#Cymbal Choke Size is very inconsistent on multiple platforms
1 messages · Page 1 of 1 (latest)
how is this related dan I dont get it
because its a bunch of things that are wrong with all this stuff
idek what ur report even is bro
i dont assume its about the choke zone
you can see the stick hit boxes when you most assuridly should not lol
lmaowtf
I literally told him to post it so I didnt have 200 reports open
Okey Bro !
tysm for correcting me.. i didnt expect this from you..
btw
r u sure
that screenshot definitely smells like pc
but this bug afaik happens literally everywhere so yeah
but ur spreading misinformation on the internet...
I
Watched
the fucking stream
of the commissioner
who is on Quest 3S
IN multiplayer
sitting next to him
YOU WANNA SEE BAD? My Vive wands the cymbal choke on the left is LITERALLY nearly the entire stick's length
oh so we spamming now
ET get him arra ere
ye i must be confusin em then ig
but quest n pc are.def different
am I bro idk 💀
Im being gaslit 
holy bomba chok
this man ain missing a cymbal choke ever in his life
u needa show that shi
he never did..
@naive field you do know it changes based off your stick hit box right…
Yours is set to full stick while his is 0.1
Your game is broke
Thanks its almost like this is a bug report
There’s no way lol because mine looks like his
Listen here
:joker laugh hiss (or something):
i uh
me
it was a very recent change since i started trying 0.5
xdd
mod abuse...............................
.............................................
Since when am I a mod
today
Alongside this I recently found out that upon going into multiplayer, not only does the tips stick hitbox turn fully purple but BOTH cymbal chokes become active, on either stick and DONT GO away. you need to map a cymbal choke and activate it and deactivate it for it to go back to normal
This also happens when you go OUT of multiplayer back into Singleplayer
We'll look into this this week, thanks for the additional details! It doesn't seem to affect the Quest version of the app, we'll do some more testing on Steam to get to the bottom of it
Btw we've fixed these visual issues internally and the fixes will be included in our upcoming quality of life update!
