#(MODDING) Boolean related to masks

1 messages · Page 1 of 1 (latest)

empty island
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From some testing I've done it appears that if a module has a mask and a tile is completely uncovered by said mask it becomes completely unprotected and can be hit to deal damage to the entire module despite nothing being there. Like when I load in a ship the empty parts that were armoured have it stripped away.

empty island
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The main reason I'm requesting this is because I've found a rather cheap way to cheese the fatal orrery I've just finished.

empty island
gaunt shoal
echo yacht
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Yeah I've always found it weird how you can destroy a module by firing at thin air.

real jolt
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That sounds like a bug, actually

real jolt
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@empty island aah is it possible the problem only happens for splash damage?

empty island
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I think splash damage is indeed the problem as it seems that weapons with no splash do nothing against air, AND based off your initial reaction I'm assuming that empty spots are supposed to be invulnerable by virtue of nothing being there.

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Funny thing actually, the rockets from the Orrery do more damage against itself any other non splash weapon.

real jolt
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Yeah the code for splash just doesn't check if a tile is masked empty, unlike the normal hit code. A definite oversight that I will fix.