#Purge all the bad, existing fleets.

1 messages · Page 1 of 1 (latest)

cosmic mirage
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I'm talking the super old ones, that fly around with triple sails and a musket. I just dont think it's actually good for new players to have to fight trash, so they don't improvise and adapt to take on proper threatsm

tropic topaz
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This is also really important because of how auto resolve works

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AI fleets are not considered on actual effectiveness when fighting just cost

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So old fleets can take over the world then fold instantly to a real player

bleak plover
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I think many of them should be moved at least to the very easy/easy difficulty ranges exclusively, rather than be removed, but the big issue is that there's not enough fleets left after you remove those or restrict them to the very low difficulties for some proper diversity

tropic topaz
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So you'd just be turning the game from easy to you literally cannot lose because the AI can't pen your armor with their rifle spam fleet XD

bleak plover
runic jetty
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you heard the stupid

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time to build some ai fleets 💪💪

tropic topaz
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Tbh I wish difficulty settings didn't effect the players stats just the AI

runic jetty
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uwu’s got a point, you can win with literally any fleet design no matter how shit in singleplayer

tropic topaz
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Yeah

runic jetty
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it makes people design more cannon ships

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and we could do with less cannon ships in this world

cosmic mirage
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we need to take in a mass of player ships and fleets

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and remove.... certain fleets...

cosmic mirage
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think we especially need another cultist fleet

potent torrent
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To quote myself:
I propose the following cleanup:
remove "tovarish2" (there's an updated "tovarish")
remove "sunrise" (there's an updated "sunrise2")
restrict "RwR" to Normal (all the buildings face in one direction)
restrict "forwards" to Normal (all the buildings face in one direction)

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#suggestions-discussion message

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#suggestions-discussion message

tropic topaz
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All buildings facing one direction can work against the AI tbf

delicate knot
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for the many starting players who didnt invest tens of hours into the game, these fleets are often the most fun factor, so i agree that they should be moved to lower difficulty exclusively, not removed

rich flax
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I dont know if its possible, but if all ais use rifles instead of muskets on t0 buildings, then they wouldnt be defeated by flying above them

cosmic mirage
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but that doesen't matter

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because ai already gets bonus tech actsTroll

frank glacier