Me and a friend did some brainstorming a while back regarding new traits for the game, figured I should post them here.
- Desperate:
"Will never attempt to dissent or threaten to leave the cult, but instead lose loyalty, even levels if low enough when faith is bad."
- Psychotic:
"Will never be intimidated or gain the coward trait. Harder to re-educate when dissenting. Give bonus faith and loyalty when cruel rituals are performed in their favor."
- Devoted from Hell:
"When this follower is turned into a demon, increase its base effects by +50%."
- Prude:
"Really doesn't like nudity, multiple spouses or mating with non-lovers."
- Well Versed:
"More effective at re-educating dissenters."
- Workaholic:
"Will work non stop until they pass out from exhaustion or told to sleep/affected sleep until fully rested. Has increased work speed."
- Nocturnal:
"Will sleep during the day and work at night. Will catch night critters such as spiders and fireflies randomly."
- Still Kicking:
"Will still work like a younger follower when old. When 'Respect your Elders' doctrine is called, they give double faith for being a good example."
- Picky Eater:
"Refuses to eat lower tier meals (unless starving) but always gains faith from exquisite meals."
- Sensitive Stomach:
"Lower tier meals always cause vomiting or diarrhea."
- Compulsive Cleaner:
"Will always do janitor jobs before anything else. Loses Faith when base becomes too dirty."
- Kleptomaniac:
"May randomly steal unattended resources."
- Easily Distracted:
"May randomly just stop working and do nothing until told again or after a while of nothing."