#[:white_check_mark: Done!] Prioritize Unacquired Gear

21 messages · Page 1 of 1 (latest)

hot charm
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Maybe this is a weird completionist/collector thing, but I dislike looking through the gear collections and seeing so many missing lower-tier pieces of gear. I'd personally like it if, when you get an item of a lower tier, it prioritizes those you don't have yet. There seems to already be some amount of priority in place when you don't have at least full blue (and to limited extent purple), but after that the priority seems to be gone. My guess is that once you have a higher-tier item, it considers the lower-tier pieces to just be "duplicates" for ilvl purposes.

I'm not sure how chests do their percentages, if it's all one pool (all characters&slots white-tier has X% chance, green has slightly lower Y%, so on) or if it's a tiered equation (1. determine white/green/blue/purple first, 2. from within that pool randomly select character&slot). It would be easier if it's the latter, because then a step could be added between the two that determines if any gear pieces from that tier are still missing, and if any are then that becomes the pool to draw from, and if not then it is drawn from the pool of all characters&slots.

For example: For ease of numbers, say you have 100 characters; that means 600 potential gear pieces for each tier. Let's say all of your characters have at least full blue tier, but you're missing 100 white tier items and 50 greens. When you open, say, an Electrum Chest, it will roll first with the chance percentages for tier white/green/blue. If it's determined you're getting a white-tier item, instead of drawing randomly from all 600 potential white-tier items, it would check and see you were missing 100, and it would draw from those 100; if it determined green, it would draw from the 50 missing greens; if blue, since you're not missing any, it would draw from the full 600 for your duplicate item.

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Once you eventually fill out any tier, it goes back to drawing from the full pool. It's not game-breaking, as every character will at some point acquire all of the lower-tier items, and the ilvl increase of getting them just the once is negligible, and afterward it's as random as before. As far as I'm aware it's not a particularly helpful thing for actual gameplay (QoL or otherwise), so would be understandably low-priority. It's really almost purely a collector thing, especially for those of us bothered by holes in our collections. But at this point, we either have to rely on RNG, open a timegate and hope (which seems a bit insane just for low-tier items), or if the character isn't retired yet then wait for their event to come back around and spam and again rely on RNG. Or I guess buy packages with chests for that character, but that's even more nuts than the TG option.

lilac stump
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Missing collection items is something they apparently plan to deal with in the new Collections dialogue they keep talking about on Dev Insights.
Last I heard they were thinking Electrum chests would prioritise empty lower-rarities if a higher rarity has been acquired.
But we should hear more from them early February.

hot charm
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To prevent annoyances like this:

lilac stump
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Yeah - capped items missing a white are the worst.
I made a ticket once I only had capped items missing low rarities and asked them to be given the missing rarity and Taylor was happy to oblige.
So if you've got a few - that's something maybe worth trying. Worst he can do is say no.

hot charm
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Huzzah! We got it! 🎉 🎊

I had a pile of Electrums to test it on. It appears to select the rarity first, and then will prioritize unfilled gear first. For example, I have some white Common-tier stuff missing, but I still got a bunch of green Uncommon-tier and blue Rare-tier. However, when it DID give me whites, it was always a piece I was missing. (It still labels it as "Duplicate" because there are higher-tier pieces in that slot, even if it is the first time you get that particular piece.)

Thank you, Dev Team!!! 💙

meager karma
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Yeah I mean everything about this is going to be a combination of RNG and time. After a year passes 3 flex slots will be more than the units you probably need to gear so you can bang out silver chests with enough bounty contracts. But you get hundreds and hundreds of electrums a year, so that helps too. I'm sitting on over 100 I'll pop some next week on the next unit I grab.

hot charm
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[Done!] Prioritize Unacquired Gear

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[:white_check_mark:Done!] Prioritize Unacquired Gear

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[:white_check_mark: Done!] Prioritize Unacquired Gear

spark drift
meager karma
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If you refuse to set up a code redeemer.

spark drift
spark drift
prisma silo
spark drift
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Thanks, then there isn't one I can use.

low bridge
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just use chromium, its clean, open-source version of chrome