#ship design

1 messages · Page 1 of 1 (latest)

tardy socket
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Got me a decent ship here. I want to here advice for it. It can kill Jyeeta xeno at 3750 hp but it's rough. I have to rely on talents a lot. Firing orders helps a lot with battles, as does anything that forces craft to land. Advice, anyone? Cost isn't an issue

sage silo
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Do you have a screen shot of the ship screen with dice totals? Might help with decision making

You might be able to substitute Javat Water Fuel Reclamations for the medium fuel tanks and get a nice engine safety bump

fresh creek
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where did you find those Lv8 auto cannons? i have Lv7s and wanted to find the max auto cannons

frigid widget
frigid widget
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That hit craft percentage on the guns is not a 1:1 figure, you can boost it way beyond 100 and still miss

sage silo
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Craft still have craft evasion yeah so it's about 150% accuracy vs craft to hit them reliably

The Zenrin armor plating is real nice because not only does it divert engine damage aggro it has a big chunk of radiation resist on it

Depending on the ship stats though a couple of the platings can be swapped for rad pulse boosters if the ship's over 25 armor/60% armor though having more is a nice cushion when things get damaged

fresh creek
sage silo
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Yeah if you go for the Water Fuel Reclamation 4s that'll bump up your navigation dice and electronics a bit and if you swap one zenrin plating for a void pulse booster that should get you near 80 electronics and protect vs warp darts good

round kiln
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May want to consider swapping out for Zenrin C-tak (if in Jyeeta era) should help with any carriers, also Javat Defense Pattern Matrix 4's would help crank up the defense %. Also what probably really giving you a hard time is a relatively low Command capability. May want to swap out some crew (looks like you are heavy on crew dogs or similar) for commanders/military officers or if not available with contacts grab some zealots. Also I'd consider ditching the missiles (in lieu of the previous recommendations) and ensure you have flash charge (navigator talent) and twitch surge talent (pilot talent) get nice and close with those grav cannons and tear up ships. Make sure you crank up command dice (also pick either pilot or electronics as a focus). You are close to being able to really shred opponent ships. Just 2 cents ... ignore what you like :)...

tardy socket
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Thanks everyone. My main issue, really, is that it feels like it could be better. Think I need a couple of doctors as well as I keep getting failed doctor skill tests.

ivory lintel
sage silo
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The wiki is backing you up on this - guess I might have been reading the combat log wrong and stacking a whole lot more craft accuracy than I needed

round kiln
harsh pumice
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I have a question it’s about ships defensive capability

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Can anyone answer this does ship defense only works if a defense module is installed?

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OR IT TOTALLY DEPENDS ON SHIP CREW