#Modules Bug Megathread

1229 messages · Page 2 of 2 (latest)

viral saddle
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Most strats rely on beacons. Beacons are super busted.

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Find Waldo is nothing compared to "Find the unrepairable module"

pine anvil
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I’ve got one now where 2 purple and one blue beacon r in my storage but everytime I try to equip them I get “an error occurred”

vocal tundra
pine anvil
royal egret
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I was able to remove my broken module after doing a force restart

vocal berry
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Sorry if this has already been answered. I'm returning after a long hiatus and I'm encountering a broken module at start of battle bug. I can see others have also had this problem over the last 2 months. Is there a fix or workaround? I've tried to remove and replace and restart but no luck

spare yarrow
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I am unable to place certain modules. Also, one small beacon has disappeared.

copper acorn
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Hello!
After changing layouts a lot of my modules have disappeared.
All the broken modules from this screenshot are no more.
Please give me back my mines and planter boxes.
Thank you!

I am using an Android phone, Nokia 3.4

earnest solar
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If they cant track down and fix this bug they need to just make modules not break/be destructible in the first place... seriously this thread was started over a year ago.

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And them being able to be destroyed just is not a necessary component to the game.

jolly wharf
earnest solar
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Also to clarify: It is necessary for them to be destroyed on a per-battle basis ( like hp modules) but it is not needed at all for repairing them outside of battle to be a thing.

random pulsar
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So any updates on if they are finally going to fix this? I keep getting the glitch at least twice a week now

civic gazelle
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Clearing our runway so we can get work back on this again soon

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can't discount the possibility of a total refactor

edgy flame
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I know this issue is old, but after being destroyed, 2 of my concrete barriers gave an error on a repair attempt, then after I removed them to the inventory they didn't show up in UI. I restarted the game but they didn't come back. I would appreciate having my modules back if possible. version: v0.999.45.15545 running on Steam Windows 10

somber marlin
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lost 2 big recall

upbeat tree
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Currently having 5 beacons unusable

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And impossible to remove

ocean badge
upbeat tree
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It restart the game, and pouf, the room reapeared

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(with the broken module of course)

ocean badge
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I removed mine doing something like that 3 times... I tried change the module to another room, remove the room, fix manually..

fix manually, them restart, them remove... and some variations of this. them worked (in some point)...

upbeat tree
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Lol

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Thanks, i'll try that

river hearth
gilded plover
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they should start by making them not take damage from battle to battle until they fully fix it

civic gazelle
earnest solar
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Fixing it so it works correctly would be 100% acceptable, but this bug thread is over a year old and effects everyone of us on a weekly basis. Just remove the repair feature until you know how to fix it. As it is currently it is extremely annoying to your players and brings no benefit really, the costs are negligible as you said.

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While you're at it do the same thing to the reload queues, they don't work correctly.

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A static after battle tax would be fine.

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Added benefit: less stress on the server I would imagine not having to count each thing individually as it rearms or repairs?

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Also semi related: make the planetary rewards in fleet wars just reset every day at daily reset instead of tracking each reward timer individually for each player. So much bloat in tracking timers on a per person basis, not to mention also annoying for the players.

fathom minnow
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Because realistically at a higher level you never don’t have enough mins to repair them however if a certain few beacons of mine at the start of the battle are broken all of my ai breaks and it essentially guarantees a loss on my end

civic gazelle
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would need to let our server admin review possible system changes from a data sync PoV

ashen geyser
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It basically does whatever that is between engagement battles, but I understand that may be implemented differently

slate skiff
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Cant just make it a research or something? Instead of pressing the refuel/repair all button it does it automatically but just for modules? Make it like Ammo Recycling?

vocal tundra
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Can we pre-pay all the minerals to fix this?

timber socket
gloomy drum
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Can we just have a 20% minerals tax on attacks and get rid of this mechanic? A 20% mineral tax will sink way more mins then this and we no longer have to deal with this bug that exist for years

timber socket
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Also fixes the max storage issues

surreal vector
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I have lost two concrete barriers over the last couple of days. It starts when there is one module in need of repair every time you log in. To fix this issue in the past I have just removed the module from the room and then placed it back and the issue is resolved.
Only now when I have removed these modules they disappear completely. As mentioned im on two lost concrete barriers so far because of this bug.

civic gazelle
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losing these shouldnt be possible unless they were duplicated via the previous bug

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will get this checked as soon as possible

ashen geyser
surreal vector
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I’m not sure why or how. I just know the first one I kinda second guessed myself. But the second one I dragged the broken module out of the room and it never appeared in inventory. 🤷🏻‍♂️. I’ll be way more cautious in the future that’s for sure. It takes too long to make barriers to just be flippantly losing them.

hushed bramble
surreal vector
# hushed bramble Normally there would already be a fixed module in your inventory. The broken one...

No. I had inventory open at the time watching. There was zero good barriers available. I dragged the busted one out of a pla laser room and it didn’t appear in inventory either as repaired or in need of repair. Simply vanished. I had done the same the day before and kinda second guessed myself that’s why I had inventory open the second time.
I Havnt had this repair bug for ages until I changed hulls recently and it started happening again. I’ve never had them just disappear before until this time.

hushed bramble
surreal vector
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It’s definitely hard to prove. I’ll wait for a response and go from there I guess. Reading back there are people who have had the same issue so hopefully im not going crazy and it gets resolved.

copper acorn
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That is why I don't change room modules on my ship. Getting them takes too long and losing them is too easy

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A week ago I made a new ship layout and then I loaded my old one. Upon loading I had missing modules that were not on the ship or in the inventory. It was the same hull 11 ship for both layouts

proven pagoda
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Closing my old modules thread since we have the mega thread here.

ocean badge
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send to megathead is like > /dev/null

proven pagoda
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As you can see, some modules are already broken at start like beacons and Plant boxes

fathom minnow
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@proven pagoda try removing them

proven pagoda
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but they were fully repaired before fight

fathom minnow
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then re applying

proven pagoda
fathom minnow
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yeah i've been having the issue too

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Like i've just done a battle and I'm certain this little beacon has been used

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so i remove it and it gives me this

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reloads the game

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then lets me repair everything

proven pagoda
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we are brother's in bugs WHEEZE

fathom minnow
proven pagoda
crystal flax
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@civic gazelle

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neve get fix

fathom minnow
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Please don’t ping devs

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It’s an ongoing issue hence the thread remaining open

crystal flax
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ok

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i fron brasil my ingles is 50%

fathom minnow
cunning quiver
# crystal flax

Ese problema ainda existe mano,porém dá para resolver simplesmente tirando os módulos defeituoso da tua nave e deixando eles no teu inventário,logo tu reinicias o jogo(só sair e voltar a entrar)e o bug já debería estar resolvido,e só colocar os módulos de volta na suas salas respectivas.

(translation to English: This problem still exists, man, but it can be solved simply by removing the defective modules from your ship and placing them in your inventory. Then, restart the game (just exit and log back in), and the bug should be fixed. Just put the modules back in their respective rooms.)

crystal flax
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TY ALL FIX

copper acorn
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My solution to this is to move unused modules to rooms like bedrooms

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That way I can swap my modules around without them being lost

proven pagoda
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Still experiencing consistent destroyed recall beacons and 4+HP Barriers before start. Shows on both attacks on defenses.

jolly wharf
proven pagoda
light hare
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repaired, reset game, re open the game, this been going on for days, this lowkey gamebreaking when my opp has all their modules up

fathom minnow
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(the broken module)

light hare
fathom minnow
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repair all modules

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restart game

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remove destroyed modules and replace with appropriate

light hare
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so much manuel labor

fathom minnow
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shrug such is life

light hare
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ah its a gamble no less

random pulsar
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I just had 40000 minerals worth of modules perma break on my ship. I removed them, removed the rooms and they still appear as full health in my inventory, but when I try to put the modules back on my ship my game crashes.

elfin fractal
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The idea that they might lose some money or something bc we don't have to repair modules is ludicrous

slate skiff
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Not having to repair all modules between defensive battles would be appreciated anyway, to be honest.

hybrid frost
hybrid frost
ashen acorn
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is there a bug where if you try to move a module around it crashes the game? apparently the module isnt fixed on the server but it looks fixed on my client

hybrid frost
fathom minnow
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@hybrid frost I can confirm the issue, after doing a battle it shows everything is repaired (when it isnt) then if you go to move (or pick up) the module it says "an error has occured" and it restarts your game

hybrid frost
fathom minnow
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I'll also record next time it happens

hybrid frost
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Thank you. I am checking now

fathom minnow
hybrid frost
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would be helpful if you can please

fathom minnow
hybrid frost
fathom minnow
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but i'll do attacks to try trigger it

hybrid frost
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like to move modules as you mentioned above

fathom minnow
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But I will try trigger it and let you know what happens

hybrid frost
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so in the next update, when users rearm / repair modules, it should fix this issue.

fathom minnow
hybrid frost
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yes please if you can

fathom minnow
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alright just finishing a battle

fathom minnow
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checking a different account

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on L´ z it is still occuring

hybrid frost
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May I update that account data and you can try again?

hybrid frost
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Can you give it another try please?

fathom minnow
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Sure

fathom minnow
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On phone now though

hybrid frost
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did you log out before?

fathom minnow
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I’ll force restart

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Moved from laptop to phone

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As I’m on my way home now

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Force restarting didn’t fix it

hybrid frost
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i checked state of this account and currently it's correct. Can you try to rearm/ repair modules ?

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and see if it still shows as not repaired?

fathom minnow
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Repair then restart I shall

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Worked @hybrid frost

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Didn’t re break like it does every other time

hybrid frost
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Thank you very much @fathom minnow

fathom minnow
hybrid frost
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Much appreciated 🙂

fathom minnow
tight pebble
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Going to log this, I had 2 beacons that appeared fixed on my ship, but would start fights broken. When I tried to remove them I got an error and rebooted. I removed the room and replaced it that they were in and placed beacons again. Haven't had an issue yet, but I never had broken modules in my inventory. Again, every match they started broken but looked healthy otherwise

jolly wharf
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Why don’t we just make a bot that resets the modules via a discord command

ocean badge
hybrid frost
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If you have module issues, please try to rearm. If the problem still remains, please let me know. Thank you guys.

ocean badge
fathom minnow
ocean badge
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Looks like the same to me...

hybrid frost
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did you do actual rearm?

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please give it a try and let me know @ocean badge

ocean badge
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ops.. in the first image I had 41 bricks and now only 38 ...

hybrid frost
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I can check it for you. Client had a bug before regarding this one. So you have more number of modules placed inside rooms.

ocean badge
hybrid frost
ocean badge
fathom minnow
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@hybrid frost I've got the no re-arm bug

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Then recieved error occured and crashed

fathom minnow
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I did miss the error occurred photo though because I clicked it too fast

hybrid frost
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Do you experience any further issue after that?

fathom minnow
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But from the first photo nothing looks wrong and I can go into a battle with broken modules that look functional which is my main issue with that bug

fathom minnow
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When I remove a module I am certain is broken however doesnt look broken or show it is broken, thats the order of events

hybrid frost
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Is it after you rearm?

fathom minnow
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first image is directly after a battle

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Shows i have nothing broken (despite me absolutley having something broken)

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so I remove something i know it broken however is not displaying it being broken, so it restarts the game then shows me the re-arm button and broken modules

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if you need more info let me know

fathom minnow
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then there is this one too

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and again anyaded

civic gazelle
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is this only happening to kafka now 😂

fathom minnow
fathom minnow
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And again

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And again

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Back to back to back to back anyaded

shy bronze
ashen geyser
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I’ve noticed it basically happens only in LLPVP for me, if it ever does happen.

fathom minnow
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Same

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But then again all of my accs are in llpvp so I dont have a dif way to test anyaded

fathom minnow
vocal tundra
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in order for the modules to bug out, they need to break. thats why beacons that get used up are the most common ones. thats why sprinklers don't get bugged, etc

fathom minnow
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yeah, and I have 1 single use beacon I use every single game that i know is broken after a game

jolly wharf
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Just remove module rearm GSGreat

fathom minnow
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@civic gazelle have you considered just doing that

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Removing module re arm

timber socket
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It's been at least 2 years of us asking for it... Feels like such an obvious fix

civic gazelle
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Am close to giving a sweeping ultimatum on this as its not acceptable for players to keep having this issue

civic gazelle
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burns all modules to the ground

fathom minnow
civic gazelle
fathom minnow
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Pull the trigger

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End the suffering of thousands of people

timber socket
fathom minnow
hearty rover
round valley
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I’ve weirdly never had this issue outside of 2 battles on macWheeze

rich nymph
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Anyways I had the problem with 2 beacons again and fixed it myself but not knowing that during tourney or something is just annoying

civic gazelle
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Happy to report work is being finalized on an entirely new system for how this data is stored and accessed by the game