#Mario Maker (Creator) Discussion & Code Sharing
1 messages · Page 2 of 1
me playing (in my head): wow this isa really awesome level and boss fight!
I think I'll have to throw in the towel
The best I can do is 3-4 hits
So it's not a terrible idea, I can see the foundations
But there's too much going on
Your attention is divided into:
-Momentum control to land on shellmet and to hit the on/off, which includes deciding when to do min/controlled/full jumps
-Iggy's rings
-Podoboos
It feels pretty overwhelming
@naive rain
Alright dear!
6 hits feel a bit too much
I think 3-4 is a better number in a fight like this
Okay i see why you decided to make it 6
It's actually possible to one-cycle 3 hits
^_^
https://fxtwitter.com/lonewolf_45_SMM/status/1586597300348260352?t=GfFGNVIwYG-fJdD3RNW4RA&s=19 best attempt I could manage
#SuperMarioMaker2 #NintendoSwitch
Good job!
You could get another playtester's opinion on this
But for me, it was too much
The podoboos added an element of tightness to this fight
Okay i dont actually have much to suggest for changes
But i saw the unbuffed version of this level and i think you can find a middle ground between the two
You remove the podoboos but keep the flying muncher iggy stack so it's still a dynamic enough boss fight
Alright!!
Again this is just what I think
Ultimately you can still look for another opinion and choose which one to go by
Still looking good dear
Wonder if thereâs a situation to reliably manipulate a 1-Up Lakitu
well, you need to make movement tight so that it reliably moves the way you want a lakitu to move
that means there shouldnt be a lot of variation in movement from the player
usually you do this in kaizo, not in traditional or other level types prone to variance in player movement
nod nod
Honestly Iâm surprised any method for them exists at all considering nobody likes putting Lakitus in levels...especially when the Lakitu has to be under you
Well I say that there are ways to do it
But it's not easy
You still have to be good at timing the level properly if you wanna force a lakitu bounce on the head
Thats the reason nobody likes putting lakitu in
It's quite a lot of work
And not to mention taking the cloud introduces cheese potential
So already there's 2 points against using it
People would either resort to a muncher stack bounce instead or a parachuting enemy
Oh I thought when you said lakitu had to be below it was a setup for bouncing off of him
What were you imagining doing with lakitu?
Cant quite imagine it so a drawing or a photo would help give an idea
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mario maker 3 where nothing changes except they replace the 3DW style with a Wrecking Crew style
Itâs just a 1:1 port of the Wrecking Crew level builder
So true
Might come back with a level
Let's see
Ive been thinking of two level ideas recently
Being a fire flower night castle skytree and a SMB1 platforming music level
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https://fxtwitter.com/_KirbyQT/status/1387024739340668929 creeper hitboxes
What is this hitbox?! #SuperMarioMaker2 #NintendoSwitch
Aw, man...
https://www.youtube.com/watch?v=RLj2EQ_cjp8 @proven wing your level is in this vid (and it's also the thumbnail)
7MMC never fails to disappoint.
For more information, check out the official site here: https://mmcelebration.com/
List of Bowser HP: https://www.reddit.com/r/MarioMaker/comments/ccyyra/bowsers_hp_in_mario_maker_2/
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it's a really cool level
i didnt think you could outdo the three powerups hp level but this one is so much better
lol so that's where the spike in people playing that course came from! and thanks, the level turned out really well, glad to have made it!
yeah it just works so well
your contraption detects all changes in direction mario is facing
and i mean all
even if you do a quick 1-2 combo
Hi guys, it's been a while since I've been here
I might play some of the levels you guys have shared soon
For some inspiration
And fun of course
You can share level codes here @viral hazel
@calm vortex
Ty
I might not make Walk This Way but I'm still definitely thinking of brewing the firs flower night castle skytree
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still a maybe
LW45 2-1 Magic Carpet Ride III by me | 6XR-2CQ-1LF #SuperMarioMaker2 #NintendoSwitch
Ok
Cemetery Gates #TS by me | DJF-RSW-CSF #SuperMarioMaker2 #NintendoSwitch
Ty
https://vxtwitter.com/lonewolf_45_SMM/status/1560167979169431552?t=vVViF3HE_F7iIcvU8Ikv6g&s=19 it also has a sequel
Cemetery Gates 2 #TS by me | 16N-1YJ-S0H #SuperMarioMaker2 #NintendoSwitch
Tho most of the difficulty is the drop reclaim lol
The rest is easy
I shouldnt have made it like that. Originally it had a regular reclaim but i scrapped it
Sicily will literally perform acts of God and play it off as if itâs nothing
I love her
well I mean all the tricks are hard but some are harder than others lol
but I love you too dear
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I made a Super World demo for Super Mario Maker 2!
Individual course list (+ course IDs)
1-1ăNew Beginningsă691-K57-HFF
1-2ăHammerlog BridgeăQW2-1D2-XQF
1-3ăHoneychasm Woodsă4V8-0FQ-JDG
1-4ăDouble Trouble CastleăNJH-GQP-1LG
Super âArgentuâ World ~ 730-F80-XHG
Super Worlds being tied to Maker IDs is not a new phenomenon
I copy/pasted this from elsewhere
@calm wyvern you can post SMM2 level codes here
Thanks
Pretty neat
Oooh
This is better actually because the Munchers
True
Does anyone know how to make a good kaizo levels
you make good kaizo by making sure your setups are consistent and cheese free. How? By having them playtested
Almost all my kaizo levels in SMM2 are playtested
mostly the non-shell jump ones
playtesting also makes sure that your levels are not maker specific
i had one time where i had a setup that someone just gave up on cause they couldnt figure out the timing of the back surf
because it was maker specific
as to where you get playtesters is an entirely different story
i used to playtest a lot of people's levels in this server
Thanks so much
Guy with like 3 hours on Mario maker tries to remake a level from a game with a completely different design philosophy
Code is 9G1-6X6-7MG
It's John gutter from pizza tower. I think I made it kinda wonky in some places but it still works
Gonna play it out of curiosity even tho i never touched pizza tower lmao
do not use this as a point of reference for what pizza tower is like
Well most SMM2 recreations never caputure the source material to a tee
Even the 1-1 remakes
Does anyone think this is too chaotic
Looks readable to me
But only because ive already played my fair share of kaizo
Although what would be more helpful is to send some gameplay vids
Ok
Any ideas for skytree levels
Oh yeah it sucked so I scrapped that level
https://fxtwitter.com/lonewolf_45_SMM/status/1466359020692795396
https://vxtwitter.com/lonewolf_45_SMM/status/1461912301015945219?t=d14Uqm28YE77MR8RNMYPfQ&s=19
https://fxtwitter.com/lonewolf_45_SMM/status/1504185517469970432
https://vxtwitter.com/lonewolf_45_SMM/status/1537916124553064450
https://vxtwitter.com/lonewolf_45_SMM/status/1560167979169431552?t=vVViF3HE_F7iIcvU8Ikv6g&s=19
Yggdrasil Ascent #TJ by me | 0NQ-W93-H4G #SuperMarioMaker2 #NintendoSwitch
Cemetery Gates #TS by me | DJF-RSW-CSF #SuperMarioMaker2 #NintendoSwitch
Frogs in Yggdrasil #TJO #TPU by me | DWK-LVB-N1H #SuperMarioMaker2 #NintendoSwitch
Inflatable Yggdrasil #TPU #TPB by me | QW1-1PV-0QG #SuperMarioMaker2 #NintendoSwitch
Cemetery Gates 2 #TS by me | 16N-1YJ-S0H #SuperMarioMaker2 #NintendoSwitch
I still have planned to make a 6th one which is a night castle fire flower themed one
you can tell towards the end i took a liking to the p balloon hitting multiple shells lmao
Sheâs so talented đ„°
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Thanks so much!
So which kind of skytree are you more inclined to make
Out of all 5 i showed
- the idea i had that i havent made yet
I've also played some other skytrees I can post clear vids for those, some of which are my own
[3-1] Beanstalk to the Sky/#TS by LegoMario | JK7-LFM-RJG #SuperMarioMaker2 #NintendoSwitch
This skytree level was really tough for me. I took so many hours on it lmao
But it helped me become more consistent with the reclaim
This level is actually the reason why my 2nd shell based skytree starts with a drop reclaim
https://fxtwitter.com/M123Joshy/status/1374268686253527044?s=09 i also played this skytree but creator's clear vid
#SuperMarioMaker2 #NintendoSwitch #TeamJamp
PR5 YLW PTG
Most of my skytree level (tried to get it all in 30)
It's a nice and chill skytree
https://youtu.be/1irQNlC21hI there's also this twist on a skytree where you escort an ant in 3D World, which is honestly really cool
I havent played this one but I definitely wanted to when i was still playing the game
Probably a mixture of all but most cemetery gates 1, actually I'll show you what I made so far later
Do you guys think it's annoying to have an unexpected troll only at the beginning of the level
It's annoying to have an unexpected troll anywhere
At least make it something that can be seen and reacted to
I would stand by Team Jamp rules in that the trolls should be reactable and not too many of them
Late response, but I ended up playing it and I like it
really accurate recreation and love how you turned gerome into a mushroom
also kinda difficult for me, which is funny how it's the easiest level in pizza tower lol
it took me like an hour to beat it to even upload it lol
also, kinda genius too how you set the time to 300 seconds, which is enough that once you reach to the pillar john you are around the 100 seconds mark
that was actually by accident
i was gonna try to beat the level and adjust the time so you only have barely enough time to beat it but the 300 seconds default happened to be the perfect amount
Oh lmao, that's neat
anyone have a shell jump world
I would recommend LegoMario world
[1-4] Into the Clock by LegoMario | 8HD-2VD-KGF 1/2 #SuperMarioMaker2 #NintendoSwitch
here's one of the levels
Sicily has a shell jump world :3
my super world has no shell jumps :P
You jump on a shell at Least once!
I do have some "shell levels" but no throwing the shell against the wall to jump higher :P
LW45 1-2 Misty Mountain Hop by me | KJQ-6RS-5HF #SuperMarioMaker2 #NintendoSwitch
LW45 2-1 Magic Carpet Ride III by me | 6XR-2CQ-1LF #SuperMarioMaker2 #NintendoSwitch
yeah this is all the shell focused levels i have in the super world pretty much
How do you record what you play
i just use the switch record
the screenshot button on switch, i just hold it and record a vid
Oh
are you guys annoyed by kaizo traps i.e. beginning of the stage end of stage or shortly after a checkpoint.Ive always liked them,but i dont know if other people do
Depends on the execution and place
Kaizo traps arent a thing in maker though, only in SMW
Strictly speaking it's when SMW rom hacks kill you after touching the goal and you cant do anything cause the cutscene is playing
There are a similar thing called trolls. This is what the SMM2 community usually calls what you're describing
For trolls, I get annoyed by them
I was almost gonna beat Panga's ultra star level and then i got kaizo blocked
So my motivation to beat that level is basically nonexistent now
i meant like contraptions where you have to be quick or else you get locked out
I addressed that part already
They are sometimes in the form of trolls
But non trolls that lock you out and gotta be fast are fine
Hey guys I just made a level in mario maker I wanted to see if u guys could try and play it
Course ID: PLX-SJR-MWG
LMK if u guys like it
Do you accept constructive criticism?
Yessiry
Itâs not very fun ): itâs a level that seems too bent on cheap deaths and tricking people
Any time I tried to explore the level I would get punished for it, which isnât very encouraging
Things also tended to be placed haphazardlyâthere is one winged Boo out in a Snake Block section with 50 hidden blocks out in the middle of a snowy nowhere, which would seemingly lead to the next part of the level, but really was just a waste of time
I thought you needed invulnerability from losing the Mushroom to get past the Meowsers and go to what I assumed to be a door or pipe. Not only was it tedious to try getting that far with a mushroom, but in the end the Meowser section was also a dead end
After that I dropped the level without even trying to get to the end, since there seemed to be no way to beat the level without a level viewer, and thatâs not fun
Iâm not incentivised to look around if every other time I look around I get sent into an inescapable pit
Dang
Hi, I was wondering if any of you would check some of my levels... I don't know if they are too difficult, but give them a try! This is my last one, Banzai Bill Bonanza (W3R-BQT-J2G); then there's Airship Invasion (T6R-PH0-N0H), which no one has completed yet, and if you'd like to check the others I published and give me feedback it would be greatly appreciated. I feel like I'm missing something, but I don't know what.
How did you guys get videos clips of smm2
You just hold the screenshot button of the switch
Then post it to twitter
Or directly download it to your phone
I use the former primarily
I was just wondering because I see videos on YouTube that are more than 30 seconds
Alright, thanks
Alrighty, I would love for you guys to criticize my levels, 1-1 through 1-5
1-1
5N5-DWS-SNF
1-2
HP9-T0R-FLF
1-3
HCB-2PV-KFG
1-4
H17-YG6-9YG
1-5
Y8C-FR2-54G
I made a Mario maker 2 level if anyone wants to try that out- The ID is: (GBG-LD9-PKG)
Very fun and cute! :3 I liked it
Thank you! One of the first ones I've made
I love how my MM2 Level is 0/334 clears
PLX-SJR-MWG if anyone wants to play it
You wonât like it
^ little timmy. Be warned
time to put it through the level viewer
Super Mario Maker Level Viewer
here's the path to beat it
need to beat 2 alabama beach mice too
pick-a-path is pointless
level viewers exist
The problem is the only way to get to the second squeakskip is through a blinking block
Never heard of this site before
I like how it changes all the things to SMB theme
thats only for 3D World
and NSMBU as well
since those use models instead of sprites
i forgot if it also did that for NSMBU and it does
damn now i wanna make a level
well ive said that a lot of times in the past and just never came back
i have become what i hated (manga authors who endlessly tease a plot point that never happens)
Hah nice
Yeah I understand
I still feel like I should make a super world at some point but I pretty much gotta start all over on the levels I have right now to make them more consistent
And just better overall
Oh yeah definitely
getting playtesters is important as well
i tested what you had before and some had major issues
Yeah
The one that was accidentally the most difficult was very inconsistent
It literally did something else every time you interacted with the starting piece
And I didn't realise until it was too late
I'm talking about the mechakoopa level
Also the difficulty was just inconsistent in general
It should get more difficult gradually, not peak in the middle
i think difficulty peaking in the middle is fine
as long as the levels around it arent significantly easier
so it's more like a smooth curve compared to a sharp peak
I think they kinda were
Wait actually
yeah if its not then thats some balancing issues
im not sure if the mechakoopa level felt like jank
it was just tight as hell
There was one that was just too easy
and i had to learn how to mechakoopa surf
Literally a first try level, should not have uploaded it
I think I remember the start being inconsistent
i mean there are a lot of levels you can first try but it's still a hard one
it just so happens that you got used to the level
this is why there are harder levels in lower difficulties like expert, cause creator's clear rate is taken into account
and if they first try it, game says "oh it can't be that bad"
Yeah but I feel like even then it was still not good enough
Not just the difficulty either
It wasn't a very well made level
thats fair enough
Cool
I just made one full of pipes. Little original (already very used mechanics) but good to hang out
ID: TPM-97V-L2G
Nice
Okay itâs dead
you can just post a level
Yo heres my maker code in case you want to play my world: Y9Q 0V8 39G
Mole Jack's Beanstalk #TJ | 82R-RM6-X0H #SuperMarioMaker2 #NintendoSwitch
oh yeah @elder fossil it's ready now
Your new mole level?
That looks really nice, I'll give it a shot
i might reup tho to fix some things
Oh
Well I just beat the original version
Didn't really feel like anything needed fixing necessarily
submitting it?
ye to a team
oh ok
they told me the first p switch was too tight and the cape twirl + jump thing was a little unclear
at least everything else after that is safe
im personally indifferent to it but thats what they told me to fix so im gonna have to do it
no big deal
havent played any smm2 today yet but i already thought of how to fix the routing
i also meant too tight compared to the rest of the level which is kinda blind so that's their issue as well
Ok
Let me know when you've done that so I can play it again
Sure
I have made the changes but not reupped yet
Teams that arent 0% are a lot less active these days than they were in 2021-2022
I'm working on a Morton level
This is what the Morton battle looks like
In an earlier version of the level
I know for sure the battle is possible no matter what surface the fire sticks to
And the blast at the start is supposed to be a bit difficult
Sometimes it's slightly more complicated than other times but I'm fairly certain it's always possible
https://fxtwitter.com/lonewolf45_G/status/1792198132018880718?t=f7FTNRSrNX6eI_lDscog8g&s=19 reup is here
Mole Jack's Beanstalk #TJ SJ8-4LS-WWG v2 #SuperMarioMaker2 #NintendoSwitch
Ok cool I'll play later today
I lied
Anyone got some good levels to play? not too easy but not kaizo.
Would my levels count
They're never too hard but they are of the lite kaizo kind, just like the vid above
sure why not,