#Client.AnalogPad() function causes FPS lowerage.
1 messages · Page 1 of 1 (latest)
Hmmm... I don't really know how to answer this, you think we should group events when getting too many of them? It's an option, but in some cases, getting all those events may be a good thing.
Events could be grouped directly in Lua.
Also, maybe the print function itself could be optimized.
I think print function really must be optimized, because input works good