#Crafting Showcase

1 messages · Page 2 of 1

prisma nacelle
#

that beats my personal best of 71 m !

heady veldt
#

When you absolutely, positively have to kill everyone within 25m... Gun Kata. Noise? Ain't gonna be anyone left alive to hear it.

heavy crater
#

Whistle

nimble hatch
#

That one looks nice

heady veldt
#

Not saying it's OP or anything...

twin remnant
#

They're going to hear you in another continent 🤣

heavy crater
#

@jaunty jay how much is a glancing hit? 10%?

jaunty jay
#

the damage?

#

glancing hits give between 30% and 70% of the damage. the amount is determined by the hit roll, scaled by the range of the hit chances (0 to whatever value is a hit)

#

a hit roll of 0 or 1 gives the minimum damage, 30%. maximum damage of 70% is given when the hit roll is just barely a miss

heavy crater
#

So you really could crank up a snipers or revolver damage that would kill on a glance

jaunty jay
#

yes

sharp flare
#

Vapor Optics is incredible

#

and it makes this shotgun incredible

candid obsidian
candid obsidian
#

negative recoil is very nice

sharp flare
#

especially nice for shotguns

candid obsidian
#

I think recoil intrinsic is -6 recoil so that's like adding extra 2 intrinsics

heavy crater
#

It depends on where the mod is at. Barrel body or optical

jaunty jay
#

an intrinsic blueprint does not have a mod location

prisma nacelle
#

I thought that intrinsic blueprints were chosen by mod location? Maybe they do not "take up" a mod location, that is if you get a barrel intrinsic you can still add your own barrel mod. But I am pretty sure you can't get, for example, two barrel intrinsics.

jaunty jay
heady veldt
#

The random intrinsics you get from each location when you bake in a mod have certain... categories of effects? You're not going to get -recoil from a scope mod random (or barrel, but I could be wrong) from an AR, for instance. That vapor optics is seriously good, that's two -6 recoil 1 BPs plus some extra damage. Plus you can still throw a recoil 1 and another intrinsic BP when you make it. Too bad shotguns have no place in my group.

jaunty jay
#

there is a difference between an intrinsic blueprint and a randomly generated intrinsic mod

#

I suggested that we change the terminology so they aren't both called intrinsic, but it may be too late for that

heady veldt
prisma nacelle
#

i am reminded that i still don't understand crafting.

candid obsidian
twin remnant
#

+1 never too late to clear up confusing terminology

lusty thunder
#

How about calling it a "supplementary" mod for the mods added on as a blueprint during crafting that aren't equipable (recoil, melee accuracy, light damage, etc).
Then intrinsic can refer to the ones created RNG through crafting.
Honestly as long as it is locked in before full release I think it would be fine. But then again, I'm not the one that would have to redo everything.

twin remnant
#

Not cleaning up confusing terminology because it would be hassle to do so, is like not cleaning up your room because there's too much stuff to organise

heady veldt
#

I could go for 'static intrinsic' vs. 'random intrinsic'. You can add a static intrinisic mod blueprint to a weapon, or add a weapon mod to get a chance at a random intrinsic. Intrinsic itself is mandatory, it denotes that it's built into the weapon and can't be removed. But static vs. random, that shows the difference in what you get.

jaunty jay
#

if you say that it should have "intrinsic" because it is built into the weapon and can't be removed, then the weapon mods you included in the crafting should also be "something intrinsic"

#

that means 3 things called "intrinsic", just making it worse

twin remnant
#

Maybe a revision of the way these stats are displayed should be changed