#School building to give followers new traits
1 messages · Page 1 of 1 (latest)
I support any way to give my followers new traits yes pls
That's actually a really cool idea, but would it cost like, gold or something to give them traits? Like certain traits would cost certain amounts of resources
Maybe we have to 'feed' 2-4 followers to the School in order to load it with the trait we want (taking the trait from those followers), and then we can 'install' the new trait into a follower of our choosing, in order to keep it from being too overpowered.
Unless it's a negative trait we want to remove, in which case we have to find 2-4 followers that will get that negative trait instead.
OK actually this sounds really cool BUT what if you can only put children into the school and you can only put adults as teachers, with the teachers having a chance to put their own traits on the children every day, good and bad
Hmm... I think that one would be a bit OP. 🤔 Like, imagine a golden egg baby getting an adult teacher with purely positive traits that the baby doesn't have... Like, the resulting follower would just have SO many traits!
Maybe add a chance to have a mutation based on what resources you give the school, with mutations always being bad
So if you dont give it many resources then it has like a 80% chance to put one or more bad traits as well as a smaller chance to give the good ones
And vice versa
And you could also link specific resources to certain bad traits
With maybe custom traits even
Like not giving the school a few gold bars could make them a jerk so they take your money
And maybe giving them too many gold bars would have a chance to give a custom buff! So giving too many bars would have like a 10% chance to get a content buff where anything involving coins is discounted on that follower! So extort tithes gives more, bribes give more loyalty and take less coins etc
The problem with bars, and other resources really, is that those eventually will be owned in excess. Golden fertiliser causes crops to drop several gold bars, for instance.
That's why I'm thinking it has to be something that always makes it difficult to use the school, such as needing 2-4 followers all having the one trait that you want to put onto a baby. 🤔
Plus, the school only taking babies would make it troublesome to edit the traits of special followers like the Bishops or Sozo.
It could only use those reasources that cant be farmed then
Like crystals and silk
Those only come from crusades
Though id imagine
With those there wouldnt be special traits and instead i imagine it would work something like
Crystals increase the randomness and power of the new traits, where silk dampens the negative ones
So again
It can be used to get a lot of powerful rerolls but hard to spam
Maybe you can plonk a follower in, but then you have to go talk to specific NPCs to actually get the trait to trigger (e.g. Forneus, Haro, and Monch - good luck getting all three of those in the same crusade, so you might have to do multiple), with a chance of a 'misunderstanding' causing the trait to manifest in its negative form? With your suggestion of the crystals and silk being required to reduce the odds of the misunderstanding; the quantity of which goes up with every reroll done? (so if the first follower to be rerolled costs 50 crystals and 50 silk, the next one costs 100, then the third one costs 200, then 400, then 800, until maybe a cap of 1000, thefore vastly decreasing how much people will just spam it to avoid negative traits)
Yeah that sounds fun!
Thats a LOT of crystals though, cause you get like 30 crystals per crusade
So like 1000 would take a WHILE
Precisely. Thus people will be encouraged to really consider if they want to take the gamble, or if they want to be absolutely 100% sure they get Pettable onto Narinder in exchange for 800 crystals and 800 silk. :D
And it would give crusades another reason to be done in late game other than for bones.
But if a crusade takes like 8 min and you need 1000 and and get 30 per crusade and you have 15 followers then thats like...
Just for one full batch of crystals it would take about 266 min
Then another 266 for silk
And then that 15 times
For your followers
Yeah, maybe it should be lower, but I'd leave that to the devs to figure out.
Yeah i trust them more than us
But a high cap would encourage people to not just spam the school and use the 100% guaranteed learning 'cheat'.
Yeah but if its gonna stay that high it should def have a decent student capacity
Which is honestly my main issue with the idea of a school - if editing/adding/removing traits become too easy, then what's the fun in having the odd Hot Tempered or Snorer or Poet running around?
So you can apply to multiple ppl
Naw, that'd be too broken... Should only be one follower at a time.
You keep those guys?
I just send them on missionarys till they all die, or i murder them
If the choice is between getting rid of such a follower, or just editing their stats, the former should be the easiest choice by far in such a situation, IMO. Else everyone would just edit their followers until everyone is perfect. And then complain that the cult is boring and drama-less.
Well that IS the goal
Ok how about they just lock it behind late game content then
By making it only unlockable after the first bishop joins your cult
And then
Only healed bishops can teach
With different bishops giving different traits
Or maybe only special followers can teach? That would give Sozo, Jalala, Rinor, and other such followers a new purpose - and the more teachers the school has, the more traits can go onto the student?
Now its so late in the game that having a perfect cult is all you can really do anyways, this opens that door
True, though it should still not be easy 😂
Also yeah that sounds great!
Sozo gives faith traits
Maybe the healed bishops add special traits that are only available in the school.
Maybe baal and aym can give something, like better demons from the summoning circle would be neat
Aym and Baal can be removed from the cult, though. 🤔
I hate missable non-achievement things in games ><.
Well im gonna turn narinder to gold!
Of course, the 'fix' for that could be that Forneus gives us a token that will unlock those traits in the school permanently.
I think it would make more sense to just breed the trait again
From followers who have it already
Even better idea
Ok hear me out
The school traits could be set so that they can't be passed down, like how Narinder can't pass down Immortal.
Make it so aym and baal have a quest you need to do before they leave where they have to teach in your cult
And keep it a hereditory trait
They wanna be teachers!
Or, maybe they visit randomly after being returned to Forneus, and the trait will be available then.
For late game taht wouldn't be bad
It's a good concept
Would you be able to add immortal to any followers? Like with the right amount of resources?
Considering that we got the Gold Skull necklaces, being able to add Immortal seems a bit redundant.
It would allow for some followers to have immortal and work endlessly by putting a moon necklace on them