#Loading world causes instant crash
1 messages · Page 1 of 1 (latest)
Config = {
Map = "a01000001.dot",
Items = {
"a01000001.dot"
}
}
Config.ConstantAcceleration = {0,0,0}
Client.OnStart = function()
Sky.AbyssColor = Color(0,0,0,0)
Sky.HorizonColor = Color(0,0.1,0.2,0)
Sky.SkyColor = Color(0,0,0,0)
Clouds.On = false
-- The sfx module can be used to play spatialized sounds in one line calls.
-- A list of available sounds can be found here:
-- https://docs.cu.bzh/guides/quick/adding-sounds#list-of-available-sounds
sfx = require("sfx")
-- There's only one AudioListener, but it can be placed wherever you want
reset = function()
o.Position = Number3.Zero + 7
o.Rotation = Number3.Zero
o.Velocity = Number3.Zero
end
o = Object()
Pointer:Hide()
Dev.DisplayColliders = true
Dev.DisplayBoxes = true
Dev.DisplayFPS = true
local dot = Shape(Items.a01000001.dot)
o.CollisionBox:Fit(dot)
dot.Physics = PhysicsMode.Disabled
o:AddChild(dot)
o.Physics = true
o:AddChild(AudioListener)
c={}
c.vel = Number3.Zero
c.accel = Number3.Zero
c.rot = false
c.rvel = Number3.Zero
c.raccel = Number3.Zero
World:AddChild(o)
Camera:SetModeSatellite(o)
o:AddChild(Camera)
reset()
end
Client.Tick = function(dt)
if o.Position.Length > 500 then
reset()
end
c.vel = c.vel + dt * (c.accel.Y*o.Forward + c.accel.X*o.Right + c.accel.Z*o.Up) * 10
--print("Vel: ", c.vel, "Pos: ", o.Position)
c.rvel = c.rvel + (c.raccel*c.raccel*0.01) * dt
o.Forward = (o.Forward + (c.rvel.X * o.Up + c.rvel.Y * o.Right)*dt):Normalize()
o:ApplyForce(dt * (c.accel.Y*o.Forward + c.accel.X*o.Right + c.accel.Z*o.Up) * 10)
end
Client.DirectionalPad = function(x, y)
c.accel.X = x
c.accel.Y = y
end
Client.AnalogPad = function(x, y)
c.raccel.X = y
c.raccel.Y = x
end
Client.Action1 = function()
c.accel.Z = 1
end
Client.Action1Release = function()
c.accel.Z = 0
end
Client.Action2 = function()
c.accel.Z = -1
end
Client.Action2Release = function()
c.accel.Z = 0
end
Client.Action3 = function()
c.rot = true
end
Client.Action3 = function()
c.rot = false
end
unfortunately I do not have time to diagnose what part of the script caused the crash so I can't clean it up, sorry about that
Maybe ApplyForce?
oh i know
reset calls reset
lmao
or not?
i have strange tabulation in discord
sorry about that
Number3.Zero + 7
in reset
is weird
sorry, try to fix Number3.Zero + 7
how you adding 7 to number 3?
shorthand for +Number3.One*7
uhh, we really can do this?
I can repro the crash as well! this was actually fixed in an internal branch, it'll make its way in the next release
something with ApplyForce?
double-checking that
it is related to Dev.DisplayBoxes specifically, you may comment that line in your code for now (edit code from outside the world)
:O weirddd
oh xd
That's a powerful crash lol. If someone does anything you dislike in the game, just send them to a separate world with the crash bug!
actually this can be used maliciously whether there is a bug or not
launch game again?
actually, you always can crash game
just spawn many objects?
exactly
oh there's a confirmation screen
phew
I spoke too soon
Might want to fix this security vulnerability 😂
mostly just an annoyance, but still. Add one line of code to any world and it's locked to all but the creator
might be useful for people who want to keep worlds private when not in use 🤔
that's certainly not the only or last crash we'll have to fix! this one will be fixed in the next release (.66 I think), thanks for the report