#Change the grid arrangement of the heavy turret
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now why would you place the heavy cannon on a turret
just make it a heavy deck gun
๐

You need to add ladders
I'd need to be at home to explain in it more depth
But theirs like bottom entrance on some parts essentially
hmm
ima gonna try to find out
nvm
i thought the game had a system to only be accessible the upper floor in a specific point
it doesnt
?
instead of having the three vertical lines only one in the ladder path
Ah
Just remove the crew positions under the deck
So theirs one dude in the ladder then the rest on the turret floor
Keep in mind though
Realistically people would need to climb up anyways since you can have a part with a ladder under the turret
So like that would be an entrance
Logically
You can restrict that though if you want
I think bigger is better?
Can't remember off the top of my head
I mean it's fairly shrimple to test
but 0.5 is too much?
Set the hardness to 999 and see if you can evaporate stuff
๐คทโโ๏ธ look at a ram and see its hardness stat
If it's the same or higher probably lower it a bit
spike is 0.7
ram is 1.5
probably is percentage
so 50% more hard is good enough ig
instead of 550 hp now 775
now its clear why airships has so many mods
its relatively easy
Yeah
Unless you make it hard for yourself
Me ๐
do you want the mod to test?
I mean sure?
I'll probably end up running a conquest with it at some point
MP I mean
How do you mean?
the pivot point isnt alligned with the gun rotation
Yeah so you just need to find that pivot point
And have empty space equal to barrel length past it
So that the center of the barrel is at that point because most of the barrel isint barrel
at this point this is most likely the longest thread on this server
I mean I literally taught a dude how to Mod in it so uhhh
Justified?
yeah but still not quite right
when you get to home you test it
i made sure to be it
What do you mean it's not quite right?
What did you do? XD
You can work it out like mathematically
I mean this looks right to me?
when it starts to rotate
gets like 2 pixels offset
In what direction?
downwards/to the right
Well then that wouldn't be fixable through barrel length uhhh I mean I'll have a look at it now gimmie a bit
test with direct control to see better
I mean the #modding chat exists for that purpose, and it might benefit some people that want to learn but don't actively talk (if they even exist) by them seeing it
Modding is plenty active this just just where we decided to discuss things
did you find out?
bro it doesnt even make sense
From what I can guess
It may be that the barrel is slightly too long in terms of how it's classified
Because it seems that the issue only appears at more extreme angles
Although I don't know for certain
nvm
i didnt watch the tutorial
its engine thing
bruh
now ik why doesnt make sense
?
the barrel x and y defines where the game is going to render the sprite at 0 degrees
and i was trying to guess how it works 
Ohhhhh yeah
I'm not experienced with that
He made the tall turret
Just a heavy turret variant
and accuracy same as before
rebalance and remake
reload speed is 3 seconds
Wasint the original point that the original heavy turret sprite was gonna be the bigger one because it's physically larger?
and 20% of hardness
#general message
Real
No no I mean like
You can just have separate things like the disruptor and small disruptor
yeah
the compact heavy turret
and the big heavy turret
ik 3 blocks of area isnt a big deal but i made the weapons have their niches
the new heavy turret for example has little depression
but great elevation
and the compact kinda the inverse
a little faster on reload
and more accurate
resistant to rams
That's valid
I think if your doing a 3 second reload it should probably be a full 150 1 because it's a more even number and 2 it makes the gap more impactful if one is to fire slower
idk
?
Ah
That's valid
Although personally I run with 25% advanced met
Because it makes numbers much more even
That was changed in the diplo update and imo it was kinda bad
Because it used to be cannons going from 40 to 50
And now they go to 48
Which is just awkward
So for me imperial cannons are doing 150
It's a marginal difference but it looks nicer
However for consistency with the base game 144 would work better
How do you mean?
because imps goes from 120 to 144
20%
then the heavy turret too
120 to 144
but without the splash
Yeah
I personally changed advanced met in my game in particular to be 25% because it works out much better for the vast majority of weapons numbers wise
then 11% slower fire rate for a 20%/25% damage bonus sounds ok
Yeah
Your getting into a rather marginal territory but it should be enough to matter due to the level of base damage
exactly
small
in the real life counterpart there is no way you can bend a giant and thick metal sheet
get a reality check
no
Yes
find me a real image of a battleship turret
the rounded part isnt metal moron
nice its not real
not big
thats basically the size of the small turrey
ik because its anti air
Its 356mm battlecrusier canon
alr i was wrong but battlecruiser has poor armor
+_+ no crap
๐ญ
Heavy wood
I remember some very old swedish dreadnought had compley round single barrel turrets
The size of an airships musket
A double barrel turret vs big turret is funny

3 minutes
its nowhere near the whole thread
if it was the whole thread
it would be like half an hour or some shit
I know
i could do the whole thread but meh
i dont know if i could make it funny
the amount of drinking I do lmfao

steroids
i actually did do most of the thread up until that point
i just made an alt version that cut all of that out and left only this
scrolls up
"someones got a skill issue"

coffee addiction
fak yuo
Ah yes my reputation now proceeds me XD
Dafeesh really would make a good ace attourney character
as long as he could find an outlandish enough costume that is
just make him a fish
ez
not even an anthro fish or some shit like that
no no
a normal fish
i question if theres anyone in this thread who wouldnt make a good aa character
I mean that is a compelling argument
every time I got depicted as the guy with the visor and the mug
idk if I have the slyfox meta meme somewhere
from years ago
this is because i made sure to depict everyone the same as slyfox did in meta discussion 1
also meta discussion 1 is on youtube somewhere
just type in acts meta discussion/acts balance discussion
it should show up
i think
it probably is
its also a video on youtube though
An intense debate on rifles and how strong they are in the current meta of the game
either way, I am not complaining about it, just is funny
this is the 5th time this link was posted btw
imagine if the servers actually worked back then so slyfox couldve mp tested it
just wasnt meant to be i guess
fuck this thread

the worst part is that this means I'll be depicted as a woman everytime one is made
australia internet and ping
your fate is sealed 
you hardly show up in these anyway 
if i were to make one for the whole thread you would be there for
about 30 seconds max i believe
excluding this part that i wouldnt include
tbh you were not there in the original one
but I think it is rather fitting what F went with
we are in a new era (most of the people in the original one are gone)
I love how you decided to depict yourself as the device
i picked the device because it explodes
and its funny

yes
also
i believe i have basically run out of people to add
dafeesh was the last major one when it comes to unhinged meta discussions that go on for too long
oh well
how do i put a name on a module?
i dunno
im not a modder
lmao
(I'll handle this because I know)
and breaking my shit for like 2 days
is it really though 
i tried the exact code zark used in the old video but still not works
you need this folder
and in it you need this file
yep
also the credit for these in particular goes to kelpy, not me
I dont need another person argueing idk that the fucking harpoon gun is actually the best
Ah thank you helping him
or having to see another battlecarrier
there is enough unhinged posting on the steam community
there will always be another
wtf is optimum range?
AI shit
oh
@heavy tinsel this is not what mod files look like, I am pinging you because I frankly find this to be basically a suspicious file and yes I know it is 3 AM, bite me later
i literally
exported
what
the game did export
trust me
100%
ok then paranoic
you will now live with your mistake
airships.mod
stop pinging me
That is literally how you do mod files
both of you have been doing it wrong
The game literally exports mods as A mod files
you have been doing it wrong
every single modder of this game never ever used the export button
never
instead they always just zip up the folder in a .zip file
its over
relax bro
just appreciate my effort in balancing a underused weapon ๐
anyway, good that you are doing it, but I do not agree with your changes
at least not all of them
but you WILL RAM COMMAND!!!!!!
RAAAAAAAAHHH
im open to suggestions
TOMORROW
(here is 23:30)
imagine not knowing about the ingame mod export feature
imagine using it
it's actually really convenient you need to do like 2 clicks and you have your mod exported/downloaded
I mean
I still don't use it
but it would be hella convenient if I did
I mean, if I'm making a mod, I already have the folder open, so it's also two clicks to just archive it in a zip file
but if I'm making a mod I already have my game open on the mods screen
depends, I guess
so counterpoint you know also two clicks
literally nobody uses it
usually if I'm making a mod and in-game, I'm usually in the ship designer or something
I'm only ever in the mod menu to enable it or disable it
I don't use it unless I am transporting mods internally
maybe reload it if I'm modifying it actively
the only time I used it was to export a replay because replays are built different
that's it
because actually it's way easier to use the .amod system to transfermods between different PCs
nah, I disagree
My .amod files are smaller size than my zipped versions
meaning I can just like attach five to a discord message sling it across and then download them all at once
That's convenient IMO
ima bite off yo head 
Suggestion make a trebuchet with defensive value
Just put suspendium in that bich
what
you mean a trebuchet that acts like wood armour
?
i can do it
No
but i dont see necessary
Although tbh if your not interested in respriting the current one you could make the current one have defensive stats then have some traction trebuchet thing
Since that would explain a weight difference
if i understand
you want a trebuchet that can be good against airships when used on a building?
I've been working on this, orang made a version of this
1 by 1 we address every complaint of the game balance wise in terms of lacking variety 
turning the trebuchet into a building weapon
On God?
Damn and here I thought you people don't do anything XD
well yeah, it was made like
a year ago, maybe? for orang's version
my original one also
Is it just stats or do you have a model?
like a month ago I made a small balance mod that I released somewhere else and had not f test the changes
grech managed to make the bombard good
How was that done?
I just extended the range personally
Ane upped the piercing damage
iirc there was an increase in horizontal and vertical max ranges
as well as pierce increase too
can't remember well
Independently coming to the same conclusion? Based
What else in terms of parts needs to be added for balance purposes?
I've already expressed I think their needs to be more aircraft
except disagree with you? no
on my end of thinking, the only real part needed for balance purposes imo was a second thing to add with optics, since I moved deck guns to t1
also yeah haven't done anything in weeks tbh
been out of the airships mood
ive been testing armor
thats all ive done recently really
and fucked around with making more gifs too
heavy bombard: maxXRange 700m, +40% from advanced metallurgy, maxUpRange 1500 (forgot the default again), arcGravity 0.0003 -> 0.0002, accuracy vs airships 0.7 -> 0.75, reverted pen damage to pre ballistic (32 base pierce), lowered weapon angle to 350 from 330 (360 is flat), increased degrees from 80 to 110
my idea was a spotlight module, which it turns out kelpy already made exactly that
I'm making oil (again)
Bro he just like me FR FR
I'm better than you
Yeah
it aint really technically speaking if you were assigned to work on ballistic weapons 
I never claimed to be part of it?
true!
I'm just being an asshole on purpose because idk I don't actually care enough
might be boredom
kelpy's one is unfortunately a 2x2 module which is so weird that it's the same size as a rocket module
I'd like to change it to be the same size as flak
Maybe one day I can poke one of you into trying to balance a mod I make
this requires one thing
at the very least
based
- motivation
the tall spotlight
Yeah so that's the main issue
I ain't motivated enough to even finish patching my own balance mod
this is also true
if i lose interest in this game i will be gone for another 6+ months 
there unironically isn't enough vertical modules
I had recruited many people to work on it including myself then we all simultaneously got struck by lightning apparently
I have to adjust the arcs of my ballistic weapons, I still haven't done that
they all have vertical restriction too
there is not a single one with horizontal (id assume spotlight would have horizontal because it has to shine at the enemy)
Spotlight but in reality its just a crows nest but tall
tbh my idea was a module that specifically is anything but an accuracy bonus
so that you can have some actual support modules
Spotlight provides uhh uhh uhh extra research speed
though I'm not sure anything else could be coded in easily
what is with you and research related things today
Depends on what your going for anything in mind?
I get into moods
I was thinking more of a debuff on the ship the spotlight is targetting, or a fleet accuracy boost against the targeted ship
accuracy debuff on whatever ship it shines on
That's not possible unfortunately
to mod in, I know
idk tbh, I was more thinking of having the same thing flak has
Because you can only impact your own ship with bonuses/malices
And hero bonuses to fleet accuracy fire rate ect are locked to heros
So it needs to he something personal to the ship itself
but hey, we can try things at some point
only fleet-wide bonus for ship modules iirc is just the command cooldown one
Yeah
a bit sad zark didn't code in more even if he didn't use them
I wish we had a fleet wide bonus function
But no parts base game even use the gives bonus system currently
Even though it works fantastically
If we just poked some people who know how to sprite and had the motivation to do it we could easily throw together at least local support modules but I only fit half that description and those people are exceptionally rare and usually interested in doing their own thing
I think we have had conversations on this before
also 1500 messages
Remember the talks about big ships?
kelpy
we were too late
if only he was here still
I feel like I'm always in the threads on servers with the most messages
what, crew speed boost stuff and all?
you are
because you are 
(you are one of the main reasons they get so long)
Dunno if that's a good thing or bad thing
tis apart of optics tree rework
adding something extra to the optics tech that makes sense
because deck guns moved to t1 is the current balance idea for them (amongst other buffs)
It would be really cool looking
that too
also it would look cool, yeah
shrug
i mean yea i guess but i feel like thatd be a side thing
and not its main function
and makes sense, you could argue that the spotlights use fresnel lens or stuff like that
then boom! it's entirely an optics tech
could be a neat extra bonus tbh
just make it remove nighttime accuracy debuff 
proble solve
that's just an accuracy boost with extra steps
Did I mention weather is an arcane system that does not care for ship bonuses?
Also modded ships seem to get struck by lightning more
Just a thought
also if you code the spotlight as a weapon that doesn't require ammo, you could also use it on carriers to give targetting orders to planes without needing to add an ammo store
based weather
That's easy
I know
Damn
If we had hero bonuses for parts
We could make it give a fleet speed bonus
That'd be kinda sick
I tried to make the command deck double as a weapon so that having it could give targetting orders to planes (otherwise it's useless)
but doing that removes the command deck's whole feature of giving other orders to planes
which is a bit silly
yeah
bruh
because it's classed as a weapon then and not as command stuff or something, probably
idk
Reminds me how if you try and get crew to act as troops or guards they don't count as crew even if you specify they do work and count as crew
in kelpy's mod, it needed coal iirc
idk if it should use coal tbh
could make sense, but it'd have to depend on what the module ends up doing
I'd make it about as coal efficient as a small prop or chamber though
if not more so
yeah
I also wanted to get pneuma to modify the sprites (kelpy gave permission) to make them work better as 2x1
or was it 1x2?
I always had problems with this
Nevermind I'm dead what the fuck

wtf
how are you patient enough to do this in a program?
shrug
?
It means you enjoyed the conversation! (:
Back to writing my dnd campaign

?
game older than ma mama
means i dont know
all i do know is that i wouldnt have made this one or meta discussion 2 if slyfox hadnt made the original
he inspired me
like a day/a few days after the heavy cannon vs suspendium cannon discussion happened, i remembered the original meta discussion from 2021 and thought that the convo would be a good sequel candidate, even though it wouldnt be made by the same person and most of the original people were gone
ah yes
personally i see it more like
it was stupid enough to make me want to make a shitpostish video of it
but sure
also mfw it still aint done (still randomly cuts off at the end, like i said if i did the whole convo it would be so long not even i would want to watch through the whole thing)
Ehh it's more or less done the points have been made
Honestly still bigger brain then 2 heavy cannons to 1 suspendium cannon as an argument
Or whatever that slyfox one was 
it is
the slyfox one was "is the rifle secretly op"
this one partially exists just because the thread got so damn long (even the file name is called "turnabout athousand")
Turnabout 2 thousand soon
not out of this thread
would require another convo to have 2k messages
be acts-meta/balance related
and be stupid enough to be worthy of a video
I think it's partially down to me being at least constructive enough to have discussions but not good enough to think of solutions people agree with
So we will have a long discussion that will actually resolve some ideas but ultimately it's gonna be a bit dumb XD
This will require a truly interesting topic I imagine
Cannon balance clearly

how do you think cannon is underpowered?
Expensive
Isint great at handling armor or doing damage
Ammo inefficient
Bad fire arc (justified though based on design imo)
Generally gets outclassed by every other cannon derivative other than sponsons and the deck gun
idk seems reasonable to put a 2 ammo clip
everyone agrees with that
just that
the other buff
the other thing that it could get to make it stronger
nobody agrees on that
some think it needs shot speed
some think it needs $$$ reduction
some think it needs nothing more than that 2 shot clip
etc
One issue with a shot speed buff is all cannons have the same shot speed currently
So I don't know if zark would agree with that
really?
wow
well yeah but what i meant was that
some think they all need shot speed
cannon would benefit from it still so
yea
shot speed and clip?
I think we should just agree on that so we get something out
Maybe plus like a 25$ part cost reduction
i think there was a proposal for adv metallurgy to be a shot speed buff instead of damage or somethin
ask balance mod team members for that one (theyd know, and im not apart of the official balance mod team)
So
1.5 shot speed (25% buff)
Clip of 2
50$ base cost (25$ off iirc)
I remember it and it was
And they got the shot speed instantly but not the damage
Advanced met isint changing I think certainly
I feel like most of the issues with the cannon could be resolve with a balanced deck gun as well
oh yeah btw, 1615 messages in this thread
guh
this might as well be a fake general balance thread at this point
with how many different balance related things that have been brought up in here
yeah
everyone just propose your changes for the balance mod in here from now on 
sure thing
Make a second balance mod and make me in charge of it 
how essential is maintaining low accuracy in airships?
How do you mean?
most cannons have a great chance of missing
You know the weird thing is they kinda don't
They are incredibly accurate at most ranges
The main limiting factor is shot speed for a lot of parts
You can see this when firing at buildings
Because we were discussing buffs to the baseline cannon
That's the one that mainly needs help
i meant that
Oh yeah than sure probably
its because i included sponsons
Heavy cannons maybe as well although I dunno since their meant to fill the same sorta role as cannons but massively overshadow them typically
theyre just sadder cannons (sponsons)
Real
nah its good to be able to dodge from heavy cannons
then the cannon can do smth useful
Yeah
It's just weird because I feel like dev intent is like
Heavy cannons being more accurate then normal cannons
Since they have better base accuracy currently
quality content
its more for real life purposes
No
It's a distinction because the imperial cannon exists
The heavy cannons are meant to be the big sniper weapons of the cannon family at the cost of their fire rate
Tbh I could see a ROF nerf for better shot speed
Dunno
your making me confuse about my life
So you get the basic cannon yeah?
That's meant to be the baseline form then you have the grapeshot which is closer range higher damage, the imperial cannon which is inaccurate and kinda mod range heavy gun with big damage, then the heavy cannon which is intended to be a longer range option
And turrets are just better I guess
all i (or whoever else may make it) needs its a braindead enough convo that goes on for long enough
if i was zark i would change balancing officially until the community dont give hate anymore
how to get every player that cares about balance to use a balance mod at all times 
real
im gonna retire from doing ACTS things to improve the game
ive reflected that i lost 24 hours of my life
gonna leave the game die again in my heart
and never open until smth happens
Broooo
But I wanna get you to sprite more things
XD
jk
So what your saying is I can rope you into a comically large project you can help with over the course of years?
no
but i can help with anything smaller than 3 spritesheets
Damn
What if I just keep asking you for 1 sprite at a time?
And you do it at your own pace?
im gonna hang over a rope around my neck
Ooof
Hey guys, im here to discuss the fact that
Heavy turret is just fine as it is
it's wonderful
beautiful
It has no real issue
It's just a big ol', inexpensive boi
Hes gonna make series out of it
The fact still is, big turret in vanilla is too expensive for what it does and there are better ways to do things ๐
Canon with autoloader is 2x2
Big canon shoud then follow at same rule
That's what we did
Ram!!!
Raaam!
it's not really too expensive for what it does
it's more that it's too vulnerable to ramming
this aint getting in the video if thats what youre trying to do 
also raaaaaaammaaaaa
wrong, can still be disabled by a ram even if it doesnt explode
2-3 wurm catcha rammas with good micro: 
The real cannon buff is making it do an even 50 damage with advanced met so it's better on my eyes
All the cannons do bizzare amounts of damage and it gets on my nerves
144 for an imperial cannon? Cmon just make it 150
Is that with mods or do you just have an abomination that's like 20 grand keels 2 turrets
i coulda swore there was a reason for this
but i dont remember what
Turrets have 650 base hp you'd a need 1400hp bonus entirely local to the turret
I just never build it till i get safe canons

Most of the issue is getting medal to repair armour ๐ญ
I feel like 2 heavy cannons with faster cannon reloading is just better then a heavy turret with safer cannons
how early do you get heavy turrets
to be able to get safe cannon
and have any other tech
before the game is over

They changed advanced met into a multiplier then just didint apply the right multiplier XD
The point is you never have it ๐
just double down on reload
Because the description said 20% but prior in game it was 25%
oh so its irrelevant
great
nice one
you have not suffered multiplayer
I once built grand keel battleships with two heavy turrets
Its not profitable
I still do not think you get 2k hp on your turret without mods
I do not anymore, for the 250$ suicide boat is stronger
klearly you need a large keel on top zzz

clearly
you didnt keel hard enough
๐
cant
unless you have
1 turret fuck all else
or half your hull is keel
2k hp hvt sounds too good to be true
And I am convinced of this because the only time numbers like that have shown up for me is when I had my fucking 20 thousand hp grand keel
and it would probably still find a way to get blasted by a wurmcatcha
I got imperial canon on landship once to 3k hp
Which should be base game 
That's just not real
the more keels you have, the more the HP boost is countered by the other three billion keels
It is
Less area to effect then a heavy turret less base hp XD
oh wait landships
dont tracks add hp now?
or did that not get in
They do
250 for small 600 for large
Irrelevant mainly
Spoder leggies and 3 grand kneels
by the way
instead of just talking about these insane numbers
how about you
back them up with some
screenshots

2 as core and one as protection of airfield
specifically that heavy turret one
i can see the imp one being possible
but that heavy turret one sounds too good to be true
Small kneels to avoid damage in unwanted places
I remember testing the big bonus keels the keels ended up making zark starter ships somewhat viable because they all have keels which made them strangely tanky XD
It didint matter too much but it was funny
yea nah mate
gonna need a screenshot to back that up
so you actually just have a ship thats 1 heavy turret a keel and nothing else
xD
ultimat gunboat
I showed it before i think
then show it again
where is it

mate
I'm still baffled at the idea you could get an imperial cannon to 3k
almost there
this ship of yours
unless you have a screenshot of it
IS ACTUALLY NOT REAL
ok i got it on 1
take spider legs
spider legs hp boost: 0
oh its interesting
if we move turrets further
from each other
hp changes drasticly
Literally more keel than man
2k hp
possibility to add airfield
and like flak battery
or even 3rd turret
mmm
2k hp when you get hit by a single rocket
๐ฅ
๐ญ unfortunetly
and 2k hp with 1 keel on two heavy turrets doesnt exist
we all knew that
you definitely knew it
you didnt want to admit it 
hmm
moon disc O_O
its good idea...
remove those legs add disc
fly to the skies!
I guess thats why you need the armor repair
the point is
ship survives till water ends
becouse when youre out of armour amount of fire and crew deaths skyrocket
so its basicly pointless to even build anything that can sit and take shoots...
zzz med steel
You are ultimately constrained by armor since its the main deciding factor on ship durability
yes
bigger problem is ramming since its a landship
and a not even a walker 
Rammmm
small kneel will stop ramming in 90% of cases
wont stop that heavy turret from being rammed
on landship
I have thought of a way around this but it's toxic XD
ngl thats quite sad
that in game without dlc
kneels are like
especialy grand ones
poinltess?
if armour dies you die anyway
;[
I personally play with 4x the hp given by keels which kinda offsets it with just big numbers but it doesint fully offset it
shocking
Because like even if your getting 100hp corridors on a ship 2 rockets and boom XD
It is at least ablative
Which is nice
It means you need less keels on a ship to get the same hp which makes it less of a pain
The same effect could be achieved by lighter keels probably
๐ง ๐ฅ
they are not
even with DLC, armour dies fast when facing the right stuff
because almost all the time, you ain't getting armour repair
and even if you do, the armour will get punched through again
They can add hp but most of the time armor hp is a high proportion of the module so it really depends on the modules your using
btw 
118 more messages and i'm closing down the thread 
party pooper
Realistically, I believe that the turret should indeed to imp cannon damage
Itโs a visibly longer, larger cannon
On a big Ass mount

That hits less
thank you
once i made a lanship with massive stone wals
when you see "1984" on the message counter, ping me please 
nah leave it open forever
i wanna see how long this will go on for

foiled again
Huh. Never thought about it before but for sizing and pathing you could make the heavy turret narrower but taller, give it a bottom section that doesn't have to be clear so it can plug into the ship, make it walkable horizontally and make it the reloading location (shell hoist).
It's already 3 tall unless you mean having a section under the Hull like front turrets?
Yeah, keep the overall displacement the same but trade some of the turret for an under hull section.
I think that part is called a barbette.
4x4 would be pretty cool
4x4
bro wants another massive rocket

With 2 blocks under the Hull though
nah 4x4 is just too large to be viable
I dont think you understand
Also the current heavy turrets literally bigger
Also we passed 1984 
bigger not less portable
I'm pretty sure something that's only 2 blocks tall off the ship would be pretty portable XD
why did you tell him
literally, i would use the heavy turret if you just...
took off the whole 5 block restriction
y'know
above it. instead just lower it to the front 2
Bro I did this
#acts-balance

Ok so imma suggest a feature but I'm just not gonna actually use it when it's avaliable XD
i actually did download it today to make a ship with it
and then i realized that is a .json and im too stupid for .json mods 
You just drag the folder into the mods folder
That's all you do
did it wrong it didnt do shit
What do you mean did it wrong? XD
Oh I thought you meant LBRs mod
it didnt do shit
so i either
did it wrong
OR
the mod doesnt work 
no
im not testing his mod right now im testing the heavy turret restrictions one
at least
i WANT to
but well
it dont work for me right now so i cant

Ok so what you want to do is take that file and put it into the module type folder of any other mod
And then the changes will appear
That one is a bit more convoluted so yeah understandable XD
asfdfvgfjmh,lb/<>
The reason for that being it's meant to literally be something you can just put into the balance mod XD
How do you feel about that?
needs testing to see how easy it is to ram still
but at least theres more variety in how you can use the gun now so i think the change by itself is fine even if it doesnt fix the "(rams you) your turret is gone" problem (aka heavy turret syndrome as i like to call it)
I will bite you over this again, which balance mod
which is good
The good one
veru good

makes it HARDER to ram... at least
when you say "the balance mod" it immediately means the community balance mod
your death has been scheduled for tomorrow
I literally uploaded the file into the #acts-balance channel
Like it's under the community balance mod tab XD
You can put a suspendium cannon in between those two heavy turrets
no, that would be #balance-mod-discussion or the forum
I'm not a math guy
this is true
but this will not be seen in conquest (most likely) because those who research heavy turrets do not research suspendium cannon (and vice versa)
Heavy cannon though maybe
Just a ship with like 8 heavy cannons effecrively packed into a 15 block tall frame
for sure
could even do 2 of each but meh
would probably be a lil too big to be viable (not sure about it though, depends)
someone else could make that i guess (this will not happen, it will have to be me or else it wont happen im predicting this now
)
(actually it might happen now that ive said that)
It's all for naught
pat looking bastard
also what's the point of this layout, it literally makes it easier to ram the thing, not harder
skill issue
1984 approaches...
5772 K
hmm
Hey, can you publish the mod you put way earlier in the discussion on the steam workshop or something, I am kinda having fun with it.
uh huh
i research heavy turrets and suspendium cannons 
heavy suspendium cannon turret
fear
tbh that's easier to do in singleplayer
in multiplayer, tech choice matters a lot more as tech feels slower to progress (economy and research is constantly interrupted by battles)
you are not doing that in mp and i know it 
that would be true if
he was doing mp 
this is true (my argument has been defeated)
but
there is no real point in using both 

it is how it is
I'm still baffled how theirs so many messages here
I don't know where they came from XD
it's you
you are the problem
@unborn blaze
I don't think I'm the majority of messages though am I?
you make up almost a quarter of all messages posted in the entire suggestions channel
on your own

the problem is that i made some changes
@thorn hull yeah dear?
Discord mods be like
Its time to touch grass
The app wont blow up because of a 2000+ post suggestion
You did end up deleting actually useful information for a dude which was the mod realese on the workshop
Since he did want to actually use it
there was literally not a single ounce of purpose to delete any of these messages
