#Monster Path

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fading dawn
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Project topic for Monster Path, the Accord's Roguelike JRPG! Out on steam now: https://store.steampowered.com/app/1907660/Monster_Path/

Monster Path is a JRPG roguelike adventure with turn based battles and monster collecting elements. Build a powerful party of monsters, each with unique stacking abilities, and engage in strategic turn-based battles.gameplay Balance risk and reward as you choose your path, decide which enemies to fight, and which power ups to stack Complete ques...

Price

$5.99

▶ Play video
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Currently working on BIG SLIME

fading dawn
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<@&888172064261955675>

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New update is going on steam right now

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has the slime companion

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The slime companion randomizes his moves EVERY TURN

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so get ready to test your move knowledge

whole lynx
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So does slime companion not learn new moves since they would just randomize? Or do moves randomize to same rarity moves?

fading dawn
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he never learns any moves

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and it has no tier lock, so early game you can get 100+power moves if you are lucky

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Ive gotten a move with 250 power in the first biome lol

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but late game he should be fairly balanced since everyone has access to the higher tier moves

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he works well-ish stacking slimes too because the slimes power up move types, so chances are you will power up something he gets

whole lynx
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Hrm, true, true. How are slime companion's stats compared to other companions?

fading dawn
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idk

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in then ext update i was thinking of giving him big HP and not much else

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I was also thinking of giving him an hp stat that scaled with number of slimes in your party

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and also scale his model size up by like 5% for each slime in your party

whole lynx
fading dawn
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Has anyone tried the new slime companion?

fading dawn
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Level 8 unbuffed goldarium doing 105 damage xD

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poor aoili

whole lynx
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OOF

fading dawn
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He then died on the croc a dillo

fading dawn
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and then the run died when i was trying to save my mentor

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i never got a real build up and running

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i just switched randomly between slimes

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allthough I did have +72 dark damage power because of my abyssiums when i died

slender apex
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I'll try it out tonight

slender apex
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Notes on Slime update:
-can't see slime companion behind me on overworld
-slimes give bonus to all attacks, not just their specific type of moves

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Trinity has no description and doesn't have an effect

slender apex
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Weakness also does nothing

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random glowing square on left side of screen

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Got decently far (stage 6) before dying but its definitely a harder build just doing slimes. Slime starting companion is definitely weaker than the others but the random move generator is a lot of fun

nimble kestrel
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Been a minute since I’ve done a full play through, do we have any monsters that have a replication/illusion ability? I don’t seem to remember any.
Im referring to, it either makes shadows of itself to hide which one it is, or it can create a new monster from itself (either by splitting HP or something)

whole lynx
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That's a cool idea. I like that. I could also see that ability working for almost any type (tho I imagine the intention is Dark-type ability)

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Along the same lines, kinda.. a monster that interacts with monsters on the enemy party... There could be an ability where if one monster gets KOd, the monster with this given ability would "consume" that KOd monster to gain some HP or stats or something

fading dawn
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the battle system really struggles to change the number of battlers

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like

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its just not set up for it

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OH

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I was confused, I thought he menat like a big slime splitting into 2 small slimes when hit

nimble kestrel
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Yeah, if it's a technical limitation its alright. I had the thought and figured I'd throw it. Although I wonder if you could hack the system and just have say like "3 invisible slimes" that are just inactive and basically just skip their turns. When they go active, they appear in the flow as if they are "new"

whole lynx
nimble kestrel
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Without pulling up the code I can't say if it's even a simple addition but it could possibly just be a few additional conditionals

whole lynx
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Using the "inactive" condition, could also make skeletons or undead creatures "revive" after X turns so you need to beat all enemies in a short time frame otherwise others will return

nimble kestrel
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My mind wasn't even thinking about them. Nice connection there.
Of course I can see some logic where, if you defeat them using a holy attack then they get perma-death instead of the inactive condition

whole lynx
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@fading dawn next update: Minions and Necromancy???

fading dawn
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yall need to slow down!

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honestly, it really cant handle any of those things without a big ish rewrite

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the battlers are set at the beginning of the battle and they are super fixed

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i could make a condition called "invisible" that makes them untouchable until they are the last enemy

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or something like that

nimble kestrel
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Hmm. Good to know. Could be something like a two phase enemy then

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I shall brainstorm a bit on it. I’m overdue for a playthrough anyway so maybe I’ll retest the game on the SteamDeck again

fading dawn
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try the new slime companion

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its my favorite one

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something about getting the strongest move in the game in the first room but knowing you will only get to use it once is so fun

fading dawn
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ALSO

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announcement

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I actually opened monster path yesterday

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xD

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and i reduced the biome size at jer's direction

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to try to tighten up the design

whole lynx
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We making progress out here 🥹

fading dawn
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im dying trying to figure out my previous code though

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I use an int counter to track quest state

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(i should use an enum, i know)

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BUT NO WHERE IN THE PROJECT DO I EVER SET THE AIOLI QUEST STATE TO 2

whole lynx
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... what

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How many states do you anticipate quests being in?

whole lynx
fading dawn
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this is the main quest for the game

whole lynx
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This Mahyawa guy sounds important

fading dawn
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the aioli numbers have 0 documentation for some reason

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so nice

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this must have been when i was trying to speedrun the EA release

whole lynx
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Are these each in single pairing lists or something?

Like:

Hashtable<Quest, StatusEnum>() ??

where Main Quest is just one of those values you showed in image 1?

fading dawn
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no

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they are all seperate 😄

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I AM NOT A SMART MAN

whole lynx
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Idk how useful it'd actually be for a game like MP, but do you have a Quest class?

fading dawn
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i have a like "RunData" class

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its just like all the stuff you have to save over the course of a run

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including quest states

whole lynx
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Hrmmmm i see i see

whole lynx
fading dawn
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ya

whole lynx
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Understandable

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So since you're back in the mix.. looking at things.. What all do we get to look forward to with the Slime Update? 👀

fading dawn
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slime biome and shorter biomes in next update

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they are both done, just debugging

whole lynx
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How much shorter are the biomes?

fading dawn
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only 1 room long

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but i added 2 new ones

whole lynx
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Also i forget, do monsters/bosses scale based on your level, or based on turns?

fading dawn
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so basically, its more about planning which monsters you want all in one go, less RNG

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so like before, you could be like "ok turtle build" but then get no turtles in the next 2 rooms of the biome

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now its more like, "i see 3 turtles, turtle build"

whole lynx
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Gotcha

fading dawn
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it also reduces grindiness of mid game

whole lynx
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Does this not... Make spider crabs much worse?

fading dawn
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yes

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they were way too op

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xD

whole lynx
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Fair

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Friendship ended with spider crabs, now Turrat is my new best friend

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So do more enemies spawn on each map/biome now, then?

fading dawn
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yea

fading dawn
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basically every monster has a level modifier which gets added to the world modifier, which goes up by 1 each room

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so like turrat is a +1 monster so he is always level of room + 1

whole lynx
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Ahhh, gotcha

fading dawn
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thats why not every single monster in the biome is like level 8 or something

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but they are all generally around that

whole lynx
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Gotcha. On the spreadsheet i saw skeletons are like "8" or something

fading dawn
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skeletons go up everytime a skeleton spawns

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so skeletons can get to like +20

whole lynx
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OOF

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Not sure if smaller maps means easier or harder skeletons tbh

fading dawn
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me neither lol

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i might need to buff certain skills to be better now that there will be overall less battles

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certain monster powers*

whole lynx
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Wait

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What is condition to get to the Slime Biome?

fading dawn
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Full party of slimes

whole lynx
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Oh right, adding the different slimes. I forgor what they do (secretly fishing for info to also add to the wiki 👀🥸)

fading dawn
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each one powers up a specific move type

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and the exp thing the slime used to do

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is on the sugar glider now

whole lynx
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I think you had mentioned it at least once before, but if you decide to add difficulty options to the game, I have a couple of ideas for your consideration:

  • Random Encounters: All monsters in the biome are shuffled/randomized
  • Underdog: Level modifier on all monsters is increased by +5 to their usual level modifier.
  • Complete Exhaustion: Player gains Fatigue on Turn 1.
  • Small Club: Number of monster slots you have reduced by 2.
  • Glass Cannon: Global damage multiplier x2.5 (incoming and outgoing).
  • Apocalypse Facedown: Skeletons spawn from the direction you need to go to proceed to next biome/map.
fading dawn
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i want big club

whole lynx
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Lol

fading dawn
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apocalypse is fun too

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i like that one

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basically these are like new game+ runs

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i think i already programmed this in

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am i stupid?

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I remember programming this

whole lynx
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I don't remember. Not stupid, it's just been a hot minute

fading dawn
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ITS HERE

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there is a scene called "progression"

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and you can select "Struggles"

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i forget what it was for though

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it was like

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you had missions on the right

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and struggles on the left

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but what do you get for doing more struggles? You literally can select as many/few struggles as you want

whole lynx
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So, Steam achievements for one, I guess

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In-game benefits... more XP? Idk

fading dawn
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i dont think i was thinking rogue lite

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but maybe just like more difficulty

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or unlocking characters idk

whole lynx
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Hrmm.. I think completing certain struggles or struggle combos to unlock other characters would be cool.

I still stand by the idea to add other playable characters besides Bechamel... Of different types (Fire, Grass, Water) and same ability as Bechamel (to gain monsters) + maybe something extra

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Like idk what Bechamel's second "ability" would be, but something super basic to get started would be to make the playable characters of the different types give +10% or +20% power to moves that are the same types as them, and -10%/-20% to the other two types they aren't (so Fire person would get +20% power to Fire, -20% power to Water and Grass.. Neutral, Light, and Dark move power is unaffected)

fading dawn
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i also agree bech being the only main is tragic

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i tried to tear him out once but there were too many assumptions in the code that he was always in slot 0

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etc

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like everywhere I check the companion i always just check playerBattlers[1]==Aioli or whatever

whole lynx
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Well, you know what they say happens when you assume

whole lynx
whole lynx
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Idk how you typically market MP... I know you have map seeds... I don't remember if you have Daily runs yet or not, though they might work best with the Struggles being implemented...

Had the idea that for Slime update, maybe you have a month-long competition to see who can reach the leaderboard on Daily runs the most (only top 3 or 5 positions are ranked and earn points, maybe?) and whoever has the best score by end of month gets a Solarium/Slime plush made and mailed to them 🤨

Or maybe 1st gets King Slime plush, 2nd gets golden slime, 3rd gets green slime, idk

fading dawn
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@nimble kestrel

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How did you make those plushies last time?

nimble kestrel
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Woah I was summoned

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Which one?

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Round Gloumar? I wanted something super specific so I found someone in the UK to make them. They were 100% what I had in mind.

Doing something smaller and in a larger quantity is probably doable. I’d bet you’d have to get like 50-100 minimum though but someone might let you do a smaller batch

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I wanna make plushies purchasable with TIA bucks eventually lw

fading dawn
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Lol

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We were sitting through Eden toys a few days ago

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And she said "let's donate this one"

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On the original

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But she likes the round ones lol

nimble kestrel
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The original is a classic! I’ll gladly adopt him if he is leaving lol

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I wanted the round one to be more squishy. Like with those little beads and I wanted the hair to be full lol
I do actually have an extra round one I think. I have to check my parents house. The OG I think only 3 were made and those took like 6 months

fading dawn
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I told her I wanted to keep it lol

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Which is awfully because it's super hard to get her to donate any old toys, and she finally said yes and I said no lol

nimble kestrel
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The first Gloumar is my favorite out of the two for sure

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I was originally going to get accessories and outfits made for him lol

fading dawn
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he has a jacket

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which is removable lol

whole lynx
# fading dawn

Only so it doesn't die in obscurity, resharing this and gonna @deep nacelle ... to see if you think it falls within the design space you expect.

I remember discussing at one point that you would prefer monsters that serve a purpose or something like that.. instead of just making things to make things, or something. I know that drawing isn't great.. but i thought that conceptually it may meet what you would look for, roughly

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Sorry for the pings 🙏

whole lynx
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Jer has forsaken me. Looks like I can only bother Saturn effectively..

slender apex
fading dawn
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jer is unbotherable

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he can go years without chatting

whole lynx
fading dawn
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but we just learned a secret

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bother breanna to get to jer

slender apex
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lol no guarentees on real results tho

slender apex
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The real secret is that as Jer's girlfriend I'm also his secretary 😂

fading dawn
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i am

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opening the game again lol

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honestly, the biomes were almost working

whole lynx
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Have you considered pushing early builds with new stuff as Beta releases on Steam? Dunno if it'd be worth it in the long-run.. but just a thought

fading dawn
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It's already EA, so not really

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But I can do like test builds

whole lynx
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Forgor that it was technically in Alpha

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"Epsilon build"

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I am interested to know what the pace of the game and overall difficulty feels like with single-map biomes

fading dawn
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@nimble kestrel

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Is I send an exe is that easy to do?

whole lynx
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When were you thinking of releasing the Slime update officially? Or no date in mind yet?

fading dawn
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just when i finish it

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im the most no crunch man in the world

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xD

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also, in order to shorten the biomes but still have aioli work right (since she appeared inthe middle of a biome) I had to add a new biome

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its like a grassland near the sea shore

fading dawn
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dont tell rabbi

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im using the same music as grassland

whole lynx
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Wait, what does red slime do if fire (grilled) chicken is still around?

fading dawn
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chicken does +10 to all fire moves

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red slime does +3 per turn

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im trying to make the next biome blled over into the current one so you know whats coming better

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like aioli is atthe entrance to the forrest biome

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@deep nacelle I think we need to make the shadows get less black somehow

whole lynx
# fading dawn

Transparency? Idk how you managed the shadows.. are they just default shadows in 3d environment?

fading dawn
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not default

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but yea, just 3d shadows

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but they just get super dark

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maybe up ambient light or just color correct pure blacks

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idk

whole lynx
fading dawn
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ok

whole lynx
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Idk if that's viable

fading dawn
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im generating 3 rooms, tell me if monster density is good

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honestly, we might have too many monster types

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like there isnt enough to get a build going with stacking

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eh, maybe there is

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the wolf and turtle are the rares anyway

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and i see a lot of chickens and crabs

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honestly, its probably good because you cant force a build by just targetting chickens

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"sometimes there just aint chickens"

whole lynx
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Hrmmm

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Think it depends how the bosses scale

fading dawn
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true

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i think 25% more monsters would be good

whole lynx
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So, another option—idk how it'd fit in the lore or the game's flow—but after each biome you have a super short area with a shop.. or something.. so you can kinda "pay" to build what you want if it's available. I've seen other roguelites implements something similar

fading dawn
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well we have shops in the biomes

whole lynx
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This is true

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Random chance? Or guaranteed to appear?

whole lynx
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Time to implement difficulty... Idk if harder would have more or fewer monsters, but use difficulty to change level scaling or something

fading dawn
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after you rescue him

whole lynx
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Ahhh, so after the triple golem fight

fading dawn
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I thought it was turrats

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Triple golem is the wizard

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I do think I need to make him appear in every room now that biomes are short

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Which means he needs a smaller model lol

whole lynx
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Hrm, i may or may not be trippin (down memory lane)

fading dawn
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His cart is huge

whole lynx
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Yeahhh

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What if

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The shop showed two or three "highlighted" monsters being sold overhead or something.. so you can decide if you really want to go before going

fading dawn
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That could work

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Also, I do like summary screen

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And like

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Little phase to do some other stuff

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Like maybe shop or mini event

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Way to upgrade monsters?

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Spend sparks for exp?

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Spend sparks to upgrade move to + version all the time?

whole lynx
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If you have permanent move upgrades you can buy.. I would ask that you consider the Paper Mario approach where maybe you can get a special item or "relic" or something that allows you to upgrade a move twice

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Different shops, or one shop that does all of this?

whole lynx
fading dawn
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idk

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i like em all

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because i like the slow and steady progression of monsters

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and levels

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but i also like when games give you big jumps

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poe has a passive tree you level up every level

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but it also has "ascending" which you get to do 4 times on the way to level 100

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and each of them is a big power jump

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because it feels good to get ahead of the difficulty curve for a few levels

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I simplified the procgen algorithm to 13 steps haha

whole lynx
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Hrmm

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Maybe a few steps at a time

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Too many changes at once makes me feel like it could tricky to balance

fading dawn
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i didnt change it all

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just made it make more sense to me so I couldl change it

whole lynx
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Sorry, not the procgen stuff, all the other stuff, lol

fading dawn
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before i was using my famous int for procgen state too

whole lynx
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Like if you choose not to switch out an ally on your team, do you just get a bunch of sparks? Or do you get a special passive or something based on which monster/boss you defeat?

fading dawn
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im not going to do that this version for sure

whole lynx
fading dawn
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just finishing off the biome thing and adding the slime b iomes

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"can you beat monster path without using any integers?"

whole lynx
fading dawn
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"can you MAKE monster path without integers"

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i did 7.00000001 damage!

whole lynx
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only deals damage in strings

fading dawn
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i did "7.0000000001" damage!

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in javascript

whole lynx
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"Your damage doesn't work on me! I can't read!

fading dawn
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I bet "7.00000000001" == 7

whole lynx
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Deal damage in colors

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Hex nonsense

whole lynx
fading dawn
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hahaha

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somehow ive avoided javascript my whole life

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despite it always being like 1 step behind me

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honestly, it creeps me out

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all the anonymous functions and shorthand

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i cant handle it

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C# can do that too, but it doesnt seem as common

whole lynx
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Javascript is poor man's python, kinda

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But more mystical

fading dawn
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ive also never used python

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i did a lot of matlab coding in school

whole lynx
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Python is just a data scientist's Godot

fading dawn
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which is kinda python-y

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ALSO AVOIDED GODOT

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I guess im just C coded

whole lynx
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Godot is just a game dev's Ruby

fading dawn
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when do we get to the math

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ruby is just fancy C

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C is just abstract assembly

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assembly is just computer math

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i did my bets idk what ruby is

whole lynx
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RPGMaker XP uses Ruby

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I know bc Pokemon Essentials is written for XP

whole lynx
fading dawn
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yea

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i did computer engineering not CS

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so i did that too

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but none of my jobs have been software jobs, just hobbys

whole lynx
fading dawn
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lol

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im not against a slime status

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but i want it do something mroe interesting

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let me think

whole lynx
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Disables a single move

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Except Slime Ball.. which it makes base 100 power for some reason

fading dawn
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hahahaha

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thats kinda cool

whole lynx
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Or maybe it changes your type to the type of the slime that slimed you

fading dawn
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that seems hard to deal with/remember/show

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and code lol

whole lynx
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Fair

whole lynx
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Simple approach:

  • Slimed status halves your speed and prevents running from combat

Move-related approach:

  • Slimed randomly disables one move at the start or your turn. If that move would be a "Slime" move, it greatly increases that move's power (or upgrades it some other way) instead

Complicated (?) approach:

  • Slimed causes damage each turn. If you have slimes in your party, they can reduce the damage, or ultimately even heal you some each turn you are slimed. For enemies, slime status deals 1/16th their max HP per turn, -1/16th per slime in the enemy party (so a single slime enemy that gets slimed will not take damage from slime.. If there are three slimes and one is slimed, it will heal 1/8th its HP per turn).
fading dawn
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Related but only kinda: Should we make slime a type??

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We could make another class of mines called slime moves

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Every skill has normal, plus, and slime variations

whole lynx
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Ooo, i like the slime variation

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Slime as a type would maybe make sense for the Dual-Typing release?

fading dawn
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Adventure time

whole lynx
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Like if I spark, would I get to choose the normal move Plus, or does it stay Slimed?

fading dawn
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I think it's either-or

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And probably slime moves would be less common to get since you would need a status or maybe the king slime

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I agree save slime type

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But when we do the dual type release we can change slime moves to be slime type

whole lynx
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I don't remember how many slime moves already exist, but wouldn't hurt to throw a few more in now and give them slime status stuff

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Maybe

fading dawn
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But I need to figure out a mechanic for slimes

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Like a new stat or something

whole lynx
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I'm lost

fading dawn
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Since I can't imagine creating 100 new slime variations of moves without more tools in the toolbox

whole lynx
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Ohh

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Hrmm

fading dawn
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New stat

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Sliminess

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Slimy-ness

whole lynx
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Is this a move stat? Monster or character stat? Global stat?

fading dawn
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Yea

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Just like attack or speed

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Lol

whole lynx
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Hidden stat, or visible?

fading dawn
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I think hidden unless affected

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The status can make you gain slimy-ness each turn

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Then using a slimy move uses it?

whole lynx
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Ooo, that's pretty neat. You accumulate slime for boosted power or effect? Or need slime outright just to use the move?

fading dawn
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I think having slimy ness makes your moves turn slimy

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Maybe one move per slimy-ness

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Or maybe just all

whole lynx
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Slimyness thresholds:
Slime > 0: 1 move is Slimed
Slime > 20: 2 moves Slimed
Slime > 50: 3 moves Slimed
Slime > 100: all moves slimed

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That may be more work tho tbh

fading dawn
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I think it might be confusing to the player just

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Not too hard to implement

whole lynx
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That's fair. So any sliminess = a move becomes slimed? Or slime > some value means a move is slimed?

fading dawn
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I'm thinking of it more like a counter

whole lynx
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Ah, i understand

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Slimed twice.. need to use 2 slimed moves to remove those counters

fading dawn
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Yea

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But slime moves could be good or bad

whole lynx
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True

fading dawn
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Or just different

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Can also interact with slimes in party

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Like they give the regular +3 per turn to regular moves

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But then if you are slimed they all contribute, so having different types is totally fine

whole lynx
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skinned

fading dawn
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Right now they give +3 to their type, so like red slime gives +3 to for each turn

fading dawn
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LOL

whole lynx
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Depending on how you track the bonuses

fading dawn
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yea

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so far i am sold on the idea of slime moves, a slime counter, and a slimey status

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everything else

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who knows

whole lynx
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Lol

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What does Slime ally do again? Could be interesting if maybe it gave buffs to Slime moves or something.. or passively applies Slime to Bech every turn or something

fading dawn
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idk, i dont think he does anything yet

fading dawn
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Lol

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Maybe he by default has Max slime

whole lynx
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How much slime is max slime?

How much slime is TOO MUCH slime?

fading dawn
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I'm using an int to count it

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TEAM INT

#

So 2 billion roughly

quiet marlin
#

well, i know what my challenge is for the next update

fading dawn
whole lynx
#

So

#

I only see an issue with that if you introduced a move that scales with slime, or if there's a way to remove all slime from something

fading dawn
#

Well we can just start with Max slime

#

If you use it all he is back to normal

whole lynx
#

I'm not emotionally prepared for a slime that is "back to normal"

fading dawn
#

Just a default human skin texture

whole lynx
#

That's "default human skin"?

quiet marlin
fading dawn
#

just tested all the biomes and endings

#

it all worked with the new 1 screen biomes

whole lynx
whole lynx
#

Is a prerequisite to get to slime biome to still collect all slimes?

fading dawn
#

Yeah

whole lynx
#

oof. Have you tried it? Is it difficult?

whole lynx
#

Asked GPT for some Goo or Slime moves.. I can dig "Globstacle"

fading dawn
#

Hahaha

#

I like how it interprets it as pun moves

whole lynx
#

Puns make some of the best moves tho

whole lynx
#

Maybe "Splurt" which is a damaging move that gives you 1 slime.. Sparked it deals more and gives 2 slime, and Slimed the move doesn't give slime but it's as strong as the sparked move and maybe lowers the target's atk by 1? Idk

fading dawn
#

hmm

#

i have a lot of moves to make

#

im just gonna start rn and see how stupid it gets

fading dawn
#

The slime biome is ...working?

#

LOL

whole lynx
# fading dawn

overworld looks maybe a bit different than I was expecting..

#

also, that's a lot of beeg slimes

fading dawn
#

jer hasnt done the overworld at all yet

#

its just the forrest

#

with a big slime enemy so you know

whole lynx
#

idk if 65 hp at level 5 is good or bad

fading dawn
#

i think its the regular stats from a green slime

whole lynx
#

Oof. EZ win

whole lynx
#

@fading dawn i noticed pretty much all the monsters in MP have the same defense. I get why you did this.. But if they're all the same, it may make more sense to just not show them?

whole lynx
#

I think I'm trippin. Pretty sure you already don't show defense. My b

#

I was going to say it would open up a slot to show like "Magic Attack" instead of Defense, but since there is no defense to replace, the point is moot

#

The only real reason you may consider implementing matk in addition to attack.. is if you wanted to add diversity to moves (in the form of physical vs magical) and you wanted to further diversify monsters. Like maybe you want Aioli to have like 35 Atk and 75 Matk so she definitely works better with magic attacks.. Whereas the Fire Armadillo guy maybe has like 100 Atk and 50 Matk or something

#

But i don't think this is necessary, at least not anytime soon

fading dawn
#

I programmed magic attack, defense, and magic defense, and never used them

#

I wanted you to have more of a feel for your damage, and if I added defense it was too many hidden variables

#

If I did add it, I think they would only have one or the other

#

Like right now every monster has like 50def so all hits are consistent damage

whole lynx
#

I think your approach was fine. Would be interesting to see how Magic Attack might feel.. just use Defense as a standard value, subtract it from Atk and Matk

fading dawn
#

I would make the only option would be like 50 def 0mdef, or 50def 50mdef

#

So it's more like, are they resistant to magic?

#

Or maybe 50/50 and 50/100

whole lynx
#

Hrmm, if 50 is baseline, i think resistance would look more like 75 or 100, and weakness would be like 25... 0 would do dummy damage

fading dawn
#

I realized right after sending lol

whole lynx
#

I mean, if it's easy to create a branch, you can always try splitting them up and see how it feels, but no pressure either way.

I think 50 def and 50 mdef would be fine, then each monster/character has differing Atk and Matk to make them unique

fading dawn
#

I was thinking leave atk as one character start and just have moves be magic or normal

#

Maybe slime moves are magic

whole lynx
#

Me and my homies rolling up to use my magical Slime Ball attack on the local fauna

fading dawn
#

i forgot

#

the current slime companion

#

just literally has 100% random moves

whole lynx
whole lynx
#

What are slime companion stats again? And did you decide on an ability for them yet?

#

If you don't have anything particular in mind, if it'd easy enough to implement, one easy-ish option in my mind would be to give all Slime monsters in party +1 to their effect, so you scale much faster for each slime your have.

That is, it you don't plan to just apply slime to the player every turn or something

fading dawn
#

i feel like i need to keep it around

#

xD

whole lynx
#

Which one is it again?

fading dawn
#

it just has random moveset

#

can literally get 200 power moves inthe first room

#

and you have to play around it

#

its fun to react

#

just won my first no cheat run of the new biome system

#

i lost aoili in the final fight, but had super good scaling

whole lynx
#

Ooo. What was your loadout of monsters? Sugar glider even better now that max level is relatively lower?

fading dawn
#

yes sugar glider made it to the end

#

i think they may need nerf

#

and my scaling was actually green slimes

#

and burn

#

fire golems

#

i kept aoili the whole time as well

fading dawn
#

redid fatigue today

#

-fatigue take 1% more damage each time
-only need to click run once even if you have two people in yuour party
-reset fatigue on dragon bosses when you kill one
-use cabbage when fatigue is damaging you

whole lynx
#

Nice! Was Sugar Glider's old ability given to anything else? Idk just how good it'd be, but if its effect could keep fatigue at bay for a bit (or even reset the fatigue counter), I think its viability skyrockets

fading dawn
#

Yes

#

It's on

#

Something...

whole lynx
#

Is it on the mushroom guy? I forget what he does

fading dawn
#

honestly, its more rare per map, but its in every biome now

#

so you can always pick on up if you need it

whole lynx
#

Oh true, Mirage

#

More hp and spd than I would anticipate it to have, but it is also an ally

fading dawn
#

It also fits theming better

whole lynx
fading dawn
#

I'm needing sugar glider rn

#

Sorry everyone

whole lynx
#

needing??

fading dawn
#

loll

#

its nerf or NEEDING*

whole lynx
#

Oh no 😩 Nerf from what to what?

fading dawn
#

10 exp per monster to 8 exp per monster

whole lynx
#

Not too bad

#

Was half expecting 3xp per or something

fading dawn
#

i just need it to not be good all the way until end game

#

like

#

allthough

#

it might be too required early game

#

idk

whole lynx
#

So

#

It'd be a bigger change

#

But you could make it a consumable ally like cabbage or mirage

#

And give it a slight buff

fading dawn
#

that would at least give some strategy

#

like you want to fill up your party before it happens

#

good thought

#

I will not do it now, but that might be good in next version

whole lynx
#

That's fair. I think 8xp per for now is a fair debuff. Still feels good early game, maybe meh later.

fading dawn
#

if they still feel mandatory

#

Jer was super sick last week

#

Im going to try to get his help this week and get the update out

#

this one is really going to need balance feedback

whole lynx
#

Yuh

fading dawn
#

slime biome is done functionally but no art yet

#

the way to get there has been modified to just be

#

a total of 5 slimes in your inventory

#

why is aioli in the slime biome lol

#

im bored waiting for jer so im doing the side quests

#

I just made it so you can use arrow keys or WASD to select paths instead of clicking

#

should help with steam deck also

whole lynx
#

When/where does Slime biome appear if it requires all slimes to access?

fading dawn
#

thats a new system

#

im planning to use it when we do some of the quest updates

#

but basically its paths that go up and down instead of forward

whole lynx
#

Ooo

#

Does it spontaneously appear, or..?

#

The up/down paths i mean

#

Still creepin

fading dawn
#

im also planning to add a little signpost object at every exit you can mouse over to get info on where the road leads

#

it just appears during prcgen if you have the right conditions

#

thats why i had to refactor procgen

fading dawn
whole lynx
#

I see

whole lynx
# fading dawn

Think I may have already said it, but feels like Spider Crabs may be.. more balanced now? Can't super scale, i don't think... can maybe get up to +30 or +40 in a run, I'm guessing? Unless you encounter a shop

fading dawn
#

I haven't tried a spider crab run

#

I'll attempt it now

#

honestly

#

i think its kinda hard because we have 2 ways of scaling

#
  1. base power of moves
#
  1. temp stat boosts
#

but 1 (base power of moves) doesnt really have a big impact unless you are doing 2

#

and 2 is sometimes so effective that 1 seems not as useful

#

ive been tryingto think about this lately

whole lynx
#

By temp stat boosts, you referring to skeletons? Or to Turtle giving +Def and -Spd? Or even the Lizarro giving flat damage buffs?

fading dawn
#

i mean anything that raises your stats in battle

#

mostly moves

#

some animals

#

like prepare

#

smash (50 power) does 11 damage to a chicken, if i use prepare and then smash it does 21

#

i would need like

#

15 spidercrabs to do that passively

whole lynx
#

True. At best it saves you a turn, at worst it takes time to accumulate and takes up party space

fading dawn
#

they do work together. like doing both is definitely better, but 80% of the power comes from the in battle stat changes

#

like 15 crabs AND using prepare is the msot damage

#

but oppurtunity cost of getting 15 crabs

whole lynx
#

Yeah, it's a bit rough

fading dawn
#

it makes me think we need to tweak the damage formula

#

to increase impact of power

whole lynx
#

So.. May not be considering this now, but long-term, if you implement Matk and Crabs buff all moves, but Prepare only buffs your Atk and Def (not matk) but you have a matk build, that adds a level of depth.. where crabs are useful in more generic builds

fading dawn
#

so right now they are totally equal

#

raising A 2x by using 1 prepare

#

is as good as getting 15 crabs to raise power by 2x

whole lynx
#

Yeesh

#

It's a fine line to tow.. since Slimes also give power bonuses to moves every turn, right?

fading dawn
#

they do

#

but again it takes like 5 turns of slime buffing to equal a single prepare

whole lynx
#

So update damage calcs to scale more off move power? Or modify multipliers for stat buffs? In pokemon, +1 atk means 50% more

fading dawn
#

in our game +1 atck stage is 2x attack

#

because of the way its shown

#

1x 2x 3x...

whole lynx
#

Right

fading dawn
#

I didnt want to put in 1.5x

#

decimals

whole lynx
#

I just had a sus idea... To just super scale down move power so Smash is base 20, lel

fading dawn
#

i thought of that too

#

like lowering all the numbers

#

but

#

if you do that

#

early game will be hard to notice a difference

#

like

whole lynx
#

Hp would need modification, maybe

fading dawn
#

getting 3 spiders crabs might round to the same damage

#

but even worse

#

people might see a number like "5" on a move

#

and think they will just do 5 damage to the enemy

#

like there isnt a damage equation

#

just like a regular card game where the attack value is the number on the card

#

like slay the spire

whole lynx
#

So I don't like the scale down idea

fading dawn
#

ugh

#

could dothis

#

making power 2x as effective

#

wait this doesnt make sense

#

because now power isnt in the A/D part

#

maybe this

#

or this

#

THE BLANKS ARE BACK

whole lynx
#

Lol

fading dawn
#

so you get a component that just assumes A=D and is fully based on power

#

and a second component where the A/D is brought in

#

making the A/D half as effective

whole lynx
#

In your damage formula, do you add the bonus power to base power before running it through? Or do you add it within the equation, i.e. you have access to it on hand?

fading dawn
#

i keep them seperate

#

because the bonus power can be temporary or type specific so i need to know it seperate

whole lynx
#

Hrmm

#

On one hand, you could handle damage normally with base power and then add "bonus" power, which maybe scales differently? But that may feel weird in practice..

whole lynx
# fading dawn

If we put A/4D for instance...

Let's assume we are level 10, move is not a crit, neutral, we are using Smash (50 power), our Atk is 100, and target Def is 50:

damage = (7 * 50) + (7 * 50 / 2) = 350 + 175 = 525... /50 = 10 + 2 = 12 damage

If we are at x4 atk, then we'll effectively deal double base damage (about 16 after everything)

#

Idk

#

I calc'd wrong, whoops

fading dawn
#

i feel like clarity is important which is why i never did this before

#

if you get 2x attack

#

I expect to deal 2x damage

#

so all these other equations make it hard

#

you know?

#

in the end, stepping back, i do think the scaling is interesting, juts lopsided

#

if you dont realize that, you dont win

whole lynx
#

Yeah, that makes sense. Maybe down the line the power buffing mons give more bonus power? Like 3 crabs = +15?

#

3 slimes of a color match 3 crabs after 1 turn, basically, and after that each turn after they scale past crabs

#

Crabs just seem kinda weak by comparison to other options, granted their buff is available at the start of the battle

fading dawn
#

Well slimes are type limited too

whole lynx
#

That too

fading dawn
#

But maybe it is time for crab buff

whole lynx
#

2 crabs for bonus? 1 crab for lesser bonus? 👀

fading dawn
#

no i love crab breakpoints

#

maybe 2

whole lynx
#

2 for 10 is decent. If 2 crabs still show up minimum per biome, that's solid +10 power per biome

fading dawn
#

i liked the trade off of either get 2 crabs or a crab and a free cape too

whole lynx
#

Also maybe not a now thing

#

But you considered "relics"?

#

Like, when you fight a biome boss, you can either get them on your team, 3-5 sparks, or a random "relic"

#

Passive thing that gives bonus but doesn't take monster slot

fading dawn
#

i have

#

because slay the spire has them

#

but idk how to do it

#

to me its functionally the same as a companion

whole lynx
#

Ooo

#

Companion ability "evolutions" or compounding?

#

I think it was discussed a bit at one point

#

Like.. Aioli LV1 ability is stat change inversion...

Aioli LV2 ability could be, like:

  • Keep the stat inversion, ALSO she increases healing effectiveness by 15% or something
  • Replace stat inversion with "Heavenly Aura" which just doubles positive stat changes made to you or something

Etc.

fading dawn
#

maybe next time

#

Im trying to survive this update

#

honestly

#

Im trying to get this game out

#

then make another turn based RPG to tinker on

#

since i learned a lot on this

#

like

#

I need to decide where monster path 1 ends and monster path 2 starts

#

like i could kind of extend this game's life forever, with more monsters andp aths and systems

whole lynx
#

Monster Path 2 is 3d battle royale with branching paths similar to that screenshot you shared from PoE

fading dawn
#

and just have themed updates

#

like the "slime update"

#

or the "multi type update"

#

but eventually you are not scaling your econ enough in real life

#

and need a new game

#

even if its also a turn based roguelike game

whole lynx
#

Set an end goal. What do you want to add to this? What would reasonably fit in the next year? Anything that doesn't fit here can go in upgraded v2

fading dawn
#

well

#

i want to do another update for multi-typing

#

and another update for proc-gen improvements

#

and then a final one with an endless mode

whole lynx
#

Are "Challenge Modes" and "Questlines" beyond scale? Like the quest to bring dead farmer to some witch hut or something in Graveyard?

fading dawn
#

oh yea

#

that was in there

#

i forgot that one

#

we are soft adding those all the time though

#

like slime quest

#

its the elden ring quest route, where you do the quest without the game telling you you are doing it

#

same with shop keeper

#

and your mentor being trapped

whole lynx
#

Gotcha

#

So like.. 5 big-ish things to push by EoY?

fading dawn
#

idk when, i never schedule anything because PoE 2 might come out

#

lol

#

jk

#

but

#

not jk

#

im so anti-crunch I dont even schedule >:D

#

MY BOSSES LOVE ME

whole lynx
#

I've recently adopted this grindset.. er.. anti-grindset?

fading dawn
#

so sigma we never get anything done

whole lynx
#

Heck yeah cries in ADHD paralysis

fading dawn
#

it is annoying because

#

it feels like if i was at optimal capacity

#

i could do each of these updates in like a week

whole lynx
#

Yeah

#

I get that

#

I finished my monster battler thingy in like 2 weeks or something

#

I think

#

Gotta lock in

#

But it's hard

fading dawn
#

it gets harder

#

locking in day 1 is easy

#

but also just like

#

at the beginning you can push off responsibilities a little

#

but eventually you gotta make time for the other things

#

like POE2

#

😄

whole lynx
#

Also true

#

For me getting started feels the most fun but also most tedious

#

Bc I don't save scripts that I can use save between projects

#

Which I should fix..

whole lynx
# fading dawn and then a final one with an endless mode

So minimum, here are goals you want to achieve:

  • Multi-Type update (would probably involve adding new mons with multiple types, or updating existing mons; I think you said the foundation for multi-type is already in place, so this shouldn't be too hard if so)
  • Procedural generation improvements (this one could be as simple or as complex as you make it out to be, tbh.. If you decide to add relics, magic attack, or anything that could be construed as "procedural" or "random" in some capacity, maybe it gets wrapped into this)
  • Endless Mode (In theory I think this isn't too hard, but scaling may get weird, and idk what the end goal is.. outside of keeping score for oneself or for a Steam achievement)

Additional (Potential) Updates:

  • Challenge Modes (select list of challenges.. to make the run more unique, challenging, or fun)
  • More playable characters besides Bechamel

An idea i just had.. that may not be viable, but would fall under Challenges maybe.. is to play as ||the Necromancer|| and start at like Lv30 and every turn ||you spawn a skeleton that will join your team in battle if you go to a monster spot that has another monster plus a skeleton and|| your level will reduce by 1. You try to work your way backwards ||from Graveyard to Forest|| to fight ||Bechamel||, but you have to fight monsters along the way so your level doesn't just drop too far that the fight becomes impossible

fading dawn
#

That's hilarious

inner barn
#

haven't read everything ☺️ since it's a pretty long project post, but this game of yours looks really good, ( nice work 😉

fading dawn
#

Yes this game is like 3 years old

#

But the new update is on the way!

inner barn
#

you've abandoned it ?

#

ah cool

fading dawn
#

🐌

#

^The new update

inner barn
#

it's normal to be slow, we're only passionate about game dev right ? it's not like it was what we do for a living. As long as you keep working on it 😉

fading dawn
#

JER SENT ME THE ART UPDATE

fading dawn
#

Lol I need to tweak it

fading dawn
#

WHAT DO YOU THINK OF BLOB TOWN?

fading dawn
#

idk how blobby to blob

whole lynx
#

Somewhere between the first and second for blobbiness

fading dawn
#

new blobiness level

whole lynx
#

Ooo, i like it. Most of the blobbiness is in the back and kind of in the front

fading dawn
#

I don't like how a few overlap the path, but I'm getting there

fading dawn
#

todo list: weird dark shadow on the right

#

todo list: slime collider slightly off

#

todo list: delete followers when room changes

fading dawn
#

thoughts on lighting changes?

#

i like the lighter one

whole lynx
#

Softer shadows look nicer imo

fading dawn
#

jer said that too

#

idk why we had never changed that

#

i think it was just that not that many things made a lot of shadows

#

this is the version live on steam

#

wow ive neve rplayed the game in 4k before

#

its cool

whole lynx
#

4k Monster Path goes hard

fading dawn
#

Imagine once the shadows are fixed...

#

Lol

whole lynx
#

Oof. Almost a whole year ago

fading dawn
#

Yes

whole lynx
#

is that a super auto pets snail?

fading dawn
#

I mean

#

Yes but it's also just an emoji

whole lynx
#

crazy

fading dawn
#

jer and i just tested the finishing touches on the new MP

#

and I think we cooked

#

we did big QOL stuff

#

we made 1 new biome, and made each biome 1 screen

#

rebalanced difficulty/pacing so much

#

and big graphical improvements too

#

especially those shadows

#

and even balance updates

whole lynx
#

I'm excited

whole lynx
fading dawn
#

No I just needed the numbers lol

#

The qol is better fast mode

whole lynx
#

OooOOooooo

fading dawn
#

im like

#

30 minutes from uploading

fading dawn
#

its built

#

its in QA/QC

#

xD

#

goldarium doesnt show up in the overworld

#

IT GOT KICKED BACK TO TO THE DEV TEAM

fading dawn
#

fixed'

#

back in QA/QC hands

#

im about to go omega ham with chat gpt

whole lynx
fading dawn
#

i tried to use it to make a video

#

I was supposed to send that to jer lol

#

anyway

#

the MP update is soft launched

fading dawn
#

GETTING THAT TESTING IN

fading dawn
#

the expanding testing resulted in quite a few glitches

#

there are two known "going infinite" glitches

whole lynx
#

Happy Mother's Day (you should release a "Momster")

fading dawn
#

Hahahaha

whole lynx
#

Is it on Beta release? Or official release?

whole lynx
#

@fading dawn checking in.. >_>

fading dawn
#

It's on official

#

But a new version is coming tonight as well

#

I haven't posted patch notes yet, which is why it's a bit of a soft launch

whole lynx
#

Ahhh, gotcha. I didn't see anything on the game page

fading dawn
#

im like 10 minutes away from the next minor update

whole lynx
#

@fading dawn Rage+ doesn't do anything different than Rage?

fading dawn
#

It just makes you even angrier

#

It's meta

#

Shows that anger isn't productive

fading dawn
#

xD

inner barn
#

lol a good idea !

quiet marlin
whole lynx
quiet marlin
#

well, i haven't been to the USA. i cant confirm whether slime town is there or not woe

#

also
HACKERMANS (added some debug commands)

#

(mostly just because i lost my progress because i got a new PC. could help with bug testing too though)

fading dawn
#

Wow my silly variable name

#

I feel seen

quiet marlin
#

my variable naming is pretty much the same. if i cant think of a good name then i may as well make it funny lol

fading dawn
deep nacelle
#

Waxcap we should add

#

He works

fading dawn
#

whats his power

whole lynx
#

9000

#

What if he gave +1 power to moves for each spark you have? Or is that too strong?

#

Wait

fading dawn
#

maybe that but he takes a spark to do it?

whole lynx
#

Nvm the idea i started typing was bad

whole lynx
fading dawn
#

lol

whole lynx
#

Maybe Waxcap makes your Light moves deal +10% more damage / Waxcap, but you take +5% more damage from Fire moves (because wax/candle)

fading dawn
#

ooh

#

thats cool

whole lynx
#

The only alternative thing I could think of is having the Candle act as a "Flash" mechanic from Pokemon.. that could reveal stuff on the overworld map by using one (one use per area)

#

OR

#

Use it in the overworld to force skeletons to run back towards the start of the zone

fading dawn
#

waxcap just kills a skeleton in 1 hit then dies

whole lynx
#

When is this game's next update? And what will it be? 👀

fading dawn
#

Good question

#

Likely December

whole lynx
#

XMAS/KRAMPUS UPDATE, Let's GOOOOOO

whole lynx
#

I thought of this on my bike ride earlier.. need a new mushroom mon, but this one would have a metallic mushroom cap with a visor, so it looks like a mushroom in a suit of armor. Call it "Knightcap" and give it Acid Spray or something (whatever is most closely related to a drink bc Night Cap)

#

It'd have an ability like Wolf where you can activate it after a battle, but when you use it, it would heal you like 10 HP or something and consume it

fading dawn
#

this text is ugly

#

remove this

#

Rage+ do nothing new above rage

#

fix these

#

fast mode and super fast mode

#

click to skip first cutscene

#

standardize around saying "life" instead of health and HP

#

put play on the right side of this screen, I keep accidentaly clicking back

#

change atck, def, spd to be rankings F,D,C,B,A,S since these numbers mean nothing to a player

fading dawn
#

steam achievements

#

controller support

#

@whole lynx any ideas for MP steam achievements?

#

for december update

whole lynx
fading dawn
#

none yet

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im going to use a few to nudge them to learn to play

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like

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"unlock aioli"

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"get 1 of each slime"

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i just recently learned steam achievements in omashu, so I figured why not add them

whole lynx
#

Gotcha. Hrmm...

Few that come to mind:

  • Defeat a skeleton
  • Beat the Final Boss
  • Unlock all Allies
  • Defeat the Final Boss with each Ally
  • Save the Merchant
  • Defeat the Final Boss without Adding any Mons to your Team
  • Collect 100 Sparks in a Single Run
  • Collect 1000 Lifetime Sparks
fading dawn
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the no mons one is evil lol

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get 10+ of one creature

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kill the farmer

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im obviously calling that one "you monster!"

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battle a red skeleton?

whole lynx
#

Defeat a Red Skeleton probably

fading dawn
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since that means you have to figure out how to get a red skeleton to spawn

whole lynx
#

Oh

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Hrm

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I thought they just kinda did after a while

fading dawn
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they do

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ok ok ok

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I think thats a decent amount for now

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im aiming for dec 15th release

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so my priority list is gacha video -> mp release

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but we should be trying to do like weekly gacha demo updates to keep wishlists coming

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i think

whole lynx
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We'll need to establish our list and organize by how quickly and impactful the changes are, probably

fading dawn
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fix this

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buff turtle defense

autumn whale
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Woah

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Saturn ping me when there's a new build, I should have time in two to three days

fading dawn
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I can make you a build when you are ready

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I've already finished a lot of the stuff up there

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The big change on this update might be another quest line

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Finally doing the hollandaise quest?

fading dawn
#

I just finished everything that was a bug fix, design improvement, QOL, or balance thing

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So that means the 3 things left are

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  1. achievements
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  1. quests
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  1. controller support
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controller support is a big maybe though

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actually

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im cancelling controller support

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too much mousing over stuff

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WOOO ANOTHER THING CROSSED OFF THE LIST

autumn whale
#

Ping me when you send it though?

autumn whale
fading dawn
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I actually tried to optimize it a little

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so it might run better

autumn whale
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That's also why my game would stay computer only, it's too mouse-y

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I do know that MP also works well with touch screen

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I sometimes play it through the touch screen of the laptop and it works fine

autumn whale
fading dawn
#

Hey yall

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Monster Path release date is now Dec 28th

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NO MORE EA

whole lynx
#

Ubisoft instead

fading dawn
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I got the aioli joined you screen despite her not joining me

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Oh also the kirin's head disappears on death

fading dawn
whole lynx
fading dawn
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@whole lynx putting in waxcap

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+5 light damage for each fire type in your party?

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could be cool

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sparked moves have +5 power

whole lynx
whole lynx
fading dawn
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and putting himn a bit early