Most conditions are invalid if a room doesn't support them:
- current room has no crafts deployed for non-hangar rooms
- current room has no droids deployed for non-droid rooms
- current room not on cooldown for room without cooldown
- current room reload empty for rooms without reload
I would expect, based on that, that room queue functions the same way - if a room isn't a TLP-type, then it doesn't have a queue(currently?), so the condition current/origin room has no queued units should be invalid for non-TLP rooms? Instead it's true for non-TLP rooms?
