#Ring Racers
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i have no idea why they let this guy still be in the server after their dumb jack-o rant
their HUH?
remember when aaron0000 made that poll for who he should make next
and he had like king k-rool and some other guys and jack-o on it
and begine9 started getting really pissed that jack-o won
oh my god i remembered there was some other reason theyd annoyed me but i forgot it was That
and they were denying any reason people wouldw ant the character and tried to like
Persuade? aaron i guess by being like "oohhh but these other characters are much easier to draw"
and its like one thing to ask for someone else to make a character (which is already against the rules) but straight up trying to police what other people make should definitely be a ban
ig if supers not familiar idk how else to seek somoene fluent in ring racers lua
feels weird to just ask but ig thats hte idea
Off topic but am I able to join next time yall play
hype
ya sure
would love to have more people
I like playing games with you all
im getting so owned by this top hat this should be like the worlds easiest object to sprite
if we do it today it needs to be a little earlier because i got class tomorrow and i need to sleep early
smgs gotta bounce... his books waitin'
well i hope someone turns up to help me with lua somehow i doubt this will be as straightforward as collabing for a rivals mod
@tribal sorrel what's the difference between DCF_girlpack and DCFL_girlpack
Ah
apparently we never needed to split it in the first place so i imagine us three will condense into one pack on each of our next updates
excepting mit depending on how lua implementation shakes out
points fingers together do you have my pack and smgs
technically you only have to use the one
its not like one is only online and the other is only local
why
one big 1upw pack sounds a little bit annoying to manage
what no thats not what i mean
i mean "me and smg no longer have a reason to have soc and lua versions as different"
oh
well yea
im going to prob switch to lua only
and have a toggle for tanooki marios gimmick
wow
how is tha tgonna work
also how is using a character for time trials gonna owrk
some mods have toggles in a menu
lua doesnt disable time trials
hornmod does it its just that we're all used to using the console commands and its faster
it DOES?
but it also works for admin commands
it DOESNT?
like turning on and off hellhorns
which apparently overrides sethorn?? i was playing a public server and it gave me a hellhorn even though i used sethorn
thats never happened to any of us while we were playing together so i assume either mit turned it off or its off by default and they turned it on
shit thats awesome
does this make using preferexpansions easier
i dont think so
how od you access the menu
but what do you mean "easier"
its. hang on ill get it
i have been thinking about making a pk3 that ties our horns in with hornmod so that we use that
if we dont want to do that for everyone ill probably do it just for myself because i want to cut a few basegame horns
its just in here
most of it for hornmod is kind of useless? because the commands expect you to be able to type but htey dont have textboxes
but theres a few slidesr that work. so its definitely possible to use this
my brain read the bottom message and thought it said casual koopa for a second
How does alternative music work? Is it random or does it always play the alternative track if you unlocked it?
its random
i went to a public server and they had my mod and they liked it
aint that the truth
ur mod is in cgb racers
thats cool !!
the one i was in was different though
regarding the rotation: this is not An Answer by any means but for the record this isnt too out of place from the base game chars
that said: i think whats happening is that the A3's knees are straight up when they shouldnt be. its like what mit said the problem with bowser mechs arms was
like. again this is super messy but just to get across the idea
although its like. actually i can probably find a better example in basegame
or maybe not. most character i see widely stanced do just sort of convert to legs pointed more upwards for their a3
maybe just make them a little shorter...? the best example i can see rn is mits orpheus
awesome coloring on the statue
the tail is cute...
dont look at me that was the bit i was really unhappy with on jean
for reference, this is back side and front. i think the front is the best by a long shot but also i have no idea how to extend that to cover a full heads worth
mostly ive been trying to follow mits advice of Doing Shapes but i consistently keep overcomplicating hair. i thiiiink you're probably good with just a few really low contrast lines to get across The Idea of spiky hair
like, imagine tracing out each of those hair spikes, and then only do a few pixels of each line. i think? maybe.
i think ive just gotta accept that today isnt a ring racers modding day because im struggling to motivate myself to do the Extremely Easy Top Hat
my recommendation is get a toilet paper roll and look at it
i already went and downloaded a top hat model and put it into blender
i think it will indeed be pretty easy when i do it its more that todays just not a motivation day
getting a physical object to reference is a good idea though.
i need to reference My Own Hands more
i think having something tactile might help more yes
i usually dont have a lot of 3d models handy except for like hair peculiarities and i havent used a 3d model compared to a figure in a while
the endgame of getting comfortable with all this stuff is getting a strong mental image of the 3d forms which comes more naturally with tactile feedback
cus then the depth and foreshortening are like objectively more natural than what you're seeing in a viewport on a screen
the 27 other wins are emotional victories
idk why this happens but it happens to me too
like i assume its to do with addons but idk How its to do with addons
my insane guess is that its like. wins doesn't reset with different versions of a mod, but rounds does
source: i just posted the update to my pack yesterday, and
i want to make myself 3/7 so i can actually be my favorite class, but i dont wanna lose my uncontested slot... i dont wanna share with Ecco
thats a magic trick if i ever did see one
tanooki mario's almost asset complete
save for boring stuff
this is good tho cus it means he'll have all his gameplay assets
he is now asset coplete
now i sit on him until someone who knows lua helps me make him
My SRB2Kart character pack returns for Dr. Robotnik's Ring Racers! All 10 of the previous characters I've made for SRB2Kart, from Asha to Item Box, are all accounted for, now driving the new Ring Racers with various improvements, new sprites...
All i use is this and girlpack
dr. robotnik's ring racers (2024)
I'm going to be honest
I think Mach 3 is too fast for me rn
it is
I'll wait untill I'm better at the game
Would lowering the difficulty to Mach 1 next time im able to join be too much of a request?
that is kind of a lot
Is there anything that takes commissions for ring racers characters?
thats remarkably close
it is rather close
i'm gonna have to do uv mapping for the whole thing
again
(i did uv mapping for the ccm slide)
last time i did this i just chilled in another server's vc watching someone's gameplay like it was cocomelon
i'm gonna die
:(
is hillbilly a slur
it would be very funny if it was
that answer concerns me
anyway i was asking because someone uploaded a character to the message boards called hillbilly
through an update so it presumably didn't go through judges
boppy boing
insane
in retrospect i have no idea what happened to mit on the last one it really was just Subconcious Psychic Force
you cast an evil eye on her
also ever since the very start of the game i was like "what kind of idiot would throw their bumper forwards"
and now for some reason i keep getting it in my head "i should throw my bumper forwards..." like an idiot
only do it when you know there's a pit nearby
see but that would take Thought and Consideration and im just seeing someone in front of me and going AH. BEAN EM like from aosth
i should make that a horn thatd be good
super mario 64
belatedly i completely forgot to comment on this one but it was insane
and its insane how you still lost for it hfkdlshfds
thats what i was saying about the thunder shield. the animation lasts for like a second but im almost certain its hitbox lasts for a single frame
well. a single tic
yea it's not like the super horn
i mean the super horn is Very Obviously persistent but super often ill miss people with it as i clearly see them enter the lightning
because naturally you're gonna try to use it while someones overtaking you
tanooki mario crossing the 16 character threshhold
(playable characters not typographic characters)
i got aseprite (for free)
yay
Freaky skybox
new pride flag just dropped
was curious how my current pack looks against hte old one
old pack was 28, new one is just barely scraping 20
certainly a way faster pace
oh i mismarked morrigan and r aerith
same difference
27:19
i think the highest cap i might shoot for is 16. i like the idea of having enough characters to completely fill a race
also ive been meaning to ask: from original mitpack, who's the guy with what looks like hollow eye sockets?
i feel like i recognize him but only in the vaguest sense
2D from gorillaz
2d from gorillaz
gonna be honest there was a span of like a full minute where i believed this was a stylization of a real life person
I might join next time yall play
I know I just said I'm too inexperienced but I want to see if my internet connection is more stable now
It's much better than yesterday
Kinda miss morrigans crossed legs even tho they make no sense
GOOMBA
i realized after making this that if i do him id need to alos make a +1 for the ratio
girlpack life
Heavy Magician is a very fun character to use
could you just edit goomba into goombella and maintain ratio that way
i kinda wanted to say that but i thought you wouldn't care for goombette
not any more than goombella anyway
but of course
same thought process as super and same "oh i forgot about paper being flat"
in a vacuum i would say doing that is an absolutely stupid idea
but i get doing it after hearing people complain about paper mario
popping out of green palette for a second: once i start shading im gonna have to reassess these colors so that the steering wheel doesnt melt into the legs
congrats on having a new paper mario shouldn't be flat mit
These guys are fake af fans of ring racers if they don't know the precedent for these mods
well i don't really know what you're talking about here
Paper mario was always flat and gb wario was always gb wario yeah
If you want normal wario just use Aaron's mod
Although I have to question his creative choice of giving wario high speed when he historically has been on the slower side when stats aren't uniform
on aarons?
Yeah
Im assuming he just made it to reflect his modern stats
Where heavyweights generally have higher speed
im sure a lot of this is just me not knowing things, but i always felt like mario kart had exactly One stat and its weight. and every other stat more or less falls in line
it definitely doesnt feel intuitive to like. look at iggy koopa and go "i bet he has x y and z traits" i just know hes Midweight
so ring racers having TWO stats feels like an increase in complexity even though its almost surely not
ring racers is also complicated because a combination of its two stats also implies a certain gameplay style
everyone in class I plays aggressive and for keeps
No speed is definitely a factor
Although Mario and Luigi are both middleweights Luigi is consistently slightly faster and Mario is slightly heavier
dude... like super mario bros 2
Even when stats were more homogenized amongst weight classes in mkwii wario was slower compared to the rest
Question
Is 38 total addons considered too much
Becuase I download a bunch of custom characters
(This is counting the addons I got from playing with you all btw)
depends
update: it's 39 now
you can play however you want just dont expect me to ever host all of them
its definitely not. ive joined servers with upwards of 100 mods
it gets progressively more demanding of a download for people to join, but 40 is definitely not a point where the game itself goes "this is Tooooo Much! this Will Not Work"
im not sure how easy it is to host, though. i think it takes a lot of work to put up a server permanently; it does not take that much work to do it temporarily, but if you want to host for randoms online you presumably would have to wait a while for people to show up
and discord rich presence might be mean to you and say no
i have been thinking of trying hosting netgames for randoms so that i can play with all my favorite mods
and i could get my battle mode fix... no one else here likes battle mode but i love it
I would be interested in trying it out
you have to read a lot before playing battle mode and then you have to play a few matches to get to grips with it because the game does a really poor job of teaching it to you
but its good.
39 is a lot to host with when our average is 17
i probably would not want to download double the amount of things i have
I see
anyways
heres my ring racers addons if anyone wants to take a look at it or something
what for
if you want mit to host them she's not gonna do that because 39 is a lot
so you have to pick some choice ones if you want that
its not for anything in particular i just felt like sharing it
oh i was answering in the context of setta hosting Herself i thought thats what she was asking
i really dont know why people here are averse to downloading more mods given that each of us only has to do it Once but. shrug
yea ik
it sucks downloading 50000 mods
yeah but you can make the text file that does it for you
i have no particular investment in downloading more but it doesnt seem like much of a barrier at all
ok its not a gb
i dont play online that much and my downloads folder is
and its never been a problem for me
for rr alone?
yeah?
i guess i did join basically every server i could find to see what mods they have
but either way its like. its not a lot of space and you can make it take a very short time to enable and you only have to download any given mod once
so where does it become a problem
i just dont really wanna download like 30 or 40 mods to play
i mean. i guess
i only consistently play with ~7 which is definitely much less than 40
yea
which is why i dont wanna download 40 lol
i dont think theres a problem with not wanting to download a ton of mods
garrys mod syndrome
well yeah im just confused
im kind of not asking directly because i dont want to come off like im going "can you please do [thing you dont want to do]" because it really doesnt affect me. i just dont see what the reason is
it takes a while to download everything and once the download sizes get big enough it lags the server on join. its also annoying to try and organize because i prefer keeping my own pack close to the top of my list so its easy to install and its easier to pick and choose what i gotta enable when im editing things
anyone else play garrys mod with friends and every few months you gotta like
clear out the entire thing and redownload the stuff you want from scratch
having a bunch of mods that im never gonna play just takes up disc space and once you like have multiple harddrives worth of shit taking up space it starts to matter what you're spending that space on
because you passively culminate a 1000 of them over time
oh okay its a filesize thing
Next time we play I'll pick 2 or 3 addons I downloaded and suggest those
but also do you not just have several folders for the mods??
i organize my mods like this
although i dont even always load all the ones in "standard" so i should really move them out
i have things kind of organized and its kind of a pain in hte ass to maintain what we use and what we dont
like i may as well delete what isnt being used because otherwise its just an old ass version of a pack someone else wanted thats probably goig to have updated the next time i want to use it
i guess i just feel differently. thats fair
if it matters to you i can try to always give you WIP merged versions of my pack instead of temporarily giving you a standalone wad of whatever new character
thats also just easier
whenever i have a playable version of a character i just put them into my main pack file
i only have them in a separate wad if they're explicitly unfinished
oh i can't update my original files llike that because i want access to replays. which i think break if i do that
thats why i have an "outdated" folder with all the old versions of everyones mods
but i could just Save As and mark them as WIP version
i dont think they break unless the character in the replay changes
they would have no reason to
the only things that should break a replay are if the character in them is changed in some way or the entire game itself is updated
Yea im just used to telling my gf to download 400 gmod addons to play with me sorry
loud video
yes
in fact i think ive played with that exact person before. as a yellow sakura
also im sorry i think i was awkward with that whole conversation and i probably shouldnt have asked
wait I can clear out GMod mods???
dang, that's probably where all my storage space is going
For some reason I kinda assumed they deleted themselves once you left the host's server
I played GMod like once but whoever hosted that had a bajillion mods and it took forever for them all to download so there's probably way too many mods filling up my computer rn
i keep learning properties of the software right before they become Mandatory. greening this would be a nightmare if i was just color-replacing and had to get the gray of the clothes but Not the gray of the skin and its outline
hrm. in chibi-ing the face even further than the original, ive made it so that the collar Also needs to be made bigger so that it still encompasses the hair. but to do that it needs to be so big that it looks awkward
solution is probably just to widen the white chest thingy
peak track design
oh almost forgot smg
@wraith trellis
That was my plan
These people see inside my head
Actually I was indecisive on if he should say "behold" or "DREAMS DONT DIE"
i know keeg
I recognize keegs pfp i might've used to follow them on Twitter
do i just make gwens rivals whatever marvel characters people happen to make
Idk shit about gwenpool so I don't have a good input on this
I feel like Jeff the shark might be an easy reference though
next best thing i could thibk of are lookalikes for her usual cast
eggrobo for modok
There's gotta be some character that could be a good substitute for him
id prob make a jeff follower
Where r heavy magicians voice lines even from
a street fighter character
Is it karin
i know ive seena video of it
Fuckin knew it
they were promptly bitcrushed
CV: Lauren Landa
Japanese Voice Gallery: https://youtu.be/2aIeOwPOrJw
Voices playlists:
English: https://www.youtube.com/playlist?list=PLjulCkDcFYfNloXNVFQMay3Ml_g_hT0I3
Japanese: https://www.youtube.com/playlist?list=PLjulCkDcFYfMQWovCF4-xK3L0Y-iEZ3Sq
theres two heavy magician lines in a row at the very start
made a lot of tweaks to make the collar less jarring + doing the A1. most notably the arms are thicker and spread further out
Is this the sonic discord server
its not the one people keep getting banned from
this is crazy btw
they chose unclockable voice clips
the filter helps a lot
I instantly recognized it was Karin as soon as she did the laugh
But I wasnt entirely sure because her voice sounded deeper
this is a really weird voice for bomberman
no because bean is supposed to be looney tunes goofy
this feels weird both for bean and for white bomberman
ultimately i don't think it's that weird for bomberman because i don't really care about him as a character
this is serviceable
although i guess its like. im not fooling around is one of the most jarring lines and it comes to mind as representing the group because i hear it a lot from bean. most of the others sound at least okay
but i was expecting something cutesy!
yea
bean and bark are both rough
"im not foolin around" says bean, famous for foolin around*
* i vaguely recall something about idw bean writing making him a little more calculating but its not like hes Stoic
They should've cut out part of the clip so he just says "I'm foolin around"
shoutouts to azusa for helping me with limb angles and also leading to funny screenshots like this
wait i just remembered i might still have the hat as a separate layer somewhere
im glad i commited to this joke because it made me realize i forgot to outline a bit of the hat
its also making me realize like. this is a really good outfit disconnected from the character. i should draw myself in this for a pfp
when u add highlights do u guys do increasingly lighter values at a time or just go to the main color immediately and use transition colors after
im not sure ive ever done highlights in the same way as you do them, but generally ive been starting with main colors and adding detail after
ive been experimenting w/ both and idk which is better for the workflow
for me its like. i think i need to make myself add Less detail and have bigger uninterrupted color chunks to Achieve Stylization. so if i start with the main color its easier for me to say "okay this is enough" as soon as it Is enough
whereas if i started with an intentionally lower color id then be going "i mean i still have to make the main color the Main Color" and then i might overcomplicate
might be an inherently difficult way of thinking about it
whwat you have now is blocking them in as different colors
i think so long as you're blocking in the glare, you treat it like anything else
Would anyone be up for a game tonight?
Maybe? sorry, im not really sure yet
It's ok
takarazuka azusa
honestly i kind of like the incidental "having azusa as a layer under the outfit" screenshot more than the actual character
i just joined the kart krew discord server what should my first message be
man
classic CPU aerith moment
whaddya think about that trick
of course. interesting maneuver
chat i completed all of the base game tracks on relaxed
whats good places to put these bats
the red background is every pixel that one of the turnaround frames takes up. (also worth noting that hes gonna have a diavolo-style purple outline so the bat wings wont just melt into the hat). essentially im trying to do what smg did with the jojo katakana
what are your favorite tracks rn?
hard to deside tbh
?
i just answered as much as i know of your question in ring racers discussion
Ah
it seems more than a little tedious to do this for every track in the game, unless the original SOCs are all stored next to each other in basegame, but its totally doable
alternatively you could just designate specific courses to try this
that said i think a more convenient answer is being given by people who know how to do this rn
I think just make them a little further apart and you're good
is that referring to the one with 6 or with 4
Oh I didn't see the one with 6 because I'm on my phone and I'm out of mobile data
I will have to wait like half an hour to see that
oh of course i shouldve thought of circle. did that and it looks much better
chatroom im losing a little bit of hope in finding someone to help with the lua for tanooki mario and etc
its really jarring when i ask and theres literally no response in krew just because like
absolutely not the case in rivals workshop lol
if you post good enough animations in there and say Yea im not committed to a coder yet then ppl come knockin at ur door to collab
yea
when i wanted to give jotaro custom music in the srb2k days i got literally no help and just had to extrapolate code from someone else
i dont think i'll have the same luck for what i want to do with tanooki mario
i could probably hodge podge something together for aerith braid but like
would rather just ask someone wo knows what theyre doing...
oh yeah
the people that know what theyre doing also dgaf lol
at least from my experience
i asked haya to make me a lua script for star slalom (the one for the teleporters that gives you i-frames) out of nowhere and he just did it
but i think he's busy now
you find lua people in #graphics-lua-misc
that would get even less attention @ the mb
haya, takis' creator, etc
that is probably the way to go
i dunno it just kinda feels like
exiting my lane
finished
i almost forget, the devs have publicly floated the idea of doing sally acorn
really interested in seeing what design they use for her
I hate having a bunch of ideas for ring racers mods but having no art skills whatsoever
just remembered that sliptiding uses lookback so special lookbacks show up
(i know insta whip also does it, but only if you're not turning ?)
i asked and i think the choice was vest
i would love if single player battle mode existed but alas
i do like prisons a lot
not what i meant
i think sally without vest is unanimously not liked
i mean this
deranged image but you get the picture
No matter what design we get
this one?
sure
well yea she's the best official design for sally that looks close enough to the original
i do think it's a little weird considering this game's purist stance on character designs
but also the original is butt ugly so lol...
@tribal sorrel relevant to tanooki mario: there's now a mod with off-chart stats
speed 0 weight 15
https://mb.srb2.org/addons/caseoh-in-ring-racers.7388/
yay
it's ridiculously easy to charge miniturbo with these stats
your drift is shit though
you have to null drift all the time basically which isn't that bad since you get to keep your sparks
okay so. i want to do other things with my day, so im not doing any more ring racers sprites for today
but i do want one other character to make my next update to be two characters two followers. (both of these would have followers as part of how they work)
and so im like. do i want to be reasonable and go for the "fits in a kart" option. or do i want to follow my heart and be unhinged
my ass is never getting anybody who does lua
wait theres no documentation yet?? is this more shit the devs are withholding or
from what i've heard, srb2k had "lua documentation" which was like an official list of "this is what does what"
and there's been much talk of It's Coming Eventually! for ring racers
the game was more or less rushed out the door cuz lol dev hell
documentation takes a shitton to write
i saw a message from a mod going "here's Lua Documentation right here" and its from six days before ring racers was released lol
the fucking map making program has critical bugs that the devs have apparently been dealing with for a long time
im trying to find any "yes this is a thing that will happen" from mods. im almost certain i have seen it confirmed
(also i made up my mind im doing fiend. sorry darkest lord maybe you'll get to be a follower or something)
i thiiiink the mod who did simpler animaL knows the most about "whats going on with lua" rn
im kind of surprised we havent seen any blend eye esque boss fights but im not That surprised on account of the that
i already know what signpost im gonna do for kiryu but what do u guys think would be good for bison
the 3rd image obviously isnt drawn too well but i moreso mean the same pose
like how cvs2 references it
the first one has Strong "poking out of the frame in a fun way" potential
would it be insane to have "the first one, but colored like the second one, such that things like the skintone are always blue but the underside of the cape is the recolorable part"
I think I am not good enough at sprite art to do that
i might add a tripwire shortcut in the same area with those dash rings too
in the inner corner so it's opposite that
This looks really fun tbh
cgbracers has my mods now
applause!!!
hmmgh im tempted to make the move to lua myself. it sucks that i have a big pack that i would have to make Entirely lua, but i do want to try playing around with it
I'm going to hate this game soon arn't i
maroon is being difficult and i really need some red highlights somewhere so i will sort out the colors when im more conscious
me trying to get some low stakes practice in against level 12 cpus
three of these are bubble related and three are from the same race
(dont mind the follower being broken that was just to test how the whole "making a follower trail you" thing works/Doesnt work)
Why does the chao have green tips instead of yellow ones for there sprite
I just noticed that
Blue and green when a base chao is blue and yellow
adult neutral chaois blue and hreen
ohh
Ring racers is the true mario kart 9
to do: add skull, which won't really take any more time at all
A pack of random unassorted characters.
Servbot
Speed- 2
Weight- 4
Rivals: ChuChu, Emerl, Motobug
Sonic the Werehog
Speed- 6
Weight- 8
Rivals: Sonic, Surge, Bark
And more to come!
Enjoy :D
(Please message me if you encounter...
werehog sonic is here
do you think its a problem if i have a follower's sound overlap with racer actions
i kind of have to use the fiends Signature Sound Effect for the follower but i cant Not have it on the racer
lol
and there we go
sounds good 2 me
ye
as long as its at like. the usual time. maybe Slightly early if smg needs but like 8PM at earliest i think
No it's chill I got labour day tomorrow
If I can join then sure
I'm shopping rn
The Usual Time is in like 5 hours so you have plenty of time
the math is shaking out that i might just push the update as soon as i finish this promo update and leave fiend's follower for next time
on account of the remaining follower slots i have
I want to open commissions after m bison but also I want to do Jacky bryant Badly
And I have no enthusiasm towards followers even though I should
I'm jealous of you guys for willing to make them so frequently
its because i dont have to make death sprites for them
thats like. not entirely a joke. i hate making death sprites i dont have the confidence for Wacky Poses hjfdshjfls
i just googled "fiend scythe" not even considering that that wouldnt work fshjkdjfdsh
im not confident enough for commissions but even if i was i have no means to be paid lol
prospective followers
there's already a follower out there that's a pair of wings
oh ?
i was gonna try to learn based off the halo but if theres already wings then thats even closer
i could also give mazinger wings to everyone... food for thought
but im particularly amused by the idea of like. eggrobo NEO
cooler people than me probably know a better joke to be made with emerl but im not familiar with that game
Zariel is one of two Original Characters that were originally made for SRB2Kart but never officially released. They would have served as "boss" characters for Abstraction Pack v4 with loose(optional) plot ties to Flesh Paradise, Flesh Eden and...
hmm. i dont see any indication of lua on here
i can easily get it to work this way when you dont factor in lookback but when you Do factor in lookback it breaks. I'll check this to see if it solves it but i fear it will not
everything up to the tunnel is done in terms of geometry and visuals
i'm torn on whether I want to do the tunnel itself or the ring layout up until then
(the tunnel, for reference:)
This pack contains the entirety of my modding for Ring Racers! Currently, this pack contains 11 racers, 20 followers, and 2 palettes for specific followers. Click the spoiler tags below to see the details, and have fun!
Want to support just...
new version's out
why does it put "want to support just..." in the preview ๐ it looks like im shilling my patreon or something
Changed my mind. There's 2 addons I want to use (counting the one I suggested last time)
ok im done with all the kiryu sprites except death and ui
making this is gonna be a little annoying
i cant tell if the foreshortening is botched or if it just looks like the leg is long bc its just a silohuette rn
https://mb.srb2.org/addons/justafellowgirlgamers-hodgepodge-pack.6789/
https://mb.srb2.org/addons/sorachis-character-pack-for-ring-racers.7020/
I only want Ashley and Vivian to be added
Welcome to a pack filled with random characters from franchises I happen to like! It's like an everything bagel, but with racers and followers! And no bagel. Sorry.
I'm still in school, so don't expect constant updates. Also, I tend to go...
My SRB2Kart character pack returns for Dr. Robotnik's Ring Racers! All 10 of the previous characters I've made for SRB2Kart, from Asha to Item Box, are all accounted for, now driving the new Ring Racers with various improvements, new sprites...
wish granted except it's mega mushroom
ashley racer mega mushroom follower vs mega mushroom racer ashley follower
Oh yea
Who's hosting btw?
You're going a great job on gwenpool btw
Should we start the vc now
temp gwen because i cant get the animation done tonight
@ripe lance@wraith trellis@autumn trellis
gaming
@ripe lance
gaming
aaaa okay let me run to go eat first ill be there soon as i can!!
Left one temp right one final I assume
idk
okay well ONE of my replays was CRUELLY THIEVED from me but ill get hte others
do any of you mind if i send any of you a friend request
i don't think i'll accept it
not rlly
I had to deal with irl shit when we played and got very pissed off as a result
the one at the very end actually DID save but it crashes my game on load LMAOOO
wait wrong order of messages
i guess it still makes sense hfjklds
okay this is the most notable clip by a long shot
this is kinda sad to watch
normally id say i deserved it but this was like the one race where i was doing well without invincibility spam hfkljdshflkds
but so it goes!
@tribal sorrel can u think of any good death poses where the characters back faces the camera
I think it'd be good if kiryus death pose had the back of his suit ripped open to show his tattoo
did my first mach 3 lvl max race
current wip for signpost
I honestly didn't even know signposts could be animated
i have two options right now
- hex edit my pack any time i ever want to do anything with it for any reason (bad)
- somehow get simpleranimal working in such a way that makes this process less obnoxious and doesnt include the lowercase letters that are causing my pack to not function
mit you can send me the thing to see what's wrong
right now im reworking it so its shorter because i think it would be better for everything
is this supposed to crash or what
it doesn't even have the additional sign frames that you had issues with
i was really only asking abt that
lol....
this is good
@tribal sorrel for whatever reason the method toaster mentioned about putting the additional anim frames for the signpost in the sprites folder just... doesn't work
that's the issue
that being said you can totally have SIGNA0 and SIGNa0 in slade in the same folder and all
no i cant
the issue is you need to be mindful of the extension
you can't have SIGNA0.lmp and SIGNa0.lmp but you can have SIGNA0.lmp and SIGNa0
jin kazuma
applause!!!!
also battle mode is SO SICK i have like five hundred clips now
i Have to make a montage when i have time
for some reason my followers disappeared from some of my clips??
but only Some of them?
battle mode is so awesome
and these are just the best clips i have even more i cut for brevity
HOW
has anyone tried out kiryu yet
i will try him soon i prommy.... my energy crashed after finishing my session and i need to conserve energy for uni tomorrow
im also happy i have convenient acess to cortex now
i suppose i can just load up kiryu in test run right now
say, why is your pack a lua pack now?
have you got Plans or is it just left over
dude
his voice is higher pitched than i imagined kiryu to be
yea he's good
idk its the first one i clicked on
are soc desyncs fake
i think i did it bc of desyncs but if they dont actually exist ill just make it soc
all present sources suggest soc desyncs are a trick of the light
i made version 6 of my pack soc only
i cant believe i managed to get the yakuza 3 cover to work out so well on the placement icon
this is funny
because i think his voice is already pretty deep
yea i thought he was deeper
i thought he would be a little deeper than jotaro
i agree
this is no joke one of the hardest things you can do in the entire game
(spb attack carnival night as metal sonic)
its too early a stage to post yet but im working on some real mini koopaling hitconfirm tier shenanigans
holy shit
@autumn trellis whats the latest version of ur horns
i want to add this
i need to be making more incremental updates to horns i keep going "id feel bad about updating unless i have a bunch"
this is the newest
after playing that battle mode session online i radicalized myself i need to take an axe to all of my 4 second long music clips. it was a lapse in judgement
context
exemplified by the fact that every time i got a short one like garden warfare vanquish or brawl menu select id get excited because i wouldnt feel guilty using it repeatedly
surely we can get MIGHT MAKES RIIIIGHT
ur right
id say jacky bryant ones but you're making A Character for that
although i havent let that stop me before
i still need to add heaven ray ...
actually you know what i Will post the first wip of this now. you can tell theres huge chunks missing but you can tell what the motions are. at least for the first half because i havent started anything on the ending bit yet
how the fuck did you make htis
i got a clip of it on a version of the enemy with minimal camera movement and then i put it into a video editor to eliminate the rest of it as best i could
then i cut down the frames until it takes 8 frames for the scythe to make one full rotation (not that you can see that right now, but itll be important when i Have it) and started working over it
woa
ive had "fiend scythe" planned as a follower for a really long time but i never really realized how Big itd be if i make it proportional to a playable character
i do this
for some reason. i dont know why or when it started but i think its fairly recent
does any version of the game have subtitles or is it up to interpretation if its "girl's waitin'" or "girls waitin'"
Introducing the WHALICIOUS PACK!
Five Characters Featuring:
Zeeky H. Bomb - (The Demented Cartoon, 2001)
Daffy Duck - (Looney Tunes, 1937)
Fat Albert - (Fat Albert and the Cosby Kids, 1972)
Omega Tiger Woods - (Mugen, 2005) - Originally created...
have any of u guys played as omega tiger woods
for some reason i used to see him a lot in servers but now i dont
at least, id see him on hte CSS. ive never seen anyone play him
hes a genuine challenge character because hes so fucking big
This shits gonna go up exponentially with kiryu
i'm cooking
are you supposed to use one of those bumpers to bump yourself Back out of the dead end?
also ive been wondering about whether ill make it to the first page of downloads
right now my pack is 36th and one page is 25. im at almost exactly 1800 and the threshhold is 1956
no
it's for troublemakers
so do you take that path, fall off and lose a chunk of time, and for that cost you gain The Potential To Cause Trouble
having a path that you intentionally bumper yourself out of is kind of crazy though. i dont think ill ever make a map but If I Do im doing that
i also like the idea of a track where you turn around mid-trick and then voltage drop. nowhere in the base game does this, which makes sense because it was impossible with the old trick inputs
@wraith trellis you'll like this old follower i made a while ago
the mod i stole the sprites from is marked as "open assets" so i guess technically this can be uploaded
You can pair it up with cortex to get the worst possible psychic aura attainable while racing
am i going crazy or do u slow down when u look back...
you're crazy
the look back camera is kinda scuffed so that's not surprising
it got changed for 2.4
whenever that comes out
doees anything else change in 2.4
there's some bug fixes
online GPs might make it in alongside vector and gamma
and uhhhhhhhh
it kind of sounds like there's going to be new mechanical changes and/or additions
yeah i feel crazy having heard stuff like that too
what I heard: shrink is literally broken rn
math is done incorrectly in favor of players using it to get grow
i was in vc with one of the devs who was talking about it and i think i unknowingly talked over them entirely so i didn't get to hear the technical explanation
this pallete fits her pretty well ngl
the speed of the animation really helps making it such that im not super fussed about every single frame. but broadly im trying to a) make the five sides evenly spaced b) make the individual movements feel reasonable and c) keep the black dots relatively consistent relating to their respective red swirl
next time i work on this i think i should start the second half
what am i doing. why am i insane
(whats happening here is im basically rotoscoping the larger gif and then scaling it down)
i have to make the scythe look nice enough that a static/Basically static version looks good but simple enough that i dont go insane applying that detail to every single frame here
which i Think i have a plan for shading-wise im just not decided on how to make this very thin scythe look interesting when its not spinning around
probably i just have it rotate a little and have it spin around every so often like some miitopia idle anims
I don't know if I ever will make a better picture for this thread lol sorry
INCLUDED FOLLOWERS:
Vuln Stack (Final Fantasy XIV) - Horn: FFXIV tell sound
Squapes (Final Fantasy XIV) - Horn: BEHOLD, FRUIT
Crummy Wizard (Dota 2) - Horn: Anti-Mage...
@wraith trellis yummers
what do we think about the twisty tunnel chat
whats it like if you try to drift along with that left turn instead of against it?
does it just not work because countersteering isnt enough to keep you on the road
going way up on halfpipes is, to my understanding, generally slower, so if you want people to Commit to going up it like you do here youve got to make it Obviously worth it
but if its ring boxes then like. only some people will Get it. i guess it's like, if what you're showing here is the end of the tunnel, then doing that cool wall driving isnt actually useful because it opens right back out into normal track, and you could thus Make it useful by having ring boxes. if this isn't the end of the tunnel, though, you could maybe add a dash panel to grease the wheels. like how ghost ship does it just in a smaller space
progress
like this i guess
if i decide to keep the half-pipe then the idea is to add useful stuff for using it
is this gonna be the teleport to the end of the track
no
there's more track i just didn't draw it yet
the stuff in white is what's currently there
huh
hmm. intuitively i feel like that layout suggests a left drift with a particularly wide countersteer but you actually need to do the Complete opposite
idk if you can communicate that with a Turn Right sign or if thats just something you Learn The First Time and from then on you know it
idk but whatever i end up doing it probably won't be egregious
otherwise you just wouldn't have fun
which is not really what i want
well what do you mean by egregious
right now, assuming that that brown wall/floor is normal offroad, it's pretty harsh if your drift ends up pointing Into it
wait then whats the point of it being twisty turny is it just visual
it would be interesting but it also would be out of left field and weird
that's how it was insm64
i feel like its out of left field to go on a non-road texture and have it Not be offroad
i think not
given the context
there's no offroad in the whole track because it's a direct port of mario 64
i guess? i mean i have played mario 64 and this slide but i dont remember it clearly enough that i would go "that offroad-looking stretch of ground must actually still be road because mario not-a-go-kart-mario takes it fine"
but like. i guess its not that bad to discover that you Aren't punished for taking it
oh til the guy who drew the suspiciously similar toad sprites is in this server
LOL???
with a grand total of one message
thats not surprising
only thing left now is the broken glass effect
this guy has just been making wack ass lua gimmick characters
they updated just now with another one
so far they're the only person to make characters like this
at least ones that are released on the message boards
fingers crossed
it is done
wait. okay i just asked about frame names and then deleted it because i found the thing but now im asking again because mit said something was weird with uppercase/lowercase
the hitconfirm is 48 frames long so im going into the lowercases
is there some? special thing i need to do to make it not explode?
in the folder with the sprites you make an additional folder path like this
sprites > (name) > extra
i think?
super explained what ti do exactly in here
alternative solution
oh right because the extension is like. doesnt do anything if you remove it but i guess it technically makes it a Different File Name so its fine
alright should be fine
yea
alright! time to make that template then
fortunately i know about Export Spritesheet now. i dont think i knew that when i was doing the koopalings and that was Troublesome
i'm getting a really weird problem
followermaker keeps generating two "Z0"s
the properties looks unremarkable
fwiw it takes like two seconds to manually type the right numbers
yeah i was gonna say this should be trivial for me personally to fix
god damn it
send me your folder etc etc
im just mentioning it for super in case its indicative of a wider followermaker thing
right
at first i thought it was because i was being silly and making the prefix "F999" but that seems to not be it
which, comma, i guess that means i Can use F999
my guess is i did something really silly
Z0 takes personal offense to your copyright infringement
the .lmp thing didnt seem to work. and it automatically changes to underscore lmp instead
so i guess ill try the folder
super seems to be saying that the folder method Doesnt Work in the same convo where he explains the extensions so idk. may as well try though
or. huh. it seems like it only changes to underscore when you rename all of them with the automatic thing...?? weird
yeah i don't understand how the batch renamer works
it would be cool if they just changed it so it worked like PowerToys (windows program)
ok i guess i know why there was the confusion now
casual koopa you got the order wrong pretty much
it's meant to follow the ASCII character table, not the SRB2 sprite frame index
this is pretty much my fault since i don't tell you
but mit might also be right in that you don't need followermaker for this, maybe?
so Z would be followed by [, \, ]
also um, the hitconfirm stuff should start at A, not I
but whatever i guess
wow i forgot about that
and i think you also told me that information about the koopaling followers but id since forgotten
also also: uh oh
i dont think ive seen a Definitive Answer on what sigsevs usually mean but iirc they usually mean the game tried to load too much and it didnt work
i was just hanging out in test run i didnt even hit anyone. and id hit people and seen the working animation on previous loads of the game
i guess i should ask tech support
or. uh. i guess not because the log Disappeared
????? i Had It Open but now its just not in the logs folder
uh. i guess i keep testing to see if it happens again
ahem. okay. so everything works
now i have two options
i think having it in front looks much better on the hitconfirm i just dont know about the idle
i did reduce horzlag on the version in front so that you, the player, never go through it
hrmmm.... ive been convincing myself that its good from the front though....
idkkk
also right now im trying to get it to not half-loop when you get multiple hits in a row and its surprisingly diffuclt
i feel like ive tried every combination of changing duration, hitstate, and adding extra stats that there is
i feel like you have to give at that point
i mean, i literally don't. i have a way to make it not interrupt itself and i have a way to make it always reset completely so it never ends mid-animation
but both would make the filesize larger
on account of i could either "just add some of idle's sprites to the end of hitconfirm" or "make every single sprite its own state"
im not sure how much i care about filesize. ive been kind of worrying about it
i have been pretty inefficient with filesize as a result of the koopalings just going "i want a longer animation? okay ill just Make More Sprites" and several of my characters are "asymmetrical" just because i didnt want to bother mit for a sym version of animated lookback
iirc, 25MB is a threshhold of some kind? and im getting kinda close while im only ~halfway through my pack
hmm
i guess not? i see quite a few files well over 25MB in my downloads mostly from stages
i still would like to keep it low Where Possible but its not like im starting at a deadline
anyway. annoyingly, adding separate states to hitconfirm just means it immediately loops to that instead of progressing if you get another hit
which i'm sure is useful and cool in other instances but not this one
essentially i think i need to do the thing of copy pasting identical sprites to change the frame timing even though followers usually let you just change it directly
cause like. let me lay out everything i have so far.
because for some reason i keep being the Only Person, Comma, Ever??? who experiments with these
I GOT IT
hoooo boy. so when i said i got it i mean im pretty sure i found a way to solve my problem, but how this Works is still tough
hitconfirmtime is "how many tics the game will play hitconfirm for.", as of now, it seems like this actually outright is the loop prevention ive been looking for: if you set it lower than your actual hitconfirm, it'll end early, but if you set it longer, it'll extend the time where it Thinks it's called hitconfirm. getting a hit during this time doesn't call hitconfirm again, it just delays how long until it calls an "actionable" idle. by this i mean, if you set hitconfirm time really high, and then have states move you back over to idle before then, it'll play the idle animation but will refuse to let new hitconfirms happen. if you keep getting hits, you keep resetting the timer and you can never get a new hitconfirm animation to start.
"duration" is how long a state will insist on looping itself before allowing Next= to take over. Next= is of lower priority than other state changes, so if a short hitconfirmtime ends a state early, its Next= is lost. if duration is shorter than a state's animation, the animation cuts off.
essentially, then, this is how to prevent early cutoffs: have hitconfirm next= to idle, and give hitconfirm a set duration instead of -1. i Believe the reason it loops after extra hits without more involved property changes is that hitconfirm loops on the same frame it would otherwise follow =next, and so that =next is lost. to solve this, then, i believe all i need to do is make hitconfirmtime a single frame longer than duration
IT WORKS
I'M A GENIUS
im so smart. im sooooooooooo fucking smart
and sleep
oh yeah btw i finished adding the thing that balances the cool cool mountain slide shortcut
mind the placeholder texture
the portal disappears after someone reaches the final portion of the slide
oh thats cool. its like a shortcut that Itself rubberbands if necessary
do you intend to have some sort of indication of where the portal pops you out?
like, not for You the shortcut taker because you wouldnt need it, but so that the other racers dont get blindsided by an invincigrow bullet train materializing into them
shrug
i could toy around with it if necessary
i could also give the guys who come out of the warp more i-frames
well its not the i-frames i worry about so much as them instantly being an active hitbox
right gotcha
i think just like a. light patch on the ground to emulate the 64 "ray of light in the castles main hall" type thing would do it
its niche enough that i dont think it needs to be obvious what it is Every Single Time On Your First Go, just something for consistency once you do know it
i do wonder if you could like. this is an insane play and is niche enough that i dont think its a Problem, but if you're frontrunning you could take a crazy gamble and throw a banana into the shortcut
such that if you cross the tripwire by some means that doesnt make you banana-immune, it's unreactable
would be Pretty Funny
i have to got to like. compartmentalize my modding in my brain better. i cant stop thinking about trying to optimize whatever ive got next even though im consciously saying today is a break day
hooooly fucking shit
tanooki mario LIVES
is this just the sprite change and sound effect so far?
this is all jaituia sent so far
insane
i have to admit i somehow kept thinking of that gwenpool logo (this is the first place ive seen it) as actually being green and pink as opposed to just being how recolors work
hi hwenpool
why doesnt it link to MY PAGE!!
sorry you're only the unofficial defend the statue wiki
i think this is my follower roadmap for the rest of the pack. i need 18 more followers and most of these should be very simple
got started the absolute smallest amount just so i dont feel like im starting from scratch when i wake up tomorrow
holy shit
chuchu want bonus
NEITHER of king crimsons models on models resource are posable so i guess im just gonna have to be competent on my own
fortunately i think king crimson is the hardest out of every single follower remaining to me, unless i commit to lua spamton wings and the lua is hard
so once im done this im comparatively in the clear
there's like nothing left of this track to do now
GG
CLAP FOR THIS USER
am i even allowed to post this in kart krew or is it spoilers
the spoiler thing got lifted a while ago
no for venture bros
nods
oh yeah uh I actually need a bit of help guys
I never actually decided how to connect the end of the CCM slide to the TTM slide
lol...
as in, you're undecided between making the portal the entrace to this room vs the exist door? or as in you're not sure whether to use a portal at all
yes
there's gonna be a warp regardless it's physically impossible to connect otherwise
uhh well presumably you're barelling into this room at top speed because its at the bottom of the slope
plus the path Into this room is infamously thin which is already a big deal in a racing game
so i think it makes more sense to not have a sharp turn right at the end of CCM here
having the inside of the room is nice though... and ccm doesnt have a dedicated Star Podium like castle slide does
any ideas ๐ ๐
i suppose you could always do the thing of having sideways springs that force you into takin gthat sharp left turn
should I really just do the regular cabin door exit
@worthy elk why didnt he do this at the end of crash 1
the trophy-s his
i dont think this works in replays but i have to see if it does. or if i can otherwise get a stable camera shot of this
i finally figured out how to use binds and this is what happens. although i cant seem to get schedule_add to work
ok I did it
have fun with the chokehold
granted I guess carnival night does exactly this
anyway the track is now driveable from start to finish
but not playable
i was gonna say putting a bumper there is really strong but i guess. why Dont people do that in carnival night, actually. seems like The Move
wait no im taking down this video i can make it one step better
I CANT SEE THE VIDEO WAAAA
whats new abt this
oooo interesting
i think it working at all is new?
like there's no bounce is the obvious
i thiiiink that drift is meant to show that it makes you Effectively unable to turn
city escape is definitely one of if not the most heavily favored track for tanooki mario
unless he just gets to cheat through the end of speed highway lol
tanooki mario's looking a bit different
