#(MODDING) Boolean related to masks
1 messages · Page 1 of 1 (latest)
The main reason I'm requesting this is because I've found a rather cheap way to cheese the fatal orrery I've just finished.
IIRC this is an issue plaguing the deck bombard in vanilla, as well
Yeah I've always found it weird how you can destroy a module by firing at thin air.
That sounds like a bug, actually
@empty island aah is it possible the problem only happens for splash damage?
After another round of slinging an unbelieveable amount of bullet in the direction of the maskless part of the Orrery, I'd say probably yes.
I think splash damage is indeed the problem as it seems that weapons with no splash do nothing against air, AND based off your initial reaction I'm assuming that empty spots are supposed to be invulnerable by virtue of nothing being there.
Funny thing actually, the rockets from the Orrery do more damage against itself any other non splash weapon.
Yeah the code for splash just doesn't check if a tile is masked empty, unlike the normal hit code. A definite oversight that I will fix.