#Building pistol damage-dealing combat captain, need helps

1 messages · Page 1 of 1 (latest)

remote wagon
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I'm planning MO/Spy/Pistoleer combat captain, but there is major problem about how much I distribute levels to each jobs.

Spy has decent buff at level 11, but no evasion and low pistol(3 at level 11).
MO has decent buff at level 8, 11 and buff-removing shot at level 5, but no evasion and low pistol(5 at level 11)

So if I level those jobs like MO 11/Spy 11/Pistoleer max, than low pistol and evasion makes captain very weak compare to MO 1/Spy 1/Pistoleer max.. (lacking 20 level amount of Pistoleer = about 22~25 points of sum of pistol + evasion skills behind), what about your thoughts?

strong yarrow
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What slot will the captain be in?

MO and Spy are a little in conflict with each other because Spy works best slot 4 doing DPS and MO works best buffing others slot 3 and forward

Have you considered Spy / CM / Pistoleer? More pistols growth and can use Skills B for Pistols/Doctor skill and run heavy armor

Though running MO captain has nice traits - could do Spy 11/MO 1/Pistoleer Max because Tactical Edge works in all positions

remote wagon
strong yarrow
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Yeah that's a solid play - swords might be easier to keep standing than snubbers though snubbers have better burst

remote wagon
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And two CMs including 10 doctor captain? That's also interesting.. but I'm not sure how much dedicated medic captain can heal