I’m playing STF on my iPad since my PC isn’t available. I’m working on a set of Exploration unlocks in Hard mode.
I’m riffing off of this guide for my start:
https://steamcommunity.com/sharedfiles/filedetails/?id=3135971608
I’m also using this guide to help evaluate Talents:
https://steamcommunity.com/sharedfiles/filedetails/?id=2819332809
I’m using a Wolf Interceptor so that I can have 6 officer to more comfortably fit a full Crew Combat team because I’d like to be able to get the Xeno Artifact unlocks as well with this run.
I hit a wall and have to restart because my recruitment planet had civil unrest and I didn’t realize how much that would tank Influence (20s instead of 80s). I have a save from shortly before you can no longer save, so I’ll probably rollback to that rather than starting fresh.
I’m looking for advice (or guides) with current team builds for a Xeno capable Crew Combat team.
More info on what I have available:
I should be around 300 faction rep, so I’ll have plenty of max level recruit capability.
I have 3 Contacts on my recruitment planet offering 4 options:
Exo-Scouts
Scavangers & Explorers
Xeno Hunters
I also have 2 Contacts providing recruits on another world which has about 2 less on most Zone Ratings (generally 8s instead of 10s):
Blade Dancer & Sniper
Blade Dancer & Soldier
I’m playing Javat, so Exos get a few more attribute points, so I’ll probably recruit them for Rifle users.
I’m not sure what to do for a medic, as I forgot to include a Combat Medic Contact (and won’t have Doc or MOff available at reasonable levels). Maybe I’ll use Scavs for Doctor splash?
I’m also not sure if I should just go Shock Trooper builds for ranks 1 & 2 or recruit potentially lower stat melee.
Any help would be appreciated. I’m a bit frustrated with having to start this over again, so I’d like a good shot at getting everything in one go if I can. 🙂