#✨ Gunslinger Class Preview

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pseudo zephyr
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We wanted to share the next class for the game will be the Gunslinger! Before we put a wrap on this pistol-heavy Talent list, we like to put out a call to the community for cool Talent and ability ideas and suggestions.

The Gunslinger's Gunlink spinal implant hardwires them to their chosen weaponry, allowing them to move and fire with something more than reflex, something more than instinct. Like the fabled duelists of the Old West, the Gunslinger walks with a quiet confidence, their guns ready to speak for them. They live by the gun, and they walk through the fire with calm precision.

Gunslingers are combatants who focus on carrying dual Pistols or Revolvers, or using a Pistol or Revolver as a sidearm. This design keeps them very open to multi-class and to freedom of weapon choice, even if a segment of their tree is only available when Dual Wielding. Gunslinger will have an Overwatch Talent. The Gunslinger will also have a segment of their tree that is not linked to Pistols and provides interesting combat utility abilities that could link well with any other class.

The class requires a Gunlink implant in the Spinal slot.

Got cool ideas for Talents/passives we could include with this class?

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✨ Gunslinger Class Preview

modern dew
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Passive: Quickdraw--
If the Gunslinger is shot at while wielding a pistol or revolver, the Gunslinger immediately returns fire, no more than once per Turn.

pseudo zephyr
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fits well will:

Passive: Snapshot--
If the Gunslinger attacks an enemy who has them in Overwatch, the Gunslinger draws and fires first. If the enemy is hit, their Overwatch is canceled before they can take their reaction shot. Requires a Pistol or Revolver.

pseudo zephyr
slate badge
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Oooh, I love gunslinger stuff.

Active: Trick Shot (it’s a classic, folks)

The Gunslinger’s cybernetic enhancements allow them to calculate seemingly impossible shots and use the environment against opponents who thought themselves safe.

On activation, the Gunslinger’s next shot follows grenade targeting rules and is capable of bouncing off of terrain to bend around cover and strike unsuspecting targets.

hushed notch
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For "snapshot", how does the range of a pistol compare to the range of an AR? Enemies with AR and OW often stop advancing and stand at their max range, which would be out of range of most pistols.

pseudo zephyr
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yeah, range would always be a requirement for that

unkempt radish
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Resists urge to link iconic soundtrack 🤣

pseudo zephyr
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hahaha

drowsy escarp
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Passive: Time to shine / Pressure's on
When spotted, gains +25% accuracy against that enemy.

modern dew
drowsy escarp
hushed notch
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i'm sure the gunslinger can't move and then quickdraw, so there will be demand for higher range pistols.

unkempt radish
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"Segment" doesn't mean the whole third of the tree will be dedicated to a particular idea?

modern dew
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Is it possible to force an enemy to find or take cover?

I know I’ve seen a few games do things where you take close shots (like, say, next to the ear) to stun enemies or force them to spend their next turn moving into cover.

warm carbon
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for something hard to implement: ricochet shot, bounce a shot off a wall to shoot around corners (using grenade bounce code as a base?)

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I dunno what the limitations are on AI movement

faint gorge
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Whatever overwatch talent the Gunslinger gets, I would adore seeing one of the upgrades to it being that you get (2) + AP number of shots

unkempt radish
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I'm wondering how to make that MC possibility to other weapons / when you have a sidearm. One segment for "big guns" would be too much and too specific?

warm carbon
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I hope their overwatch shoots both guns if they're dualwielding

faint gorge
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that would just make it feel special and different from the other OW

unkempt radish
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Like 2 skills tied to long range or some heavier rifle etc

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or "single shot"/"semi auto" weapon

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Mandatory “unload entire magazine in blaze of slightly less accurate fire” skill needed

pseudo zephyr
warm carbon
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Shootdodge: Like a Glitch move but you get to attack during it

modern dew
warm carbon
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go full max payne

pseudo zephyr
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"sit back and let the gunlink drive for a while"

unkempt radish
faint gorge
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I do like that this class seems to be the only one who can shoot while in enemy overwatch

unkempt radish
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I'm thinking mad combos/streaks for this class

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Like 3 different talents to get the full effect: critical hit, kill, umm, something

slate badge
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If we’re looking for non-combat related stuff, a gunslinger should totally be able to shoot out some cameras in return for increased AI tally and or investigation

Or maybe even force them to move, if that would be too OP.
Swing the camera out of the way of your advancing Vanguard

pseudo zephyr
faint gorge
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If this class has a combo, and you MC into sniper's combo, you'd get HELLA crazy ramp

pseudo zephyr
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Ok

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Called shots would be cool then

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Take an accuracy penalty to target a specific part of the body in return for some benefit

faint gorge
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Does this class have any talent that acts as a combat roll? Something that can mitigate or cancel enemy attacks because the talent moves them a short space away?

unkempt radish
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Bullet time - passive

If an enemy misses, add +5 init +5 evasion +5 accuracy +5% movement speed
If they miss the next shot, add the +5 above to the streak
Up to a maximum of +15

faint gorge
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so a defensive combo?

unkempt radish
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Can't they have multiple combos 🤔

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Dual wielders will have stellar gun handling and gun trick skills

modern dew
faint gorge
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I don't personally like that, just because I think of pistol wielders as more shoot first and so therefor offensive.

unkempt radish
modern dew
faint gorge
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Its a neat idea, someone who combos evasion

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like a "in the zone" mindset or cyberwear or something

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I feel like out of all the weapon based classes, the gunslinger would be the one to have weird futuristic ammunition, if any of them did.

drowsy escarp
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Is Gunslinger more of a "Stand still and deliver death" or a "twirling bullet death dance"? It seems like the second is more of the Agent-Ex style.

faint gorge
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Good point. I know I'm thinking more the latter

slate badge
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“Pistols are rapidly approaching your position” vibes

unkempt radish
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Cyberlink

Add +10 accuracy +1 m to max optimal range when making this attack with a pistol or revolver
If your attack hits, add again
To a max of +30 acc +3 m max optimal
Missing an attack ends the streak and bonus

faint gorge
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behind the bunker is what I think soldier is

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I know that in the middle tree, there is a shoot and scoot talent

drowsy escarp
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Yeah, Bullet Time seems to be more towards the latter as well. To make Gunslinger a distinct class from Agent-Ex with pistols, there should be some differences.

slate badge
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I haff two gun, can I shoot two men at the same time

unkempt radish
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Fair enough

unkempt radish
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Ashe in Overwatch is throwing dynamite 😄

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I'd think the classical trick is to throw sand

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Honestly a passive that lets you target two enemies for lower damage and/or accuracy would be 👌

faint gorge
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What about talents that are geared to weather or not you are using pistols or revolvers or one of each?

drowsy escarp
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Andrew says "walks through the fire with calm precision."

That seems to be the core vibe that he's going for. Not necessarily fast, but confident they'll out-shoot the enemy.

unkempt radish
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Nano-dust aka "it gets everywhere"

Throw nano particles to the face of an opponent within 5m. Stuns until the end of turn (upgradeable)

faint gorge
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Two pistols, very quiet. Two revolvers, extra damage. One of each could be that you get some kind of extra shots with the smaller gun and some kind of accuracy buff with the larger one.

pseudo zephyr
pseudo zephyr
unkempt radish
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"If your attack hits, the shot repeats with the other gun"

faint gorge
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yes!

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that works

unkempt radish
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Aimed shot - 3 AP

+20 acc +5m max optimal range with this pistol/revolver shot (not sure if it needs to be upgraded, the upgrade could be using this with another class of guns?)

faint gorge
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oh whats the quote from sin city? "Take your time and look the devil in the eye before you shoot"

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should have recoil reduction on that too

unkempt radish
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Barrage - 4 AP

Fire both dual wielded pistols thrice (counts as full auto attack)

modern dew
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and now presenting, my suggestions for multiclass pseudo-names:
Cybersword/Gunslinger -- Swashbuckler
Hacker/Gunslinger -- Cowboy
Knight/Gunslinger -- Sheriff
Scourge/Gunslinger -- Deadshot
Sniper/Gunslinger -- Sharpshooter
Soldier/Gunslinger -- Shootist
Vanguard/Gunslinger -- Bandit
Agent Ex/Gunslinger -- Handgunner

slate badge
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I have this dumb image of a gunslinger holding two overwatch cones now that I can’t get out of my head

drowsy escarp
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Having a core shooting talent that upgrades to near-constant up-time seems like a good vibe.

Maybe BIRB's aimed shot fits this. It's less flashy than other talents, but let's Gunslinger shoot with confidence and face the music.

faint gorge
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Deadeye rather then deadshot

unkempt radish
faint gorge
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Gunslinger now in my head has that bruce willis with the sword going "yea, go for your gun I want you to go for your gun" vibe to it

modern dew
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Deadeye is my suggested name for Scourge/Sniper

faint gorge
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ha

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what about a talent that sacrifices cover bonus for more <blank>

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standing in the open with both guns drawn

unkempt radish
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Potshot (upgradeable to 0 AP)

Make another attack with pistol or revolver with -10 acc

unkempt radish
modern dew
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Active: Point Blank -- Full damage on "glancing hit" inside optimal range

slate badge
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Can I pistol whip somebody?

I feel like almost every western has that happen at least once.

unkempt radish
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It fits in my handbag - passive

When wielding a heavy weapon and its ammo becomes consumed, make another attack with your pistol or revolver

modern dew
warm carbon
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a point blank ability would be very cool because it also has good synergy with sword users

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maybe a 0 AP shot that refunds some AP when upgraded?

unkempt radish
warm carbon
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with a harsh range limit?

faint gorge
modern dew
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I was figuring on Active, but Passive would probably work too

waxen axle
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let gunslingers shoot grenades out of the air when they enter their OW zone

jolly ether
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Survivalist (Passive): Downgrade an incoming critical hit to a glancing hit, and ignore any injury chance from it.

(Inspired by actual gunslinger Orson Porter Rockwell who survived numerous ambushes and assassination attempts.)

waxen axle
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you could get good sword user synergy with that bullet time talent, if CS invulnerability counted as misses

jolly ether
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Execution (Active): Attack usable on any foe at low health (30-50% depending on upgrade tier), deals +(25-40)% Ballistic Pure Damage Upgrade and +(0-10%) Accuracy

waxen axle
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critical hit chance not super useful versus low health, imho

jolly ether
waxen axle
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I guesss it's not too bad for pistols

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maybe accuracy bonus would be better though

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nothing more annoying than missing that last shot

jolly ether
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Ricochet (Active): Attack a foe with +(5-15%) Ballistic Damage, Deal (50-80)% damage to another foe within a (5-8) meter cone behind the target. (Chains to a third target as well)

uncut widget
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I like that one. Reminds me of Ocelot.

jolly ether
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Sweet Spot (Active): Attack a foe with (65-50)% reduced optimum range, +(20-35)% Accuracy (and a 25% chance to stun until the end of the turn.)

waxen axle
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something to reduce enemy cover bonus... "Wait For It" (Active): delays by X initiative, next shot (pistol/revolver) reduces enemy cover/evasion by Y %

jolly ether
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Breach Shot (Active): Attack a foe with +15% Ballistic Pure Damage Upgrade. If using a revolver: ignore (20-40%) cover bonuses and decrease hit foe's initiative by (2-6) for 2 turns. If using a pistol: +(5-10)% Accuracy, +(5-15%) Armor Shredding.

unkempt radish
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Improvised charge

Every time you fire after moving, add +10 accuracy +10% move speed, to a max of +30

jolly ether
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Crowd Control (Active): Buff yourself to retain focused fire recoil reduction across different targets for the remainder of the turn. Cancelled upon moving. (Needs some help but I like the theme of being a multi-target wounding person rather than the focus one foe down for sure of the AgentEX)

unkempt radish
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It's a Loudener

Make an attack with +15m noise range, +30 pure damage and +25% critical damage

modern dew
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I've decided that Deadeye and Deadshot are too similar. I'm changing my suggested Scourge/Sniper to Deathwatch (evoking a sniper scope) and Scourge/Gunslinger to Deadeye

unkempt radish
modern dew
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not so sure about the dodge part

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doesn't match either the American westerns or CKC gunslingers

uncut widget
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Western movies tend to have gunslingers get hit usually actually, and just bounce back so quite the opposite.

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Actually what about that? Something that triggers on being hit. Increased damage, like a revenge boost.

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I'm not very good with talent suggestions or balancing stuff if I'm honest.

tardy prairie
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Active: Bullet Hell. Adds +25% evasion and can move up to 4/5/6 AP (with no upgrades/ 1 upgrade / 2 upgrades) worth of movement with no recoil penalty. Fixed cost: 3 AP. Long reload (5-6 turns?)

modern dew
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any suggestion is fine. may inspire either devs or someone else to flesh it out

uncut widget
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Well the only one I got at the moment is some sort of revenge boost where when you get hit, you do increased damage back. Or crit rate. Maybe crit rate would be better.

tardy prairie
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Passive: Gun Dao - Ignore 25% / 50% / 75% of negative accuracy modifies from all sources (cover/recoil/penalties) for 1 / 2 / 3 turns.

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Active: Gunlink Overload - All pistol attacks cost 1 AP for 1 turn.

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unkempt radish
modern dew
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not familiar with that, and a quick net search doesn't find any anime characters named Sledge Hammer that use guns; they all seem to use hammers. got a pointer?

pseudo zephyr
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lol i love you all

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thanks for being our game dev gold mine ❤️ ⭐

tardy prairie
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Active: Target link - allies within 15m / 25m / 35m (no upgrades / 1 upgrade point / 2 pts) can use to hit chance of Gunslinger when firing. Lasts 1 / 2 turns (1 upgrade pt).

modern dew
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passing their own Gunlink data over the Cyber Knight's feed to the team

pseudo zephyr
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oh that is ... interesting

tardy prairie
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could be worth it here potentially

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ignore "outside of optimal range" and obstructed/recoil penalties

tardy prairie
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Active: Tactical requisition - enemies within 15m / 20m (no upgrades / +1 pt) can't shoot this turn. Enemies can still move normally. Moving out of area of effect does not cancel disarm. Cancels Overwatch.

unkempt radish
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Come to think of it, all the talents have an upgrade tree and discussing that is kinda pointless when doing brainstorming

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You can also affect the balance by just editing another talent that provides the other part of the combo or placing the talent in a far / funny branch of the tree

tardy prairie
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Active: Last stand - Pure damage AOE attack. Needs 2 pistols or revolvers equipped. Causes 10 pts of pure damage per every bullet loaded in 2 pistols to a maximum of 120 damage. Exhausts all ammo in both guns. 15m range?

modern dew
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just to be clear, you mean 10 HP damage to every enemy in the AOE?

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and you don't want ammo extenders to be included?

tardy prairie
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yes, every enemy in AOE is hit. I thought about "shoot each enemy once /twice in AOE) but pure damage AOE may be easier to implement. Ammo extenders are fine, extra +20 pure damage if someone wants to ignore accuracy bonuses from grips for it are fair.

waxen axle
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I think I've f10 ed a suggestion a while ago for a talent with a lot of charges that can work as a mini-delay with 2 ini and a small buff for the rst of the turn - let's call it "Perfect Timing"

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this would fit well for Gunslingers IMHO, someone that's calm and can pick their perfect moment

tardy prairie
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Active: Overwhelm (stolen from Battle Brothers) - when attacking enemies with lower initiative than you during this round, debuff enemy evasion and range accuracy by X per attack (hit or miss). Needs range attack. Can't work with AOE attacks/grenades.

unkempt radish
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Could fit because bullet time etc obviously involves init too. Most of that stuff is concentrated on the CK and if you have too many charges it's obviosly very powerful.

regal pumice
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Staredown

If an enemy is in the Gunslinger's line of sight when the turn ends (i.e. they can see each other) that enemy is debuffed by -25% chance to hit on the next turn. Triggers on closest enemy.

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Gunslinger's overwatch could have a much wider cone, if not an entire (albeit smaller range) circle

tardy prairie
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Active: "What If" - Drops Initiative to 1. Gunslinger gets + X ranged accuracy and + Y ranged evasion per every point of Initiative lost. Does not end character turn. (so you can put this on at the start of your turn and then act last in initiative order, but with buffs).

hot crag
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Faning

Shoot 3 shoots in quick succession 15% ballistic dmg upgrade on each shot

frosty sedge
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Mozy: spend up to X action points to move and generate no recoil.

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Pistol fanning: costs 4-6 AP. Take a shot with a single weapon for every AP spent. Recoil is applied after all shots are fired.

modern dew
frosty sedge
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Deadeye Aim. 6 AP cost. 100% crit chance. (Talent upgrades give accuracy)

modern dew
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rename that Deadshot 🙂

frosty sedge
modern dew
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that's Focused Fire

frosty sedge
modern dew
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yes, with revolvers

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with any firearm

frosty sedge
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Flush: whether this shots hits or misses, remove 20% evasion and cover bonus until the end of the turn.

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True Grit: Heal self for X, but take an extra wound at the end of the mission. Upgrades include more healing and bonus armor.

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Bullet time: after a shot misses you, gain 3 AP and take your turn immediately.

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Duel: cannot be used while in cover. Cannot be used against a target in cover. Targeted enemy and you can only Target each other until next turn, or until the other one is killed.

warm carbon
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Passive that increases damage the more recoil they have to incentivize both mobile and shoot lots of individual shots playstyles (and make high-recoil a viable build option?)

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also, does anyone have ideas for gunslinger anti-drone talents, cause I sure don't.

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but every class has anti-drone iirc

jolly ether
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Really?

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I don't think soldier does.

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Unsure about Sniper

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Scourge doesn't, right?

warm carbon
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okay, soldier has one talent that is semi-anti drone

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same with sniper, and it looks like scourge has no anti-drone

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faint gorge
unkempt radish
faint gorge
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I love the fact that we are trying so hard to make Bullet time a thing

unkempt radish
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(There was a game with that name 40 years ago I think, might have been a movie originally)

slate badge
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also, y'know

it's high noon

frosty sedge
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“Hacker, rig me up a hologram real quick”

frosty sedge
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Intentional miss. 1 AP. Consumes 1 ammo. "The Gunslinger's lure"

Enemies in target aoe hear and report gunshot, become suspicious, and move towards the misdirection on their activation.

jolly ether
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Unsure if tumbleweeds survived the ecological collapse.

unkempt radish
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Maybe they just rolled over

unkempt radish
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Tricks + noises

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But playing with gun noise could be a thing. Like lure but huge area of effect. Recharge 6 turns.

frosty sedge
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It wouldn't have to be a gun noise, but I want to stay well clear of competing with Lure

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Blaze of Glory: 6 AP. Must be wielding two pustols or revolvwrs. Cannot be used while in cover. Must have at least 3 ammo remaining in each gun.

Fires 3-6 shots from each pistol spread evenly among targets in cone.

unkempt radish
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Agent also has the Shadow talent to replace Lure. Not sure if we have anything like Disorient (Scourge), think not

frosty sedge
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Gunslinger is primarily a combat class. So I think one stealth talent tops.

slate badge
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I dunno what you’re talking about.

If they’re all dead then it’s a perfect stealth class.

unkempt radish
pseudo zephyr
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This stealth was suggested on steam -

Sneaky Varmint - If Hidden or Hunted, move without generating sound or recoil. Some upgrades give a bonus to accuracy/dmg/crit for longer distance moved. May not be used if status is Spotted. Canceled by attack or detection.

unkempt radish
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Sounds very sniperish tbh 🤔 No recoil makes big sense however

frosty sedge
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Hunker down: Gain the benefit of partial cover, even while not in cover. Can only move using stealth movement on the next turn.

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"Do you feel lucky? Punk": -25% accuracy +25% crit chance on the next shot.

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Desperado: dual pistols only. +50% stealth crit chance. If this shot kills your target, all allies with hunted status become hidden instead.

regal pumice
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Vector Analysis

Until the end of next turn: every shot fired from or at a target within 25m of the gunslinger gives the gunslinger +1% evasion (+2% if both target and shooter are in range), and every shot that hits a target increases the gunslinger's accuracy with single shot weapons against that target by 2% (4% if the shooter is also in range.

regal pumice
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Confident Advance - 2AP

Move up to 1 action point (running speed), and take a shot at an enemy in range with a single shot (single handed?) weapon. If the attack hits, you may spend 2AP to repeat the manoeuvre as many times as you have AP, targeting a different enemy, (and perhaps using your alternate weapon?). Recoil is triggered for the movement and shooting but not applied until the manoeuvre is completed, and if you use the movement to enter an enemy's overwatch area, you may attempt to shoot them before they trigger their shot.

tardy prairie
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Roaring barrels - Active ability that targets vulnerable spots on enemy drone. When used with 1 pistol/revolver debuffs target with -2 movement points, -1 AP, -x all accuracy. When used with 2 pistols/revolvers equipped, doubles debuff to -4 movement points, -2 AP, -2x all accuracy. (or stuns with 2x pistols)

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Silver Bullet - Active - Next ranged attack deals pure instead of ballistic damage

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Overkill works - Passive - When reloading, get a ballistic damage boost, lasting for 1 / 2 / 3 turns (with upgrades)

tardy prairie
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Three-legged - Active - AOE snare/debuff. -50% move speed, -20% all accuracy in AOE for 1/2 turns

frosty sedge
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Bat out of hell. 2+ AP. Fire a single shot, then get +20% move speed and ignore overwatch.

The gunslinger's gunlink helps him to fire a shot that perfectly disrupts overwatch, letting them run like a bat out of a hell from a bad situation.

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Damned Machines! For the rest of the turn get +25% crit chance and +25% crit damage against drones.

Your gunlink helps you aim for the vital weak spots of any drone.

faint gorge
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  • Perfect Integration - Your Gunlink bonuses are doubled
drowsy escarp
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Passive: Gunlink autopilot
The gunlink is always scanning for targets
When Gunslinger enters firing range / OW, the Gunlink takes over and fires the first shot.

This version might feel a bit more fun with the auto-fire, but removes the decision from the player.
However, it might fit the flavor a bit better.

As I'm typing this, I realize this is kind of a different version of this suggestion:
#1297941305254744064 message

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Active: Gunshow
Fires two shots from each weapon at an enemy with Gunslinger flare.
If all shots hit or the enemy is killed, apply demoralizing debuff to enemies within 25m.

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Moving reload (2AP):
Move 2AP distance while reloading 1 ammo to each weapon.

The idea is to evoke the image of the gunslinger moseying down the street, checking the revolver and replacing the spent bullets.

The gun takes a magazine, you say? Well, the gunslinger has managed to find a way to reload single shots anyway.

frosty sedge
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Honestly, feels OP but I like the mechanic.

modern dew
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I'd never want a merc to automatically attack after entering firing range, or even optimal range.

frosty sedge
modern dew
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a lot of the suggestions seem to be "fire lots of shots"

modern dew
tardy prairie
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can probably make 2 treets out of it

modern dew
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Passive: Last bullet --
When firing the last bullet in a pistol or revolver, gain +10% accuracy

frosty sedge
faint gorge
modern dew
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a variation: Do You Feel Lucky--
When using the last bullet, X% chance there is one more bullet

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"did I fire 5 bullets or 6?"

faint gorge
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I made it Damage to honor blowing a hole clean thru a man

waxen axle
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nah, cool Gunslingers always know exactly how many bullets they (and everybody else) have left

faint gorge
waxen axle
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don't think Rain Man would have said "definitely" though - he's always definite about numbers, he wouldn't even think of having to specify that

faint gorge
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Rain Man always peppered what he said with definitely

waxen axle
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he did? don't remember that at all, but it's been ages

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consider me corrected then

faint gorge
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Monk never would have said definitely, for sure

modern dew
frosty sedge
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Upgrades make the gunslinger better at counting to six

frosty sedge
gilded wigeon
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Quick Fire: Next pistol type attack need -1 AP. Upgradable with +crit + uses + acc +cd reduction

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Double Shot: Passive with use charges. When pistol attack hit, if equip with double pistol, immediately follow up shot with second pistol.

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Unload: Fire entire pistol magazine at target.

faint gorge
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@frosty sedge I do not like the RNG that there is no bullet when you use AP. that's a dud talent in a Ironman tier run and is going to cause a spike in skumsaving in others

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if it was a 0ap cost talent that might give you 1 ammo, I'd jive with it more but any cost investment just would make me want to avoid it

modern dew
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I agree, which is why my version was a probability that there would still be 1 bullet after firing the last one. with that, you would know whether or not you have a bullet

frosty sedge
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The compensation is that it takes the RNG out of critting.

faint gorge
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Which is fair, plenty of people love that FF7 Cait Sith playstyle.

modern dew
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RNG is one thing, but not knowing whether or not you will actually fire a bullet before you use 2 AP is a formula for player frustration

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losing 2 AP and not firing will not be good

faint gorge
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A passive like @modern dew suggested that might give you another shot is healthier game design which is better for the player's fun rather then an active power that might fail

hot crag
frosty sedge
frosty sedge
modern dew
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also, you can arrange for very low miss probabilities

uncut widget
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I'm personally on the side of an RNG based talent being alright to have. You're unlikely to like every single talent as it stands, so having that is RNG dependant isn't a huge loss really in my opinion. Those that find it too frustrating can simply use one of the other talents.

modern dew
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at this point the devs have the information they need on this suggestion, so we can probably drop it and come up with New! Exciting! proposals 🙂

uncut widget
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Just wanted to weigh in on my own opinion a bit. I'm still not overly certain on talents.
I did have one idea but it's out of place compared to every other talent in the game really.

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I don't think any talent affects hype/stress very much do they? Because I had one while I was talking to my brother about MGS and specifically Ocelot, which made me think of the Gunslinger.
Gaining hype when reloading while in sight of an enemy.

modern dew
#

hm. there are a couple talents that add stress to the subject of the talent. there aren't any that give hype, and that might be OP

uncut widget
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I don't know what hype does admittedly.

modern dew
#

at 80%+ Hype, there is a periodic chance of a Hype Limit Break. the limit break will give either permanently raise the level of an Attribute or Trait, or give a temporary boost to something like XP gained or Matrix Damage given for 30 days

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after the break, Hype drops back down and can be raised again over time

uncut widget
#

Ah. Yeah that might be a bit much

faint gorge
#

@hot crag There is someone reading your comment sweating that they are getting called out

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Of course after reading that, @uncut widget, I now want someone to have a talent called

  • Hype Train - Passthru guard on the way to an exit in range, if you kill target you pick up the body and "spike" it in the endzone. Exit mission and double hype gain
unkempt radish
unkempt radish
#

Set of diamonds aka Royal Flush (Thanks Ahab!)
5 or 6 turns recharge

Make an attack with pistol or revolver with +15% critical chance. The next steps are the first upgrade line:

  1. If your attack hits, make another attack at 0 AP
  2. If your 2nd attack scores a critical, make another attack at 0 AP
  3. If your 3rd attack kills the target, add +5% hype
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Not sure what you call it in english card game terms, is a thing in poker for example

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Could also be the normal attack streak, but add +10 hype or so

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Masterful gunplay

Make an attack with +5m max optimal range +15% critical chance +15% critical damage. If you score a critical hit, add +4 init to your next turn. Upgradeable to +4 init for every team mate within 15m.

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Ace of Spades

Make a revolver attack with +25% critical chance +25% critical damage. If you score a critical hit, add +10 acc +20% pure damage until the end of the turn (upgradeable at least to +50% pure damage)

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Ace of Clubs

Make a dual revolver attack with +10 acc +10% pure damage. If both shots hit, make another such attack with 0 AP.

unkempt radish
#

Never heard, will look it up

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Poker might have a couple specific hands/terminology, what I had in mind was fairly generic

modern dew
#

Royal Flush = A, K, Q, J, 10 of the same suit

unkempt radish
#

Yeah that's even better / more specific what I had in mind

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Not sure if the Finnish term refers to that in fact 😂

modern dew
#

it's the best hand in poker

unkempt radish
#

Or we just lack it 🤔

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Ace of Hearts

With a fully loaded revolver, make an attack with +50% pure damage.

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(Is that actually a duplicate from other class?)

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Ace of Diamonds

Make a revolver attack against a drone with +25% critical damage. If you score a critical hit, stun until end of the turn.

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Ten of Spades

Make a pistol attack against the target at +10% critical chance +10% critical damage. If this attack kills the target, add +10 acc +10% ballistic damage until end of next turn. (Upgradeable)

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Seven of Diamonds

Make an attack against a drone. If this attack hits, add +10 acc until end of next turn. (Upgradeable to 2 turns etc)

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Nemesis

Target an opponent within 15m. +25% crit vulnerability, -25% movement, +4 init to chosen opponent until end of next turn. (Upgradeable)

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Power of friendship

Target a team mate within 10m. +5% movement, +20% ballistic damage until end of turn. (Upgradeable)

unkempt radish
faint gorge
#

Raises eyebrow now... that's a thing I didn't think of before. A little Spanish flavor on the naming of traits

modern dew
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"mano a mano"

pseudo zephyr
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Just wanted to a post a huge thank you all! shout out to this thread. I'm trying not to jump in to much as the unimpeded brainstorming is so valuable.

I just pulled a huge pile of ideas off the thread and pushed them into our design matrix. for sure, some of your talents are headed to the game! keep sharing hype

frosty sedge
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Boomshot!: 3AP. Ends turn. +3 initiative. Not compatible with overwatch, deathwatch or pre-empt.

If an enemy in range attacks with a thrown weapon, take a reaction shot at -20% accuracy. If successful the grenade is shot in the thrower's hand and exploses.

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Took me a while to think of a thematic overwatch-like ability that would be unique and valuable for the Gunslinger.

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Not satisfied with the name though.

pseudo zephyr
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a thrown weapon?

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ahh, I read more ❤️

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interesting, that's really situational 😅

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wonder if it could be a passive on Overwatch

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If on Overwatch and a covered target attempts to throw the grenade, chance to explode grenade and cause regular damage at -25% (or something)

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themey and would be damn cool moments

frosty sedge
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But it's your game and I look forward to seeing what you do.

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I just envision all the gunfight movies where the Gunslinger is showing off that he can hit some small difficult object in the air and thought about how you could use that with a gunlink.

pseudo zephyr
#

yeah, for sure

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that is quintesential trick shot

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just worried about the opportunity cost of using it and not having a grenade tossed

frosty sedge
#

Someone proposed a very different talent with that name, so I didn't use it... but I certainly considered it.

frosty sedge
pseudo zephyr
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might just need to be a passive

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you just want it to be effective as much as possible

frosty sedge
pseudo zephyr
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yeah, I think I'd like toward it being grenade protection

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rather than grenade protect + dmg

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this is your 1-2 charge grenade shield that can live around a GS

slate badge
#

Is the gunlink capable of a matrix movie level “I counter your bullets by hitting them with my own bullets” shot/shots though

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I always wanted to see that, but even in the future that might be too difficult to pull off

frosty sedge
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But yes, probably too much to balance with a passive always on ability.

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I always really liked the "shoot first" talent someone else proposed to counter overwatch with the gunslinger.

slate badge
#

I do too

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Gives big Indiana Jones vibes

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Gunslinger shooting the gang member trying to show off, colorized

frosty sedge
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Twin iron: 3AP. Requires wielding 2 pistols. Take a single shot with both pistols at the same target.+10% accuracy with both shots, but range penalties are doubled for the shots.

unkempt radish
frosty sedge
uncut widget
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I forgot enemies use grenades.

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I hadn't seen it since I updated the game

slate badge
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I feel like every day guards probably wouldn’t be authorized for tons of lethal grenades, but disorientation and stunning grenades should be more common

uncut widget
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But reinforcements with grenades would work

unkempt radish
tardy prairie
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Limiting it to grenades may be tricky to balance for opportunity cost vs points

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Call it "Trolling" 😁

unkempt radish
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Why not. Talents have an opportunity cost so they can also be powerful. And this ability would be triggered by just anything and then it would go into a recharge.

modern dew
frosty sedge
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Right now thrown weapons aren't common as we have no counter abilities other than just killing them.

Having a counter would allow them to be more common in the game. More variety would make things more interesting.

unkempt radish
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Fenians started throwing some chemicals at these HH but I'm not sure if it did anything

modern dew
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there are enemy "grenades" that cause damage, that buff their friends (and anyone else in the AOE), that heal their friends (and anyone else in their AOE) and that do a kind of stun (loss of AP if I recall)

unkempt radish
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Orange gas, could have been AP loss

modern dew
#

let me check what special the Fenians have

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a cloud, hm.

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Fenians have one type, a Detonator, that throws IEDs with Pure Damage. don't think that's a cloud, though...

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and they have another that gives a buff of some sort. that would be a cloud. was there a Fenian in the cloud too?

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if there was another Fenian in AOE, the HH may have just been lucky to be in AOE

pseudo zephyr
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F-Duster throw an offensive buff drug nade

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Maybe they made a mistake and threw it at the HH?

unkempt radish
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It could be bugged yeah

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They had chemical doctrine active

waxen axle
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hmmm... concerning thrown weapon overwatch: had the same ide, big fan, but I also see the problem with sometimes using shots on grenades when that isn't whta you want

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could just be a passive and the price of doing business as a gunslinger - and makes sense that with super boosted reflexes you'd do things on instinct before your brain catches up

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or gunslingers could have TWO overwatch talents with different strengths, and could use both at once if they are dual wielding pistols/revolvers and use a different weapon for each

unkempt radish
#

Ricochet

Make an attack with -20 acc +10% critical chance. Requires LoS but ignores all cover penalties. If you score a critical hit, -6 init to target. Upgradeable.

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I think somebody mentioned the idea of ricochets but we didn't get a talent proposal

modern dew
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it did have a proposal, #1297941305254744064 message

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but yours is easier to implement

unkempt radish
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Yeah that's a clear benefit

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The bouncing trick shots would need different kind of weapons I think

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And a grenade launcher would be way too powerful

drowsy escarp
# slate badge I always wanted to see that, but even in the future that might be too difficult ...

This could be a cool defense against a single shot. It would mainly be worth activating for a sniper shot.

Maybe it could be the high-tier talent. It probably needs to be a passive and probably needs to come with a drawback: you would've just been shot, so instead of damage, you take a debuff next turn.

Sharpshooter Aegis : passive, end of talent tree, requires an optical implant
Overcharging the chrome, tracks an incoming bullet and shoots it from the air. Leaves the Gunslinger fried afterwards.
Single on-target bullet deflected, -2AP next turn and -30% accuracy for 3 turns.

pseudo zephyr
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giving it too much a debuff and linking it to passive leads to a painful possible "you screwed me" moment

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considering that Cybersword has access to raw invulnerability, we can be bold with these defensive abilities

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shootingi a shot out of the air would be wild

unkempt radish
frosty sedge
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In general I would like to see some passive boosts to evasion. As the gunlink helps then calculate incoming trajectories and "not be there".

unkempt radish
# pseudo zephyr shootingi a shot out of the air would be wild

It is entirely plausible given evidence 1) IRL weapon systems that shoot down high speed missiles with cannon fire 2) in a novel, Spock is explained to be able to follow a bullet with his eyesight 3) enemy gun, body movements as well as environmental factors are observable, thus shot timing and trajectory are predicable by tactical level quantum computing

modern dew
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the question isn't whether it is plausible--Glitch, Rewind, Coordinated Charge, JTAC, and lots of others are not terribly plausible. 🙂 the factors are coding difficulties, game balance, conceptual fit, and fun.

pseudo zephyr
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if anyone could do it, gunslinger for sure

unkempt radish
pseudo zephyr
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lol

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amazing summary ❤️

drowsy escarp
tardy prairie
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Passive: Round the corner - Gunslinger can shoot as normal while being behind full cover with no penalties (ignores blocked LOS when behind Gunslinger is behind cover)

pseudo zephyr
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drafting

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too details for sure

modern dew
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maybe a bit more abstract? get rid of the thin line, turn the two eyes into straight dashes

unkempt radish
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Thin line could be accross the cone 🤔

modern dew
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thin lines don't work well with icons

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remember that this has to display on the faces on the timeline

unkempt radish
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I've never noticed such

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(Talking of icons not timeline 😄)

modern dew
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yes, on the mission timeline to the left of each name is a class icon

pseudo zephyr
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Yeah, already cut the double bandana as first thing

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Eyes also gone rectangular

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Will repost later. It is so small in the UI lol

unkempt radish
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Ooh. Is Redeye a gunslinger too? Must be

modern dew
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Redeye?

unkempt radish
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From original BSG, can look up youtube some day

modern dew
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oh, the cylon. sure. I grew up on original BSG.

regal pumice
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Shameless Showy Shooting

Lose 6ish initiative and delay your turn. All teammates within 25m lose 3ish initiative as they notice your flagrantly unnecessary display of ballistic showmanship.

The next pistol or revolver attack you make this turn has an accuracy penalty, but if it hits, all teammates within 25m gain an accuracy bonus, and all enemies receive an accuracy and initiative penalty until the end of the next turn. If the attack critically hits, teammates also gain increased critical hit chance and damage for the duration.

faint gorge
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if ever there was a talent suggestion that might warrent having a hype bonus chance attached to it..

pseudo zephyr
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Based on game balance and hype economy, I don't think there will be any talents that have a hype chance attached, only stress

drowsy escarp
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Like someone suggested, any outside-of-heist advantage would need to be a one-time use on-exit or something similar.

Spending a talent slot on a showy exit could be balanced, but it's still a risky game design choice. Not worth the risk.

spare nimbus
faint gorge
kind pier
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a passive ability called "two hands two guns". In short when you equip the gunslinger with a pistol they will automatically get a second one in their off hand identical to their one in their main hand. And while they'll take a decrease in accuracy all their basic attacks will get two shots off instead of 1 or they can attack with that second pistol once per turn for free

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A passive ability called "Itchy trigger finger" when you do a normal attack you have a chance of getting off an extra shot and sometimes when enemies move within a certain distance of you in your line of sight you can get a free shot off on them like you're in Overwatch

drowsy escarp
kind pier
unkempt radish
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It's a new take on the old thing. But not easy to understand what exactly would happen

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What I think I would like to see is unique abilities different from the other classes. We now have a couple classes that basically copy a talent but just give it their own flavour. Gunslinger being basically a clone of Soldier or Sniper would be a disaster. I'm not saying that some talents could not be generic/similar to a bunch of other classes, they just should not be the majority.

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The Duel talent I think was a splendid suggestion, even if mostly for flavour. But it would give you a reason to take Gunslinger that is very different from any other class. Also the ability to override enemy OW with your attack could be a bit of an unique capability (we already have OW breaking talents though).

kind pier
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Yeah pretty much, considering basically have soldier for shotguns and ARs and sniper for well sniper rifles and the other rifle (I don't remember what it is right now) and cybersword for melee weapons I think it would be best if gunslinger was a more pistol based class

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Another thing I think they should have and I know it's listed somewhere above us would be the ability to ricochet bullets at targets around corners or behind obstacles

unkempt radish
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Yeah that would be clearly unique.

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AgentEx and Soldier work with SMGs as well. The other Sniper weapon is the revolver - which also fits the Gunslinger.

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One Soldier talent (at least) mentioned sniper rifles or long range

modern dew
unkempt radish
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E-rifle was close range (like UAR) but is railgun long range like sniper rifles?

modern dew
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yes

kind pier
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An active ability called "hail of bullets" this would basically work as a Full Auto but instead of attacking in a cone you would make one normal attack against every enemy you have line of sight of and ammo for( basically closest to farthest)

pseudo zephyr
sudden night
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oohh I missed this so a bit late to the party. Apologies if its already been suggested or too similar to something already mentioned - I havent' gone through everything yet
Fan the Hammer - Revolver only - Fires all ammo at one target. +1 AP cost on the normal shoot action

pseudo zephyr
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Absolutely in

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So fun already

pseudo zephyr
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steam player suggested

player suggested a talent called "Aztec Duel" (not sure ... rename "Dueler's Shot"?) ... you get a free 0 AP attack against a target with Pistol or Revolver. If they survive they get a free reaction shot at you

unkempt radish
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Anti-melee?

slate badge
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You could just name it “Duel”

pseudo zephyr
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maybe enemy carrying ranged weapon

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there are toooooo many good ideas

slate badge
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“Andrew, why does the gunslinger have double the talents of the other classes?”

“Uh……”

pseudo zephyr
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lol

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yeah

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exactly

unkempt radish
#

Implement scrollbar in talent tree so it can go on for 3 pages

tardy prairie
unkempt radish
pseudo zephyr
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we do ❤️

unkempt radish
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My question is how many talents are based on player suggestions 😃

pseudo zephyr
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125%

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for gunslinger, 66%+ of the talents have been informed by player suggestion

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some straight from the player, some inspired by player, some we had an idea like that but merged it with player ideas, some had a better name for something we already had (Fanning)

drowsy escarp
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Do the statistics show talents that have very low usage rate compared to their peers?
If so, is it worth running a brainstorm session to come up with more fun talents for existing classes?

unkempt radish
pseudo zephyr
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I can't see the target? what does it matter?

pseudo zephyr
drowsy escarp
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I think we'd need some very scary drones added to the game to make those talents worth taking over raw damage or utility.

pseudo zephyr
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absolutely,

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they are meta worthless atm

unkempt radish
pseudo zephyr
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Still some overlapping UI to clean up but the Merc is bouncing a bullet off that cargo pallet

faint gorge
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Oooh, like the grenade bounces!!

pseudo zephyr
unkempt radish
pseudo zephyr
#

horrible bug she died

unkempt radish
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Nnnoooh

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Try DNA recombination

pseudo zephyr
#

with all the extra UI junk that was in there removed - cleaner

modern dew
#

people are gonna love Gunslinger

unkempt radish
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We've only been waiting like 4 years

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No pressure

faint gorge
#

pressure pressure pressure

pseudo zephyr
faint gorge
#

That one must be the bullet ricochet you were showing off

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Bullet... bounce?

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that's one in the chamber... I wonder how it turned out!

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that last one is, as far as I can tell, "What I do when my wife walks in the room"

pseudo zephyr
faint gorge
#

wait, THAT one is Ricochet? I thought the first one was. huh

pseudo zephyr
#

^^

faint gorge
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Middle left.... noose... gather... some kind of lure or trap skill

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Upper right is twin fire, betcha that's the double shoot one. maybe reloading but I suspect shooting

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middle center is a fan. so maybe 1 shot for every sucker in a cone OR maybe widens the arc

pseudo zephyr
#

fun game, you're doing well

faint gorge
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Revolvers are single shot so having a fanfire ability would be incredible

pseudo zephyr
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Fanning confirmed

faint gorge
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Trick shot is lower left. I dunno what trick shot is but I am confident that is trick shot

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spinning... shot? bullet rotation... buzz saw...

unkempt radish
faint gorge
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Grabby hands I think is a quickdraw, that's all I got (other then more jokes)

faint gorge
#

The buzzsaw I admit stumps me. I dunno if its an explosion out of a barrel or a spinning dance like your doing a gun kata on the dance floor

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Where is @modern dew's list. I want sniper/gunslinger to be Rifleman

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is that used yet?

modern dew
#

Revolver drum. simple, easy to identify on small icons. 🙂

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oh, these are for talents?

modern dew
#

no, rifleman isn't used in my list yet. maybe if we get an AR specialist?

unkempt radish
#

That would be Marksman

modern dew
#

I've suggested Marksman for Soldier/Sniper

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rifleman wouldn't be bad for Soldier/Sniper

faint gorge
#

Because sniper uses single shot, and gunslinger is heavy on pistols and revolvers, my mind thinks that GunSnipers should be Rifleman

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but I'm thinking of musket rifles tho

modern dew
#

somehow can't pair "revolver" with "rifleman" in my head 🙂

faint gorge
#

maybe... musketeers?

modern dew
#

musketeer I have for Soldier/Cybersword--a la the French musketeers

faint gorge
#

doh. that's a good place for that name

pseudo zephyr
pseudo zephyr
faint gorge
#

Oh man my mind is messed up

tardy prairie
#

I think bottom right is armor piercing talent. Top right some sort of an aura/AOE? Bottom left no idea. Top left - something with altering initiative, probably buff?

pseudo zephyr
#

weakest two icons, gotta improve them
Cover Me and Gunsmoke Drift

unkempt radish
#

Fidget spinner barrier; synthwave cloud

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The cloud could be a bit like the wind icons?

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two layered clouds and the streak marks... does it work when small 🤔

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Cloud could be in italics

pseudo zephyr
#

lol

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Cover Me and Gunsmoke Drift

jolly ether
#

Second one is clearly Exon-Mobile's new commitment to safe fracking.

drowsy escarp
#

Maybe pistol on shield for* cover me?
Maybe that's too messy for small screens...

#

Might as well leave it for now and someone can F10 a better idea if they think of it.

modern dew
#

and the other is Gunsmoke Drift

drowsy escarp
#

I meant it as a suggestion, not an answer to the quiz.
I typed "is" instead of "for" and that totally changed the meaning.

pseudo zephyr
prisma burrow
#

Sine we can only MC into Gunslinger (or start a new game), what have people decided is the best base to MC from/into Gunslinger?

pseudo zephyr
#

A very temporary problem 😅

modern dew
#

ha, Thrown Bullet is nice, classic Western trope!

drowsy escarp
spare nimbus
#

A passive talent that shoots grenades out of the air would be kinda cool

prisma burrow
#

Has anyone tried a Scourge / Gunslinger? Is that a good Multiclass?

tardy prairie
#

depends what you want from scourge. Dissolve + tox grenades or heal is nice.

prisma burrow
#

I just freed the Scourge (which I tried before and didn't like as a shotgunner (to short of range) and I am wondering if some of the talents of the Scourge would be useful cobination as a MC with a GunSlinger?

unkempt radish
#

Ultimate stealth killer maybe

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Uar or erifle for main cannon

prisma burrow
#

@BIRB Doesn't that defeat the purpose of the Gunslinger? Aren't they two pistol types? I haven't tried one yet, but itching too (as in RL I was a pistol marksman back in the day).

unkempt radish
#

I use the UAR guns for Scourge because of bonuses

pseudo zephyr
#

Yeah, there are lots of amazing Gunslinger things for a single pistol or revolver

bleak lotus
#

Or sniper-rifle. Like really amazing things you can do with a sniper-rifle.

pseudo zephyr
#

especially Ricochet

runic ferry
#

Hi I'm here to request that you let me Gun Kata with two sniper rifles. I'll pay for the cybersurgery

pseudo zephyr
#

mmmm delicious mecha-arms

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carrying 2 heavies is gonna be nuts