I. Introduction & why I write this.
Greetings to Devs and other Cyberknights! I played this game for 111 hours, kind of newbie compared to other cyber knights. But whenever I played this game, it feels like "why stealty skills and combat skills arranged on same skill tree? sometimes it too consumes training points". So I'm writing this on this forum.
I'll write each classes' skill category and which skill would be good to arrange and why I think so. I'm not thinking about changing skill's descriptions.
And please, I'll write too long, so I don't want interrupt during I'm writing. If you have opinions, Would you write after "V. Conclusion"? Thanks.
II. Rearrange of Talents
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Cyber knights
(1)Buffer: Precomputive Advantage->Sync->Rewind->Tactical Surge+Centering, Steamroll
(2)Debuffer: Lookahead->Interference Spike->Downder->Atomic Stutter
(3)Quantum Fighter: Security Scramble->Disentangle->Quantum Assault
(4)Reason why I think so: To me, Cyber knight feels like commander of team. but in 'Quantum' category, it seems like buff talents and debuff talents are mixed. Plus, in the story line, it seems Cyber Knights can use Quantum skills, so I think "How about Quantum skill would damage or debuff robotic enemies?" -
Soldier( not much to rearrange)
(1) Full Auto: Covering Fire->Overwatch->Pop-Slot->Splatt-Patt->Plaster-Cross
(2)Precision: Iron Grip->Cross-Hair Lock->Red-Dot->Marker-Sight
(3)Tactical Training: Entrench->Blast Radius->Coordinate Charge->Run&Gun->Recoup->Savagery->Roll with it
(4)Why I think so: as my 3 try, I didn't used soldier class much, so my understanding of soldier class is bad. But whenever I used this class, it feels like Light Machine Gunner. But we cand use DMR or sniper as Soldier class. But even in 'precision' category some skills are for full auto guns. so to giving a chance to use LMG or DMR, I'd like to think LMGs are much more focused on spreading bullet skills, and precision skills are for More damage like DMR.