I got to a point where I can reliably pursue certain strategies that work well enough on higher difficulties.
The road to get there was pretty brutal (started and learned on hard). I had many failed runs and near-wipes where I got away with less than a quarter of my crew. One of the most tedious part of playing this awesome game for me is crew management/replacement.
If my third E-Tech and second Pilot die, I have to go look at 6-8 other crew' skills and figure out what I'm missing. It just gets worse on larger ships.
The way I've gotten around this is by dully renaming my crew: "Pilot 1, Pilot 2, Pilot 3, Tech 1, Tech 2, Tech3, etc...".
When one dies, I immediately know what I'm missing from an excel sheet not too far off with the desired jobs and skills.
Am I the only one doing this? Do you have a better method?
What I would love to see is a "Crew role template" where you can assign your own desired skills to your crew members and have the game auto-level according to your desired templates". It would make the game much more accessible to newbies and and make for a smoother strategy testing process.
I feel like this would be a major QoL feature but I understand that the game is complete at this point and that adding new features might be too much. You could even implement it in a way that you can upload role templates from external files.