unforgiving

I'm considering culling Oil, Kushiel and Tempt, and see later what else to do

thin monolith
merry viper
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Yes, it's a YY card, but it does work very well with enchantments, on field and in deck, and big minions.

merry viper
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A 1 gem Y splash is pretty impossible. You get all the 1s, Venomfang, Yana Virus and Poxbringer, and cards that are worse than those.

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Blight is probably too slow as well, so the best card you get that's kind of useful after Doper is probably A34 Jaguar.

thin monolith
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Hmm
Doper is always sure value
Jaguar could be interesting as combat trick...my splashes are usually combat tricks anyway

Doper, Jaguar, Xio...hmm