#HRB is considered a Missile Room

59 messages · Page 1 of 1 (latest)

deft plover
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The title says it all but to clarify, crew AI will consider the HRB for Federation a Missile Room instead of a Superweapon Room despite it being labelled as such thus confusing AI set for Superweapon.

wind lodge
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It normal

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All super weapon have subtype

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Like bfr consider as hangar

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Spl consider as laser

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Hal consider as missle

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Sadly, dev dont want to fix this

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So we play with it like everyone else

deft plover
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oh, how lame then

somber wyvern
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this is intended

deft plover
deft plover
# fair raven It should

it doesn't, it causes crew to shuffle and then stack in a room without actually being in the room and it counting towards boosting it

fair raven
deft plover
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thus, not stationary

fair raven
deft plover
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ah

fair raven
deft plover
sly lagoon
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You're currently using "none : target another room" which means they will constantly try to find a new missile room, forever
Change to "target room is super: target another room"

deft plover
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I actually tested "none > target another room" separately and it doesn't cause what is happening in the video embed I sent which has the jittering movement, it just moves them normally

sly lagoon
sly lagoon
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And changing line 7 to "none" doesn't lead to twitching?

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The problem is that line 7 never stops activating after the special is used

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To get the behavior you want, you'll need to use shield/Eva conditions

deft plover
sly lagoon
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This is a leylosh that rushes minigun and then goes to a different laser

sly lagoon
deft plover
sly lagoon
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Yeah, what do the crew do with that command for line 7

deft plover
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they go to MP > Top Left MSL > Top Right MSL > MP and it repeats

sly lagoon
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I'm 90% sure that should behave identically to the first case

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Maybe there's some weird rules for when none activates with that command

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But they're still twitching, just in a more controlled way

deft plover
deft plover
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this just loops back to HRB and the room type imo, just let it just be purely superweapon alongside the other superweapons

sly lagoon
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None of the superweapons are purely super weapons. They're all hangar/laser/missile just get to level 11 and research quantum

deft plover
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then that doesn't solve the problem that I'm having, it's a work around until I get to 11 and even then, "target another room" still doesn't work

sly lagoon
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Yes it will because you can use "skip next target action"

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Though you won't need it

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Target room is super target another room is all you need

fair raven
deft plover
deft plover
deft plover
dusky grotto
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One solution is to start your rushers in your missile rooms and have them run to hrb and rush it then return back to their msl room

fair raven
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then just make sure they have at least 1 stamina

deft plover
fair raven
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🫡

deft plover
hoary hemlock
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Since this discussion is no longer about the original bug complaint, this thread will be closed @here