ckf_forum
Proc-Gen Mission Suggestion: Terminal Strike.
This feels a tad excessive
Possible Blueprint Shop Idea
Wiki Search Testing
Class build sweet spots
Possible Balancing of Extra Item Talent?
New player experience
Proc-Gen Mission Suggestion: Conflict Resolution
Rules
Proc-Gen Mission Suggestion: Snatch Exchange
Rules
Proc-Gen Mission Suggestion: Chrome Extraction (Asset Recovery)
Rules
Looking for Translations Reviewers
Preview
What’s your favorite headcanons to explain game balance decisions?
Alright a Meme Squad Idea. Breaking Bad Characters as Mercs
✨ Face Class Preview
Preview
Strategy
Rules
Squad
Classes
About Talents(=skills) rearrange.
Classes
Idea: option to withhold and sell parts of bio-formula or nano-stabilizer
Strategy
Story
I wrote 14,000 words on CKF's progression mechanics
Strategy
Rules
Weapons
reverse engineering daedalus (spoilers)
feedback on new loadout ui
Limit Break ideas
I wrote 16,000 words of feedback on the current class talents
Classes
wiki comparison to other games
Best multi class for cyber sword
Strategy
Squad
Classes
feedback on matrix tutorial
A super cool suggestion by me that is small but will blow your mind
your recommended safehouse build order?
How to (not) nerf smoke nades
Suggestions for Getting Started page
Getting Around Overwatch
Contacts Assessment
Stream Wants?
Upcoming Community Challenge feedback / "rules" discussion
Strategy
Stealth
Squad
Classes
Weapons
Suggestion: Varied Mission Difficulties
Rules
tuning up the FAQ page
Strategy
Unofficial Steam Trading Cards Trade Channel
Influence/Hype are unintuitive and Influence progression is underpowered
Rules
Suggested Proc-Gen: Kill all VIPs
Suggested Proc-Gen: Control 2 Zones
Feedback: Influence Limit Break - Contact Info Please
Ideas Brainstorm
Notes About Individual Mercs
mid game hacking strategies?
Ranking the Available Characters For Each Class
Squad
Lets talk about Matrix Escalations
Black Sites
Hacking Tips and Tricks
Strategy
Multiclasses: The best, most fun, most meta
Your favourite stealth weapon?
Musings: basic gameplay loop, movement, talents
Counter Intuitive Armor System
Strategy
Weapons