I have been thinking about more traits to add to spice the gameplay up a bit, here is a few of them:
TRAITS EXCLUSIVE FOR BABIES (these traits are fully random and cannot be selected in the trai selection screen):
-Attention seeker:
The baby will constantly seek your attention, the baby cannot be left alone for too long, if the baby is left alone for longer than half a minute (If I remember right, days in COTL only last 8 minutes) the baby will start to feel neglected, you won't lose faith from this, but it can lead to a faith loss on the morning of the next day, if the baby is left alone for longer than a minute, it will start crying and annoying adult followers, and if the baby is left alone for longer than 3 minutes, it will start throwing a tantrum, breaking and attacking anything around it for attention, this means it can annoy adult followers even more, cause injuries to other babies, and break objects, the baby with this trait may get hurt depending on the material the object is made of. (I only thougth about the baby version of this trait, but I am working on the adult version!)
-Fast learner:
The baby that has this trait will learn how to walk a day before it normally should, at 4 days old, the baby with this trait is already going to be able to make short conversations with adult followers.
-Social:
The baby with this trait is always going to be found around other babies, but on the other end...
-Antisocial:
The baby will try to distance itself from other babies as much as possible, if the baby with this trait is around other babies for too long, the baby might get the coward trait and start crying.
BOTH ADULTS AND BABIES:
-Bully (this trait is only obitainable by an one other way if the trait is not in the random trait pool of the follower):
This trait is technically a worse version of the "Jerk" trait. The follower with the bully trait will beat up others for fun, take their money, and even sometimes destroy it's target's shelter (i cannot finish this)