ckf_forum

371 threads · Page 4 of 8

Disparity in Weapon Type Scaling (why high level snipers suck and suggestions) 128 messages
Weapons
Most awaited class 19 messages
Combat depends too much on strategy layer and not enough on tactical layer 32 messages
Strategy Rules Squad
CKF crafting community challenge ideas 5 messages
Cybernetics Wishlist, Design, and Lore 152 messages
Rules Weapons Squad
SL Tally Feature Request Slash Question 177 messages
Stealth Rules
Feature requests: mission record & report 21 messages
Ideas for Enemies 90 messages
Matrix vs. Meatspace Power Level Increases 150 messages
Strategy Rules
Flavourful report(s) from the field. 6 messages
Story
Crafting System Feedback and Suggestions 267 messages
Action Point Reservation - QoL feature 22 messages
Rules Strategy Squad
Counter-Intuitive Difficulty Scaling 81 messages
Rules
Bionic Cosmetics 7 messages
Preview
Map of the NBZ, the safehouse, contacts 54 messages
Quantum Ride Lore Brainstorm 9 messages
Rules Story
casting director: current and future? 46 messages
Story
Cyber Knight "flavour" talents/upgrades 648 messages
✨ Secondary Objective Brainstorm 367 messages
Ideas for Base Building, Brainstorms 47 messages
Strategy
Proc-Gen Mission Type Suggestion: Escort, Hold, Escape 42 messages
Hacker multiclass? 13 messages
Strategy Squad Classes
Life in the C$sh Lane [yes, I stole it from a song.] spoiler 7 messages
Some leverage ideas for proc-gen assassination missions 3 messages
✨ New Game Team Preview 265 messages
Rules Preview Classes
Fashion Gallery Guide 131 messages
Cyberware Implant Idea Thread 42 messages
Strategy
New Cyber Knight Options are great, but... 37 messages
Whisperkill vs Choppa 19 messages
Strategy Weapons Classes
Base Building Balance, Progression, and QoL 110 messages
"Gold Key"/Special matrix terminals 65 messages
✨ Gunslinger Class Preview 546 messages
Messages and Missions 6 messages
Passive Talents with Charges feels silly 49 messages
Strategy Classes
Levels, progress, envelopes 257 messages
Squad
Ammo Consumables 12 messages
Weapons
Enemy Turret Type: Vigilant Class 11 messages
Swords and Club 44 messages
Weapons
Bring the Team alive with base Events 5 messages
Story Squad
Toggle for auto-hacking 5 messages
Rules
FFI Scrambler 4 messages
Strategy Stealth Classes
Proc-Gen Where we're the Head-Hunter 16 messages
easter egg hunt / map database crowdsource 36 messages
Story
contact leveling questions 31 messages
Rules Classes
AgentEX Builds 47 messages
Classes
Visual Requests 21 messages
Job Code Names 182 messages
2x Hackers Required 13 messages
Destructible Walls? 6 messages
map reusability? 66 messages