#Ring Racers
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alright
doing this track in spb attack is legitimately easy so i think it's totally fine to guarantee an spb coming for first place every time you play this track
it gets harder when there's items placed on track
but i'm still open to objections
a nerf just for me
i got softlocked
i think in that instance ur not technically softlocked
like, Real, True, Genuine softlock. no midair boost. no ring shooter. i hope its apparent that im pressing every button
wow you're even racing against mit and smg
i tried holding a forward and i tried holding a backward
have you tried tapping a
i tried tapping it a bunch because thats Usually how you're meant to get out of this
i know about the midair boost trust me i Tried
fucked
i was stuck in here for a while longer than you even see in the video. i had to do it this way because its impossible to save replays of failed GP attempts
for some reason???? i really hope they change that because theres a lot of clips i just Lost that way
yea
yes
the new one stands out a lot more
im not a Kumatora Expert but looking at images of her for reference it does seem like Standing Out is what you want
oh and heres that orbinaut snipe smg
Hype
update
Can we use this next session please
Also @ripe lance dude I think the
follower was what was desyncing you
oh right
it occurs to me that theres like Nothing from recent sonic in this game
once i realized there werent gonna be more categories i thought it was really odd that it just stops at heroes
yea the creative objective is to celebrate sonic "when it cared"
i was told thats why omega wont be added
i dunno if this is technically a leak
nothing exists after sonic heroes. except for mania
maybe im being naive here but it feels so weird that ring racers, sequel to srb2k, both games about being extremely accessible to do Anything You Want with, would be the same game to draw a line in the sand about Worthy sonic games
i mean it doesnt matter its vanilla who cares
oh yeah i dont care in terms of whats Available to Me
i think its unusual that, like, vector wasnt in basegame, but the minute a vectoris modded in (which has already happened) its now of zero importance to me whether its modded or not
i just think its really funny conceptually
sonics schoolhouse? thats a labor of love. not like the slop of the storybook wii games or the idw comics or the- well i guess whisper is here too. so IDW crosses the Cares threshhold
i guess it matters a Little in that not every online server is gonna have, like, vector or whatever, but that doesnt really bother me
you're joshing
there's already shit from heroes in this game
its more prominent with stages but im also not desperately yearning for. idk. a sprint map based on the final boss of lost world where its just a really long straight line
im not joshing but yea it doesnt really track so who knows
idk how much stock to put in the exact phrasing of "when it cared" but its really funny to imagine that shadow the hedgehog is considered as not caring
that game cared A Lot. it cared Too Much, many might say
most obvious exclusions are probably just "we ran out of time" rather than "we excluded this character because we hate them"
i wouldnt though. shadows awesome
like why wouldn't we get gamma
if you're crossing all your t's and dotting all your i's you'd want gamma and omega but most people wanting either will get gamma and then shut up
there's a track from sonic unleashed
somehow
like honestly of all tracks i thought it'd be arid sands since that was an oldbie map
its clearly very selectively done overall and just most of whats there is there because the people like it and they dont put things in if they dont like it
idk its just not that complicated and trying to write a thesis on sonic fandom being fucked up is like acting like you've added the needle to a haystack
unleashed stage? is that gust planet?
savannah citadel
for some reason i thought gust planet was from the game carol is from, until i realized- oh right- that her actual stage is aqua tunnel
gust planet is a fangame zone
anyway, i just think its funny to be scrolling through the followers and having such a detailed list for all the early games and then it just Stops at heroes
personally, i think hating shth is cringe, but what do i know... im jsut a janitor
i mentioned a few days ago "i almost responded to an ancient message before realizing it was ancient"
and that message was you talking about the artificial chaos mission in shadow. to which i was going to say "i like all of shadow the hedgehog except for the One mission mit mensions liking, i think that one sucked"
in retrospect i think its probably less sucks when you're replaying it but it took me like 30 minutes going "wheres the last guy????" my first time
yay!
And now I am proud to introduce, The Ring Racers Version The Timsanity Character Pack! Here in my character pack, there are only 14 characters so far, with more on the way!
Current plans right now is to bring all the characters from the SRB2K...
white mage is in
the mario one
Another small look at my next Ring Racers map. If you haven't guessed by now, it's Neo Green Hill Zone!
Honestly, what took more than anything was redoing all 3 turns to use less tris after using WAY too many. It's a long story...
this is extremely pretty
hey guys i would like to show you something
I will lose best record in like two hours but you gotta admit it's a good run!
ring racers time trials!
i got rid of the off-road section and brought back the third pillar
i think because of this i want to add a tripwire somewhere in this section of the track but i'm not sure where
i was thinking doing this would increase the (buzzword alert) immersion of the track more
i only added the off-road for the sake of a shortcut
but that's no longer necessary now that we have tripwires
can you circle where
pretty complicated layout internally i know
i did this strategy earlier today actually
not well enough to get the platinum, but enough for the gold
which is enough for me
even with my poor execution it feels like cheating its awesome
i also finally went and used a few keys to get SBP attack. awesome that the achievements ask for two easy tracks and two brutal ones
that's one turn you'd have to make
that doesn't look too bad
maybe you could havel ike
an offroad section jutting out
with a ramp into it
or it could just be a flat road that goes past the pillar entirely
like
i'm going to make it a dash ring shortcut
i also added this full area back now that position exists
if my calculations are correct it should be impossible to get this item capsule
i'm missing the signpost which needs to be a prerender
i haven't gotten used to blender's rendering system at all so i'm not sure if i'm going to do it
cool shortcut idea
would it be weird to have like
arrows or something on the carpet that leads into the shortcuts
i can add arrow signs
but i think that's not necessary
they should be rather obvious
i dont really mean it to clue you into the shortcut but moreso to show you the proper way to turn into it
if that makes sense
hmm
i'm running out of things to do with this track
so like
now is when i should think about how to loop this i guess
if nothing else works would it be possible to just have a shit ton of dash rings that fling you back to the start
idk
holy shit
i work my magic
i imagine theres just a barrier that plays a sound once you cross it
thats awesome
im almost done the basic turnaround sprites
which means its almost time for me to do that big cleanup ive been talking about. so i am asking for help
(edit: i have done this now. so im getting rid of the big text block and the attached image because its redundant)
why are you lying boy
i'm not!!!! it's real iswear
nobody fuckin does it better than me .
fixed shading and adding wheels are done. i think this is the final version of the default sprites
hi ring racers squad
im scening sorry
do you want to play as her
i havent tested her ingame at all
whos hosting
not me
btw dont wait up for me i gotta eat
praying to 
Characters featured:
Specific Character Notes:
Shantae has an additional file that makes her hair recolorable instead of her clothes, you can find it in the Individual zip in downloads.
redownload captain falcon
apparently he crashed games
does wega also use a custom palette
no
ok ring racers is dead now
@tribal sorrel this your girl
this is canon
new update
Look its a pack now wow
This is a collection of characters i made that ill expand upon whenever i feel like it, prioritizing remaking old works from srb2kart over new characters
Currently the only 2 characters available are Doomguy (DOOM) and...
@wraith trellis
Awesome
okay guys what do you think about this
What's going on here
i can't believe you don't recognize the ||cool cool mountain slide||
Join us for a #NintendoDirect livestream focused on #NintendoSwitch games coming in the second half of 2024! There will be no mention of the Nintendo Switch successor during this presentation.
๐
June 18
๐ 7:00 AM PT
โณ Roughly 40 minutes
Watch it here: https://t.co/rYjTHHpayb
guys
yeah
i mean, i thought you could intuit it as a solution to the apparent problem of not being able to wrap up the track like before
what's fucked is that I had this exact same idea for ring racers before it released
I forgot why exactly though
but here we are
i was gonna suggest that much earlier but i thought it would be too much work for you
itd be cool if you do do it though
well i mainly want to know if it's a turn off for anyone
i cant imagine why it would be
because it's an entirely fucking different track at this point
like i guess TECHNICALLY i can but
whos Actually gonna complain about getting Three slides instead of one
Out of curiosity
How long is the teleport distance on a track before it doesn't work anymore
for all intents and purposes I estimate it to be about 512 fracunits
on a mobj scale of 1/4
or uhh in other words
I'm asking this because Im wondering if you could have an extra room you could teleport to and then teleport a second time to get back to the start of the track
twice the width of a common road, squared
Wow
in other words not super long
which my track is
it's literally two opposite corners of the track
Yeah
like
i got told from a ring racers dev
that they had to scrap bringing back their favorite track they ever made from srb2kart to ring racers
which is very similar to my mario 64 slide where it starts and ends in two opposite corners
because the teleports just fucks up the game's mechanics too much
Which track was it
found out something about how items in this game work
you are like a mad scientist
the number is 86 by the way
any more and something breaks and they all get concentrated directly behind you
@tribal sorrel i'm going to try and pull you out of mario & luigi hellscape conversation even if just for a bit so I can know what you think about this
too long didn't watch: ||to fix the issue with the map teleport, i'm considering turning the track into a sprint with the 2 other slides in mario 64. thoughts||
What are your plans for the tall tall mountain part
what do you mean
Like any shortcuts or gameplay changes for the tall tall mountain slide
I did junk for Kart, and now I'm doing junk for this, so I did some minimum presentation efforts:
I gave the pack a weird name this time.
It's got fellas, little fellas, and a singular color set!
ANYway, here's some not-so brief descriptions...
he's here
smg watches gregory horror show
i dont but i did see him in my youtube recommended
Sailor Moon hits the road once again in Dr. Robotnik's Ring Racers, and she is not alone! This pack features five characters and includes both sprite versions and 3D models, new animations and features. More characters will join the character...
comes with this color which is insane
watched a test replay for my track and i just witnessed something hype
These skincolors are truely open assets; you can include these skincolors with your own characters and followers that match them. I would prefer no reuploads of the skincolors by themselves though.
This pack was created for Ring Racers and may...
these are really good
i wanna make a brown to white color for two toning but idk how to pull it off
because its going from a dark to light color
you uh
can't
it has to be light to dark unless you want something effed up
best you can do is khaki to gray
there's this if you want to toy with colors anyway
this website is cool but i wish it had like
a two toned sprite to see what itd look like on a character designed for it
yeah i got lazy with it sorry
SO MUC HYES!
shadow is basically two toned already
this (just straight up black to white) is definitely a gimmick but its a gimmick that looks cool on some characters
im trying to fiddle around with a compromise to de-gimmick it but alas the threshhold for where it stops having random white pixels is different for different characters
you can make bomb have an eye
man while playing ring racers
i feel like i have some specific colors in mind ive wanted
but now that i can just make them i cant think of any
its funny to call this two tone
its a shame bc i think a lot of the two tones i want are like
dark to light color schemes which dont look good At all on a normal character
good news mit
good news and bad news
good news is, someone ported mario circuit 3 to ring racers
bad news is, they added slopes and jumps
has anyone ported n64 mario raceway
maybe i try doing that one first instead of trying to do an f zero track instantly
the new way roads work would work well with the pipe at the end of the track
whys that
the entire opening portion of mario raceway is not flat
is it because of the lack of offroad
it's on a hill
ah
you should do an original track regardless
its exciting to ME!!!!
to get your bearings
My SRB2Kart character pack returns for Dr. Robotnik's Ring Racers! All 10 of the previous characters I've made for SRB2Kart, from Asha to Item Box, are all accounted for, now driving the new Ring Racers with various improvements, new sprites...
vivian and papyrus are here
Oh @ripe lance I'm kind of curious
How would cpus pathfind a split path on a track
i don't really know
i mean, i know it works and that it's something you can do
i just haven't designed any tracks with split paths
late but the pictures i showed werent meant to be two toned they were just "dark to light"
there's a big document that tells you how to do that smg
let me grab it
Getting Started: Resources, File Naming, and the Map Header For those used to zonebuilder, you may be used to putting everything in the .wad you were working on. This will not work for Ring Racers. Due to .wad filename being the map name itself, the game cannot read the wad if the instructions to...
from what i gather from here, you just make two sets of waypoitns and the CPU Will Choose
thats interesting
and if you want to mark it as "you need a boost to get through here!" you can apply that property to the first waypoint of that split path
and if a CPU doesnt have one they (presumably) just wont take that path
this also mentions other things you should do to get CPUs unstuck
like remember that clip of juri repeatedly slamming into a wall
you're supposed to avoid that by adding a downwards-only respawn plane at the bottom
same as like. remember the "no sense of scale" map where you have to drive up a massive incline? thats how it knows to respawn you if you bungle it
spring yard SHOULD have this on the very first set of orange springs but im pretty sure it doesnt which is annoying
spring yard doesn't have it because it's the point of the track
it's meant to be difficult and not straightforward
much like the original spring yard in sonic 1
sonic 1 spring yard is easy though lol
but also i think if you've gone to the trouble of falling all the way back down And have to respawn youve already been suitably punished
theres a bit at the start of death egg which is also like this and i also think its annoying there. im generally a death egg defender but im against track design thats like "if you fail this jump, the only way to progress is slowly reverse back onto the booster thing." its unintuitive
granted once you Know a lot of that is immediately done with but its still annoying and not in the way i think it Should be
you gotta be shitting me
i mean i can see where they're coming from. it lets you engage more with Using Rings On Hills and you can triangle dash down from it. even Mega Green Hill has the springs at the end
am I onto anything here. ive been thinking a lot about "what About A Character defines their stats" in cases where they're not sonic characters and you dont have How They Play In Sonic Or Something Similar to work off of
interesting
with this logic carol should be rightmost
unless she gets character development in freedom planet 2 i guess
(i also want to sort of decouple it from Literal Weight as much as reasonable because: i didnt say this part on kart krew, but because people are scared to give humans and especially human women high weight, it means basegame women besides aigis are Inherently Bad At Drifting. which i think sucks. i look at most humans being tightly packed in center right and i say Hrm)
When I give stats I try to do it based on personality
Jotaros stats in srb2k are based on star platinum being fast and precise
yeah jojo's has Stand Stats and other very unique attributes already which i imagine would be very helpful for this
i dont recall jotaros stats precisely but i imagine he's in bottom right because that's kind of mecha sonic's Thing
No he's lighter than average and fast
Because you have better drifting control when you're light
i do think its funny how mecha sonic is supposedly "the Highest Skill Ceiling frontrunner character" and yet in time trials he's the exact opposite of the top tier
in my mind, having higher speed is usually about having higher confidence, because it's like saying "i'm confident enough that i won't crash that I don't mind giving myself a bigger penalty if i Do crash"
but conversely you can play up left characters, especially bottom left characters, as being agressive or troublemakers. like, the koopalings are gonna be 9 weight 3 accel, so they can afford to push people around
this is funny
this "agressive" read doesn't work for top left, but you'll notice top left has many "less serious" characters. its default is the sonic easy-mode character and its greatest extreme is A Baby so im pretty confident in that reading
related to this, i wish tikal was further right to exemplify the "not liking fighting", but i realize the point is she's very close to knuckles
fwiw juri is 9/3 and thats so shes very aggressive but very frail
which ironically enough should probably be where akuma would be
yeah that sounds about like what i'm talking about
i'm confident in bottom right being "like a metal sonic, specifically designed to be 'THEORETICALLY the best frontrunner if you're Insane'", but that leaves me with less ideas about top right. my current thoughts is that that's "like sonic" because they're fast but arent really bullying people
juri, from what i know, is very much not "not really bullying people", so im less sure about my reading there
i'm kind of not putting my money where my mouth is because I Personally am 4/6 even though i think im probably more of a 3/3. but i like the idea of drifting so
Juris definitely a bully
She's just very agile in the game
She's got really quick movement options and a dive kick
yeah that tracks. im not really shooting to make a 100% Inclusive reading for Everyone Anyone Ever Makes, so its not like i think i'm wrong just because juri somewhat doesn't fit. but In general im the least confident in what i think of top right
which is funny because the actual basegame top right is pointedly stacked with "sonic rivals"
If I made kiryu I'd make him 5,7 because he's obviously a buff man but he's also supposed to have a balanced fighting style
Maybe 6,7
its really really funny that jet is identical to sonic except he's a tiny bit slower
i dont think blaze would really mind (but im not a blaze expert) but i imagine sonic/shadow/surge all individually going "heh. faster than jet. lmao"
one of the most baffling placements to me is caterkiller but i think its either tangiential to "all-robot bottom right" or its a joke about the giant one from mania and the game-gear-or-something game its from
The hard thing is giving any character heavy stats
Because I hate heavy stats soooo much
ive been playing with 6 weight as myself and 5 weight as motobug so i lean ever so slightly heavy. when i try the koopalings either im gonna Understand the class G lifestyle or im gonna say "alright i guess this character isnt for me" fhskdjjlfhs
because my Integrity prevents me from changing their stats basically at all. they kind of need to be max weight and probably good accel
Restat 
would be great!!
I make everyone 5 5 when I have the power to do so
i think i would do better if i was lighter because lighter characters get better catchup. but i dont want to fall into being The Invincibility Guy even more so im mandating that i stay somewhat heavy
also i like drifting. apparently you're borderline not supposed to drift at super light weights/top speeds and i think that sounds Not Fun
well i mean. big and kukku are both middle bottom lol
but even then i did say its not 100%. the Pinnacle of "bully archetype" is heavy, who i'm pretty sure is just a chill dude. chaotix manual is like does this guy suck so bad it means he's secretly evil??? but i think no it doesnt
this is more of a broad guideline so im not going "why is fang so much faster than bean?????" its cause bean has no qualms stopping to fight people while fang thinks thats annoying and getting in the way
i am surprised big isn't further left? partially because he's definitely on the left by my "how confident they are that they'll Do Perfectly" metric, but also because big actually is a character associated with a speed - Being Slow is like his whole raison d'etre, to contrast with the rest of SA1
I almost want to make a "how much do i agree with where a character's stats are placed" tierlist even though that would be absolutely unhinged of me to do
this is valid but I can't agree
i am dead set on class I being "you think you are tasbot"
metal sonic is you, as eggman, saying "i bet i could beat sonic at his own game"
and then mecha sonic is saying "okay tough guy take it a step further"
ill concede the point on vectorman because i dont know anything about him and they're probably right. but this is the whole point of class I to me
it also creates a parallel of mecha sonic, the most arrogant "i think i'm The Best Ever" character, being opposite chao, who probably has the smallest ego by virtue of being A Baby
after i make dinner im gonna actually see about a ring racers tier list
anyone want to play ring racers
sure
@autumn trellis @tribal sorrel hows it looking for you two
i need to eat but then i think yes but i might have to go again after
also im insane
i would like to but i have more work and om saur tired
i get it
is it ok if i post your other thoughts that you said here to the other server
for context on posting this tier list
it's some streamer's server
said streamer happens to be one of the lead devs of the game
context on rouge and tikal: i think these two also suffer from "lighter Because They're Girls" but even beyond that their placement annoys me
so heres the thing. i already kind of dont like 5/5 knuckles - knuckles is not a Blank Slate, and i think in a vacuum he'd lean slightly heavier and slower. but i realize they need a 5/5 to start with, and knuckles isn't a bad choice. i think fang wouldve been better, but then knuckles wouldve needed to take his slot, and- sure. fine. 5/5 knuckles is inoffensive
now, me personally, i like the idea of the treasure hunters from SA2 multiplayer all being directly adjacent from him. the most radical thing here is i think chaos should be 6/6, but im less Annoyed about that. i can appreciate more heavyweights, the cast is stacked against them as it is
here's the thing though. why is rouge slower than knuckles?? unlike knuckles, rouge does care about how fast she is. the game even does the 5 mins security hall joke! she should be 6/4! meanwhile tikal - okay there's two directions i could go with tikal. part of me thinks she should be Identical weight to knuckles; you'd lose out on the diagonals, though. failing that, id rather make her heavier just to give a bit more variety, plus she's not associated with Gliding like knuckles is. the two directions you could take is "max speed", because she hates fighting and therefore getting hit, or "slightly slower," because she has less expertise than knuckles. "slightly faster and lighter" gets neither of these approaches, and she's taking rouge's spot! what gives! its minor and all but cmon
i dont think 5/5 indicates blank slate but rather reliability
thats fair, i just dont think its fully accurate for him. but it's Close Enough that i don't mind the concession
as i guess the local sonic person i think its right
true
i have been listening to ltasonic Literally Today so i guess itd be hubristic of me to be like "no. i know better"
either way my more ardent beliefs are about rouge and tikal
yowza
this time im making it to the end for sure!! im on episode 13 of 26
the other characters i wish were changed for non-"why are all the human women so close together" reasons are metal knuckles and jack frost
metal knuckles is so much missed potential to me, because there's No correlation to knuckles or metal sonic or anything. you had so many options. you could do diagonal from knuckles to fill in that hole of 3 diagonals i just proposed. you could make him "the same direction from metal sonic as real knux is from real sonic." you could just make him directly below knuckles, like metal sonic is to sonic. but they do none of these! shame, i think
and jack frost i just think should have better accel because his thing is hes annoying. he would love whacking people and wouldnt much mind getting hit in return, even for as light as he is. so he should be much closer to bean
i already mentioned my caterkiller theory but i just have no idea why cluckoid is heavy. or mid speed. either you're going with "they're perfectly stationary and that should be reflected" or not, i feel. id picture them as being directly to the left of motobug
power went out
@wraith trellis okay im done eating. you wanna do a 1v1 or just wait for another time
omw then
we can just do a few
ormore if we're feeling it but probably just a few
yea i get it
im playing nvjr royale
@ripe lance @tribal sorrel do any of you have an img for the gradient of either mario or luigis palette
i don't
oh smg i forgot to show you 230 bananas/orbinauts/jawz
maybe next time
the orbinauts and jawz just make a super dense ring around you and not much else but the bananas create a massive trail behind you
this looks like shit on any normal character
but i hope it looks like what i want on luigi
you can copy paste from the different websites btw
that's what the json text is for
i just realized something troubling about doing the cool cool mountain slide
it's all made of ice and it has no walls
NIGHTMARE NIGHTMARE NIGHTMARE
make it snow covered with ice patches
why specific parts
for funsies
so that it still retains the spirit of beign on ice
and makes the track more interesting
hm
yea
thatd also be good
i think reducing slipperyness would be a better solution
walls would just mean more bumping
F zero does this thing a lot where tracks with slippery bits will have the slippery portion on the inside of the turn
But the outside will be normal terrain or off-road
Inversely on straight paths the slippery parts will be on the outside
Or it'll be on the inside and surrounded by off-road
On the inside it's slippery while on the outside there's off-road. However on a straight it's normal on the inside and slippery on the outside. It can, however, be slippery on the inside and have off-road on the outside. This is only on straight paths, of course. Do you understand?
ok this is friction -10 (the least slippery floor in the base game)
and this is friction -5
also uh the texture is
i tried importing the same road texture from sm64 but it didn't convert nicely
even with the specialized tool i used to dither it
so like. what do
Uhh what about sm64 Ds
uhh sure idc about the texture
i was asking about the ice's slipperiness and that stuff
Is this the full cool cool mountain layout
Im gonna also post this for reference
Here's some spitball ideas
The off-road and blue ice parts are on the lower later and the regular ice is in the top layer
For the upper left portion
Just for clarity bc they overlap
typically offroad isn't used for shortcuts because you go very fast in the game and can just go through offroad without losing much speed
Huh
I remember a few but I can't name them
Just made an awesome set of new horns
I'm sure you will all love each and every one
What's that one track that's within the first one or two cups that takes place in a garden/forest esque location
The entire end of the track has a giant ass turn with just off-road to the right side
autumn ring?
It's a mostly green track
Idk point aside it doesn't necessarily have to be off-road it can just be a shortcut
thats the ending of withering chateau
i have good news and bad news chat
the good news is that battle mode is actually secretly awesome
the bad news is you need at least like 4 people to make it good and we usually dont have even that
also it turns out you can stack a lot of items infinitely in battle mode because it has so many items that arent capsule or roulette
so its fully possible to stack up 20 orbinauts if you're so inclined
@wraith trellis can u send me a hornmod addition file so i have a reference for how to format it
i know its Basically the same as srb2k but if you have it on hand already
awesome ty
you can literally just
move your original file to the ring racers folder
and it works
thats what i did
yeah but im making a bunch of new ones
i hope you're ready for the updated return of "i play a whole entire anime song at you"
for the singular time i convince people to play battle mode
what on earth is this https://www.101soundboards.com/boards/11274-black-doom-sounds-shadow-the-hedgehog
also remind me is multihorns the thing that got broken
tragic
theres a youtube video that takes from the sounds resource folder and it doesnt have it
lol my wifi went downand messed with the message order
hows there an hour of black doom lines and his final story dialogue isnt in it
i cant recall what the deal is with file size limits
time trials for this game are pissed off man
i have something like 250 medals rn
are you going for golds or platinums?
ive been going for golds but ive been letting myself get away with a few silvers because i have... i think around 15 platinums?
right now im stuck on chrome gadget where im struggling to even get silver
okay i have 292 medals. but i also keyed SPB attack to start it early
and i have 14 platinums. all on prison breaks because i like them much better than races for dev time-level grinding
idk i just went to opulence straight away
the worst track in the game
i tried it because its an achievement
no that's lavender shrine classic
and i couldnt get so much as halfway through lap 1
i did the other three. mega green hill seems Meant to be easy, and chaos chute weirdly let me get away with getting hit by bombs once or twice
Endless mine 2 mentioned?
lavender not-classic was hard like i expected but i did Do it. wasnt so bad
chemical facility seems like a super nightmare though
nothing hits worse than chemical facility on gear 3
I wasn't expecting time trials to have no boosts
i didnt even reach the bit where you have to go on an already thin corridor and "the bits that aren't conveyor belts" are even thinner
i had to do it as a class D character
i do like the idea of jackpot stacking time trials even though it means chao is kind of just The Best in many situations
1 speed 4 weight
i dont think chao is as overcentralizing as people make it out to be - the chao main on a bunch of platinums is Independently really good, as you can see in prison break - but they definitely Get Help and there's some tracks where they Are just the best
I just found out that you don't need to press brake in order to sliptide
you never did
SPB attack instead loops between super ring and bumper which is really funny- who told you that you needed to brake?? lol
anyway SBP chemical facility is the last small achievement i havent done yet
Mfw I've been nerfing myself the entire time
and apparently theres a marginal cosmetic indicator that youve done "all the challenges, and specifically all the small ones are without chao keys"
im on the medal grind for 777 but idk if i have it in me for the master difficulty emeralds so im not fussed over getting all the big ones
so chemical facility just sits there. taunting me
its also barring me from doing the AiAi challenge but apparently that's a bug
if you get 777 medals you might as well go for all emeralds in master
idk i feel like that would be harder by a considerable margin
time trials is just a long grind
like, there are individual medals that do take a lot of skill, but it doesnt really transfer
not That closely, anyway
i will attempt the emeralds on master but im not setting it as a Necessary Goal
i did do pretty well on master when getting to pico park for chaclon so i know at least i wont be Comically out of my depth
i have some horns. right now some are way too quiet, and i need to get some air or something so ill fix those later. but i do have this
Because this one also needed a video guide. This thing can be BUSTED in some tracks to do comebacks if you know how it works...and that's where this video comes in for ya.
Music used:
Magnetica - Versus
Sega Rally Championship - Around a Letter
Magnetica - Boss
Neo Contra - Speed Run
why does the manual not make it more clear that you can do the hold backwards thing
its in the List Of Controls but theres zero mention of it in the strategies segment and its really important
What hold backwards thing
where you hold backwards while pressing the item and it makes you jump a little
i almost wonder why even bother having "you can go through tripwires on top but it breaks" if you can just jump over. in most cases itd just be Better
i added more horns
i actually can in a few
maybe you should get these in
This map pack is a port of all 24 Super Mario Kart maps, each in their respective cups.
With the structure of Cups in DRRR, 4 new battle courses were added to the list, for a total of 28 multiplayer maps.
For those that seek a solo chalenge...
for the culture
im gonna put kumatora in with temp voice clips
oh shit
be sure to turn on working designs
wait am i hosting
ok
when i was hosting w/ casual koopa yesterday we had input delay for somer ason
speaking of which @autumn trellis get off encounters brah
also
YTOU CAN SEE THAT??? LMAO????
i went on roblox to get the mario package
my brothers been pestering me to play roblox with him
i don't know what that is
hype
encounter is a 3d platform figher of some kind
im probably gonna wrap up roblox soon because this game sucks but another friend is streaming super orbot wars so im busy again
i want to complainabout roblox more because its funny but ill do that later and elsewhere
watch it and play ring racers at the same time
i just said out lou d"i dont know that i can" expecting you to hear me fhsdklfhdsl
i did btw
it would probably murder your wifi unfortunately. so no
ill see u later and stuff
sorry im like
uh
idk im sorry
Characters featured:
Specific Character Notes:
Shantae has an additional file that makes her hair recolorable instead of her clothes, you can find it in the Individual zip in downloads.
for smg
well i have that
i already sent captain falcon
or at least i have captain falcon
My SRB2Kart character pack returns for Dr. Robotnik's Ring Racers! All 10 of the previous characters I've made for SRB2Kart, from Asha to Item Box, are all accounted for, now driving the new Ring Racers with various improvements, new sprites...
r we gonna use this
idk i'm considering playing papyrus
i don't really know if i like swapping characters or not
does he use a custom palette
where do you do this
idk i have no idea what does and doesnt
this says a lot about society
theres not a signifier for custom colors
like im gonna load half of this stuff and its gonna kick you repeatedly
i mean that happens to me all the time even in vanilla servers
@wraith trellis ur horns doesnt work
gave me a warning
oh yeah thats bc i didnt remove multihorns
it shouldnt matter as long as you loaded hornmod first
it said illegal color change
huh
wonder what it could be fore
Ok yup i know what it is
@tribal sorrel i think youre still using SOC in your lua pack
i desynced as soon as i tried to pick default mario
i dont think thats possible
i am not using soc in my lua pack
ima lso regular mario just fine
wtf
super is also here just fine
why is this happenign to me specifically
this happened when i joined other servers too
@tribal sorrel send the audio clip
im getting it gawd
i just opened up audacity and now my system is freezing
i think this is a bad omen
they dont want me to add rusty want boing boing
thx
its done
working on a ring racers map
do i understand what i'm doing? not at all
is it fun, yea lol https://t.co/lePmCydmRK
๐ 23 ๐ 1
it's funny how the default map dev textures already make this look like tf2
#RingRacers I (almost) Recreated Raving Raceway from natural disaster survival in ring racers
๐ 8 ๐ 3
i just finished putting in most of the track for the cool cool mountain slide
i did everything except the tunnel i'm too lazy to do that yet
i want feedback on what it feels like so i'm gonna share it for the next time we play
alright
I remember I got spoilers for the Sonic Frontiers final boss because I found out it was ported to fucking Ring Racers
Which is... INSANE????
nice
you did it...
whats left
the rest of the owl
idk how much more i have in me. thats actually a question i am continually posing smg
the states that are currently undone are hurt, lookback, and drift
whats uncertain is how much differentiation i do for each
i think: everyone gets a different facial expression for hurt, and the back row probably all have the arm closest to the outer edge moved
i think lookback is just going to be iggy fully turning around
like a. like this
yeah
and then the sticking point is drift. because id envisioned that roy and morton would do like an arm gesture of some kind for each
like, this is the one where morton doesnt do anything for glance, so for drift he does this arm pump pose
but the thing is that's like. a Lot to do. and i might also need to move their heads to compensate. like, in this example, you can see how morton's line of sight doesnt match iggy and roy. that's intentional for glance but for drift id probably want to change that
it's all perfectly feasible. i Can do it. im just really tired
i feel like i missed this whole trend
even though there's no metric by which i did. i already knew about miiverse yeahs and its not like i dont know what it means
but i never really got my brain to register this as a cool new thing
i found my koopaling followers in an online lobby
and i definitely heard mini larrys voice clip but i didnt get a look at everyone that race and several people left immediately after so i didnt get to see him go
do you know what server it was
WHAT
i dont think the servers online right now. i dont remember its name exactly but i think itd remember it
but because i was on it, restat is definitely on my computer right now. let me try to find it
okay its not called restat. ill have to do some digging
for some reason i have "F_JENOVA.pk3"
im hoping i just fixed the reason that picking defautl mario crashed my game
do you know what the name of the thing restat was intially part of was called?
hostmod
i see i have "HUGEQUEST" which i remember from srb2k but idk if its Taht
ill check for hostmod
huh. searching "host" only returns "antisoftlock-from-hostmod"
okay i have restat loaded
i just need to find out which of the things i loaded uses it
also, hugequest seems not to have given me super sonic. sad!
bad news: restat is from "sunflower garden lua"
which is a server
so unless its Also on the MB under the same name, it probably doesnt bode well for being hte original release
and also therefore is a black box of other changes we might not want
idk, i havent been
like, im sure i Have because i spent a morning abuot a week ago joining every server i saw to see theri mods, but i didnt give sunflower garden special attention
looking on kart krew doesnt bode well. it seems like (paraphrased) "hostmod features are scattered throughout server files but havent been independently ported"
i am curious what your beef is with sunflower's lol
is it that they do this. instead of just porting things on their own
wow they do that for everything. they put every type of mod they have into a "sunflower's" pack that contains all of that kind of mod
can confirm they dont have girlpack
they hate women
wow that selection does suck. the choices are so strange
i hated that server because it always had players but there was literally no one i wanted to play as
glad to see it still carries that legacy
ok ive got literally no idea why im desyncing when i select default mario
i literally set up a version of the game with no mods or preferences and it still desynced
ok let me try installing the entire thing w/ no custom save data or anything
btw if you have an existing folder with ring racers in it the game will pull data from that folder
even if youre opening the exe file on a seperate disk
aaand it still desynced me
the weird thing is that this only started happening after i turned autoroulette off
ive had autoroulette off
IDK i dont know what about it is causing the problem cus no one else is experiencing it
yeah i have no idea either
like, why the hell is it happening if i completely reinstall the game with no mods or configs or anything
oh great news it happens with luigi too
eggman
ok
it was originally mario but i changed it back to eggman because i thought that was causing it
i should clarify that
if i pick other lua colors, its fine
like if i pick the clash color or soda lime i have no issues
the only thing i can think of with that is how mario and luigis colors are locked outside of rhe prefcolor
but it works for me
im tryign to look at logs rn to see if it gives me a more specific error
you'll also want to check the rpt file
wheres that
whats the name of it
i dont think i have it
if i try to look up it just gives me all my log text files
do yo uguys get server logs to see reasons for why someone would disconnect or desync
guys battle mode is the best game mode and im so serious
it only sucked because we were on a bad map and the instructions suck without the manual. once you get it its so awesome
@ripe lance is this normal
i straight up dont have this
hmm... must be a pibby glitch
okay actually i think these only get generated when the game crashes
these pibby glitches are starting to piss me off.
i havent been able to get "SPibBy" out of my head
sorry to hear this
i was never even that into pibby jokes i just like the way the word "pibby" sounds
youve got a pibby worm in your brain
im pibbin out
anyway. battle mode. its so good you guys you have to hear this
let's go on some random battle server
like, Right Now?
i need 10 mins or so to eat but id be down
theres been a battle server that seems to have been going strong for like 8 hours today because the same two sakura shingujis were dominating when i left and then returned
are there any battle servers rn
there was some 30 mins ago so i assume so
i suppose i dont know if supers wifi would work with it?
it seems like battle mode puts more strain on your internet
because "resyncs" are way more common
i dont actually know if thats what that means though
i didnt have as many actual Lag points
i will now run away to eat and be back as soon as i can in case we are actualy doing this Now
i'll be in nvjr royale in the meanwhile
are the mods there good
it's vanilla
okay im here
yeah ive been playing in a vanilla server
i got bored of motobug having no voice, so i tried arle for a bit, and now im playing jet
ok nvjr it is right
Prince Mush, the original champion who had previously gone missing after finding out the dark secret of the Glitz Pit is ready to take his training to the tracks!
Speed: 3
Weight: 1 (Bump into him to throw off his posture for the...
holy shit
im raising an eyebrow at this because he looks a little bit eerily similar to my old toad a1
im not at my pc to dobule check
i thought it was mf marios sprites for a second because it looks like his style which looks like yours
this is a dude that commisioned someone who's talented at pixel art
wait who
one of their rivals is Your mario
Welcome to Neo KelChars!
A continuation of my previous efforts to slap characters in go-karts!
- CHARACTERS -
Diggle (Original Character of Diggle)
Redwood (Original Character of Mr. Logan)
Toad - Super Mario Bros.
More characters are...
so if they did steal it that'd be some gall
ugh i wish there was a picture of the toad
i dont think this person made prince mush
they didnt
smg because i didnt get to answer: "ko ready" means you win the next time you KO someone
no
these are different guys
i just said it was a commission
oh
so i have to kill someone and not just hit them
well
theyve made other stuff in my style before as a1s
id have to double check still
yes
A1 would be most helpful
idk how to get it.....
i know how to do that one sec
and then 300% so you dont have to zoom in
and heres me getting my clip on smg
ok yea thats like
just from memory eerily similar to my toad
hold on
its different enough wrt his bodyand cap shape, but his head/face is the same
his face is exactly the same, its just a pixel higher

i didnt get the chance to ask last night but what did we think of battle mode
idk
I'm starting to understand it
idk
im continually having more fun the longer i spend with it
society if races incentivized you to get attacking items in lower placements instead of just invincibility passing them
not that i'm turning on races or anything but theres a big chunk of the item game that i feel races dont really get to explore
i just realized actually the wording of this whole thread is similar ti girlpacj
ballhog goes from "aw man i missed the sneakers" to this
wow that is really on the nose
i sent a dm
i noticed this now too
check the shape behind the characters
its not a direct lift but they tried to recreate it
These are all inspired/based off of the original extra kart templates from SRB2K (with permission from DragonDePlatino). Comes in both symmetrical and asymmetrical variants!
If you want to contact me about these for whatever reason, either DM...
one of these is useful
these r useful
they're all gimmicky except for the one that just has a raised steering wheel
is anyone here hype for deltarune meme woody
@wraith trellis
that'd be awesom
i gotta work on morrigan tho but ive been busy like for the past two weeks
I literally don't understand a single part of that meme
No it's "friend inside me"
it's
toby fox made a parody song
is you gotta friend me also tobys
I keep trying to block it from my fucking twitter but I keep seeing it
people started thinking it was a hint for chapter 3
im p sure toby made a bunch
yea
Yeah he did
i only remember you gotta friend me regardless of it being a toby edit
the mini kart is so awesome
i always thought the double template was cool but i never saw it get used in srb2k
i wonder if it changes the center or if it just extends off the back
by which i dont mean the sprites themselves, i mean "how they get displayed in game"
yea i know
presumably either the back is fully intangible or the back and front both have slightly misleading appearances relative to their hitbox
the latter is probably more intuitive but it does mean, like, "an attack this far from the front wheel would hit any other kart, but not this". which is probably not a big deal but it would Exist
well yeah but if it is intangible back then aiming "center" would be inconsistent
i dont think this is a Problem im just idly wondering because presumably its a one-time knowledge check before you realize which way it works
i have had the thought of making a perfectly normal character whose sprites are just offset a huge amount. or a follower that looks like a player and a player that looks like a follower
i wont do it because thats a lot of work for a one-time gimmick. but itd be very funny
apparently the devs are considering adding more tracks to the game thru updates
i feel like id rather they add other things than tracks but shrug
do you have anything in mind
so, Yes, but its not so much "i want those other things More than tracks" (even though thats true) as "the modding scene is going to have plenty of tracks. id rather they add things like in this suggestions thread that mods cant replicate as much"
oh wait is this just like a. "we're considering Officializing some modded tracks" thing
uhhh no not that either
so for starters, for whatever reason the tutorial has these secret areas that show you screens of tracks not in the game
isnt that seventh one tree ring?- oh i guess not
(some of these are modded srb2kart tracks, some srb2kart tracks graduated to developers for ring racers)
alas none of these are the two tracks i miss
(stardust speedway and metallic madness)
but still cool i suppose
i thoguht metallic madness was modded
these tracks didn't make it into the final game cuz they had issues that nobody wanted to solve during development
wait
so they're floating around the idea of adding them in some update later down the line
is the airport track in ring racers
oh i dont know the history of the tracks i just know those were tracks i played and liked
no
wtf
i also miss gba rainbow road but obviously thats part of removing mario content and the springs it relies on dont even exist now outside of the mod that brings them back
all of the other modded tracks made it though
but that's because they hired those men
also there's a sonic heroes track here
lol
oh huh that is seaside hill
what happened to green hills zone from srb2k
it's... in the game?
im a little surprised they didnt do the haunted mansion as one of their very few "this one has the flipping camera" stages
where
the track called green hills zone, smg
apparently new green hill is meant to draw from old green hill
like, the turns are in the same direction, and stuff
yeah i meant specifically the old layou
i dont really get it
obviously theres the new track but
they revamped it...?
