#Symphony and Alien Tech Boost Permanently Applying

19 messages · Page 1 of 1 (latest)

wicked wind
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As title indicates and video shows, Symphony boost is permanently applying it's damage boost. As seen in the video one Mitto sits in the only active PLA and shoots multiple shots past the intended 4 boosted shots, but all shots are doing .6-.7 shield damage, whereas an unboosted shot does .5 shield damage.

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This appears to be occurring the same with Alien Tech, presumably because of the "Triggers Once Every Second While Idling" that both collections share.

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I assume new Symphony is meant to be able to proc two separate rooms but only while in Current Idle room, not while it's already left.

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Here's an example of it occurring with Alien Tech as well, though I can't verify if it's actually applying the stat values like I could with Symphony.

loud kernel
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it's not just this collection

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something's broken on the data end

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most collections trigger types are messed up atm

wicked wind
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Oh interesting so all collections are repeatedly triggering

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I had only noticed it with these two

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Tested it with Spooky, it doesn't appear to be repeatedly proccing on that one at least

loud kernel
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when the code merged it broke all the data

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without us realizing

wicked wind
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Ah alright

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Are there any you want specifically tested for while I'm still awake?

loud kernel
wicked wind
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np 👍

loud kernel
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This issue should be fixed now