#Ring Racers
1 messages · Page 13 of 1
do you have aseprite already
they're spinning
they're trueing
god i feel so weird taking a break day
im thinking to myself "okay i dont feel the motivation to start a new character today. i should just chill" but it feels deeply strange to have nothing between me and starting something new and just not doing it
gonna be real funny when v7 drops and suddenly theres 10 additional followers in the ff7 category
i did briefly think about using this power for something more compelling and making sm64 mario as a racer
truthfully im really surprised that there hasnt been that for metal mario yet
i need to make 2 more characters for my V7 and im struggling to commit to who itll be. i have two id Planned to be the ones for this update but im just not feelin the spark for them rn
thats why you make packs like this with no structure
i might just drop this update with only followers
i did just drop a follower only mini update
(although like. truthfully it kind of feels like i do have a new character. because Guys colors used to be really bad so i was too embarassed to use him for more than like one race hfjldsfhlskd)
bunch of revelations going on in the kkd server that are helping me paint a more complete picture of this game's development and some of the things in the game itself
i think on account of Above im like. a little more worried than i am excited for 2.4 now. but i still hope it's Comin Soon just for the fixing "followers not showing up in replays"
2.4 is sounding ike it will fix every problem ive ever had with the game
idk. i keep trying to think of coherent points but they're not sticking. maybe im just dooming about it being like 2.0
speaking from teh upper mid range of play the game definitely has some balancing issues with how items contribute to rubberbanding, granted its exponentially worse in 1v1s to the point where htey're unplayable
ive had a few discussions with my friend whos worked on the game wrt balancing/formatting of GPs and how continues affect special stages, and i desperately want to see that changed. i definitely understand what they've been going for but ring racers could still stand to see some adjustments
the way the skill gap is shortened as it is now is more frustrating than most mario kart tiles, which is definitely a little much
im curious to see how exp works because the way special stage attempts absolutely destroy your final rank is way overtuned. i always play strong in GP with tons of lives only to cash almost if not all ofthem out during special stages, which destroys my rank because hte game only calculates how many continues you spend. if you use 5 or 6 continues to complete a special stage, you get a big fat -100 which takes you from a given S rank down to like a low B or even a C
singleplayer in general is really frustrating because of how much CPUs outright cheat, it makes some tracks disproportionately difficult just because the CPUs arent playing the normal game, which sucks and isnt a good representation of multiplayer
oh i only mean like. in Specifically Our Sessions i have no issues with GP being shaken up
when i say "like 2.0" i mean "all those times in 2.0 where i couldnt even see anyone else. which isnt fun, but Also i would feel bad that im slowing down the race"
to which the snappy answer is "get better" which im trying to do! and the slightly less snappy answer is "well, as long as i have a competitive experience with Anyone, it should feel basically the same even if i'm competing for 'not-last'"
i mean theyre certainly not gonna take away the stronger pickups from last place, so to that end i dont know if there will be much of a shift. but i do expect items like shrink to be nerfed considerably, its the best item in the game by a wide mile
im doing the master GPs right now and ive found the special stages have been pretty chill so far, but also i just got past the halfway point so im getting to the much harder ones
yeah thats fine. ive mentioned before that i really dont like shrink
so normally i dont use it! so im not worried there
the biggest thing that comes to mind for me in GP scoring is "on maps where there's a drought of rings right at the end it feels disproportionally worse to try for the continue"
like, when i was grinding angel island, i fully gave up on the 20 rings - partially because i wanted cool instawhip clips, but also partially because if you dont use rings on that last landing the CPUs have a big chance to get you at the very last second and there's not much you can do
i play almost exclusively lvl max cpu's because anything else isn't a challenge for me
but i also don't play gp because i don't fuck with gear 3
the past few days ive been playing max cpus gear 3 to practice for GP when i dont feel like i can commit to a whole thing
and sometimes ill do 16 cpus for the fun of it
i play whatever the first gear 3 mode is exclusively and havent touched master mode
master mode seems easier to me
master mode is surprisingly managable with the reduced barrier to entry for special stages
because special stages are guaranteed even if you only just get 1st in the cup
so far i still got some S ranks if not all
you don't have to try to get points
i still try to get points instinctively its weird for me to go "oh i dont actually have to reset the run because i beefed the lap bonuses"
what's Tactically Optimal is probably to bag for shrink on lap 2 to guarantee a lap 3 win. but its against my code of honor (this is not true it would just be boring)
it feels like the games broader balancing in singleplayer is confused, because it clearly wants to reward the player for being good at the game however things are disproportionately punishing/difficult to grasp
if the game is like a fighting game then im not sure why the cpus cheat the way that they do
granted, its not like fighting game cpus dont cheat, but they still follow the rules of the game
cpu's flat out can't do one crucial aspect of the game so they need to compensate
it's fucked
but then there's also the rival mechanic
which lol
master mode giving you a free ride feels like an oversight since difficulty otherwise is linear, vicious is pretty fucking annoying to try and S rank
special stages in general are very tough, i think they misjudged how much pressure there is to succeed especially with how much failure destroys your score. if you dont get it within like 3 attempts, you might as well give up because you're already not getting an S rank
your score is better off giving up on the special stage early than just trying 7 times and failing
which also feels wrong
this is more specific but i wish there were more roukettes where you Can get garden top but Cant get invincibility
rn i think its only one
i guess i want less invinc in general?
which is like. counter to my previous point because thats my biggest means of Staying In The Game. but i keep wanting to use unique items like quad orbis but going "i mean im Supposed to be fishing for invinc right now so"
its particularly pointed with garden top though i want more chances to use that without going "ooogh but im being suboptimal though,,,"
gardentop is hysterically difficult to use with basically no opportunities to learn how it works without ruining your race
which is fucked because like its easily the best item in the game
yea
flame shield is also kinda like this
theoretically you can go faster than invinc with it and that's kind of the point
but you need to be able to manage those speeds in the first place
flame shield is deffo good but its got a lower ceiling id say
i dont think invincibility is that big a problem outside of like
low player games
its def the worst singular item for coming back from last
I think that would be grow
both of them are roughly on par
whether one is better than the other is entirely a matter of circumstance
however you almost always want to have both at once
this reminds me of how I won a race starting 10 seconds behind by just stacking invinc and driving well enough
it was a sprint track so understandably no one was going for trap items
was it one of the gt tracks
those ones r fucked
You can also still get hit by items with grow
they're the only redeeming quality of those tracks to me because otherwise they're just boring, like, aesthetically
yea
I really don't know when you'd ever deliberately choose grow over invincibility
you can go faster with grow is the thing
I've never really noticed a speed difference with grow vs invincibility
big mine and big backdropped orbi are like the two best items by far
big jawz is probably a borderline instant kill
generally my game plan has just been to keep getting invinc and spread them out as much as possibl
grow items feel awesome but i never know when to choose it
also "if you ever get to middle of pack" is some real supervillain "you're a hundred years too early to challenge my first place lightning shield" behavior
maybe i should make a conscious effort to use grow more. would probably be more fun
also what's gt tracks
the gran turismo tracks we mod in
ok this is for now the final rotation while i go and work on other sprites
do you think having him cross his arms for hte lookback would be good
i was gonna hve him smirk and either cross his arms or raise an arm covered in psycho power
put psycho power fx over the steering wheel
makes sense
I don’t think so, why?
just makeks things easier to explain because i use it so i can more directly translate techniques
I’ll probably get Aseprite for this anyway because I’m not particularly attached to any other pixel art software. I think I might’ve used paint.net the last time I made pixel art for something.
aseprite makes a lot of things easier to mansge since ring racers is particularabout color palettes and other organizational things
its not necessary, like you can use whatever ur comfortable with, just y'know
kart krew discord also has a lot of resources in the pinned channels for their respective things
I might look into that server, yeah
every copy of the game comes with kartmaker, which has a lot of the necessary templates for character making
I’ve heard that the game comes with Kartmaker, but when I looked up Kartmaker a tutorial said that it’s basically just something you drag files into
So if there’s templates like you said that’d be great
how do we feel about playing tonight
im kind of busy and its a school night 4 me
alright
I can
there is a decent goomba on the mb
GOOMBA JOINS THE RACE!
With a waddle and a grumpy look, Goomba takes up racing too!
How can he drive with no hands? How can he play baseball? Don't ask questions, just let the little fella drive!
I wanted to try my hand at spriting a non...
idk if its intentional but i think its fun that usually only the person playing bison will be able to see the smirk
if you want bison smirk you must simply play him yourself
If I wanted to I could just give him the big grin he does a lot but I like the smirk more
@tribal sorrel do you know how I could pull off psycho power on the steering wheel
ourple fx
btw in some of these his legs is in front of the steering wheel when its supposed to be layered in front
Oh right
Moreso meant how do you render it over the steering wheel with such small space
Bc psycho power does have a sort of fiery visual element to it
you can just overlay it over the entire wheel and make it flicker
@tough bluff
If this looks good then that means that all of m bisons kart sprites are done and I just have signposts and death and ui left
yea it looks good
idk if what constitutes a warning is different but im surprised how many people will apparently just upload their tracks to the MB while it loads with warnings
i didnt even realize this was here
im gonna scrub the duplicate uploads
or i guess not sinec idk if thatd delete the update messages
kinda sounds like it'd delete the reviews as well
yea
convo in kart krew has me a lil bit worried about the followercount of my pack
i certainly don't think it's going to get any better for all character and follower packs
oh wow i also did not know about history
what was that one github floating around with a 1028 limit
was that just a side build
alright i see
i guess i really should look into reorganizing my promo stuff
it's pretty much untested and i'm not sure it's something the developers really want
because im like. i dont actually care about having 41 followers but i was going "may as well!"
but perhaps Not may as well
its definitely complicated because i respect the vision that like
srb2kart basically turned into a big content creation game that ended up downplaying the actual base game itself
and theyre actively tyring to push back against that with rr
but everyone wants the game to be mugen
i at least would like the follower limit to be higher than whatever the character limit is, that feels like it should be a given
it is sincerely annoying that everyone wants the game to be mugen with ten trillion packs loaded at once, it makes things harder for everyone involved because we hit walls like this that have no good solution
i would have to split the characters/followers into two different addons, which sucks and is annoying and also like
doesnt work
because my followers use customcolors
i guess i can now self justify not splitting things up
ive mentioned before but while i dont really understand how Individuals are hitting the limit, i do think its like. reasonable that servers would want to load a bunch of packs. because then any individual joining that server has more choices
fwiw i think ive joined every server thats consistently up and i'd say 2/3rds of them are around the 30 addons range
maybe a little less. but definitely more than half. and then from there its evenly spread up to ~100 and down to ~10
we usually run 15-20 and majority of those are stage packs
or stuff like hornmod
because we have our full repertoire of characters most of us wanna use across our 3 packs, which is just 3 uploads
30 for a dedicated server sounds right to me
yea
for singleplayer i think i load 8 addons when im using mine + your + smgs characters
and is reflective of like, how i see other content creators playing the game
it seemss like its just a handful of packs
the handful of people playing the game like mugen are i assume the minority, but its frustrating that like
the stated ideal is to appeal to how they play, because it ends up making things more customizable for the people who dont load every little thing, too
but then it affects how we can present what we make
my pack is practically an ecosystem the way everything is intertwined into itself, like, i cant really just pluck things out without it causing problems
i do think it would deal substantial psychic damage to join a server and like. see cloud aerith tifa but not barret
that would be very bad by this point
but yeah for me its like. i think if i split up my characters, my most popular ones would get more chances but my less popular ones would get even less
kind of funny because i hadnt even thought of such a possibility but yea someone making a girlpack variant like that would be disgusting
i have less actual reason not to split up my followers because i think i'd be fine with any one of my three categories. i just dont really want to
but i should probably find a way to Not Do Forty
i feel a little bad having like siiiiiix? five? categories
five
ff7 mario SF mother pride
because most packs have all of their shit in one category
i think that's commendable what i feel bad about is having a big ol "CasKoopaMisc" category for anything thats not a koopaling or a robot
but idk i think its fun to have custom categories. theres an art to good categorization
it continually makes followers harder to navigate though
i worry about someone going "wheres my king crimson???" not knowing they have to open the category with a mega mushroom and cosmog. having custom categories makes it way easier, i feel
base game already did a good job destroying that
granted im gonna split off the marios once i make my two bowser airplanes but
colors and follower menus are both extremely difficult to navigate
but idk what else to do
ig thats the purpose of profiles
random spitballing here - i wonder if itd be nice to skip around the color menu with a like. shulk monado smash ultimate wheel
fortnite radial menu
yeah but youd just hold in the general direction of one and now you're way closer
i think for quickly jumping from portion to portion it might be easier to justhve like
a button u hold down and it jumps by 5 instead of 1
oh yeah thatd do it
right i just wonder hwo theyd add that without rewiring the whole color wheel
i think i mentioned the color thing back when the MB's suggestions thread was active
i dont think theres been a post on it in months
oh wow no im very wrong my account just stopped notifying me about it i guess
Does anyone want to play ring racers today
do you guys have any feedback on how I'm thinking about doing promotional gifs for my tracks
I would like to make the rotating screenshots fade in and out of white but I'm not sure on how to do that without it being a huge pain in the ass
i made this with aseprite ftr
does your pack have an aesthetic in mind?
you could always put this into another editing software once you're done with aseprite
no
at most it has a gameplay identity but there's no theme
it's just My Track Pack
im just thinking like. the SUPERMETAL is somewhat space inefficient but i dont know if the being that exact font at that angle is an Uncompromisable part of it
it's like that because it's just empty space otherwise
personally i think you're respecting the gif's space a little too much
by which i mean, you could overlap some of this
i think like. just the gif, mapname in top right, minimap to the side, would be cleaner
maybe a little screenwipe to switch between several gifs if you want to show different parts of it. i assume you would want that on account of how star slalom is cleanly divided into 3 parts
i kind of need to include the rotating screenshots as well
oh right you already mentioned it
idk how to do screenwipes
well presumably you make a new layer, and make some kind of solid color animation that takes up the entire screen for at least one frame
could be as simple as a big rectangle sweeping left to right or somesuch
and then once you have that you can keep reusing it for all of them
if anyone else voices intent to play within, like, an hour (the voicing intent, not the actual start time) im down. otherwise i have another thing ill go do if not this
Should I ping
I can't unfortunately
okay. tomorrow i want to try stray bananas weekly thing and i have something else that i cant put off on thursday
wednesday would be good though
i decided to just do them as i originally posted
submitting this tomorrow
only for it to get approved like one or two weeks later as usual
Final vote guys should m bisons shit sign be Raul Julia or the cartoon
raul julia
of course
you should just use your YES! horn when we play together and then you have the fully cohesive bison experience
maybe i should consider a few followers with explicit purpose to get a good horn out of them
@autumn trellis do you have folders for your followers to export using followermaker? i want to write a tutorial on packaging followers into a single file
what do you mean by that?
like, "do i use them" or "do i have them on hand right this second"
the answer is yes to both but im not sure what you're asking
i have about thirty minutes before my last class starts so if you need me for anything id be happy to help
on account of i dont think i can start this a2 on Grindset Tuesday levels of energy
i still have the koopalings on hand, but i uh. think that might be too much. when i was doing the advanced templates i was like "surely everyone will want to follow these footsteps on the cutting edge of follower technology!" and no i dont think people are really doing that LOL
i don't think it'll be too noticeable
it's not like i'll analyze the contents of the followers
oh no i Didnt give you the koopalings on account of it would be too much
muu here is a symmetrical follower with an A0 hitconfirm and hurt state. all three states are 4 frames
its worth noting that this is not an existing template in followermaker. if you want one with one of your templates i can grab a different one
no it's fine if you make changes i don't care
it just needs to be able to be generated using followermaker
okay good because im checking right now and im not sure ive ever used one of your default templates, actually. i keep doing followers with rotations for idles but not for the other states
but thats the beauty of it is its so easy to just make your own
do you need more or just the one?
another one would be useful
any specific attributes that would be helpful or just Anything
anything
thumbup
ive been thinking about simpler animaL..
on account of i have like three different character ideas that could use animated fire. and i Could do that without lua but it would both be much easier and more versatile if i commit to being a lua pack
although, in the 2 minutes before class starts; im looking at it right now and it seems like it would actually not help me with animating the idle state. because i need all the drift motion blur to be applied and stuff so i may as well do it the manual way
still. the idea is intriguing
idk if theres still any real reason to not go for cosmetic lua
like i know theres not a Gameplay reason but idk if theres any anti-lua sentiment left or if people just dont care
from the sounds of this it seems custom characters don't need to be in a specific folder in a pk3 unlike other stuff like general use sprites and such
a fun curiosity
hype
ive never considered doing the knuckles of hands before. its great for readability
@autumn trellis is this enough for attribution or do you want me to change something
that's your upcoming follower i guess
i had to prune its custom color for tutorial purposes
upcoming?
is muu already downloadable
yes
oh LOL
but also yeah thats fine
i have to start biasing my characters even harder... i just did a tuesday stray banana session and they dont have restat so im fighting an already uphill battle even harder if i want to use, like, my class C character
very few servers have restat
i only have two class Gs. thats like. a crime. im the class G guy
bah. i would love to talk and talk about my plans but the prudent thing must be to go to sleep so i have more energy to actually do them
but before i do; muus last name is kusunoki. in case you want to use her full name
god plague looks good on metal sonic. i see why you do it. okay sleep
oh my goddd i keep finding mistakes in my earlier stuff
my sprites file for casual koopa is such a mess because at the time i was like "why is the rotation of even width if the sprites are of odd width? i'll fix that" and also that was before aseprite so i didnt have layers. and ive been continually patching up the consequences of my hubris ever since
THE DASTARDLY WIZPIG IS HERE AND HUGE AS EVER!
Thank you TheOneGoofAli for help on the camera fix lua and Togen for the Simpler Animal lua!
Wizpig's sprites are pretty big! if you cant see, type "WizCam" in the console to automatically adjust...
this is huge
adding a custom command thats a bind to zoom out the camera to manage your huge character is really funny
like, its a really good idea, but it is also very funny
blaze fielding is in the game now but it's not the swag one
in this pack right
id probably make my own
yea
yea same pack
banger
its gonna be really hard doing facial features at this angle
also his hat
i feel like i should make his upper arms a little bigger
based on this picture
awesome
my head hurts
thats not related to the sprites i just have a headache. but also i think what i have here is pretty cool
cant wait to make a properties file that gives every single state four sprites
it's him
i was like "oh god oh fuck the claws are gonna be a nightmare" but im being rewarded for having actually played shovel knight pocket dungeon because the way its done there is awesome
its still a pretty intimidating shape but its way easier to conceptualize the claws as one solid chunk
i think if you go there and die you deserve it
granted there is more of an ulterior motivation to doing that as well because there's a free spb there
oh i wasnt suggesting it would trick people, you can See it's a dead end on the minimap too
i just think its fun that its there
god. for a fraction of a second i thought youd changed eight beat's starting position to joyopolis's
but no that's because i made the start of it a horn and one of the cpus had it
lol
i have no fucking idea what the class G strategy is for test circle
i kept trying it before today and i couldnt figure it out then either
the best lead i seemed to have is constant brakedrifting for constant rainbow boosts while making those braking points over the item box so i getring boxes
but its still nowhere close
do i just have to submit to AI brain and stop drifting??? like whats going on
if it's any console i don't know what the class I strategy is for test circle either
i just did a match race with max cpu on it and im gonna take a video to find outwhats going on
i had the Unbridled Hubris to press the restart replay button A Single Time which is of course just begging for your game to crash so im reopening it now
god. i really wish there was some way to start a video with things already set up
like different perspectives or being tabbed over to someone already
as it stands you can only really do that if you Restart Replay which will sigsev you 90% of the time
god. i had a clip of star slalom where i missed a shortcut in an interesting way, then later on i think i did a cut of some sort because i got sent flying so far? and then jotaro and ramona tied which made for cool signposts. but it was all lost to the curse of "if you get less than 4th in grand prix your replays just dont work"
i did get this though
wait no thats not the funny one
what the FUCK i was like "cant wait to see the finished signpost sometime late tomorrow"
this is insane
god. me when i misclick restart replay (i have to relaunch my game)
the game does struggle to speed up replays on star slalom
yea the performance there is awful
clips
@ripe lance bug report of some kind (flashing lights warning), seems like lightsnake is getting confused by the teleport somehow
it doesnt seem easily replicable? if i just drive off as soon as i enter CCM the respawn works fine
not impossible, though. if i use cheats to try and blow up as soon as possible after entering CCM i get it
um.
so this replay is desynced - i'm not sure exactly why, because i thought setrings and hurtme both worked, but my guess is that the latter doesn't
but in the actual race i just Won The Game. and thats why the replay ends
that one seems even harder to replicate?? im doing the exact same things and it just works as normal
i have an idea on how to fix this
you never know how good you have it until you catch a mario ksrt roster debate outside of 1upw
truly the safe haven for mario fans
sorry i kept trying to type a message but my professor kept saying unhinged stuff about the Natural Programming Of Humanity
i did genuinely get a little surprised at the claim that koopa and dry bones were similar because i, in my naivete, went "wait i thought this had been fully debunked by now? that no one thinks this anymore?"
i was a little bit offput by how quickly he complained about "why do you need a second heavyweight girl"
still staring at The Azusa Zone
in retrospect i think i havent been giving honey and aigis enough credit but i still think its a little strange
What's going on
which is like. not me saying "they shouldve made new heavyweight female characters!" that would be great but it then goes into "well what are we expecting these devs making this art for a free fangame to do" territory
but like. i feel like aigis couldve been 8 weight at least
kart krew is talking about character slots
For ring racers??
okay they're talking about character slots in mario kart and characters that "Feel Like They Should Be There" in ring racers
(and in here im pivoting a little into talking about "why are all the human women so localized around class F. why are women inherently bad at drifting")
yea it started as like
i guess ring racer roster woes and comparing it to mk8
one dude started complaining about baby peach and pgp as usual
anyone think about how if these were instead like metal mario and baby wario or something that was similarly easy to do people would care less
Class F is bad at drifting?
low weight so i think yea
drifting is tied to how close you are to bottom left and The Azusa Zone is hard right light top
admittedly one of my female character is literally azusa stats but she literally has an evil scheme about blending in. and the other is not there Specifically because i didnt want her to be an azusa
sucks that ostensibly aerith should not really be where azusa is but she was grandfathered into those stats
im growing to prefer aeris' stats by amy
although "why are they bad at drifting" is not actually my central point because "why are there no heavy female characters" is more pointed than "why arent there women in each stat block"
i guess theres heavy magician
people literally care less about metal mario
it's been witnessed
turns out sonic and mario alike are not great at featuring women
yea im partly getting at like
because people are mad now about pauline in mario party too
because no diddy
isnt it fun
there's decent female representation i think it's just funny they did the mario kart thing without thinking
lowkey i'd make sara if they put her in a lower statblock because she's a human and sonic animals are small
you can contrive reasons to make them heavy
this is why i think weight shouldnt be tied to literal weight
like the one i just contrived!
i think its not they just added several spunky cutesy anime women
like where is gum at on the statblock? same area?
she should be heavier
like mikoto has a thing about how she can punch really hard through Centrifugal Force and i say "that sounds a lot like drifting! she should be good at drifting. so im going to make her heavy even though shes literally quite light"
gum is one speed faster than knuckles
i was also thinking about gum i just wasnt confident on account of im not familiar with JSR
gum is kind of a bitch so she should probably be higher weight so she doesnt get pushed around
Guys I thought being lighter meant you have better drifting bc your handling is better
being heavier means you get sparks faster
i go crazy for sparks i love rainbow drifts thats why im a class G main
being lighter makes you a lot more touch n go
its not worse but its very different
but azusa's statblock is definitely the worst at it yea
i get the sense from mail that she would also be more accel-focused and heavy, but im not sure whether she's supposed to be particularly nimble as a bounty hunter so maybe it makes sense
just thinking of how its felt playing a character in the lower statblocks vs amy's vs azusa's
i have no idea what mails deal is
i think they could've contrived any reason to put her anywhere
i felt like i was dehydrated when i was playing baron von bats without restat
Honestly Sara Bryant would be like
i cant live without my - no i think that was sara from the sonic ova lol
The one woman that makes sense to be fast and light because she shares Jacky's fighting style
cant live without my drift sparks
its ok smg im never talking about your sara
im always talking about the pink aerith hair girl with cat ears
Oh ok I didn't know there was another sega Sara
also isnt sarah bryant
I got confused
fake fan
Idgaf about Sarah Bryant eithern
I just didn't know there was another sega Sarah
i could make this happen right now
you could but she won't be base i guess
just you wait and see
fingers crossed
i feel a little guilty being reminded of sara because i wanted to do sara in miitopia for ages and i never got to her
if i made her i think she would be the only character i include next update
Still kind of baffled that no Yakuza is in base game
unless i just dont update for forever
if you make her 7/7 and she gets in base then that's how you force me to play an aerith from now on
devs are MD-dreamcast era sega fans
not you hip new age sixth gen sega fans
sixth gen?
Ps2
no that's secenth
ps2 is 6th
is yakuza on ps2
or was that n64
Yes
uhhhhhhh
one of the lead devs i think flat out doesn't like sonic after sa2
which i guess is why sonic rep hard ends at sa2 in terms of tracks before the 2nd page
yea
barring mania
man maybe im still on break
Yet persona 3 is in the game. Curious!
yea because anime fans always get their shit
if we're talking about our characters now
what the fuck lol
what's up
front page
im notsure what to do about the "shading to indicate further from the camera" thing. i worry itd look awkward if i just start using the brighter shades on the a3 but this halfway compromise isnt working
i guess front page just plucks a handful of featured resources
If I ever get front page please let me know immediately
isnt your RR pack featured in the ring racers category too
yea
if your pack gets featured then it'll happen
randomly.
for you.
the front page of the ring racers category doesn't feel like it has changed since the ring racers section opened
i think theres only 4 featured RR resources
also it's all just character packs lol
although what is the "front page" you're talking about
the front page of hte mb
i thought this was the front page
(for ring racers)
Hmm.. so I need to get featured first
okay yeah what i was gonna say is
i think getting featured is manual
theres only 4 featured RR packs
getting featured is manual yea
lol
i am in the first 25 if you sort by downloads now
but now that i see the history tab im reassessing my idea that downloads are per pack and not per update
which would be ridiculous but. idk it seems to suggest that
what does it mean when it says Dark Rider Shadow has "chaos powers"?
hes got special coding that changes the vfx for his items
he has lua that gives powerups custom visual effects
i tried it out and the game can handle... i think it was 13 orbinauts before it crashes
ok, so it's not a gameplay-affecting ability like the Tanooki Mario statue transformation
or Heavy Magician or whatever
yeah its visual
because like
wait
wait what?
okay i was gonna say "see these add up to my current downloads value"
but they dont
which answers one question but raises another
because i now know that if you download a pack on different updates, both get counted in history, but not to the total. which is good and what youd want
but the difference is only 222
I'm probably too busy to start working on it today, but one thing I was wondering about making Ring Racers characters of my own is what format the sprites need to be in. Can I draw on top of a template, do the sprites need to be separate or do they need to be in a spritesheet, etc.
which means of my current 2375 downloads, 2153 only ever downloaded one version
the kartmaker folder comes with templates to use
your finished character sheet would look something like this
she's so crusty
yea i forgot i had a jpeg version of this so heres an uncopiable v1 aerith
So the final spritesheet does have a background color, does that mean those colors are off-limits then?
only those two square colors are
fun fact: they're also part of the game's limited 256-color palette
i guess it's like this so you can use the ring racers palette in aseprite without affecting the bg
they're not off limits you can just take them out
you can change those colors if you want or just not have them at all and export a transparent png
i did that for mini bowser jr because that's the color of shadow mario
which ironically makes it so that whenever i use mini jr and get the hitconfirm i instinctively go "oh fuck did i mess something up in the spritesheet" when i see that blue
Once I actually get to working on this in Aseprite, I'll probably need help figuring out how to use the Ring Racers palette in Aseprite, but for now I'm just glad I can conceptualize in my brain what my final product will generally look like. It feels more attainable when I at least know that I have to assemble a spritesheet that looks roughly like that rather than it just being me thinking "idk just start making sprites and fix the format later I guess".
it feels nice to be motivated to do a creative project again, it's been a little while
Oh yeah that reminds me
Is there a template that's symmetrical but has alternating lookback sprites and a ssig slot
dont i have that
I thought it was asymmetrical
oh shoot, speaking of symmetry, how much of a pain is it to implement asymmetrical sprites for a character, I remember something like that coming up with Cortex
It's easy it just takes more time
i just remembered cortex is asymmetrical because of his n
theres templates for that
really funny
kiriko is asym because of the buckle on her hat and thats it
are we playing tonight
I can't unless it's real early
i could play right now
samesies
@tribal sorrel ftr gtkart pack updated with tweaks https://mb.srb2.org/addons/gtkart-2-v1-3.7033/
GTKart returns!
Layouts old and new, simple and complex, all await you!
This pack is a work in progress, and there is much more to come!
Download today!
nothing else sides that
I got like 30 mins until I get home
girl it's out
ok give me
SUPERMETAL for DRRR is my collection of custom courses for Dr. Robotnik's Ring Racers. Currently hosts 3* tracks, including my previous 2* tracks from the original version of SUPERMETAL for SRB2Kart.
An 8-lap figure-eight track where you...
I got nothing bison isn't done yet
i cant play tonight
let's get wizpig in too
i just finished my class and i have a scene in 30 mins
Hey is there a way to edit multiple frames in the same area at the same time
In aseprite
id like if we play tomorrow though
yea
just hold shift when u select the frames in the timeline
or uh
you have to make the selection in teh canvas itself first
then select the frames
then you move
Right
If you just select the frames with shift does that mean you can do the entire canvas
Ok this is great bc some of kiryus sprites are annoying me and I wanna be able to fix them up quickly
im insane and what i usually do is make a new layer on my final spritesheet and then layer the fixes over the sprites for one row and then copy the rows
i did that to make mazingers wings suck less. although i might have to do a full recolor anyway to change him from crimson to red because the wings are still too bright on most palette
i just make all the changes i wanna make in my source file then export the sheet and replace it
my sheet aseprite files only have like three layers
i make things like hurt and lookback in different files so i cant do that
damn snitch
god. i forget if i mentioned this but a few days ago i was curious about a rainbow lua palette i saw
so i found it and downloaded it and was trying it out and i noticed one of my characters eyes had single pixels pulsing rainbow when they werent supposed to be
so ive gotta fix that for v7
I would do this for Kiryu but I've already made a bunch of edits on the sprite sheet itself
So I might have to copy everything back to the source file
not big on the sound rn
i dont have any other ideas thouhg
maybe getting a star in sm64?
slightly shorter
less annoying
You could do the sound effect for when you're about to lose your star in the newer 2d Mario games
Or the jingle for when a star is revealed in 64
~Please Support the Official Release~
Song: Mini Game Clear
Composers: Koji Kondo & Kenta Nagata
Game: Super Mario 64 DS
Console: DS
Full Playlist: https://www.youtube.com/playlist?list=PLESFnlO3kNnpzgu3VJmyDlkv98SSH784T
might do this
to match the chaos emerald sfx
this is cute
i didn't even remember it
also a thought just came into my mind
do you think you would sprite fem captain haddock
would it be fun to have it pulse for a second as a hitconfirm
just the same animation but faster?
i was thinking more like an SMB1 star. or like mkds and galaxy 2
ive been thinking once i get to koopa shell and bowser shell that my mario followers with no hitconfirms should really have one. im thinking it pops up "200" "400" "800" "1000" etc but the hitconfirm state is only long enough that you would get to later numbers if you keep hitting people
taking the obnoxious thing about fiend hitconfirm state and putting it to work For me
idk what you mean by pulse since as-is it gets brighter/darker
kind of like birdo death animation
thats pretty extreme
i made it so it flashes faster for hitconfirm
just so its not a completely different style of flashing
thats fair
god every time im either playing in test run or seeing clips of it i go "is your character really that heavily shadowed from half of every angle?? is that true in every map??"
i just sent in my first batch of writing i have a few minutes to just check that because i really feel like i dont notice it that much anywhere else
okay im not crazy the light source really is different on other maps such that you're not in shadow half the time
i need to like. go back and add hitconfirms to way more of my followers
i can make minior switch between shields up and shields down by just giving it a super long hitconfirm
i also idly want to make a cosmic clone that lags directly behind you but i dont want to make a run animation for 8 angles
maybe i put it in a little kart
Perhaps you could do the one from Mario Wonder since it lacks legs
wait, how hard would it be to code a follower that is just a scaled-down monochromatic copy of the racer
that would be interesting but i am specifically enamored with 3D land cosmic clone which kind of needs the yellow eyes
Raul Julia is kind of insanely hard to draw
I wonder if the joke would be worse if I just used an actual frame from the movie
awesome
i havent finished all of his frames yet but i just implemented his blink
Where is blm
not here
dont worry he knows
if its worrh adding notation for it in followermaker, duration is the overall length of the current state, which overrides all other framecounts
ive been hodge podging the socs in slade so idr if its in the actual properties file
this is awesome
This looks really good so far, but don't Baby Yoshis have arms?
this is based on the one sprite of them in smw without arms
duration is in properties yeah
i posted a really big block of text about how it works when i was working on fiend scythe
i still need to do more testing on follower states. i was trying to help someone make their hitconfirm-only follower show up on the CSS, and i did get it to work, but it wouldve worked Better if it didnt arbitrarily reset its idle animation whenever it starts following, even if it doesnt have a follow animation
still not sure what to do about the A3 body shading
i could shade the area underneath the arm which would Make Sense but i worry itd be a jarring transition
what sound does baby yoshi make
feelin like i wnana make more followers butnothings striking the balance of interest and ease
shucks
were playin tonight right
yea
yup
yea
(mole knight isnt even close to done, this is just me fixing a really embarassing mistake on casual koopa where i messed up the sheet trying to fix the Last mistake)
wait wronghorns
Yea
wow there really is a first person mode. ive been meaning to try this for ages but i kept forgetting
its a massive handicap but you Can do it
insane
it will also give you a fun new type of crash
What time are we playing
uhh i have to eat dinner and see my family at some point but i have no other obligations and i am at my house
i would pitch "in three hours from this message" to start ?
it could be later than that but it probably wouldnt start earlier, comma, i think
Ok
is there a way to have a follower animation that doesnt loop
im not too proud of the wanted icon but it looks better at a distance
it reaches the end of the animation and stays on the frame
i have an idea for what i might be able to do
what state is it for
im not worried about hte state
im asking if theres some kind of tag for it
i know how to emulate a non-looping animation, which is probably what i'll do
this is the information i have on this point
you should be able to emulate it with an extra state no problem
although it doesmake me wonder what happens if you just don't give it a Next state. ill try that rq
seems like nothing special it just defaults to Next = [itself]
thing i learned just now
follower state doesn't animate if distance is 0
lets find out if idlestate does
okay
so
idlestate loops indefinitely if distance is 0
followstate does not function
as in it doesn't cycle through its frames or it never shows up even for a single frame?
never shows up
right now i have a follower that stays at a fixed spot on-screen (think emerald radar) and its idleframes work as-intended indefinitely
heeeeeeeeeeeowever
once you go back to a full stop, it resets the animation
back to the beginning of idlestate
yeah thats the problem
no no
so i have it so idlestate plays a long animation, transitions to a unique state, loops indefinitely, and will only then stop occurring if your kart goes back to a full stop
unlike the video you sent
in which it was interrupted repeatedly by following the player
you can sit there, not move, and it'll work
you can start driving, and it'll keep working
but only once you stop afterwards will it start over
ohh. so it's like, fixed Half of the problem, but only half
yea
ideally i would like it so it only animated when you were moving
or even if the animation speed were tied to player speed
also i cant believe i forgot to reply to this the first time the single white pixel eye on the minimap icon is crazy
@ripe lance @autumn trellis do you guys know how to edit the properties.txt to account for this second row for the lookback sprites
mit has a file for that already i think
i know she has one for asym, idk if she has one for symmetrical
this is the properties.txt for the template i edited
if she doesn't i can try to move that over to this one
i only have asym
i dont want to use asym because its uh
is there any way that this template is edited besides the extra lookback row
not using asym is more space efficient so it is better to use symmetrical if your character is indeed symmetrical
no i literally just moved everything below lookback down enough to insert a new lookback row
okay ill give it a shot
i do need to learn how to do this Right Now anyway because mole knight is gonna have an even more extreme version
getting a workaround for this follower
it animates only when you move which is ogod
did you just give it a super tiny distance
im working towards seeing how little distance i can give it
awesome,,,
im a little unsure about what to do with like
its onscreen placement
but this is how the emerald radar works
so
just yknow it animates
i think its reasonable unless you went and took how the halos do it. the halos are open assets so you Could if you wanted
also i didnt realize the animated lookbacks were half the framerate of the dithering but in retrospect it makes sense
originally juri's lookback was the same framerate as the dithering
i thiiiink i got it
@wraith trellis try this and test it to make sure i didnt miss anything
i am leaving for dinner "in like five minutes" and then whenever i get back i should be able to play whenever we start
im having a tough time choosing the hitconfirm voice line
his attack voice lines are him going "CRY FOR MERCY" and "GROVEL FOR YOUR LIFE"
i think the first one makes more sense as a boost since its him Moving Very Fast but maybe you already have two boost lines ready to go
my vote is for door number 2
if theres anything wrong with the properties file, ill handle it asap as soon as i get back
im here and i think im free for the rest of the day so whenever we start playing im there
@autumn trellis ok so it seems like for some reason the lookback sprites are also being used for the death sprite
heres my properties.txt file rn i edited it to change the background color
also @tribal sorrel is this waht u set m bisons name to
ok it checks out
cool
does anyone know what the xtra sprites are supposed to be
OH THE DEATH SPRITE IM A FOOL
an arrogant fool if you will
thats very easy to fix i just forgot to adjust it
fuck you
(thats not me being mad thats just me trying to figure out what the joke is)
i thought we've established im casual "hubris" koopa not "arrogance"
but yeah theres some things i forgot to shift downards. just a second
ill get the xtra sprites for you too
what are the xtra sprites
i vote hitconfirm 2 as well
Are you all still available
SLLL is not the first or last one in the file so if this is the one that's causing an error i think itson me
still happening
i mustve missed a comma or somesuch
yeah i just missed changing one B into a D
this time 4 sure
woo yeah!!
do we wanna play Right Now
actually mit said she was afk so i guess we wait for her
i might have to make his voice lines louder
@ripe lance @autumn trellis can u guys give ur input
will do boss
could go a touch louder yea
actually no i think that was a fluke jotaro was only way louder because i hit him twice
i do still think specifically his gloat could be louder though
did you actually think i didnt get it i use bi pride all the time lol
yeah because i didn't actually register that
well you were right because while i didnt think it was waluigi i actually didnt know what you were getting at LMAO
@wraith trellis can you change it to dr. neo cortex please... which you already did but idr why you rolled it back
even though i saw the talk about bi son on kart krew literally earlier today
?????
it was earlier today right?
oversight my bad
i don't remember aaron
i'm vaguely aware of an aaron0000 but i don't know them
@tribal sorrel when do you think we're starting?
i should also link back to these
can I have my colors in the game so I can play as my halloween palette
bottom 10 follower idea
@ripe lance is there a way to scale down the sprites using properties.txt or do you just manually scale them all down to a normal size
the scale and scale_divide properties
hype
i have no idea i'll be real with u
well
ignore fracunit
it's basically just 2*[ordinary scale]
i think 1 fracunit is ridiculously tiny and you're supposed to resize by fractions as opposed to a hard value
i guess i'll try 2/5ths and tweak it as time goes on
ok so how does editing these offsets work
each sprite is 162x162 and ive got 9 total frames
basically once you get to offset the "overwrite layer size" is making it so that its just the actual pixel coordinates
oh wait you mean
okay so the longer explanation then
"sprite_size" is how big the actual frames followermaker puts out will be
heres my beast of a template for reference
"layer_step_size" is how- oh YOUR beast of a template? ahahahahaha
ahahaHAHAHHAHAHAHAHAHHAHAHAHHAHAHAha
okay so yeah in this case - and most cases - sprite size and layer step size are gonna be the same
sprite size is how big the actual sprite you're grabbing is. layer step size is like - imagine it's creating a larger grid of coordinates
that's why graphics makes the layer step size 1, 1. because that means it's the actual pixel coordinates on hte file
yes
do i exclude the ui portion for that
but make sure you keep the bit where it undoes that at the end in the graphics bit
correct
you then just have to change "layers" to the very top left of the UI sprite
(that includes the white border)
:true:
yhe
wait how big is the squares
i think youve mixed up offset and sprite size
ohhh
ok
hold on
nvm im confused
what am i setting to the size of only one tile
and what am i setting to the dimensions of the entire thing
it's not per size
offset is offset
not size
size is automatically determined by layer_step_size
that determines the sizes of the squares that it hops to
its not automatically determined thats what sprite size is
(you want both of them to be the same)
offset is like. it points to the middle-bottom of any given square, which i think is for setting a standard of how high things go off the ground and stuff
and then go to the bottom middle of the top square and make those coordinates the offset
indeed
who tryna ring race....?
does this look correct
i think the offset is a little too low...?
theres a ...? because im not. fully sure what offset does. but by default its not at the Very Bottom
is it supposed to be at the bottom of the sprite itself
i think do that and then give it like an extra 5 pixels of leeway
right
its proooooobably fine
how do i add this to my character pack also
im not sure you Can on account of its a sprite rip
im gonna add other high effort ones too
but in a literal sense i could help you with that
but yea i meant just for now
i think i sent an example to someone in kart krew a while ago
one thing that i dont think i clarified well enough here; GRAPHICS -> FOLLOWERS is for the UI sprite not All of the sprites. the rest of them go in the sprites folder
yeah if its in a category you havent loaded yet it wont give you a warning but you also cant pick it lmao
i keep having to remember to load my actual pack first when im testing a follower in caskoopamisc. including my mad science experiments
mrow
@ripe lance slade is telling me the file isnt supported even though its a pk3
uhhh
42 bytes is weirdly low
also what the fuck when did this happen
k...kartmaker?
okay i just tried it and it gives me a 1kb file