#Roll on level up Traits for bonus skills up to recruit's level when recruiting

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heavy estuary
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these traits currently roll to apply bonus skill (up to max +12 lol ) during crew payment event (when the unit levels up)

Problem is what happens when the crew man is recruited at high level say 25 ?
24 times that 20% Dice roll to grant bonus skill point DIDN'T HAPPEN !

Some of these traits (the ones expanding ship skill pools totals ) could be quite powerful, yet nobody ever talks about them ! due to the way the game is currently set up .. Early game traits are hidden and very hard to reveal.. You'll end up dismissing (most) of your starting guys that have any of those precious traits ..

Then, when one recruits high level crew members (which can happen from year 1-2 on spy centric playstyles ).. these traits are 'broken' ; not enough level ups left for them to produce significant amounts of bonus skills ...

golden elm
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compounding the matter, elsa and nicolai exist with large pools of bonus trait, and officer space is limited, and these traits low priority for crew combat officers, and you may want 3 + captain or 4 crew combat officers, limiting your access to promoting more than maybe 1 officer utilizing these traits. all that said, buffing these talents to 25% does not seem out of hand, and it would be cool to see a starter crew member set off a lot of these and get worthy of officer promotion. also, from my understanding of impossible, players have a revolving door of conscriptions coming and going, just to keep their crew levels as high as the opposition. so really it would be a luxury to save a starting crew member to make use of these talents

heavy estuary
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revolving door 🙂 45 years in ; pretty sure this is counting the ones dismissed after viewing stats

modern trout
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Unless you scum, they on average seem to get around 4 to 6 pts. I never cared for it since I prioritize skill saves and I get enough skill points because of it. Also some of the skills dont matter unless they are officers.

It would be nice if it was boosted more for it to matter since it takes a trait slot. Maybe a gear item that boosts it to 50% or something. Normal play these traits arent important. But if someone wants to sandbox and dreams of perfecting a character, it be nice to have a 12 Tactics crit man or Create a customizable person that has more stats than Elsa or Merchant dude.

heavy estuary
# modern trout Unless you scum, they on average seem to get around 4 to 6 pts. I never cared fo...

" ..Also some of the skills don't matter unless they are officers..." But when they're officers, they really matter .. (they ADD to the ship skill pool size electronics / gunnery / pilot / navigation )
+12 electronics ..that's like +2 EXTRA sensor array V s on the ship ..
+12 Navigation .. would help DOMINATE range change/escape checks ..
..
+12 pilot on a small ship that gets engine speed /agility advantage multipliers ?
and one could have multiple of these guys ..

modern trout
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Well the thing thats most important for those stats is the denominator which is supplied by components, not by crew. It's also not something I care for with THIS PARTICULAR EXAMPLE because even if you have a super pilot, you want those skill saves.

HOWEVER, More piloting does help for wings. Elec for bombers.

modern trout
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Nonetheless, I'm definitely for buffing these traits.

golden elm
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https://steamcommunity.com/sharedfiles/filedetails/?id=2934869863 here is an example of someone I managed to keep around from the starting crew for 80 game years, he is not an officer for me in spite of 3 of these traits, although some may have developed during the game rather than holding them from level 1. now one big reason he is not an officer is that his best luck came rolling stealth skill, and taking my ship's stealth pool from 0 to 10 with no spies or anything like that is kinda a waste. scrolled off the top of his screenshot = level 31, rank 24 pilot. another reason is these officers prefer command and tactics and he is lacking there.

Steam Community: Star Traders: Frontiers.

heavy estuary
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I keep telling you bonus skills from OFFICERS add to the numbers from components

modern trout
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Well for ships only. Having higher piloting may require less piloting numerator to fill in the component denominator but you also want a min of 3 pilots anyways for their skill saves.

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Oh really, I would check that later

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Hmmm. thats not what Im seeing. I just ran the game now. I promoted a pilot to an officer and it didnt change the denominator

heavy estuary
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it won't show up in game UI ( ship screen ) ..

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its sort of a hidden mechanic

modern trout
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I mean on one hand, you are the only person who have said this ever and its not indicated anywhere in the wiki or in game. But on the other hand, you do have access to the code.

heavy estuary
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if you could see the dice rolls you'll see they are boosted

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i might have some screenshots posted on the modders section .. I'll a reddit PSA thread tomorrow..will try to think of ways players can check it in un modded games

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#stf_modding message

modern trout
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I see, its something thats factored in combat but not in space tests.

heavy estuary
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I didn't look closely yet if its factored in the space checks or not EDIT ..they don't !

heavy estuary
desert hemlock
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seems like this thread has veered wildly off topic. sounds like you are reporting a bug. the mechanics are stated on the wiki and in game hovers.

heavy estuary
# desert hemlock seems like this thread has veered wildly off topic. sounds like you are reporti...

are you saying officer bonus skills applying to sum ship pools is definitely a bug and not a hidden mechanic ?

seemed quite deliberate to me

"..Ever wonder why you cannot select Electronics, Navigation, Pilot or even Gunnery bonus skills for your captain at template creation screen ?

Why crew cannot get them randomly from 0 to 6 when generated, unlike the other skills AND ONLY through special finicky traits (problem solver / neverlost / spacial / surehand) ?.."

desert hemlock
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Yes, as we aim to publicly document the rules for skills and components, the report sounds like a bug. I have not investigated. For the longest time, Elo etc we're not added from Officers because they were classified as ship operational and officer bonuses didn't apply. I'll dig up the release notes when we adjusted that, seems like this big hails from the time of that rule change.