#Lambda Workspace

1 messages · Page 1 of 1 (latest)

tough gulch
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Lambda Workspace is a in development game engine on cubzh
To make not only code only boring progression development.
To make a visualise 2D and 3D design

Currently Task :

  • creates a IDE environment for lw
  • multiple languages support (currently only created python environment and lua is inbuild)
  • 3d and 2d box space
  • file loader and saver + autosave cloud.
  • sprite or image loader
  • uikit visualised editor ( it's will be replaced by openui visualised editor)
  • audio system (MP3,ogg,wav,mid)
  • interlisense debugger
  • game packager ( to cubzh )

looking for coder to help this project

Tysm 🙏

dense gorge
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OMG, this is ambitious, and awesome!

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When you "not only code", that means no-code visual tools to implement predefined mechanics?

tough gulch
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Yes, like unreal blueprint

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And unity

hexed garden
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hmm

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can help with coding

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btw know python much better than lua

tough gulch
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hold on let me add u in,

fossil sable
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This is ambitious but I would say this would be an extremely hard task to do.

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But go do you man.

tough gulch
maiden needle
tough gulch
maiden needle
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I love it !!! I made a maze game as a tribute to Windows long ago, it reminds me this

tough gulch
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openui visualised editor progress 60/100

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Added dynamic anchors for the ui

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This anchor might be a mess

tough gulch
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Progress :
+ Added Albedo Map Rendering for texture.

+ Added Highlights and Bold For Open UI text 

+ Added 2D rendering for 3D Shape 

+ Reduced the lag from rendering and smoothering. 

+ Changed the first anchor point to magnetify

+ Reduced the tick progress ( hell ) 

+ Increased the handle for movement 

+ Added Root Part to Make the hit box doesn't collusion with another part 
- Removed current movement system 

+ Increase Colour Hue for Lighting at Mobile 
- Removed Cubzh Animator


In progress :
+ Nanimator adding into the main progress


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And also I forgot to mention about the depth prepass will not allowed the 3D Space to be rendering when it's covered by another 3D Space
It's will save a caches files at background

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Or if u want render after the 3D space is Rendered
U might use

game:ShadowMap().DoNotRender = true 
tough gulch
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sprite or image loader is soon maybe some time i will showcase it.

tough gulch
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improving CLIs of terminal
-# why we need that

tough gulch
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Working on Json thing for vscode

{
    "worldname": "Untitled",
    "worldDescription": null,
    "worldTimeHasCreated": "d/m/y",
    "worldCollab": ["jk", "another people"],
    "workspace": {
        "Setting": {
            "langtype": "lua",
            "cubzh_version": "v.X.X",
            "debug": false,
            "experiance_mode": false,
            "page": ["lua", "game", "$window.docs"],
    "current_navigate" ["Project"],
            "auto-save": true
        },
        "resources": {
            "folder": ["Untitled", "whatis this"],
            "String": {
                "Boolean": {
                    "Name": "test",
                    "$Class": "boolean",
                    "parent": "Untitled"
                }
            },
            "File": [
                {
                    "Name": "lua",
                    "$Class: "Script",
                    "Parent": "Client",
                    "Priority": "900",
                    "Code": "path/$name"
                },
                {
                    "Name": "game",
                    "$Class": "World",
                    "Parent": "Client",
                    "Priority": "0",
                    "Code": "path/$name"
                },
                {
                    "Name": "clientonstart",
                    "$Class": "Client",
                    "parent": "Untitled",
                    "priority": "100",
                    "code": "path/$name"
                }
            ]
        }
    }
}
hexed garden
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and you forgot to add " so json is broken 💀

tough gulch
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Currently Progress:

  • creates a IDE environment for lw (not today)
  • multiple languages support (nearly support all popular languages)
  • 3d and 2d box space ( done ✅)
  • file loader and saver + autosave cloud. (done ✅)
  • sprite or image loader (done ✅)
  • uikit visualised editor ( opening stop maintenance. Wow that a crazy reason. UIkit visualiser and plugin editor. ✅)
  • audio system (ogg,wav)
  • interlisense debugger (cubzh alr have but 70% done)
  • game packager ( 10 % done )
dense gorge
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👍