#Desync Battle Bugs
1 messages · Page 2 of 1
I went up against a lvl 12 federation titan, because the rewards were double jackpot. The battle was pretty close, but I ended up winning with just over 1 ship hp left. When I returned to my ship, it had 0 hp left and I didn't earn any resources. I figured it must've not loaded yet, so I restarted the game. I then looked at the log, and it was registered as a loss that cost me 37 trophies. I even watched the replay, and it still showed victory at the end.
IGN: "varactyl"
Platform: android
android - Rui Eversmith
i would like to get my trophies back if possible
Please refund me cups and resources
Android - Larenstal
Please return my trophies and resources. I added the scan I took just before the battle so you can see his ship in detail in case that matters.
@vagrant junco @topaz geyser @ocean wharf They dont refund cups or resources, sadly
yeah, I just needed to vent a little. I worked hard for those trophies!
but since it shows that you have lost it means that somewhere you made a mistake, try to figure that out and work it yourself
Nice competitive game(no)
I’d like to remind folk that while making a report of you’re going to try accuse someone of cheating it will be removed, if it continues then warnings will be issued. You’re welcome to report desync, anything else will be treated as a violation of the servers rules.
Shame
There is no way for the opponent to win
@outer falcon is it possible to get an update on this issue please? It’s still happening way too frequently.
relog made me lose
i honestly think yall could automate desync detection and reporting because its telltale sign is hp being different from the result at the end of a fight
I’ll see what I can do. I’ll tag @radiant laurel in the mean time, so he is aware.
I kind of gave up on posting all my desyncs since there's no feedback on them, but they're still happening regularly. Basically any battle with someone above level 10 and some people at level 10. Even if I only lose a fraction of an HP and win quickly I'm at risk of a desync loss.
Anyway, tournament desync losses are more serious so I will post those. Won this one very quickly. It was full AI. 2:22 left on the clock and I still had 33.2/34 HP, but upon exiting the win screen my HP dropped to zero and I didn't get my stars. Upon reboot it shows a loss. Replay shows a win pretty close to how I saw it - totally one-sided battle that there's no way I could have lost.
"desync is not a high priority issue to fix"
Ⓒ Savy Soda
Oh, I didn't know there was a related channel. I will populate a lot shortly because there are too many such occurrences during tournament days
And this HUGE demotivator, when someone abuses this thing
Would be possible to create a poll of bugs to address first? I suppose this one lasts for so long, that provokes the worst feeling in many of us
Same story: won by a large margin. Had about 30HP left. After exiting the win screen my HP dropped to zero. After reloading the game my win turned into a loss in the log. Most of my battles these days are on the browser version but this was on Android.
Same thing.
meow
4300 win vs 6200 what a dsync
This was weird. I won in 1:06 with 32.2 HP remaining. Upon exiting the win screen my health dropped to 20 and I didn't get my trophies. After restarting the game it shows a draw. Replay matches my memory of what happened. I don't understand how a draw could be decided before a timeout could happen.
In game name: Bjolfur. Platform: Steam. Timestamp approx 03:20 UTC. Battle log states loss in defence, replay shows a victory.
first time
#1064935650664661132 message
second time
#1064935650664661132 message
and today is third time
Is it coincidence?
i clicked the rematch button because i thought i would win but i realized the only reason i won was because he started the battle with 2.6 HP lol

2/3 hp after the defeat
Shame. I won but didn't get stars and lost an attempt. In first two screenshots (on top) my battle log says I won and in replay won. But in second screenshots (on bottom) my battle log says I lost but in replay won.
You can see the time difference between screenshots
Lol desync ...
I was targeting emp by hands, and there is no trace of it on replay.
Get a call while on fight and game was reload
same
Have you heard anything back yet? 🙂
All I can say is that its been tasked for review (along with the rearm bug) this week, for the server dev. So hopefully this time around they manage to address the issue.
Thanks for checking on it 👍
Fingers crossed it’s fixed
This impossible draw happened again. I won in about a minute with 33.7/34 HP remaining. After exiting the win screen my HP dropped to 23.8 and I received no trophies. After restart the log shows a draw. Replay shows a win in 1:07m. How is a draw possible? The draw showed up immediately after 1 minute, it wasn't even close to the 3 minutes it would take to time out.
Now I'm getting these on defense battles?
Can we do a Kickstarter to fund a team to fix this problem?
Not sure if this is helpful, but I didn't get a notification on my phone for this fight, but I did get notifications for every other fight tonight, both before and after this one. Maybe that's a clue?
All posts here are helpful as we continue to focus on Desync this week 🙂 Thanks again guys
Any progress or updates on this Toma you can share? I mean something a little more concrete.
Been that it's getting close to a year since Apex posted this thread (17th January) and we've not had anything other than "working on it".
Are you close? A million miles away? Do you know what the actual issue is, is still being worked on? Is it being tested internally etc.
Anything would be really appreciated
@green solar
UGH
So this is something that we iterate on over time, and Desync has seen improvements to reduce the frequency of these issues. Unfortunately we werent able to work on this over the past month, and our client and server devs are focussing on this and redoing the rearm system exclusively. I want to make sure they have enough time on this to allow for near seamless battle results for the months to come, and stick to a regular schedule to ensure it never gets this bad again.
We will also be looking into a dedicated sync server separate from the game server, rather than add a preference to client result or anything like that
We will post here when we have made headway over the next 7-8 days.
As far as updates goes that's a pretty great one Toma, thank you. More than I expected for sure and I appreciate the honesty. Fixing this and rearm would address two of the largest annoyances the player base has for sure.
What is happening
Opponent has zero chances to win
Well he beat you, so something must have happened
Thats a bug, i got different replay with rewind button on the replay, got different landing and won with 32 hp left
So there is literally no way
Desync gives you a second chance, so it plays the battle against with a relatively different rng
There can be a bug in server calculations easily
hmm
There is no bug in server calculations, at least that was what I got from the discussions that have happened internally. These are just possible outcomes of the battle. But the issue is that the results of the initial attack (this is on the client side) battle isn’t being showed for all parties and used when it comes to trophy and resource allocation.
damn
What you see isn't the fight that's reported which is odd I know
Random rng with just AI, pretty much what some folk have been calling for by removing manual 🤣
That's probably the normal case, but I think there are situations where something is going very wrong. I've lost to PVE ships after taking no damage, the couple of draws I posted above that ended before a timeout was possible, countless losses to people I just destroy in seconds with little to no damage taken. I think there's something else going on too.
There are more than likely outliners. But mostly commenting to those that say there is a zero chance of battle outcomes. I have watched most of their replays for those fights, and came to the conclusion I made above.
I appreciate that and agree that even relatively small differences can change the outcome. I don't agree that there are outliers. I think there's a separate issue. Obviously I don't know the codebase and what's really possible here, but it seems like there is also something like a simulator crash or errors being thrown that result in the server assuming a loss. And that only seems to affect a few people. I volunteer my account if devs want to instrument it and test things.
My main ask is that there is at least some way to see how the battles work. e.g. if the replays showed what the server thinks happened. That way we can see what needs improving on our ships. The way it is now it looks like we're super awesome but then fail after the battle is over. How do we know what to improve? It's impossible to play with no feedback.
different issue Kane.
Well yes, but a lot of the desyncs is the server returning a purely rng ai outcome of the fight with no manual interactions that may have changed the course of said fight. Also assuming that the fight result is sometimes returned without attackers advantage server side
Got this Desync in the Live Event.... Said it was a draw.... when i won really fast.
Willing to stake my house on the fact there are many bugs in the calculation. The issue we're seeing is because the replay is the server version and we don't see the server version during a fight, we see the client version.
Why someone is losing regularly to fights they win 99.99% of the time on the client version indicates bugs.
If it was once, sure. I've beaten Robert precisely once. There's always that 1% chance of RNG being perfect. But repeatedly seeing the same issue is overwhelming evidence for bugs.
Hmmm no, some are seeing the server version and others client depending on if they attacked or defended. This is going by the results of the battles I can see.
If the results of the fights were accurate, this wouldn't be so bad, but when you lose to someone because of "DeSync" and then you do 10 friendly matches against that same person and you win every time without taking any hull damage every time... then there's a problem.
I'm not saying that means there's a server calculation problem. The problem could be something else, but the result that is being recorded is definitely incorrect sometimes.
Those were the outliners I was mentioning before
But yeah I agree with your post
Roger
You'll struggle to find any code in any production server anywhere in the world that doesn't have bugs. Older versions of the PSS code have been available online for years, it's riddled with bugs.
I don't envy you the hunt for this one. We over at Dynasty definitely appreciate that you're still working at fixing it though.
I want to clarify, the real work is done by the server dev. Some of what I have said is from a convo with Toma and the server dev on this issue. I have mostly just looking into the battles that were posted here (that if they were recent), and looking at their results. And rely it back to the devs.
Though I do appreciate the sentiment! 
to us you're all part of the same team, but thanks for the clarificaiton 🙂
😿
desynchronization
What's the point of playing the game if it's essentially no different than flipping a coin
@outer falcon, If you are unable to repair desyncs, maybe start returning the trophy after provide proof of desync?
Yeah that idea has been brought up before. It’s a no currently.
Broken system, no solution.
Android. My nick is Сусликан2. Log wrote that i loosed deffence, but video repeat shows that i win fight with Dolfons. It happened today.
Nothing out of the ordinary, just another reason to wonder if it's worth it to keep playing 
To add to what blackhand was saying about rearm bug, will this also be fixed?, happens a lot more often on Android then it does on steam I've noticed, nevertheless very annoying @radiant laurel I
Fix for that currently in testing
Great, thank you!
@outer falcon returning the trophy is good idea , this thophy isn't belong the other side originally , fix the system is the most important , but system failure is now happen to everyone everyday , need somehow to reparation , i just want see how I lose , but i cant , today I also suffered desync , that's weird .
Apex is no longer part of the modding team. He quit
Direct this to @radiant laurel
But I definitely agree something needs to be done. When I was a CM I brought it up internally and the answer was no is all I am saying.
One of the reasons that competitive play in LLPVP is frustrating.
thanks you apex ,
thanks you for do many things for us
I love the competitive play in LLPVP
but I hate that user using illegal method(like desync) to get win
I heared developer is begining fix this system from this week
Hope developer can fix it successfully soon 
The devs have been trying to fix this for months/years now. Not too confident in a quick fix.
thanks you apex
this is a good beginning for fix desync
One can hope. You’re welcome. But you should wait for an update from Toma.
Yes , I'll wait for this games make better, even a long time 
Here's mine, lost 40
IGN: Estranghero
cmon savy
lmao do something
we will be releasing an update next week to address
That's extremely exciting
Awesome!
Hope it works
Does SS changes also include in the patch? IIRC Kildare said that SS is desync related.
I thought my desyncs were only happening due to my manual inputs but i just got screwed on an AI only Victory and even the replay shows I won. Starlog shows otherwise. Right now the game seems extremely broken for PVP. iOS play, not looking for corrections, just info. Is this happening to everyone?
yes
thank you!
This will be the last warning regarding posting a desync report and accusing another player of cheating with it, any further such actions will result in lengthy mutes.
Savy have stated there's an update being released soon and thank everyone for their reports.
This guy turned off the game while the match was going on. What did I do to be warned?
firstly you do not know that for sure, secondly the wording you used flat out accused, do it again and you'll get harsher moderations>
The warning was for everyone moving forward, not just you
It happened many times to this person. sir
well thank you for the report
thank you for your reply.
Yesterday i fought with the epidemic visiri ship twice, won both times but it just drained my hp down to 0 and i never got the rewards
You just have to fight it once, and fighting the same visiri multiple times does not give you extra reward
If it does not show, usually you just need to click on another system and click on the system with visiri again
(Note: this is not the same bug as what we label as “desync battle bug” here”
Hey all, with the latest update(barring Mac users) we should see less of this issue now. Please let us know if you are still encountering them post update!
There will most likely still be some desync issues left but we're working to further reduce them
what platform are u on?
Steam
Desync still working
attack him and won but then, it's not fair to called "game", mac os client
We need correct replay system
Now, this system say you lose , and you lose
How can I trust the replay
No way for the opponent to win
Desync's didn't go anywhere.
Defended perfectly😩
This is abuse
urgh... first one in a while, though this might be fixed.
Every loss for weeks has been a desync.
Hmm, reports dont seem to be that much lower
Won with very little damage taken. Upon exiting the win screen my HP dropped to zero. Log shows a win. After restarting the log shows a loss.
same thing has happened to me a few times in the past. Haven't got a screenshot to prove it but it is annoying
stop such a 40 loss 😩
🥹
This was a timeout, not a loss
lost internet connection mid-battle, no chance of losing as i have full-counter
Down 320 trophies so far this month from dsync @radiant laurel that would take me to 7682, or you know literally first place 😦
When 12 wins a day looks like this: -40 does make me question why I bother playing.
From internal complaints within our server (most people don't post here) it appears to be unchanged.
Agreed, pressing on this with the team this week
somethings up here
particularly when results are so hugely different (no dmg taken in attack versus loss in replay)
😩
Yeah down another 73 from desyncs today
@raven jasper

omg
🥴
Desynced deffense
Desync 😩
Won in attack, got disconnected, then lost


Every ‘loss’ vs this player is a decync
did u force quit/crash at the end of this battle? Because from our end we can see you failed to finalize the battle
NDL was the defending side
Is it forbidden to close the game during a battle? Can there be punishment for this? Yes/no
@radiant laurel ^
considering that desynchronisation happens even with bad internet. not to mention its absence or closing the game, it impossible to trace. this "can or can't" is a delusional question. if they can't fix it, let them remove the manual from the competitive game and calculate fights on their own, dedicated server.
Na, it's very easy for savy to trace. It's impossible for us. If you're constantly not sending the post request to finalise11 to confirm the fights over you're trying to force a desync. It's extremely easy for them to tell.
It isnt forbidden, but it will result in a loss (tba)
How to tell between unintentional quit or intentional quit? It could be unintentional as in game crash, patchy signal or general poor connection in that region
Most online games have this issue but if Savy decide to go through the route of any disconnect will count as a loss then that’s they way they go.
In call of duty ranked mp if you drop connection you lose SP no matter what, even if it’s server issues. If it happens regularly you get a ranked suspension.
We will definitely post this once we have the system properly implemented on our end. To be clear - closing the game for any reason will result in a loss and repeated instances will lead to account investigation.
I believe this is a good course of action, you just need extra care to not do any important fight with unstable connection (e.g. from a car...). I'd just make sure to have this logic implemented as well: If it's the server that disconnects me (that can be checked), it's not counted as loss but as null. It has to be my fault or my internet carrier's fault to be my loss, otherwise it's unfair.
Same goes for game crashes, cause when the game crashes it throws an exception and it's logged...so also that should be null.
I'm quite surprised that you're making a poll on an anti-exploit measure ^^
I think shineku stated the key issue - I won't want disconnection caused by server issue / client crash be counted as a loss
under these 2 possibilities, then you would need to be okay with losing some defences that you should have won
but we will continue to explore for alternatives
my instinct is to remove exploitation
but there may be another path
desynced results may just need to be a longer ongoing issue when looking at defenses
disconnects suck - I want to be clear on that. In a perfect world they wouldnt happen
but catering for them and allowing exploitation feels (to me) like the greater evil
thank you for being honest about this - was definitely something I just assumed people would be in agreement on
The perfect outcome for me is if you lose signal by rage quitting or if you play on a train or whatever and you lose signal mid battle - you get the result you would’ve got had you not lost signal.
I would feel quite cheesed off if I lost a battle I would win easily owing to loss of signal.
If this isn’t possible then it’s picking the least worst option. I don’t like the status quo, I don’t like losing owing to technical fault nothing to with me. Basically I’m not totally happy either way. Classic lose/lose.
Remove the manual from the legendary league and tournament fights. Calculate fights only on their own servers. Problem solved. What's the problem?
Feels like manual is not at the core of the issue tbh
Honestly it’s probably a cause, if there’s no manual and the fight is calculated purely server side then that’s what really would help the most, whether you actually dc or whatever there’s a result that can’t be disputed.
However, might as well not play the game at that point, every day your 12 fights are generated and poof the results are there, it’s not a game anymore and becomes a simulator. And you can’t trust the replay so trying to come up with a proper counter or defence becomes an issue.
Manual has an impact for sure but it’s not the sole cause and removing it won’t fix the issue.
I think the difference is just RNG picking to target reactor 2 instead of reactor 4 as much as anything else. Plenty of ships I fight hinge on little things like that.
Attacker didn't finalize
So it took server result
Almost all competitive games do
The lesser of two evils is clearly an auto loss for closing/signal loss/technically issue
I also dont know why people who are not in LL are having their votes count
And for some reason the poll with ‘yes’ option leading was deleted..
Desync affects all players not just LLPVP.
And? Players out of llpvp can get trophies unlimitedly, just stopping at 5000
I cant farm unlimitedly to take my trophies back from exploiters, neither anyone in the league
It does, but I don’t really trust that all people who voted to completely understand the issue at hand.
Plus, 99% of the people posting about this bug in here, are players in llpvp. Not sure if people outside of llpvp really register that this is a problem.
I do when its a tournament attack, doesn't really happen to me in normal pvp. Nothing worse than losing stars becuase the game decided randomly that you lost a clear win.
It’s nice to tell people who are affected that their opinion doesn’t matter. Top engagement process!
Arguably desync doesn't impact regular people almost at all
How would you compare getting -40ed in basic pvp and being pushed out of top-50 for example because of decync?
This yeah. If you're floating around rank 200000 losing a fight means absolutely nothing whatsoever
Perhaps there should've been more specificity in the post. Should LL battles be an auto lose rather than all battles
Still don’t understand why they deleted same poll that has different option leading
I agree the impact is less but it’s not non existent - especially with tournaments. And you get non LLPVP folk here asking what’s going on when they get one.
Good point you’re making. Maybe it’s possible to limit the auto loss thingy to llpvp battles. Problem solved.
Limiting that only to llpvp is a nice compromise solution
I want to play the game despite my network condition. I think if the resync attempt works well enough I can accept auto loss
I agree with raisin.
I regularly get battles where I pick phone up. Open game - it’s active - click battle - see 5 seconds of battle and then game restarts.
Losing them by default is not good enough.
Maybe add a button here as a sync option (per fight). So even if more then one battle is out of sync, it's possible to sync again. If the battle is not synced, then it's a automatic loss.
I've never had that happen over hundreds of thousands of fights
But limiting to LL seems reasonable doesn't matter really elsewhere
it does in during fleet tournament
I don't think to the degree it would actually change anything when scores are averaged across the entire fleet but yeah a little definitely. It's LL where insane because there's nothing to smooth things out
Except it happening to all players broadly equally
Not remotely, it's significantly more impactful to someone trying to hang onto top 50, 1-5 etc
It's annoying if you're rank 1618402 sure but it doesn't change anything
Is there a way for attackers to know if a battle isn't finalized? I have horrible luck with desync losses, to the point that I barely even do PVP anymore because it's kind of pointless. Kildare commented on one of my reports asking if I force closed the game during the battle, which I have never done. But it makes me wonder if I'm losing connection and not knowing it. I actually bought a new tablet and high end router just in case my old devices were being flaky, but that didn't affect my desync losses. I would totally accept automatic losses if I knew what caused the disconnect so I could fix it and play the game.
I meant it’s happening broadly equally to all in top 100 tbh. So the impact kinda balances out between them. I get -40 I win on replay is pretty rubbish. But it’s happening across the board to all. Sometimes it helps me sometimes it doesn’t. The overall impact i suspect balances out.
Ok, in my fleet it seems like it's uncommon for desyncs to happen like it does for me. If it is truly widespread then it seems like the sync mechanism is just not robust enough. I like the idea of having a "retry sync" button that appears if sync fails and finalization data is present (i.e. you didn't close and reopen the game during battle).
I suspect it’s being widely abused with deliberate closing the app. However a proportion will be genuine loss of signals. It’s more of an issue in LLPVP and tournament battles as small margins in these can have a big impact.
nah you experience it orders of magnitude more often than is normal for anyone
idk what the problem is but your issue is uniquely bad
I voted yes to lose. But for some reason, in recent days the game has been working worse than ever (it’s difficult to enter the game, start missions, etc.). Random dissynchronizations (for me personally) happened a long time ago.
Even if it is happening on average to everyone doesn’t mean it has to be that way, just adressing this issue with proposed change will make the game thousand times better
I dont think it that hard to find 25 minutes to do llpvp a day without being disturbed or connection being lost
It’s not 25 mins unless you spam repair kits and ammo replenishes. Takes me a whole day to do it.
If you have kids or a commute or a coffee break at work you have only a few minutes and every chance of being disturbed.
Thats what it takes me on average, and a lot of people i know too dont spend more than 30 minutes on 12 battles
There is no right or wrong way to play it. Just what works for each person.
I agree it needs to be fixed. The current state isn’t good enough. I’d like to be able to play on a train or a bus as it’s a convenient time to play for me.
If they will be able to make sync button to live..
That would be perfect. Lose signal log in and it resolves.
No evidence of that either way
Plenty evidence it’s happening to many people and is not rare isolated instances affecting only a very small number - see the whole thread above for the evidence.
I agree its an extrapolation of the data to reach the conclusions I have reached but it seems, to me at least, as a fair set to draw.
there is evidence that it happens to everyone but there isn't evidence to suggest that its impact balances out individually.
What is this?
Well put, the impact definitely isn't evenly spread.
The impact is highest for top 5 contenders and those hovering around 50th. I assume we agree on that.
All of those suffer desyncs to I assume a similar degree - so it, to me at least, it seems reasonable to assume it balances out.
The only beneficiaries are the ones actively forcing desyncs when losing. Which isn’t cool - and these are happening far too often for it to always be legit loss of signals.
The above is of course on the assumption, which probably isn’t 100% true, that top 70ish ships are not actively forcing desyncs.
Well, if you play that much and battle the same ships a few times each month, you’ll notice that it happens more often with certain ships than others. At least this was my experience.
I agree, There does seem to some ships it happens with more. Maybe there is a way to find ships with an unusually high amount of desyncs, especially in important battles to review and take action against those.
If you just have dodgy internet there should be equal rate of disconnects whether you win or lose. If there is foul play more disconnects will happen when you lose.
Would be great if we could get an update on Tomas/Kildares end. 🙂
Feels like all major talking points regarding the latest proposal to have all attacks default to loss on closing the game / connection disconnect (preferably for llpvp battles only) have been discussed.
idk whether this affected the results or not but I chose yes and checked later to see that the poll was replaced
I just want to say: Savy, if you had a solution in mind then don't even ask
cause removing players' votes is pretty low
There actually was a second poll, where “yes” was leading, but it was deleted. Now only the first poll where “no” is leading remains. 🤷🏽♂️
I've had a scroll through the names in the poll who've said no and I'm willing to state most of those people don't have a clue what the real issue is were trying to resolve and the poll is worded as if there isn't this giant underlying issue.
Will update when we can 👍
somehow barely a scratch on one and loss on the other
Android 三天之內杀了你
.
the game, after a short time, includes a game pause. But this pause cannot be lifted. Android.
my won 😩
Hi, win Def but Loose 😊
After the battle, the client has a 50% chance of rebooting. If it reboots, then with a 50% probability a loss is displayed.
While these have significantly declined, we are pending a detailed resolution to the system as a whole
thank you for the posts - I really appreciate you taking the time to submit these
Attacker has no chance of winning, i havent lost a single real fight
Did a battle, lost, got this error message on sync screen. Restarted game and it was a win but a loss on the replay.
wow that's pretty amazing haha
Opponet has no chance of winning, and by no chance i mean this: @radiant laurel
If that is the case then i have to ask, what is disabled when desynced? There has to be something that is different when a desync occurs.
if they knew itd be fixed
This means that the mechanics of the battle calculation on the server are different in comparison to client
Then why does it show it like that in the images, why so many wins and yet 1 loss to desync?
he did friendly battles after it to demonstrate they wouldnt ever win normally
that is what i am thinking, rither there is that 1/100 chance that everything goes wrong
the important part is that the replay doesnt match the outcome and trophy loss
but a desync would be the very same wouldn't it, no manual, nothing
Some builds vary significantly with RNG. Does the emp missile hit or miss. Does the boarder target CR or FRE. Does the cannon pick main shield or SB. Running a second battle with one of these changes can sway a result.
its a bit weird how they havent ironed it out yet and its survived 2 rounds of specific patches, but drondaraks missing crafts should be looked into, it feels like any one thing could be causing it, maybe the server has the wrong hangar stats and deploys them faster or smth
if his craft count is different at the end its because the server isnt matching the client and because people duped modules they made it trust the server's final item count (assuming), the fact its reliably happening for him really makes me think it should be looked into
there were multiple examples of that, not mine only, im just so fed up with that last one whilst competing for top-3
i did get a variation of results while doing those fights, worst was 13 hp and best - 29
This thread will soon celebrate its anniversary at 17th January. Desync appeared a good month before that date, because only after a while this thread was made to gather the reports in one place.
It’s just heartbreaking when you’re competing in llpvp and a desync happens.
It’s been so long now and we’re told yet and yet again that fixing this has a very high priority. So please please fix this, before it’s too late. The competitive scene already has taken so many hits due to people quitting over this bug.
I’d love to see the competitive scene of PSS thrive. And I’m sorry if I’m cross, but your (Savy) actions speak louder than words. If fixing a bug is of high priority, it shouldn’t live this long. So please make finally good on your words and get rid of this nuisance of a bug.
First off, Happy Thanksgiving! 🦃
You should really spend time with friends and family today, as I will be doing after these posts.
PvP and pve (tho rare) battle desync has been around for years. LLPVP has just made it more noticeable. I remember the times I had desync battles against other players before LLPVP, most notably DKmax.
Unfortunately I do not see this issue being resolved anytime soon, even tho it has been around for so long. Highly doubt it will be resolved this year. My bets it will be resolved 2024 if we are lucky. But don’t fret PSS2 is in works, maybe it will address these issues better (slightly sarcastic remark). 
whoa, hello there
Previously, everyone thought that the result of the battle could have been different. But then cases began to appear when very weak ships were able to defeat super strong ones in this way. The apogee of this problem came during one of the top 1 tournaments between Summit and Hydra, when Toma made an official statement. This issue is still very relevant lately, especially in LL, where closing games against your fleetmate/friend can cause a very difficult moral dilemma. You understand that you can win if you try to play with auto-repeat. But a dissync may happen and they will be very angry with you.
still believe most desyncs happen because of manualing. the manualed fight just isnt going into the log sometimes
very very sure he manualed in this, because he did massively the other day to win (was visible in the correct repaly)
also could explain this (despite attacker advantage)
most of my desynchs attacking happen with no manual whatsoever
please highlight attack desynchs for us especially
he decynced 4 people today
each +40
if that is the case, then the whole system is even more disgusting
i did like a 100 friendly battles today, he didnt win any of them
An easy test would be to remove manual play for a single month and see what the outcome is.
and have auto-lose if battle is closded before end
There's clearly a cascade of issues causing the issue, or a really insignificant amount of resource is being allocated to resolve. 12 months is long enough to rearchitect almost anything. I expect it's a bit of column A and a bit of column B
i just dont want to compete anymore tbh, only lose is a decync
Hard agree yes. I'd really like that poll to go out via email to legenday league players and not just everyone in the discord who with respect, don't have a clue what we're all moaning about and why it's an issue.
Yeah man I gave up this month, 3 x 40s in a row from desync can't really come back from it.
watch as i get +50 from 12 won attacks with wonderful matchmaking
When a few people somehow seem to go up 180-190 even now, have my supicions
i actually got +85 from the 12 wins, feels like a joke getting them today
150 trophies lost due to desync from the start of the month
honestly yeah
this is the issue with it being polled. never should have been imho
but right now defenses are in a bad state
I've since its inception changed my mind and turned my vote to "yes"... but wow the votes against it are one-sided
noted a few times that people would only see 'my sometimes wins when i dc will be gone'
at least no temporary fix means this needs to be resolved by prio
problem is getting the server admin time for that prio
agree
If the top players are the demgraphic savy cares about keeping, i think most of us would suggest stop focusing on content updates that causes more bugs which takes more of your time to sort out. However fun i think my crafts shooting hangars is we all much more prefer the desyncs issue being solved.
Neither llpvp or tournament integrity is being kept intact by just postponing a fix and prio other things.
Whats left for the top players xin allegedly cares most about, ground battles and pve ships? 🫠
Sorry if it sounds harsh but for real, who cares about 1.0 release if the competative ship battles can be randomized. Theres not going to be anyone left playing besides the 1500 bots created everday 😦
Please stop making the server admin your scape goat. You’re saying this every time when fixing desync comes up.
The reality of the matter is that whoever is in charge of your server admin decides its priority. So, the priorities of whoever is in charge of the server admin and whoever decides that desync has high priority just don’t align.
I don’t see how it’s desirable that the single most thing you do in PSS, which is battle ships of other players, can result in such skewed results.
Please sort it out. 🙏
(I’m sorry but I’m tired of hearing about your internal struggle around the server admin)
^ reply thing got missing
it's nice that you realised but what is even the point of the poll in the first place? That's not to even mention there was a poll that got deleted where "Yes" was leading.
Do you have a solution or not? And do you want to implement those solutions? And if yes, when? That's all we want to know.
Because what infuriates me more than the poll did is the fact that some are still saying that desyncs are not a big deal. Malicious? Just really ignorant? I don't know but it's a disgrace. And because there will be such players on almost every matter, I think Savy should stop asking and act. Show us you care and that you're competent. Thanks
what is the problem with removing the manual from the league? will there finally be an answer to the question instead of ignore? this will 100% solve ALL the problems with desynchronisation, because you can calculate fights on the server + this is a competitive mode, where the fight must be AI vs AI, not a huge advantage in attack because of the manual vs AI in defence.
If manual is the sole or majority cause of desync - which I really don’t think it is (I think it’s deliberate disconnection) - then removal would be a reasonable course of action. Removing manual is a huge change in gameplay and absolutely a last resort.
My preferred action would be reviewing the data to highlight people with abnormally high rates of disconnect and rapid reconnect in battles and action taken on them.
Failing that auto-loss on disconnect.
removing manual and adding forced loss on a dc will solve almost everything even if it is a bandaid
i let the game run in the background on steam most of the time, disconnection is very rare, and i dont manual, never in LL
havent found a complain on one of my attacks looking desync
We hear this line a lot or have over the years, I think it's a mistake. We don't need a perfect edgelord solution that magically solves everything perfectly. We just need something that's good enough.

🫡 very noble of you sir
Clicked attack.
Got timeout message.
Did a GM mission.
Restarted App.
Had no health.
Watched replay and it’s a win.
won the fight, but after the fight it turned out that he lost

Desinc bug , android. I have a really long call when battle was start.
or may be implement a time-based random seed generator, so random numbers are same on device and server.
we also could just simple let client make a "ping" right when the battle finished, without ping, the battle treated as dc. this could co-implement with my# first idea. or seperated ( remove all manual if no ping made, like that)
some of my though tks
theres already rng seeding by a seed handed out by the server when you start a fight
they also do the 2nd part when you dont send finalisebattle
Ping essentially already happens
i dont trust that so much, if client and server generated same randoms number for every frame and every object, so no way it's could make "desync", even with manual controls.
you would think that
Different versions/platforms have a tendency to calculate floating points differently
Doesn't take much to shift a float by 0.0000001 or something and then the hash is different and boom. Desync
Unity was meant/is meant to make that a non issue but considering the issues only really apprared with unity I'm guessing it's an issue at a platform level savy have been trying to bandaid. Same issue I expect when MMing changed when unity was introduced despite many claims from savy they had changed nothing
I wanted to comment that my desync issues seem to be quite a bit better now. Previously, if I took any damage at all I would almost always get a desync loss. Now I can take some damage and not desync.
Just had a tournament battle I lost. Didn’t sync at end and took me about 10 mins to be able log back into the game. Came out as a draw so no harm done this time.


Player id:9905253
Clicked attack. Game froze on this screen. Now it just says battle being processed on my log.
clearly won that, but it didnt really sync well, had 0 hp after it, relogged with correct hp but no replay
since yesterday something is worse, dont know if thats part of your investigation
No replay
replay is unavailable
no replay, no bugs
The replay of the battle does not appear immediately. But rplay appears anyway
they fixed the replays a couple of hours ago

I had two strange desyncs today. After winning and exiting the win screen the log showed a win and I had the loot in my inventory, but my HP dropped to zero as if it were a desync loss. After restarting the log still showed a win and my HP was back up where it should be. So it seems like both the client and server thought I won, but for some reason my HP was set to zero on the client side only.
Hi, the same thing just happened to me, I was attacking, I won quite easily, 100%hp, but then I find myself at zero hp and timeout active EDIT try restart client, hp full
It happened to me two more times too. Hard to complain, but it's odd
was the outcome incorrect after the restart?
no, after the restart the hp returned to full
i meant in the battle log and in your trophy count
is ok in the register.
before and after, everything ok in the registry
ok thanks, and what about in your case? did you remember
no, first time,
just a similar problem, there is still the screen above, I had won but in the register I had lost.
(steam client)
ops I was writing quickly, I didn't read that you weren't replying to me, sorry
all good
It was correct after the restart
😭

@radiant laurel If you are incapable of fixing the desynchronisation, why do you refuse to return trophies if it occurs?
Not up to me Im afraid, but this is still being worked on.
Hmm... why don't you take the result of the fight from the replay that is eventually shown to the player? After all, the replay shows the actual attempt, not a recalculation on the server.
This way we can focus on fixing asap rather than enabling exploitation
that was one temporary option that was polled though 🙂
Hey !
Stop 40 ed 😡
Is there a way to sync the battle replay results to the log? Because the replay is accurate but the log is wrong.
@keen jetty what does the replay show on your side?
an attack desync damn
😫

How? He has no chance of winning, his teleport jump is completely countered, my jumps have no randomisation. And it's not the first time, on the replays always his defeat is within 40 seconds, and in the logs defeat.
(that one desync that knocked me down 5 ranks)
(this from a few days ago, gonna post it while im here)
I lost 101 from desyncs today alone 🤣 don't know why anyone bothers, ranking means absolutely nothing rn
It could mean something when youre in top 50 and not isnt it? At least thats what im striving for 
when you can just close the game to win any fight
Seems like so much effort going I to fixing it as well when they could just remove trophy loss from a defence loss and the issue vanishes. Then the game is who's the better attacker which is an active thing you're invovled.
True, but the overwhelming majority of ships in the top say 100 or so players don't need anything from being in the top 50. Sure, it's nice but 800 bux when you need something like 400-450k I think it was worked out as it get to that point means it's a bit redundant.
What you said is true to a large percentile, but it seems that i am a bit of an exception; apart from the reward, i would just like to keep trying till i cannot. Being hindered by nothing is frustrating, but we all knew that by now.
its been a sticking point for tournament rewards for a while that the bux rewards all go to the ppl that need it the least
theres no reason to care
Def not applicable to me, i need all the
i can get 
To get rid of desyncs you just need to remove the manual from the fights in LLPVP. then it will be possible to count fights on the server, not on the client.
Can't emoji reply but agreed and I've been say exactly this for years. Would much rather those (at least bux) went to lower divisions.
Unfortunately that's only one reason for desyncs. There are a number of reasons and Kildare has only told me of a few (publicly/privately) but there are apparently a bunch of reasons.
But I've been calling for removing manual for like 4 years now, so works for me 🤙
how can there be desynchronisation when the fight will be calculated on soda servers? what are they going to desynchronise with?
There isn't a "savy soda" that's basically the issue. And what I believe is being built a "sync server" that's able to account for and normalise different game versions
pretty good chance closing the game and reopening just leads to an auto win
and if that's the case and there's a way to tell if someone has been deliberately closing the game and essentially exploiting how the recalculation works (or the fact it doesn't), should be bannable offence imo.
because if Savy couldn't implement a change to fix the issues, then banning should have been considered
in these days,
everyday come 😫
then many ships will flock to lower divisions 
I test this whenever I find an alt, I've also tested this in friendlies possibly hundreds of times. And either alts, friendlies or my accounts don't work the same way, or it's not remotely that reliable. I've yet to force a desync vs an account I own. I'm currently doing up 35 alts and they find each other in the pool constantly and never once (I check every fight) has it desync'd
well, we might have smth to suggest that there's a way to force desync. Working on it atm
Oh goody
my fleet mate got this
all things made battle tournament become a joke
so now just need a fleet with full 100 members, and desync, done, right?
:noted: :noted:
what if temporarily you made it so quitting a fight just forces the client to complete the fight upon reload where you cant manual (to prevent unlimited attempt fighting with manual to win)
if it were possible to process this fight without rendering and in a short timeframe (<10s) you could keep this long-term as a way to rely less on the faulty server outcome @strong grove
There is no repeat of the fight with Slava
I ask Soda to check the reasons for the lack of recording of the fight.
Lol, Is savy having trouble with the replays again?
If you're so interested in the outcome:
Another proof that discrepancy seen from the defensive side is not conclusive of an actual desync. I'd suggest everyone here to post desyncs without any allegation
that's not any kind of discrepancy tho. There was no replay, that's a different issue entirely
oh right, I haven't watched the replay. Then it should not be posted in desync but in another thread for replay failing to play 🤔
@strong grove its saying he died in 12.5 seconds which in top play is just not possible, this one could be worth looking into
How'd you know
🤨

Yes?
@ember acorn
@keen jetty
Where do you see 12.5
why would i tell the guy who said he had a way to force desync and a script to do it
Hm I suppose so
I can make guesses but I don't care after the wipe, perhaps the frames
+1

Where’s the desynch?
im even no ever press attack button
Oh god rip
my friend watched replay
and told me
"ClientOutcomeType="Playing" ClientEndFrame="0""
"they didn'd submit"
It means...
Does indeed mean the game was closed either intentionally or otherwise yes.
That’s weird, I lost that on my side
did you dc before the fight ended
Nope, fight finalised, I lost
I've had that happen too, it's all over the place
average half of my failed defense in llpvp are win for me when i watch the replay to adapt
dunno if it's caused by my ship like ai
I lost 8 yesterday and all 8 were desyncs, I checked a bunch and all were indeed from fights where the opponent didn't send a "finalise"
@safe quarry
Hi
Ouch. It hurts.
this isn't even remotely close
^^ The abvoe player has appeared in this thread multiple times
He does indeed
This is a general warning yet again, you are allowed to post desync reports but if you start accusing we will start to issue warnings moving forward as well as deleting the accusatory post
Looking for replays of anyone and everyone who believes a desync has occured. Please add me and please send me the replay. Feel free to remove the friend request once it's been sent.
-74
Not accusing anyone of anything. However, the player above has appeared dozens of times in this list and from the last few replays I've been sent "ClientEndFrame" is always 0. Probably one to look at.
For the Xao fight, and by your side above @fervent zinc neither sent a finalise.
also none of melissa rins fights that ive been sent were finalised
To be clear, I don't know why but the finalises aren't arriving. I've been sent about 30 replays so far and in almost all of them there is no finalise and all of them are desyncs.
Kildare has confirmed there are lots of reason for a desync and all I've tested is de-syncing against my alts. When I desync (close the game) I get a frame 0. If I don't I get roughly the right time (ClientEndFrame / 40 is usually within half a second or so of the time show when watching the replay)
I'm fairly confident at least in some instances we can detect these ourselves. And I expect there's a bunch of other instances whehre we can't.
farewell 10 trophies
Absolutely every defence against him is desync 
rip spacegrass I guess, thanks desync 🙏
That's not a desynch on my side, was your earlier attack against me a win for you? Shows a defence on my side
Ping me the replay and I'll check if you wish
Ping me the replay I shall check ✅
I see
Sent replay

iOS

iOS and steam. They are like 1-2 days old but just found out about this channel
wow attacking desync?
you didnt leave the game after/during the fights did you
Perfect win but I lost
If it isn’t, I could take all win and all defend
At last, I took Desync lost
This pattern is so many 😫
@grizzled stag
I've been sent 4 fights from that account and all 4 have been desync
Please tell me result
I could take only 75 trophies
But I lost 40 by Desync
Too bad 😫
What's the point of these result views if you can already see it's desync?
I take 91 trophies and lost 64 from desyncs. "Nice" competitive gameplay
It means all time lags are “0” ?
It means that account has at least four instance's where they haven't sent a finalise, client was closed each time before it finished.
Attack desync, game resets once again, it reloads immediately and battle is finalized already even though this took only seconds. Game also says it happened a minute ago
Third time happening, see #1064935650664661132 message
Platform: 2 iOS, 1 macOS
The game become less and less fun due to that, hope it will be addressed soon, cause all the time and resources spent don't matter while it is so easy to just unconditionally lose
Its very frustrating at this point. However - we have been assured that the new sync system is almost finalized and is in the last stages of testing
Yay! It’s very much appreciated!
Hopefully we can put desync behind us and move on 🖖

Please keep sending me these replays. Creating a database.
shared mine
Edit* Typos, sorry was on phone
The fact that right after this you got yourself a desync is actually funny
this channel still has its purpose until that day has arrived 
-205 trophies this month

Im clean from desync reports
🤷
-285
Happened to me twice today too
nice !
i'll let him know 🫡
but its a desync attack 
oh wait, you're right
Idk solo again ?
this will be the very last reminder, post desync reports, that’s it, anything else will be removed and moderation action will be taken against anyone violating this request.
Zero tolerance moving forward
Let's just hope this one doesn't get deleted again
HSol is the attacker so it's not the defender's problem
Same player

@nimble blade here
steam
this is getting out of hand, 53 stars stolen
"Nice" tournament
Fantaseas, IOS

Draw to defeat, this a weird one
It was my won 😩
Yippee my first desync loss
I’ve had similar HP differences following battles. Won with 5 HP left but have 20 when out of battle type of thing.
Failed defense logged as a successful defense
Perfect win but Draw
All for a draw 
This doesn't look like a desync. That's what you're expected to see
Last I checked you don't lose trophy from a loss of 1 HP?
Oh it's anything below 100 percent, right that makes a ton of sense
it dêpnd on ur and ur openent's trophy
It's a weird system, they attempted to match clash of clans. But we've got a weird pseudo something in-between

I start the battle, it starts and after 2 seconds the game restarts, in the battle log giving in principle impossible results.
I can confirm I’ve had the start a battle and game resets after a couple of seconds too.
Usually happens if my phone has been left for 5 mins and it locks automatically then i pick it up and game is already loaded and you can do a few bits before game restarts without warning.
This is all on iOS for me.
On android too
Imo should count as a loss 📉 and desync vanishes
yeah and you would make sure your network is fine and game is not left idle for some time before you start a battle
major clanks escaped battle but somehow it cost me 3 trophies? even tho i wasnt even below 50% hp (apart from the fact that he escaped)
-_-
yeah me too, it's lucky i dont desync that guy
Something has changed ? This morning I had 3 time an internal error that close the game at the end of the fight and desynch all my results. I will stop doing my fights on my phone and try steam but I never had this before and it happen 3 times on 5 fights.
Had 3 dsyncs as well. Is it only on android, or is it also happning on steam/ios?
I m on iOS.

Captn Gus. Android. 6th battle missing
- Game crashes at the end of the battle
- getting black screen after restart with a message like “battle processing”
- game reloads
- battle gone and with it my attempt
On iOS
I know I’m sorry really 😦 if it can comfort you I desynch myself from axanadr and got a lose instead of my win :/
Posted as separate bug here https://discord.com/channels/357429396753350656/1210824076973707375
Based on previous conversations I assume you will be reporting yourself to trek leadership for censure for repeated desycing 😇
If I could do anything to alter the result I would do it. I m not playing this game to win against my principe. But atm I can’t do more than apologize
My fleet attack has disappeared!
^^ avion and I play PSS in a discord voice chat, and I did see them get a win on a level 7 with the same error and then "battle replaying" issue that others are facing.
I got the FinaliseBattle 500 Internal Server Error on mission ships as well so refer to the thread that Xeon created on that.
!
:c
Satan'sSIave, Android user
Woke up this morning to see Dynasty discord full of reports of people having lost tournament attempts after winning fights, some with obvious desync losses, some with a missing attempt and no recorded battle at all
Savy soda holds the bar for quality
All the intra-fleet server chats are bursting with outrage over stealing stars for attempts at tournament and trophies in league
Been out with the puppy and just home, it's carnage. Good job it isn't the weekend 😆
@radiant laurel Will this problem be resolved before Kildare comes out of holiday?
I think this is Hai and Mit
Every battle feels like playing a lottery with the server. We dare not engage in battles without knowing that you've fixed it. We would appreciate it if you could send out a notice once it's resolved. Thank you.
Expect a message within a month
Nice fix
Well, we all wanted a new tournament and llpvp update. How do you like it? 😅😆
I want to report another desync. It didn’t happen to me, but to Savy.
PS: Sorry for the sarcasm
Pankracy666, tournament battles were done on Android version, I have 4 registered in the log but my summary says I have no more ( I did all 6 of them I know that one was lost battle - I do not remember if the second missing was a lost battle as well) here are the screen captures of log and tournament summary
These all belong in https://discord.com/channels/357429396753350656/1210824076973707375 please
Today I fought a Level 10 ship called Nova’s ship. It had no chance of beating my ship and was a star tournament battle. I got a desynced error message and there is no record of my star battle. This is super annoying. i-phone
the worst thing it didn't count tournament stars
each second fight for me -
no connection issues -
only 3 out of 5 fights shown -
these battles counts as done, but stars missing -
macOS, tournament - ruined
Locking this thread as we have asked that you please use https://discord.com/channels/357429396753350656/1210824076973707375 for all reports regarding error 500.
Will reopen if necessary once error 500 gets resolved
Reopened the thread, please post only desyncs, and as always, have a nice day :)
further explanations here: #1207478971495874590 message
I'm attacker
Tourney Desync...
Failed
I'm glad to bring this thread back to life.
Yea it’s back
Looks like the new system is doing its job in other ways 
From experience, you should both get trophies back as well, after the log changes to “success defense”. No harm done.
It’s happening again
that user has a lot of desyncs surrounding them
After a win, got a message the battle was already finalized - and failed fight as a result:
didn't expect it is still possible to sync from server, not recorded local fight
I expected real fight should be in the priority
Please tell me you figured out how this guy is cheating and also who their main account is and ban them both without a "buyout" option this time
They have been doing this to everyone for at least two days now
Sigh, please tell me y'all can read and report these to #in-game-support as asked in the other three threads already created, if y'all want to report cheating use the correct methods.
Although not regarding suspicious behavior on the same account, my last support ticket request regarding a specific account was closed without notice.
So I'm not really sure what the "correct" method is haha.
Surely the aim is to encourage the player base to report these things when they happen.
So the key is to encourage reporting by responding positively to the behaviour not getting grumpy at people trying to do the right thing. Especially when the information about the process for reporting is opaque - buried in threads that have slipped down the list and different to the usual system.
The desync I reported was similar to events discussed and shared at length in this thread so struck me as a bug rather than foul play. I don’t have the tools or inclination to determine if someone is or is not cheating - that’s for Savy to determine.
I get it can be pain posting their bug reports repeating others but it’s better to get it than not at all.
Maybe I won’t bother next time.
fair enough
but I'm specifically referring to someone stating the person is cheating and why it's important to report them directly to Savy as is the policy for this discord, stated time and time again, it does become tiresome having to point it out every time.
The passive aggressive threat at the end though is not appreciated
another two
Lame, literally never lose to this ship :/
2 Hours and trophies have not been given back
and it back to defend after relog (cups also back)
I just hope to get my trophies back, I'm aiming for the top 50, this defeat can change everything
The replay says failed, which is wrong, but the trophies indicate a win, which is correct.
lol
seems i dont need to wasted time to post my own pic
If it’s a desync then sure, was no need to ping me with a juvenile response to a moderation request
Can people check if these are fixing themselves after a few hours? It seems like the sync server is running a bit slower than usual but so far everything has been fixed eventually. I've had two over turned.
i dont think the server automatically does it, you have to completely view the replay until the final victory/tie/defeat/escaped screen before it would check for desync
after 4 hours, the replay disappeared
battle is being processed but my trophies are not back
desync error on iPhone
0HP : 34HP with full shield
infamous dude here again.
Another one, turnamen battle 😡
Same dude lol
🫂
it's a shame that tourney has him enrolled
Hopefully fast to fix 🥺
it does look like it's flipping back correct after a few hours
Thanks for confirming. I'm guessing it's end of month and people are turning up and playing more than usual and the server is just running a backlog to catch up
still disconcerning because there's been a couple -40 in llpvp it looks like. hopefully it's backlog and not a new "glitch" people are abusing
bro not even try to hide it lul
Sorry, was trying to speed run them before the day ran out so was attacking anyone and closing the fight to speed things up. @eager meteor @deft bolt you guys were just first to pop up. It should correct itself in the log.
Yeah it's already fixed itself
Alr, make sense, it's all good o7

Please stop posting desync screenshots without any context around if they've been fixed later in the log. All current reports appear to have been fixed if you just wait a short while.
Looks like this battle was a loss on Steam v0.999.1.11724 and a win on iOS v0.999.13760
I think most of these desync issues are because of version differences and not someone purposefully trying to desync
Does desync battle didn't count as defending achievement? It didn't progress at all
same
There are Desync still now ?
Perfect win but lost 40 😡
Why
See if the battle flips here in the next hour or so
Should fix itself, haven't see any not fix themselves yet
again i really want to say that they dont do this seemlessly, if you do not watch the replay to the end the server will not see a reason to check that replay
I've never watched one to the end and mine fix themselves
Not fixed still now
6 hrs since battle
- the victory was credited for the loss.
- The enemy ran away without causing damage - the cups were removed.
- Judging by the replay, I won defensively, but not. -28 cups
That fritz fight changed? I remember doing that one live and it was a win but it's been 12 hours and sleep so I may be remembering wrong
I apologize for not providing screenshots, I didnt have them at the time. Over the last 3 days I've lost about 9 defences which, when viewing the replay, it turns out I won and in most cases took no damage. When I sign in on a different platform (phone) the battle log changes to me winning the battle. I am thus getting defence losses and defence wins from the same battle. Stats do not update to reflect that I never actually lost.
Many of the losses are against bots. Always pirate ship, always same room, weapon and crew placements. Similar trophies around 1.8k. And the names always follow a trend of 2 connected names, first not capitalized and second capitalized, like "randomExample", "unrealName" or "somethingOther"
hiii, I dont know where my bug is, but i'll try here. Today I attacked a low level opponent giving 4 stars, but the game immediately crashed. When I came back, the game was in fast motion and I beat my opponent. but when I went to see it, it didn't appear in the history, I didn't get the stars, and it still took me one attempt.
I tried a game this afternoon to see if it would crash, the game should be between the last two records up there.
I don't remember the person's name, I didn't even think about recording the battle... my nick is Cap.AliceMD, thanks very much in advance!
I used google to translate
could i "wff"?
But your trophies is actually unaffected?
I just check your trophies with yesterday's in Dolores, it's the same 6892.
Yeahh, I've been checking most of these where I can and I've yet to find anyone who isn't fixed automatically/trophies aren't correct oddly except my own lol. First day in LL this month I made something like 189 trophies but only 123 registered. No desync present so maybe not the same issue.
On a personal level I just dont like that it impacts stats. My account is fairly new and my defence win rate would be very high if they'd stop counting as losses first when I win, lol. I know other feels differently but I personally dont mind losing trophies, just stats.
I get that tbf. The best stat is defences won 🏆 👏 as a %
Any server updates from watching the replay until conclusion are either not happening or aren't visible (due to no trophies being involved); it's pretty bad to see this coming from a tournament battle
This is ridiculous and what intrigues me most is that I am only harmed by this kind of thing and never benefited and neither are the people I talk to. Which even makes me think about cheating, every day this is happening to different people.
After you watch replay, check again later to see if battle resolved correctly
👍
that alt dosnt do anything just repelled right drom start
!
Here's a fun one. I lose 6 trophies after they fled 2 seconds into the battle and did 0 damage
we can discuss about rename leaderboard to jokerboard for about a year
No chance at all. Where does the loss come from?
lol
Use another thread for this bug please, this one is for desync bugs @ionic scaffold
Sorry to bother, is there an ETA on the defence victory turned loss bug?
I'm seeing it happen a lot, and it seems to be affecting a lot of players.
What is the purpose of this topic ultimately?
we take desynchs, big -40 while we fight every day for the top 10
the replay has changed... now I lose, I shared the replay where I win 3 hours ago on the Trek fleet channel
Android.
Just now noticing this thread. 71 trophies which would have placed me in the top 100.
Will these be reconciled?
Probably get buried. But with the hot fixes and patches lately there seems to be an increase in desync because likely people are fighting on different versions
Android & Steam. Both platforms
Thanks for report! This should be fixed with out next patch rollout. it's related to some of the recent HAL and SPL issues
🥲 IOS
Android and Steam
recently I was wondering how I lost to someone my AI controlled ship managed to wipe the floor with on a retaliation so I watched the replay, and it turned out my AI did win on defence but the game counted it as a loss
p.s. steam version
again
Tao hy vọng mày chỉ mất kết nối internet
IGN: Fireballs ambers
Platform: IOS
Replay said I won but I still lose trophies
I beat you fair and square. Even shared it with my fleet captains. I have evidence. This was not a desync. I don’t play competitively (12 LLPVP battles a day) because of my career but I do improve my ship constantly when I have the chance.
desyncs happen lately with version mismatches more than being intentionally done
Got another one
Shouldn't this forced update have fixed some of this? Guessing it was volley changes
IGN: Syncent
Platform: Apple Mac
Well, I did win that fair and square on my part 😅
2 in a day
Are these visual glitches or real glitches. Also the channel seems to have been around for a while. Is there no patch that can fix this?
This is happening to literally every single one of my defenses
Are you on the most up to date game version? That's usually the biggest cause it has seemed like lately
Yep I am :/ and andriod
Appreciate the ping on a post from a month ago but if it’s not a bug and it’s about a suspect player then it goes through #in-game-support not sure how much clearer I need to be about this subject
Ah sorry when I opened the thread it was on that post so I assumed it was June 21st ie yesterday that’s my bad
Won on replay, loss on log
Android, in-game name same as discord.
Notifications showed successful defense followed by a defeat Log originally showed the same. Watching the replay of the defense ended in defeat, and now the log shows both as a defeat.
The timestamps should show that the second defeat isn't possible due to the immunity timer
Edit: the immunity timer also implies that the issue is wholely server side
Desync bug is back
Win attack, but lost in log
Thanks for continuing to post these guys, each one helps to iron out the wrinkles or identify bad actors
Just a kind reminder that I informed @strong grove about the existence of the exploit pretty much exactly 6 months ago after digging out what metunis was up to by flattering his ego and pretending to be interested in doing the same as he does.
I think I am obliged to say this - What did I say?
I've genuinely not seen a single instance of a fight not automatically correcting itself as was implemented, sometimes there's a delay but the system works as far as I can tell perfectly
I have had multiple instances of "Battle being processed" for the rest of the day and not getting back any trophies
At least the current staging build should prevent any changes to match results being altered at all
Just conscious of a knee jerk reaction when the game from an exploit perspective has been super chill for ages.
It has been updated for you
Yes. Thank you so much
Perhaps I wrote in the wrong channel. I apologize. But there is one very important point for the PSS as a whole on this issue. Now there is a 100% guarantee to hide your defeat. That is, the defending ship 100% will not know who attacked it, its AI, etc. Does Soda know about this and will this be fixed somehow?
I lost 3 trophies from a match in which the attacker escaped in 6 seconds without dealing damage at all
This is not a desync issue unless you actually lost trophies. Count the trophies lost and see if it adds up. Escaping has recently just made it so you can get free trophies without the defender losing any trophies, which i think is a bug, but its not a desync issue.
As you can see here, its just «adds up» to 0
🤨
Working as expected
2 wins on replay showing as 2 losses in log
Another win on replay but loss in log
Just check back in twenty minutes. It should be fixed.
Almost missed this one from >1d ago
Desyncs (still not fixed) appear to be from the same source/player
Another one, looks to be from the same player but a level 6 alt; also all my previous logs have been removed
battle ends in the replay with me having 0.5 hp and isha 0. watched the replay about an hour ago and it still shows neg trophies
how so?
Posted by sideleonine in our discord earlier.
Great, another critical error. There was no re-battle, the game was saved. It was a mistake to make a major update before the tournament.
Another one
I had an attacking battle, not a defense. The game did not stop. The support team simply closed the message...
You are given a transcript of our convo via DM after the ticket is closed. You're asking us for compensation, which isn't something the support team can do. My last message to you was letting you know that it's best to wait for a dev to look at this bug channel and I have already alerted the team internally when you opened your ticket. Please read the transcript
Thanks, I didn't know that this file could contain messages. It's not very convenient to download it every time, but okay.
Many others have this experience so you are not alone
This is version different , i thinking , we use new version , your version is old version
yes , agree
Hi, they posted the replay in the fleet channel, this is what I see from android client.
@long flint
and this is the whole battle with jean vs 阿里斯庫 yesterday tourney , like risin's saying ,
according this video , video says 阿里斯庫's win , but result is lose
Damn. For some reason the update didn't install automatically for me. Ashlux also didn't have the latest version of the game (9.7, not 9.8). He deleted the information about it, but there is a screenshot.
i had a win on my side
and i'm playing on steam for tournament battle so game should be always with the last patch
Some games I play on iOS have a pop up any time there’s a new update that says something along the lines of “update required: please update your game to continue playing” and the game will not let you in until you’ve updated the app to the current version. Could something like that help PSS? I know nothing about coding so just spitballing but allowing people to play on old versions of the game against current version seems like asking for trouble
My llpvp fight and replay
👍
Yep ,that's you win on my side,
But 3 scores is weird
It's should be 20?
