Problem:
Currently, when a follower accumulates 3 Sins, they automatically “leave,” which is rigid and doesn’t allow for strategic planning.
Solution – Probability-Based System:
Chance of Leaving: Each follower has a visible indicator showing the probability of leaving, which increases with the amount of Sin they’ve accumulated.
Randomness & Strategy: Leaving is not automatic, but probabilistic. More Sin → higher chance of leaving.
Reset or Reduce Risk: Players can lower the chance of a follower leaving by:
Using Confess (restores loyalty)
Increasing loyalty through other means (rituals, gifts, etc.)
Benefits:
Players must balance Sin farming with loyalty management, adding strategic depth.
Visual indicator lets players plan ahead.
Reduces frustration from sudden follower loss after 3 Sins.
Summary:
This system would make Sin farming and follower departures more interactive and strategic, rather than a rigid “3 Sins → leave” mechanic.
