Rules for armor points are about to change. you have not faced that many enemies with more than 1 Armor Point, but your characters can have Armor with up to 2 points, so this affects you too.
Thoughts and discussion are welcome!
Previously - Armor has 3 stats - Full Protection (68%), Shredded Protection (22%) and Armor Points (2). The armor provides full protection against all attacks until the Armor Points are shredded to 0, then Shredded Protection is used.
- This was to the advantage of the Armor wearer
- Armor Shredders like Shotguns were rapidly effective against 1 Armor Point targets but disappointing against 2 Armor Point targets as you need 2 Shreds before you see any results
New Rule - Armor has 3 stats - Full Protection (68%), Shredded Protection (22%) and Armor Points (2). The armor provides full protection against all attacks while the Armor has all of it Armor Points. When it reaches 0 Armor Points, it provides Shredded Protection. In between it reduces the Protection % proportional to the difference between Full Protection and Shredded protection (Full 68 - Shredded 22 = 46% / 2 Armor Points = 23% per Point) plus 25% of the value one point (23% per point x 0.25 = 5% bonus). So, this example Armor would go from 68% to 50% (45% + 5% bonus) to 22%.
- Disadvantage to armor wearers
- Advantage to all Talents and Items that recover Armor Points, this become useful immediately upon the first Shred and not only in desperate times when you are 0 Armor Points
- Advantage to Armor Shredders like Shotguns, E-Rifles and Blades. Any Shred event yields immediate reduction in target armor
- Advantage to armor designer. Increases ability to provide a wider range of interesting Armors. Players will be interested in a very specific type of S-Tier armor all time, but this is especially good for enemies (68%/22% with 2 Pts vs. 68%/22% with 8 Pts ... 90%/60% with 1 Pt ... 90%/30% with 3 Pts)
- Advantage to enemy designer, see above