#Wiki Search Testing

1 messages · Page 1 of 1 (latest)

north ocean
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Hey all! With launch approaching, we want to make sure the wiki is in the best shape it can be!

To facilitate that, I’d like to ask the community’s help in seeing how quickly and easily you can find things on the wiki.

Pick something (anything) from CKF, any topic etc and go to the wiki and try to search for it.

Then please report back here what you were looking for and how successful you were finding answers. It also would be helpful if you notice anything we should look at adding to the wiki.

You can find the wiki at https://cyberknightswiki.tresebrothers.com

Thank you in advance for the help!

Cyber Knights: Flashpoint Wiki

The official wiki for Cyber Knights: Flashpoint, the squad tactics heist RPG by Trese Brothers Games. Find game info, guides, lore, technical FAQs, and more.

copper grail
sleek mauve
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  1. Searched for information about Security AI. Used the Search bar at the top. Entered Ai. Security AI was the first item to popup.
languid willow
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So first tip. Can you make the link easier to copy for mobile users? This relates to this post only btw.

Here’s my results:

searched implants, I found cyberware page that told me what implants were and directed me to the list of them currently in game. Really good redirect ngl.

Looked up “power play” got directed to “Power Plays” page. Only thing missing was the section on “compromised”

Looked up Raptor and raptor on page to see if guns were listed individually and they aren’t it seems.

sleek mauve
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  1. It mentioned an Alarm Processing Unit. I went to the linked Matrix page next to it, and searched for the name. It took me to it. However there is no picture provided (like there are for other nodes).
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Also saw that Sluice appears to be a Stub, with incomplete information.

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  1. I am looking at Escaped Experiment. It has the Amnesiac Test Subject 1 trait. I am curious about what 2 does. I search. It comes back with nothing found I go to the search results page. It shows me Escaped Experiment and Traits Reference. I go there CTRL + F takes me to it.
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  1. I do the same thing with the Not Much Time trait. It directs me to a bunch of pages that are not trait related. It is not on the first page.
empty ermine
copper grail
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Fwiw on #3 if you click the link that says trait, it brings you to the reference table of all traits. Then you can "search within page" to get to the right lines of the table

empty ermine
copper grail
empty ermine
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that's the kind of information we are looking for, thanks. Please be specific about what you think is good or needs to be changed.

copper grail
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I assume it just needs to be regenerated, since we can't edit it.

empty ermine
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no, if it were regenerated it would come out exactly the same. to change it would require some code changes by @chilly edge

copper grail
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Ok, then there are two different points, my main point was that all the tables are out of date and should be regenerated.

empty ermine
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that table is actually not out of date, but the point is taken

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we should definitely make sure the table are up-to-date by end of EA

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as far as I know, all the table are up to date at this moment, but they will be out of date as soon as all the stuff drops at end of EA

north ocean
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The team is super aware of the need to update ref tables upon launch. So that will happen as quickly as possible

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Appreciate those of you already prodding the wiki. I will look over your results in more detail the coming days

empty ermine
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it's only missing the Hardened Targets, which I hope to add in the next week or so

wintry cobalt
empty ermine
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I've never gotten above PL6

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I spend too much time gathering data 😏

copper grail
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It would be great to have a generated reference page for that

tawdry folio
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Wanted to know which contacts could get Power Play storylines. Looked up "power play", which took me to
https://cyberknightswiki.tresebrothers.com/Power_Plays_and_Compromised
which in turn forwarded to
https://cyberknightswiki.tresebrothers.com/Storylines#Power_Play_Storylines

That page lists Ricksham Drip and Fadelight Blades, but not whatever the Rook Tech guns storyline is (not sure if that is power play or not).

I concluded that Dr Ashe was not eligible, so selected another option. Also concluded that the 4+ other characters I have on Power Play probably also should have selected other hype options.

copper grail
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Seems that the people who get power plays on their own runs don't overlap much with people who update the wiki. I put in rickshaw, but we need people to put details of fade and rook.

empty ermine
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right. I haven't gotten any of the power plays yet

empty ermine
empty ermine
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ah! I just figured out a better way of tabulating it than an array of X'es. the cells that match contain the name of the mission type now. I think this table will work.

copper grail
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That's great. Is it time to split that page into three? It has two really long tables

empty ermine
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yes, I'm thinking the proc-gen can be separated like the storyline stuff already is

tawdry folio
empty ermine
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so, did you find your answers?

tawdry folio
empty ermine
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I have reorganized the Missions and Legwork page. Moved the Loot page content into Missions and Legwork. Added information about Keys. Move info on Storylines and Eras into the Storylines page. Moved Proc-Gen Missions and Maps into new pages.

empty ermine
north ocean
tawdry folio
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Another mostly-success: looking for the level chart, specifically xp to level and skill points at level. Searched “level” and found it.

Two minor tweaks: the redirect from Leveling —> Character Levels exists but is manual. Also, would be nice to have text indicating current max level, and maybe also noting that after Lvl 9, the levels where you get 2 skill points are multiples of 5.

empty ermine
thick prawn
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tried to go to power level: decided it might be under strategy/safehouse, found it there in 34 seconds

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vision cone: looked in tactical subsection, stealth, found it in visual detection in 20 seconds

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injuries: first looked at the safehouse chapter, then went to tactical, saw a link named "Injury, Bleeding and Recovery" under the Hit Points heading, went there, found a bit about injuries in 39 seconds

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"Blur": looked under "The Squad"-> found her in the list, but name had no clickable link, clicked on background, got what I consider the Blur article in 12 seconds

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Riksham: 19 seconds

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Talent Callus: 11 seconds

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ammunition: gave up after 1 minute reading in tactitcal->weapons, search suggests there is no page but had the following hits: 1) Weapon Mods 2) HUD 3) Weapons

empty ermine
thick prawn
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her background does have a link, it's just not the most intuitive thing to click on imo

empty ermine
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yeah, it's tough because we want a link to the class as well as to the individual

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no, there is no page for ammunition. There probably be a redirect from ammunition to somewhere, I'll think about where. I'm not sure reloads are mentioned anywhere except in the HUD page

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Okay, added specific mention in the Weapons page under Firearms, and a redirect from Ammunition to that section.

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thanks for finding that!

empty ermine
empty ermine
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or should mention of injuries also be elsewhere on the page?

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oh, I know. the section named "Treatment" should be renamed, so Injury and wounds appears in the contents list

thick prawn
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hmm, the reason I stopped looking for it was when I scrolled down the possible events I got Contact offers, Mission Deadlines, Legwork Completion - and I'd thought injuries would have been before those

empty ermine
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it can certainly go before those

thick prawn
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could also have a list with links after "The types of events which appear on the Timeline include: "

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since the "Contact Offers" section is quite long, it kind of overpowers the subsequent ones

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I don't think I had been looking at the sidebar though, that would have helped me

empty ermine
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even better, I added a bullet list of types of events at the top of the Timeline section

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good ideas!

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there may be other pages where that kind of early bullet list may be useful.

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but the contents table should probably suffice usually

tawdry folio
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Searched for "detox", found the room upgrade info I was looking for with a single click.

tawdry folio
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Search "rooms" takes me to a broken redirect on "Safehouse#Upgrading rooms", which gets me stuck. Seeing the Safehouse part at the start, I search for Safehouse instead, which takes me to a page, but it looks like the room building logic has been moved to "Base Building". Fortunately, the first paragraph on Safehouse takes me there.

I'm trying to remember which rooms need less than Power 5 when upgraded. I can find out, but have to click through each room in the process. The answer turns out to be Nanofab (needs 4), Triage (needs 1), and Trainer (needs 4) .

copper grail
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that means you definitely didn't find the safehouse reference which gives all that in a handy table. where should we add a link that goes to this?

empty ermine
empty ermine
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the reference page was designed so that each section can be transcribed separately, which is what we have done

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I just checked the source for the reference page. it isn't possible to transcribe the entire page, only the individual sections

copper grail
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pyske's question seems reasonable, "what is the power requirement for this room". if a search leads to the table that is great. i didn't follow your comment about transcription. is the safehouse reference page the only one with multiple tables? is there really no way to link to that entire page? seems like a top level section about safehouse building in general would want to point to that whole table, similar to the long mission reference table.

empty ermine
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no, it is not the only one with multiple sections. most of the ones with multiple sections are set up to only enable another page to include transcription of individual sections, not the entire thing.

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it is possible to set it up with heirarchical sections, so that the entire page is section in addition to the smaller sections. this page is not set up that way

copper grail
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then, there is no way to just link to that whole table from the top level safehouse page?

empty ermine
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correct

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well, you could add a link to the reference page, but you cannot include a transcription of the entire page. and we do not want links directly to reference pages

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sorry, the term is transclusion, not transcription.

copper grail
empty ermine
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no, that page is done correctly. it is transcluding content from a reference page, using {{ }} in the source.

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on a reference page, content is enclosed in sections, and it is sections that are transcluded into other pages. a section might encapsulate the entire content of a page, or have multiple sections enclosing parts of the page. sections can have sections inside them which can be transcluded by themselves. a section encapsulating an entire page can have sections within it for individual transclusion, as well as the possibility of transcluding the entire page

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hm. I may be wrong about not being able to transclude an entire page if it does not have a section for the entire page.

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I thought transclusion required a section code in the reference page, but the cyberware reference does not have one

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it may be possible to transclude the entire SafehouseModule Reference page. but I am still concerned about pointing people to that (especially at the beginning of Safehouse or Base Building) and having players never realize there is more information available about the rooms

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how about a hand-crafted "comparison table" which lists maximum values of the various rooms?

copper grail
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the cyberware types page i mentioned is a one line page which includes the table. that can be referred as a link from anywhere. so, you don't have to put the long table in-line into the base building page.

empty ermine
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I think you missed my point. If you put that link into the base building page, people will go to it, see the limited information about each room, and think that's all there is

copper grail
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i don't see how adding one link to a page with good information would cause people to forget to read the good information.

tawdry folio
empty ermine
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I have just put a comparison table into the Base Building page (with only a few rooms so far). will this meet the need? Note that by crafting this table, I can include something you can't get from the reference page: a total cost to upgrade fully

copper grail
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i added one line just under your table; do you really think that will make people stop reading? btw, in your table, does the cost of the field ops center, for example, include the costs of upgrading the scrubber room, cold storage room and control room to provide that level of scrubbing, cooling and power?

empty ermine
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do you think the table I have added will meet the need?

empty ermine
copper grail
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i always seem to get stuck doing all the upgrades, for example i can't upgrade the scrubber without power, and i can't increase power without more scrubbing.

empty ermine
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oh, wait, you mean upgrading the power and cryo within the room, my apologies, I was thinking of the cost to upgrade the Command HQ and the Cold Storage. yes, you are right, the cost (and time) to build the power and cryo within the room should be included.

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I'll get to that after I put easter dinner in the oven

empty ermine
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Okay, the table now accounts for the cost of building power and cryo.

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I still don't think we need a link to the entire reference page. is there another use case other than comparing maximum values that would need the entire page?

copper grail
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Actually I did mean the entire cost, but I agree that adding the in-room costs makes it a little closer. I find the entire reference table very handy to scroll through and compare, so I feel it should be linked somewhere.

empty ermine
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okay

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the added cost for the in-room power and cryo is pretty small (no more than $55k) but the time to build them is significant. thanks for bringing that up.

calm tangle
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Is the cyberware part of the game developed yet? I am pretty far in and have cultivated contacts with access to a lot of cyberware, but there are very few pieces at level 2 and below available in the Cyber Surgery. Is there somewhere else I am supposed to go to get cyberware?

neon cliff
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More cyberware is coming!

empty ermine
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we anticipate a lot of new cyberware either before or at full release. the Warmachine class (which will be release at the end of Early Access) is a cyberware specialist. there are currently 19 implants available, and the roadmap suggests that there will be at least 31 more by the end of Early Access

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i will not be surprised if there are a lot more than 31 new implants

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cyberware is only available from the doctors who can implant it. upgrading the Cybernetics service opens new implants, as you have seen.

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I expect that eventually there will be Power Plays available to open new cybernetics services with new rare implants

tawdry folio
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This one's a little funny.

I was trying to figure out how many XP are granted by missions at each PL. So I went to search "Missions", and sure enough, under the Missions and Legwork page is a section about Rewards, and within that about Experience Points. In that section, there are about 5 links to the page for XP. Which, naturally,... brings up a redirect right back where we came from, the section on Experience Points under missions. 🤣

empty ermine
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yes, there are frequently links in a page to a different section of the same page

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let me take a look at this--are there links within the XP section pointing to the XP section?

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hm. let see if there is another place those should point to

empty ermine
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yep. looking at it. I think I will put a section in the Levels page for Experience Points, and point all of these (plus a few more I found in the Character Attributes page) to the new section in levels

tawdry folio
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BTW, it's a really good paragraph, generally. Lots of useful info.