I am conflicted on this because on one hand, not seeing it could lead to more potential surprises of what things followers could bring into the cult which could be something to look forward to or take into account when handling followers.
On the other hand, it is nice to know what the followers bring, so I can change them to suit their positives and negatives.
The only reason why I bring this up is because it kind of feels like a lot of traits lose their potential of being surprising once you know what they are. You don't find it out when playing but find it out before then. Even though that can be cool for accurate planning, mystery just isn't something that is a part of that.
The Bully trait that followers can have is kind of spoiled from discovery because you know what it is before they step off that platform. And unless you like playing with gold, burning fire, you may not want them to be around you. So, already know they are like that, and can deal with them, immediately. Which is less about discovery and more about like, "Oh, I know what this guy is about. Time to make sure he is out of the cult."
Anyway, those are some thoughts that I had, and I am curious if others have similar thoughts or what seems more exciting to them for it to be as it is now or be a bit more about discovery from their follower's interactions. Any thoughts?