#Mario Maker (Creator) Discussion & Code Sharing

1 messages · Page 2 of 1

warm citrus
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I'd test it iF i had my nintendo switch

naive rain
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💖

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its okay applez you could just beat it in ur mind...

warm citrus
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me playing (in my head): wow this isa really awesome level and boss fight!

fiery basin
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I think I'll have to throw in the towel

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The best I can do is 3-4 hits

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So it's not a terrible idea, I can see the foundations

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But there's too much going on

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Your attention is divided into:
-Momentum control to land on shellmet and to hit the on/off, which includes deciding when to do min/controlled/full jumps
-Iggy's rings
-Podoboos

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It feels pretty overwhelming

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@naive rain

naive rain
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Alright dear!

fiery basin
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6 hits feel a bit too much

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I think 3-4 is a better number in a fight like this

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Okay i see why you decided to make it 6

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It's actually possible to one-cycle 3 hits

naive rain
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^_^

naive rain
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Good job!

fiery basin
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You could get another playtester's opinion on this

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But for me, it was too much

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The podoboos added an element of tightness to this fight

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Okay i dont actually have much to suggest for changes

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But i saw the unbuffed version of this level and i think you can find a middle ground between the two

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You remove the podoboos but keep the flying muncher iggy stack so it's still a dynamic enough boss fight

naive rain
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Alright!!

fiery basin
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Again this is just what I think

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Ultimately you can still look for another opinion and choose which one to go by

naive rain
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Current draft of the fight

fiery basin
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Still looking good dear

naive rain
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Wonder if there’s a situation to reliably manipulate a 1-Up Lakitu

fiery basin
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well, you need to make movement tight so that it reliably moves the way you want a lakitu to move

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that means there shouldnt be a lot of variation in movement from the player

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usually you do this in kaizo, not in traditional or other level types prone to variance in player movement

naive rain
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nod nod

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Honestly I’m surprised any method for them exists at all considering nobody likes putting Lakitus in levels...especially when the Lakitu has to be under you

fiery basin
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Well I say that there are ways to do it

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But it's not easy

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You still have to be good at timing the level properly if you wanna force a lakitu bounce on the head

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Thats the reason nobody likes putting lakitu in

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It's quite a lot of work

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And not to mention taking the cloud introduces cheese potential

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So already there's 2 points against using it

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People would either resort to a muncher stack bounce instead or a parachuting enemy

naive rain
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Oh i was imagining forcing you to use the cloud below

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A surprise enemy

fiery basin
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Oh I thought when you said lakitu had to be below it was a setup for bouncing off of him

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What were you imagining doing with lakitu?

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Cant quite imagine it so a drawing or a photo would help give an idea

naive rain
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Evil

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@fiery basin

fiery basin
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Holy shit why would you do this

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Thats cool

naive rain
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😘

naive rain
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mario maker 3 where nothing changes except they replace the 3DW style with a Wrecking Crew style

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It’s just a 1:1 port of the Wrecking Crew level builder

fiery basin
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Sick actually

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Because everyone knows wrecking crew is better than 3D World

naive rain
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So true

fiery basin
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Might come back with a level

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Let's see

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Ive been thinking of two level ideas recently

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Being a fire flower night castle skytree and a SMB1 platforming music level

naive rain
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👁👁👁👁

fiery basin
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Keyword "Might"

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Tho sonic is releasing soon so it would have to wait

fiery basin
naive rain
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Aw, man...

fiery basin
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https://www.youtube.com/watch?v=RLj2EQ_cjp8 @proven wing your level is in this vid (and it's also the thumbnail)

7MMC never fails to disappoint.

For more information, check out the official site here: https://mmcelebration.com/
List of Bowser HP: https://www.reddit.com/r/MarioMaker/comments/ccyyra/bowsers_hp_in_mario_maker_2/

Merch: https://pangaeapanga.shop
Watch me live at https://twitch.tv/PangaeaPanga
Support me by subscribing on Twitch: https://www....

▶ Play video
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it's a really cool level

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i didnt think you could outdo the three powerups hp level but this one is so much better

proven wing
fiery basin
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yeah it just works so well

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your contraption detects all changes in direction mario is facing

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and i mean all

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even if you do a quick 1-2 combo

elder fossil
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Hi guys, it's been a while since I've been here

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I might play some of the levels you guys have shared soon

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For some inspiration

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And fun of course

fiery basin
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You can share level codes here @viral hazel

fiery basin
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@calm vortex

calm vortex
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Ty

fiery basin
naive rain
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👁

fiery basin
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still a maybe

calm vortex
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Ok

calm vortex
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Ty

fiery basin
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Tho most of the difficulty is the drop reclaim lol

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The rest is easy

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I shouldnt have made it like that. Originally it had a regular reclaim but i scrapped it

naive rain
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Sicily will literally perform acts of God and play it off as if it’s nothing

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I love her

fiery basin
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well I mean all the tricks are hard but some are harder than others lol

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but I love you too dear

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😘

naive rain
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💖💖💖

dusky canyon
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I made a Super World demo for Super Mario Maker 2!

Individual course list (+ course IDs)
1-1「New Beginnings」691-K57-HFF
1-2「Hammerlog Bridge」QW2-1D2-XQF
1-3「Honeychasm Woods」4V8-0FQ-JDG
1-4「Double Trouble Castle」NJH-GQP-1LG

Super “Argentu” World ~ 730-F80-XHG

fiery basin
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Super Worlds being tied to Maker IDs is not a new phenomenon

dusky canyon
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I copy/pasted this from elsewhere

fiery basin
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@calm wyvern you can post SMM2 level codes here

calm wyvern
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Thanks

hollow basalt
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Pretty neat

elder fossil
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Oooh

naive rain
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This is better actually because the Munchers

elder fossil
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True

calm wyvern
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Does anyone know how to make a good kaizo levels

fiery basin
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Almost all my kaizo levels in SMM2 are playtested

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mostly the non-shell jump ones

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playtesting also makes sure that your levels are not maker specific

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i had one time where i had a setup that someone just gave up on cause they couldnt figure out the timing of the back surf

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because it was maker specific

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as to where you get playtesters is an entirely different story

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i used to playtest a lot of people's levels in this server

calm wyvern
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Thanks so much

tardy quiver
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Guy with like 3 hours on Mario maker tries to remake a level from a game with a completely different design philosophy

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Code is 9G1-6X6-7MG

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It's John gutter from pizza tower. I think I made it kinda wonky in some places but it still works

fiery basin
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Gonna play it out of curiosity even tho i never touched pizza tower lmao

tardy quiver
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do not use this as a point of reference for what pizza tower is like

fiery basin
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Well most SMM2 recreations never caputure the source material to a tee

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Even the 1-1 remakes

calm wyvern
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Does anyone think this is too chaotic

fiery basin
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Looks readable to me

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But only because ive already played my fair share of kaizo

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Although what would be more helpful is to send some gameplay vids

calm wyvern
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Ok

calm wyvern
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Any ideas for skytree levels

calm wyvern
fiery basin
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or 6

fiery basin
# calm wyvern Any ideas for skytree levels
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I still have planned to make a 6th one which is a night castle fire flower themed one

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you can tell towards the end i took a liking to the p balloon hitting multiple shells lmao

naive rain
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She’s so talented đŸ„°

fiery basin
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đŸ„°

fiery basin
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So which kind of skytree are you more inclined to make

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Out of all 5 i showed

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  • the idea i had that i havent made yet
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I've also played some other skytrees I can post clear vids for those, some of which are my own

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This skytree level was really tough for me. I took so many hours on it lmao

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But it helped me become more consistent with the reclaim

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This level is actually the reason why my 2nd shell based skytree starts with a drop reclaim

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It's a nice and chill skytree

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I havent played this one but I definitely wanted to when i was still playing the game

calm wyvern
calm wyvern
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Do you guys think it's annoying to have an unexpected troll only at the beginning of the level

fiery basin
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It's annoying to have an unexpected troll anywhere

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At least make it something that can be seen and reacted to

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I would stand by Team Jamp rules in that the trolls should be reactable and not too many of them

calm vortex
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really accurate recreation and love how you turned gerome into a mushroom

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also kinda difficult for me, which is funny how it's the easiest level in pizza tower lol

tardy quiver
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it took me like an hour to beat it to even upload it lol

calm vortex
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also, kinda genius too how you set the time to 300 seconds, which is enough that once you reach to the pillar john you are around the 100 seconds mark

tardy quiver
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that was actually by accident

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i was gonna try to beat the level and adjust the time so you only have barely enough time to beat it but the 300 seconds default happened to be the perfect amount

calm vortex
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Oh lmao, that's neat

molten meadow
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anyone have a shell jump world

fiery basin
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here's one of the levels

naive rain
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Sicily has a shell jump world :3

fiery basin
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my super world has no shell jumps :P

naive rain
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You jump on a shell at Least once!

fiery basin
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I do have some "shell levels" but no throwing the shell against the wall to jump higher :P

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yeah this is all the shell focused levels i have in the super world pretty much

calm wyvern
fiery basin
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i just use the switch record

fiery basin
calm wyvern
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Oh

calm wyvern
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are you guys annoyed by kaizo traps i.e. beginning of the stage end of stage or shortly after a checkpoint.Ive always liked them,but i dont know if other people do

naive rain
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Depends on the execution and place

fiery basin
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Kaizo traps arent a thing in maker though, only in SMW

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Strictly speaking it's when SMW rom hacks kill you after touching the goal and you cant do anything cause the cutscene is playing

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There are a similar thing called trolls. This is what the SMM2 community usually calls what you're describing

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For trolls, I get annoyed by them

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I was almost gonna beat Panga's ultra star level and then i got kaizo blocked

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So my motivation to beat that level is basically nonexistent now

calm wyvern
fiery basin
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I addressed that part already

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They are sometimes in the form of trolls

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But non trolls that lock you out and gotta be fast are fine

hazy eagle
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Hey guys I just made a level in mario maker I wanted to see if u guys could try and play it
Course ID: PLX-SJR-MWG

hazy eagle
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LMK if u guys like it

naive rain
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Do you accept constructive criticism?

hazy eagle
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Yessiry

naive rain
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It’s not very fun ): it’s a level that seems too bent on cheap deaths and tricking people

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Any time I tried to explore the level I would get punished for it, which isn’t very encouraging

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Things also tended to be placed haphazardly—there is one winged Boo out in a Snake Block section with 50 hidden blocks out in the middle of a snowy nowhere, which would seemingly lead to the next part of the level, but really was just a waste of time

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I thought you needed invulnerability from losing the Mushroom to get past the Meowsers and go to what I assumed to be a door or pipe. Not only was it tedious to try getting that far with a mushroom, but in the end the Meowser section was also a dead end

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After that I dropped the level without even trying to get to the end, since there seemed to be no way to beat the level without a level viewer, and that’s not fun

hazy eagle
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Fair but u missed it

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3 ppl went in blind and finished it

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Go in blinder

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But fair

naive rain
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I’m not incentivised to look around if every other time I look around I get sent into an inescapable pit

hazy eagle
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Dang

quasi ocean
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Hi, I was wondering if any of you would check some of my levels... I don't know if they are too difficult, but give them a try! This is my last one, Banzai Bill Bonanza (W3R-BQT-J2G); then there's Airship Invasion (T6R-PH0-N0H), which no one has completed yet, and if you'd like to check the others I published and give me feedback it would be greatly appreciated. I feel like I'm missing something, but I don't know what.

rotund oxide
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How did you guys get videos clips of smm2

fiery basin
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You just hold the screenshot button of the switch

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Then post it to twitter

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Or directly download it to your phone

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I use the former primarily

rotund oxide
fiery basin
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those are capture cards or spliced vids

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no other way around it

rotund oxide
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Alright, thanks

rotund oxide
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Alrighty, I would love for you guys to criticize my levels, 1-1 through 1-5

1-1
5N5-DWS-SNF

1-2
HP9-T0R-FLF

1-3
HCB-2PV-KFG

1-4
H17-YG6-9YG

1-5
Y8C-FR2-54G

calm vortex
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I made a Mario maker 2 level if anyone wants to try that out- The ID is: (GBG-LD9-PKG)

naive rain
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Very fun and cute! :3 I liked it

calm vortex
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Thank you! One of the first ones I've made

hazy eagle
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I love how my MM2 Level is 0/334 clears

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PLX-SJR-MWG if anyone wants to play it

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You won’t like it

naive rain
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^ little timmy. Be warned

fiery basin
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time to put it through the level viewer

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here's the path to beat it

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need to beat 2 alabama beach mice too

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pick-a-path is pointless

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level viewers exist

naive rain
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The problem is the only way to get to the second squeakskip is through a blinking block

elder fossil
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I like how it changes all the things to SMB theme

fiery basin
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thats only for 3D World

elder fossil
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Oh ok

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Fun nonetheless

fiery basin
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and NSMBU as well

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since those use models instead of sprites

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i forgot if it also did that for NSMBU and it does

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damn now i wanna make a level

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well ive said that a lot of times in the past and just never came back

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i have become what i hated (manga authors who endlessly tease a plot point that never happens)

elder fossil
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Hah nice

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Yeah I understand

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I still feel like I should make a super world at some point but I pretty much gotta start all over on the levels I have right now to make them more consistent

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And just better overall

fiery basin
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Oh yeah definitely

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getting playtesters is important as well

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i tested what you had before and some had major issues

elder fossil
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Yeah

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The one that was accidentally the most difficult was very inconsistent

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It literally did something else every time you interacted with the starting piece

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And I didn't realise until it was too late

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I'm talking about the mechakoopa level

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Also the difficulty was just inconsistent in general

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It should get more difficult gradually, not peak in the middle

fiery basin
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i think difficulty peaking in the middle is fine

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as long as the levels around it arent significantly easier

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so it's more like a smooth curve compared to a sharp peak

elder fossil
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Wait actually

fiery basin
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yeah if its not then thats some balancing issues

elder fossil
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Wait yeah

fiery basin
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it was just tight as hell

elder fossil
fiery basin
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and i had to learn how to mechakoopa surf

elder fossil
elder fossil
fiery basin
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i mean there are a lot of levels you can first try but it's still a hard one

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it just so happens that you got used to the level

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this is why there are harder levels in lower difficulties like expert, cause creator's clear rate is taken into account

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and if they first try it, game says "oh it can't be that bad"

elder fossil
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Not just the difficulty either

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It wasn't a very well made level

fiery basin
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thats fair enough

calm vortex
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Yo

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made this cool mario kart level so heres the code: G2G-JQH-59G

calm wyvern
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Cool

honest crow
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I just made one full of pipes. Little original (already very used mechanics) but good to hang out

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ID: TPM-97V-L2G

hollow basalt
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Nice

tawny flicker
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Okay it’s dead

fiery basin
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you can just post a level

flat narwhal
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Yo heres my maker code in case you want to play my world: Y9Q 0V8 39G

plain acorn
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DHS-RRF-68G

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It's my first level.

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go in the comments before playing

fiery basin
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oh yeah @elder fossil it's ready now

elder fossil
fiery basin
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Yes

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This is it

elder fossil
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That looks really nice, I'll give it a shot

fiery basin
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i might reup tho to fix some things

elder fossil
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Oh

elder fossil
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Didn't really feel like anything needed fixing necessarily

fiery basin
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yeah it's an ez level

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but i tried submitting it and i need to fix it lmao

elder fossil
fiery basin
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ye to a team

elder fossil
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oh ok

fiery basin
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they told me the first p switch was too tight and the cape twirl + jump thing was a little unclear

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at least everything else after that is safe

elder fossil
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Oh

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I felt like that was good because it made it challenging

fiery basin
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im personally indifferent to it but thats what they told me to fix so im gonna have to do it

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no big deal

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havent played any smm2 today yet but i already thought of how to fix the routing

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i also meant too tight compared to the rest of the level which is kinda blind so that's their issue as well

elder fossil
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Ok

elder fossil
fiery basin
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Sure

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I have made the changes but not reupped yet

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Teams that arent 0% are a lot less active these days than they were in 2021-2022

elder fossil
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In an earlier version of the level

fiery basin
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Looks like a cool idea

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My main concern would be consistency

elder fossil
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And the blast at the start is supposed to be a bit difficult

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Sometimes it's slightly more complicated than other times but I'm fairly certain it's always possible

elder fossil
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Ok cool I'll play later today

elder fossil
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I lied

lilac nebula
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Anyone got some good levels to play? not too easy but not kaizo.

fiery basin
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They're never too hard but they are of the lite kaizo kind, just like the vid above

lilac nebula