#Remove level cap
1 messages · Page 2 of 1
And for curiosity’s sake, if they said “actually I’m not a (girl/guy) I’m (this)” what do you do?
One person transitioning from female to male told me he identifies a dude but his voice was obviously female. I respected that and I'm cool with it but I kept misgendering him just because of his voice
My brain automatically thought "girl" and it's hard to stop thinking that and turn it in my head to "boy"
It's just difficult for me
So if I hear a more feminine voice or masculine voice,in my head they'll be a boy or girl
What is (this)?
Is it moon/moonself? Penguin/penguin self?
Blank placeholder to save me typing everything out but look how that worked out for me
what the hell is happening here
It sounds like you're just making it more difficult for yourself by not really putting the effort no offense.
is somebody not accepting they/them pronouns again
We horribly derailed a thread is what happened
Yes, for ages now
They're getting mad bc I think shamura in my head is a girl. Ik they're non binary but every time the conversation finally ends,one of them tags me and brings it all back up again
theres more than two genders, and they/them is normal english
This was over hours,I mean HOURS ago
you dont have to discuss that for that long
i can understand that in some languages names ending with a refer to mainly female ppl
then it is time to rethink this
its not impossible
I want to apologize to the OP of the thread and people actually here to discuss the level cap for derailing it this badly, I was trying so hard not to but a couple days of holding my tongue finally wore me down. If it happens again, it at least won’t be me starting it, promise.
if gender matters to you that much that you have to categorize everyone into it then you should think about more generic questions
"But they sound like a girl" and "but they sound like a boy" mindset is kind of what's making it so complicated to you.
Just think of a voice as a voice, there's no gender to the persons voice. The gender is part of the person themself.
i mean like do you select ppl for stuff based on their gender
This was about levels it's not my fault you'll start talking about genders and non binary. Yes I know. But also I'm allowed to think that One NPC is male or female if i want
thats quite a good explanation
yea but then you shouldnt be mad abt being corrected
catfish just goes
"catfish is catfish"
whenever someone asks for catfishs gender
Again I'd love for MMlorna or any of the devs to come here and tell me my way of thinking is horrible
that is so real of you Catfish
its like saying narinder is not a cat even tho they are
Not mad at all. They stated what they wanted and I gave them my opinions. They didn't like my opinions and here we are
Your way of speaking is somewhat baffling catfish but honestly, pop off, you go
Buddy, you literally said “I don’t need to respect opinions”
You are so bad at accepting when you fumbled that it’s almost funny now
I mean if that's how Catfish wants to identify / present themself then Catfish is Catfish
Real and based
Your right,I don't. We're talking on the internet and I can think or say what I like. I'm not in north Korea or any other country with consequences to what I say or think
So what’s the issue with us also saying your opinion sucks?
catfish speaks like dis because catfish just wants to.
a little silly, a tiny bit goofy.
but right now can we get back to the actual topic of this sugguestion?
i just mean its not that hard to accept using real normal english words for real ppl to respect them
You are a beacon of whimsy and light in this and you are right
yea sure tho this has already been discussed that much
idk at this point if the devs need more clarification on them doing a bad decision and how they solved it
Now your cursing nice. But nah lol I honestly don't care because guess what? I'm gonna go to sleep tonight and a person's opinions or what they say isn't going to affect my life and derail everything
This reminds me I actually should double check the cursing rules here, I know some servers have them, hold on.
(Edit: ehhh maybe just to be safe, not sure what swears count as pg13 to people here)
||well i wish no nonbinary person will have to meet u until u reflect on that||
Why hide that? You know everyone here will just press on it
|| I'm non-binary and I already met this person here ||
Yeah I said something similar earlier and they just reacted confused, save the headache, it’s something they’ll have to come to on their own if they will
||same tho i meant irl||
So are we going to keep going or no? Every time the conversation ends, it gets started back up like 4 to 6 hours later.
morning
I'm cool with talking about it though. I have all the time in the world so we can keep going.
hi hayper
Yo what's up man? Saw your mod that came out to uncap levels,good stuff!
i just woke up and thank you
Hell yeah! I use the save editor to just put my favorite followers at 500 but I remember what they were before so I can edit my save and put their levels back to what they were and level up normally again
My highest level follower was Shamura at 107. Everyone else was 71 and under. Thank you for putting it out. I just wanted to be able to level up my followers normally.
You're actually the GOAT
catfishs followers are lvl 140-160
i made the save editor too
I'm just happy I can level up again normally you don't know how much this means to me
Man's legit said "nah screw yall I'm uncapping levels" 🤣🤣
I know I've already said it twice. But seriously man, thank you.
np
Oh there's a level uncapping mod? I may actually start playing the game again
Do we have a link Zelda?
||🤝 ||
||not bringing the topic back up proper just. shaking hands||
It's funny that you're using a murder drones PFP when there are many animators and people who work for Glitch who are other than those two only genders you believe in :/
People can believe in whatever they want and I'm cool with that. I never said I had anything against it.
I never said there was anything wrong with it did I?
The fact that you cannot tolerate and use they/them for a character who canonically is non-binary is being against it by definition, thats- omg don't start with that fucking shit show
Hey i'm not the one who started it back up
You know what yeah this is over no more
I already said its over dummy, just let it go, let's get back to the level thing
Nah you can't talk and then end it when you want to
Let's keep going since you wanted to open your mouth
It's only 7:29 PM for me. I have until 7:29 AM the next morning.
Let's do it
ok now you're just getting hostile.
I'm not getting hostile. He's the one who decided to open his mouth when it was over.
You don't get to open your mouth, say your 2 cents and then say oh yeah, "now let's just end it."
Nah
When did I ever say that there was anything wrong with people who identify as more than two genders?
Show me the text where I said that
Well, were in the internet, you literally can not stop me :3 I'll just ignore you and continue on with the issue at hand cuz this isn't the place to talk about this, if you wanna continue bitching go to my DMs
You don't like my opinions so you resort to cursing,nice
Says the one who derailed the main topic to talk about gender. Yeah sure buddy
"I'm gonna talk to you and give you my 2 cents,then ignore you and tell you to go back to the main topic at hand"
🤣🤣🤣
Anyways back to the level thing, I think that capping levels was a wrong move because even if we needed a cap, why such a low one? Ten is too easy to achieve anyways, like, I can get any follower up there in less than 5 in-game days, it isn't really a challenge and just eases things up if I'm being honest.
It gets especially easy when things like the boosted loyalty from hatched followers comes into play
Is it horrible and an absurd way for me to think that biologically, there's only male and female and that's how I assign voices with potential XX or XY chromosomes?
If someone wants to identify as the moon or a giraffe, I'm cool with that.
I never said I had anything against it
If someone wants to identify as trigender(which I've seen) I'm cool with that
I never said I wasn't cool with it
Like I can see why the cap may have been implemented but its so weirdly low for no reason
Omg stfu you're not making sense gender is a social construct sex is what you're referring which is also wrong because people can be born with two genitalia.
Bat stop feeding the troll
Yeah, specially considering that with babies now its even easier to reach
And yeah, I don't have to use they/them if I don't want too. Is shamura gonna insta kill me and delete my save if I don't?
Because like if you take care of babies each day they get to like level 7 before becoming full length cultists
Exactly nothing comes from it
Plus how many people tend to have loyalty enforcer passively raising loyalty, loyalty raising food, and now loyalty raising drinks too
I'm still waiting for a COTL dev team or MMlorna to come in this chat or any chat and say that if I don't follow pronouns in a video game,I'm a horrible person
I legit called it lol
"passively" nah it's more of a passive aggressive thing if I'm being honest
Lmao that's a good point haha
The other thing with level cap is the fact that getting disciples is too easy if you try enough, like, the bar should be higher.
So do you dislike ppl with different viewpoints?
i can't make any more points on the level cap thing that i haven't already made
but honestly i'm just all for toggles, toggles feel like a nice way to appease both sides
call me silly but idk it's like, if you want infinite health then you can toggle that on, and if you don't then you don't you don't toggle it on
cuz i can see the reason for a cap! but i also thing capless toggle in accessibility settings would be fun
Yeah that's actually probably the problem I've run into more so far tbh, like I can deal with the nerfed demons but for how big a deal disciples are supposed to be, getting them feels pretty easy after a certain point
Like, I got Shamura literally today and they're already a disciple I'm literally one disciple away from the achievement 😭
Honestly if there's a toggle for infinite health I see no reason to not have a toggle for no level cap, because with a paean and hathor demon that's just infinite health but you have to work for it
exactly!!
Honestly for the first disciple it is right, maybe the level requirement could go up as you get more disciples.
That would make a lot of sense, the first one was a challenge
But I literally had a follower I hatched and when they grew into an adult they were already level 9 or 10 so it was kind of laughable
They're just really devoted to the cult, respect the grind.
aye aye, like Kit said it'd be a safe way to appease both sides.
I personally use Infinite Health when trying to focus on getting a Boss run over {use infinite to keep all my silly hearts and stuff prepped for e.g. Kallamar and turn it off the moment before} so having a cap toggle would be pretty good considering how broken Babies can be.
Got one from 3 to bloody 7 by the time she was grown by having blind loyalty, so the toggle would make it feel less like I'm cheating the system I guess?
Omg you're way too smart for this world how did I not think about that why didn't I try that
Yeah blind loyalty and tending every day is a bit busted
Like fr, I'm crusading to get y'all food and y'all couldn't look out for the fucking baby while I'm out???
really I just get severely wound up when I get a shit ton of hearts only to lose like 7 by the time I'm at the boss area, but thank you for the flattery because honestly the entire time I did it my brain was just "god everyone must think I'm so fucking cringe"
But I mean they can't even take care of themselves
@ornate mortar theres some unintended side effect if you chose to uncap follower
some stuff that rely on follower level can gwt out of control if they are really high level
like the sermon exp that you get
Like before the patch where 30smt followers took forever to be ascended?
Popping in to say I'm also very unhappy with the level cap, not only because like one person said hatched followers get to lvl 10 VERY quickly, but also it feels like there's no reason to resurrect or extend the lifespan of followers anymore.
I understand if it's a balance issue, but I feel like there must be a better way to solve that issue.
Yeah I assume its a balance thing but still feels like an overcorrection, and I'm one of the people who actually wouldn't mind the cap for balance
I like the idea of making it a toggle. I can see myself trying a level-capped run to see if I can do it, but high level followers are the only way I beat the game when I first played it.
I will say this... after making my new save.. the level cap isn't too bad.
However, a switch or making it upcapped after the Bishops/Post-Game is a must in my opinion.
Having a more "limited" experience while playing through the campaign with regards to levels, money, and productivity speed is better than I expected, but after the campaign is over, being able to work on my Followers as much as I want would give a much longer lifespan to my saves than what awaits when I finish my campaign.
Then again, I've also been hardcore relying on the Ritual of Fasting and Meat Farming to survive. So for whatever that is worth.
Guys, where's the link to the Level Uncap it's not on nexus mods
oh there's another site
Oh hey! A mod commented! I feel blessed! And I agree with what you said. A toggle may be best in this scenario.
i dont post my mod on nexusmods sorry
question, with the mod, does it let you level up disciples too?
i dont think so...?
i need to dig into the game code
possibly today
if it restrict then i will unrestrict it
I didn't even use demons because I completely forgot about them before I beat the game. I was too busy dying in like one or two hits because my prideful ass played on extra hard.
@nova briar which editor is yours, ?
My prideful ahh on extra hard and golden fleece like mmmhhh yeah I think I can beat kallamar like this.
I found a link to a webpage editor but no idea if it's deprecated - I can't find any documentation.
Actually the github link topright leads to a page with a thread and you're in it...
show me
https://cotl-save-editor.vercel.app/ top right button, goes to github and second post seems to be you
thats mine
Does it still work correctly?
hold on
yeah
it just decrypt the save file and provide gui to edit it
they wont be changing the encryption algorithm any time soon
OK. the other post I found must have been referring to a yet-older encryption, I guess - or just wrong.
cotl used to have no encryption back in the day
and they also use xml instead of json back in the day
can you send me the post
Let me see if I can find it again..
<https://old.reddit.com/r/CultOfTheLamb/comments/wo9t8g/cotlmindreader_a_savefile_encryptordecryptor_for/>```
I skimmed. Last post was what I read so I moved on.
No idea whose it is or when things changed, as referenced.
I think it's the best possible compromise
I don't really understand the point of nerfing certain mechanics so much, which aren't that abused either and which don't distort the game, given that using it remains a choice. Especially as there are cheat options in the settings.
But even if you're going to have a level cap, it's true that leaving it solely for the story and removing it in the post-game would be a good idea. We've already got a necklace that makes you immortal, and the post-game really feels like a sandbox, so why limit that?
- I personally like keeping old followers because I get attached to them and it's a kind of worldbuilding in my cult, and I'm quite disappointed because this capping seems to me like a desire to push people to sacrifice, which I personally don't appreciate (especially as, as I've already said, we've got a necklace that makes you immortal that becomes pretty useless).
Is it still possible to make Disciples with the mod if they’re past level 10? Also just to check, are achievements still enabled? Thank you so much for the mod, the level cap’s killed my will to keep going after beating postgame :’D
Probably yeah
i remove all condition that check for level
Thank you! :D So it’ll work regardless of level?
yeah
And achievements are still enabled with mods, right?
> yes they do
> mods shouldn't affect the achievements
as a disabled person i really prefer using demons as accessability than just BEING INVINCIBLE
so yklnow its like.. hardly a decent replacement
it removes Any challange
id rather there still be some challange than having it handed to me
handing someone a win is NOT the same as making a game accesssable
glad theeres a mod but. the dev team really should do it themselves
^^
but one switch to turn on infinite hp is no fun
there are games where turning off death but not damage is genuinely really helpful (Control comes to mind, im terrible at shooters and at low health you can barely see and your running is practically a crawl. sometimes for really difficult sequences ill turn on invincibiliy since you kind of already have infinite ammo)
Cult of the lamb tjhough already HAD a built in option. Demons
it really doesnt need a switch, and it DEFINETLY doesnt need a nerf to the option that already worked
Hi all, thank you for contributing to this thread. I'm reading through all the feedback now and will take notes to discuss with the rest of the dev team.
Also, I realise the topic of pronouns has moved on now, but last thing about it - please do not bring it up again in this thread as it is derailing the conversation from the intended topic. I will be looking into what happened earlier. Identity is really important to us, and so is keeping this server inclusive and a safe environment for those who identify in any way they do. Gentle reminder, lets be respectful of others in the server ❤️
Thanks all!
no more level cap
...it's just a cat, but orange
You don't have to unlock it, it's a default form 
tjank you i really like this game and would like to continue playing it
and would like to tell my friends to buy it
Catfish would love to resume playing the game!
I just looked back. Epic win here! Thank you so much for looking into this, Rat!
And sorry for any tension regarding my view on preferring to have a official removal of the level cap over anything like a mod or use of a save editor. (Though it seems to be a serious enough subject that it came up anyway)
Many thanks to you. Based community manager moment 
No problem! to be clear this isn't a guarantee of change but rather I see this is an issue a lot of you feel strongly about across many of our social media platforms, so I'll be discussing it with the rest of the dev team.
Thank you all for being such amazing community members and for letting us know your honest thoughts 🙏
:> catfish hopes
I'm far too seriously prepared to make a multi-page pdf document to explain the usefulness of remove this level cap if they go ahead with the idea
There's no need as I have feedback from other places too, but appreciate that!
I don't really see the point of removing the level cap if it's only going to affect numbers and not demon levels like it did earlier
Demon levels being too high was a balance issue, but now that that's limited, there's not really a gameplay benefit from surpassing the disciple level that I see?
Just let people power level demons, if they don't like them just don't use them
What if I'm looking for very specific demon types and only have a few options?
eh maybe a cap on the heart demons is needed since it could crash games at high levels
It was done for balancing purposes
I mean if they don't like how op they are
That's not what I'm saying
???
I would now be limited to only followers who meet that specific demon type and also aren't a high enough level
The level cap makes sense for balancing while still letting you have more follower options
So with all that in mind, the level cap no longer has a point to going above level 10 if it doesn't do anything besides changing a visual number
I'm confused. Isn't that how they always were? I just picked a follower that could become the demon I needed and power leveled them.
Yes, but now you can only do it up to level 10 so it's not overpowered for crusades
You're saying just don't use the greater than level 10 ones then but then you're limited in how many followers have the demon type that you want, if there even are any now
And I don't get the point to removing the level cap after the demon balance update because what else did a higher level affect besides the demon mechanic?
Once you get a follower to level 10 now, you can make them a disciple. There would be no point in leveling them further.
Some people like op demons tho. I guess do the toggle mechanic like others suggested.
There are accessibility options if you want the crusades to be easier
Which makes the crusades easier, right?
Some people like investing that time into followers
The issue was that of balance
Then request that levels have a purpose beyond level 10, but removing the level cap if levels above 10 would currently do nothing besides changing the visual number wouldn't have a gameplay purpose
The demons becoming extremely overpowered was a balance issue
If you want the game to be easier in general, there are already options for that, but the demon thing specifically was a balance problem otherwise
nobody is asking the game to be easier
some people just like making highlevel demons for fun
That's a side effect of the demons being higher levels though
Bro I don't know what to tell you
A mechanic is disproportionately more powerful than it was intended to be compared to other crusade tools available
That's a balance issue
What you seem to be saying is that that's not an issue whereas I disagree
If the concern is that the game would be too hard without it, that's what accessibility options are for, but that's not a balance thing at that point
That's a general difficulty accessibility
and? most people usually get high level demons post game. and if they want to make high level demons then let them, if they dont then they dont have to do it
the game would not be to hard without it the game already isn't that hard
but the level cap limits alot of post game fun
that goes for demons too
Do you understand that the demons getting to absurdly high levels made them significantly more powerful than intended, and in a way where they were disproportionately more powerful than any other tool you had available by comparison?
That's why that particular mechanic was nerfed
YES but most people LIKED that
if they didnt like how op they were then don't powerlevel them
And since that was the only gameplay benefit to making followers level beyond level 10, there was no mechanical point to going past level 10 at that point, so they instead offered a disciple reward for people who max level their followers now
So don't talk to your cult members? Or have them join church? Or feed them? Or give them gifts? Or do their quests?
They leveled up passively
You'd have to keep them in jail forever for them to never level up past level 10
So it's not just an optional thing for players who wanted better balance
That's why the cap exists now
Thats why people were suggesting a toggle for the level cap dude
Now if you want there to be more to do with them beyond level 10, that's a fair feedback, but as it stands right now, removing the level cap would be pointless
so that you could turn it on and off
But at that point, what is that accomplishing that a general change in difficulty isn't?
You're asking for the option for one very specific mechanic to be significantly overpowered compared to others in the game even though that's a balance issue with one specific mechanic in isolation
And that's design that the developers seemed to want to address
Bringing overpowered demons makes the crusades easier and in a disproportionate way that infinitely increases with more levels in a way that just doesn't happen with other tools available to you in-game
The weapons don't climb to infinite power
The cards don't climb infinitely in stats
There was no such limit for demons
That's a design issue
If the point of overpowered demons is to make the crusades much easier because that's fun, why only the demons and not the difficulty overall? Because if it's the latter, there already are options for that.
I wrote a ton, I know, so thanks to any developers who read my perspective
I'll read any responses from others but I think that's all I had to add on this topic
what most people including me have been trying to say is that they shouldn't take away the option to powerlevel demons
no one is complaining about the difficulty or anything, we just don't like having the option taken away, If you don't like how the demons are you could turn it off with the toggle. I don't get what you have a problem with.
Why do you want the demons specifically to be infinitely more powerful than all the other tools available to you?
I know what you want; I'm asking why
I explained the design issues
You're focusing on one mechanic in isolation when your argument should probably instead be that there should be more stuff for theoretically higher levels to impact
you just explained why you don't like how it messes with the balance
you are focusing on the difficulty that with the suggestion could easily be changed or ignored
I respect your opinion but man
Because if the only thing that higher levels would do is to make one specific dungeon mechanic infinitely more powerful than others the longer you keep leveling up, then there's not much of a reason in my opinion to not have a level cap
I have to step away for a bit
catfish wants to just make a follower level 1000. thats all catfish wants
Then argue for the cultist levels to do more things than only raise a demon's unrestricted impact, which is all they did beyond showing a different number
That's all the higher levels did earlier
I feel like the argument should be for some mechanical replacement rather than arguing for a major balance issue to return
catfish isn't going for the demon aspect alone, they do work with everything quicker (except farming).
Which i loved
I loved having one high leveled follower just fill up my shrine so fast
I'm not sure why the earlier discussion seemed to fixate on demons in crusades specifically then in that case
It was a blessing
I didn’t care about the demon aspect
Now i have infinite life and fervor, i can just steam roll crusades now without stress
Alright, fair enough
I was responding to arguments that only seemed to look at demon levels in crusades
…then where did catfish say it was solely for the demons?
Scroll further up; I was talking to @normal kraken for a really long time
I thought we were still on that discussion
We were fixated on the demon part but I also like the faster followers
My mistake for misreading anything earlier
Apology accepted
And I stand by my point that high level demons are fun and can be ignored by people that don't like them
It never seemed to work properly for me regardless, i could only ever get like 4.5 extra hearts with a lvl 30 nari
Not in its previous form
Since you'd have to avoid leveling up cultists
Thats also what the level cap toggle suggestion was for
I myself would like to have the option to be op, but not actually invincible.
I’d also like to be able to lock a followers level though, so I can choose exactly how op I wish to be
????
catfish wants to create their own godmode beyond just one tick in the menu. catfish only has the dissention over the level cap. not entirely for demons, just on the followers
I don't like bad balance in games, like how the give me gold ritual gave you thousands for instance, which was way too high
Also a good suggestion
Should that have had an option?
Or is it better just to balance it
So that it's not easy to exploit and play the game in an unintended manner
I get the worry of having to many options but I think you are missing the point that a big part of the game is the fun factor
Haven’t had the opportunity to try yet, but I heard that they overnerfed it
It's super nerfed
That's a separate and fair discussion
mega nerfed even
But I see demon levels as a similar thing
We don't need options for every single mechanic to be adjusted in isolation
I mostly agree with catfish, or entirely agree depending on whether my broken brain is reading correctly
Just general difficulty ones, I feel
Not making one ritual more powerful than another, or making one crusade mechanic disproportionately more powerful than another, and so on. You risk starting the micromanagement of numerous mechanics across the entire game and it gets too complex if there are too many options.
What I've been saying is that if you don't like high level demons just don't sacrifice high level followers.
Which would require you to not level people up highly, so don't interact with them
you shouldn't take the option for post game powerleveling away from people because a few people don't like high level demons
But what if I want a specific demon type but now no balance ones are available because they're all leveled too high because I interacted with them normally
Then make a new one idk
You see the problem here right
dude\
Which is why we should be able to lock or unlock levelling freely
how about in accesability settings you can turn off powerful demons
or turn them off
like level 10 would be the cap for normal demons
but powerful demons do whatever
thats what everyone else has been suggesting but they don't like that either
This would be better to me rather than it being something in-game
But I don't get micromanaging crusade mechanics to an excessive degree
You have numerous tools available to you in crusades but why a god mode option specifically for that one in isolation?
we never said it had to be ingame
not many if you look at other rouguelites
i feel like im losing my mind here
I wasn't done responding; see the next reply
For what it's worth Mello, I also was the kind of person who ended up with crazy high followers without really trying and then felt like I was cheating. My solution was to just stop using those followers/ritual of enrichment. It felt like a bummer but it definitely worked
It seems weird to me to have an option for demon levels in isolation but not also weapons, cards, food benefits, relics, and so on
It’s more satisfying than the current equivalent in accessibility
Yeah, me too. And I don't like that some people said well just never bring them into crusades, because now I'm more limited for that mechanic and the followers who I bonded with most can't be brought into crusades without them being poorly balanced now. And if you scroll up, some replies didn't distinguish with a level cap option; one reply literally said to just recruit new followers and level them up but not too much and hope that they're the demon type you wanted too, and then I guess imprison them forever once they get to level 10 so that they never level again. Toggling wasn't always brought up with that.
Yeah that's the tricky part, like I never seem to have many people with the Hathor type, so my "just use a different one" option wasn't foolproof, but it was the best option for me
There are 6 whole demon types and removing everyone who's above level 10 from the selection pool also means that there's a good chance there will be nobody who is level 10 and has a specific type now. So for the replies I got that didn't mention a toggle option, they basically said too bad even though I have less options now.
I think the thing people are the most pissed about is the fact that, if it was actually done for balance reasons, it should have been a toggle, because of the toggles added in accessibility
I don't get the fixation on demon levels though since there are other things too; why be inconsistent
Add options for relic cards and weapons and the like too and whatnot
Or cult productivity and so on
Because its the most frequently used and obvious feature of follower levels, the productivity is less easily seen and quantified
We have to compromise somewhere, that's why everyone was suggesting the toggle. I get that you don't like having a million options but if they do go with that you may just have to deal with it. Im not saying that they will but still.
you almost seem to be suggesting an all or nothing with the demon thing
I, personally, really enjoyed having absurdly high leveled followers
My reasonings
-
They work stupidly fast which i genuinely enjoyed cause i absolutely despise grinding
-
i grow attached to the followers and it shows who are my favorites by the number alone
-
They were great for being demons, while some worry about balancing issues, I don’t have an issue with it cause I poured my free time into the follower to get them there, therefore it makes it even more rewarding and satisfying to just bulldoze through like godzilla with the speed of sonic the hedgehog
Suggestions to counter the issue that some players have with the balancing:
-
A toggle button to cap follower’s level! Simple enough, while still allowing for you to have high leveled followers.
-
Level cap with the option to choose the capped level! Letting us choose a specific number or by giving us a few options, say between 10, 20, 30, 50 and 100 which is 5 options! Better than none and still allows you to choose!
I agree that 10 is absurdly far too low, it really nerfs, well, everything!
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The ritual of enrichment got nerfed to hell and back and I can barely feed anyone anymore meaning several things related to money is now out of realm of possibility to afford.
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Slow devotion generation- with the new added cap of being over a 1000 to get any god tier in the end game, it’s quite difficult for me to get gold necklaces fast enough for when I want to indoctrinate and immortalize a specific follower or special ones.
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Obviously the demons, those who really enjoyed getting op get severly punished for it which I find quite unfair, you grinded so hard for so long to get that one specific follower with the right demon effect and not to mention getting that much high leveled, it’s hours upon hours of gameplay that goes straight to the garbage for not a quite reasonable reason.
These are my points of view and opinion, feel free to comment and give your own opinion while being respectful!
These have nothing to do with follower level cap. The weapon caps are tied to the skill tree, the relics are non-scaling, and I'm still not sure what determines the chance of rare tarot cards but I'm 99%sure it isn't follower based
My point was that there was a desire for basically a potential god mode with one crusade mechanic in isolation, since there was no level limit previously
Thanks for the detailed writeup; I respect this perspective and the time you spent formatting this. Hope the developers read through this overall thread.
Because it was a tool/mechanic the game gave you that you had to work for, I think is the difference. The higher weapons you have to gradually work up the tree to get. Relics have a low spawn chance and the better ones need to be found or otherwise unlocked. Almost every tarot card except a couple starting ones needs to be unlocked.
There is an eventual limit to weapons and relic cards though
The demon levels had no such limit
Hence the mechanic misbalances
Because people LIKED power leveling demons. especially late game when there wasn't a whole lot to do. taking away the option from everybody because a select few think it's a balance issue is neither fair nor fun to the people who put time and effort into it especially when we are suggesting ways where you could easily ignore it.
i 100% agree with all of this
You said to just not bring those followers in anymore; that's not fair to me because now I can't bring my favorites in and also I become significantly more limited in who I can bring in while hoping that they're also at the exact level limit and having the demon power I wanted. Many of your replies didn't mention a level cap as an accessibility option, so I took offense because those replies ironically restricted my options.
thats what the toggle suggestion is for. I get that you don't like having a million difficulty toggles but thats honestly not a big deal when it means more people can enjoy the game.
And your replies telling me to just not bring people in and then make brand-new cultists from scratch didn't include that
you are hyper focusing on a non issue. or at least one that's kinda been half solved.
read what I am saying
reread it please you are not getting it
I did read what you said
Yes, you are correct. If you got very fortunate with relics you could go above the limit on weapons and curses, but I think it did still eventually cap out. It was mechanics that made sense. "Here is the limit, here is how to reach it, here is how to extend it, here is how to make the most of working within it" kind of thing.
Demons used to function like that. Levelling up followers took time. If you wanted REALLY high level ones you needed to pick specific doctrines and invest a lot of bones, or necklaces, which prevented you from giving them other necklaces. If you were willing to put in the effort for it you could get a much bigger reward out of it and some people found it fun to take that to the extreme.
I think the reason why they're upset now is the fact that that was taken away. The cap is easy to reach, after a certain point in the game its so easy to reach that people were actually getting locked out of other content because all their followers were maxed level. It makes a lot of people feel like there is no point to some very major other game mechanics. And plus, no one likes playing with a thing and then having it taken away, it just feels bad.
Anyway, I'm more on board with a general level cap option than I was earlier now... I just got kind of passionate about some specific replies I was getting, sorry
catfish doesn't want a cap, not a permanet one anyway
then how are you ignoring literally every thing I'm saying. I'm trying to be respectful as possible but you just don't seem to get it
This is rude. I literally showed an example.
I kept replying to you as you wrote stuff
It's understandable you're kind of upset if it feels like the replies were just brushing you off, but please take a quick breather, it might help a little
if acessibility is needed, it could be a sliding scale
Anyway, I don't want to argue forever and I'm sorry to anyone else here who I unintentionally stressed out
You sound like you also could use just a quick breather, everyone is talking themselves in circles
I kind of wish I could just delete all my messages in here but then it would make a lot of responses lose context
You're all okay
it's fine, I get were you are coming from but you have to take other peoples perspective into consideration
yeah I'm go leave and get something to eat I'll see you guys
It's all good this is how discussions happen, reminder to everyone to check your posture, get up and stretch if you haven't in a while, maybe have something to drink.
Actually, I need to apply that suggestion to myself because I think I'm dehydrated today and that's what's causing this headache, whoops. I give better advice than I get I think haha
like
Level cap:
Inf lvls: (checkbox, if not on. the slider is accessable)
Max level (slider, 10 is minimum-??? for maximum)
I was initially not seeing a good reason for removing the cap; I am now slightly more onboard with an accessibility option for a general level cap than when I started. Some replies I was getting and rude remarks bothered me more than that should have.
It happens sometimes, that's why threads like this exist, so everyone can exchange ideas
The replies that didn't mention the option for instance and told me to just not level people up, which is a passive thing, or get new cultists for instance. I'll just chalk this up to communication errors though.
Yeah like it's harder than ever to just not level people up now, so I can understand the frustration
There was a really long and well-formatted post in here somewhere that I would pin if I could since developers should see it
I think I know the one
It argued pros and cons to both sides but then compromised with an accessibility option that I'm honestly fine with now
Personally, I really enjoy the infinite health/fervour toggle as I am easily overwhelmed with anxiety and stress when I get near dying, don’t get me wrong, i know it’s cheating for some people, but it’s an accessiblity toggle for a reason, to make the game more enjoyable for a wider audience. In short, it suits for different playing styles!
While I loved the high leveled followers, I never really liked using them as demons cause there’s no fast way of getting rid of the exhaustion. And it would’ve been absolutely lovely for me to have been able to level up my followers say to level 20 or 30 at least, would’ve personally made the game a ton more fun and enjoyable cause I would’ve had easy access to all kinds of stuff I enjoy.
I’m one of those people who can get quite exhausted from grinding easily and will eventually get burnout from it within A MONTH. This type of burnout for me can last several months or even YEARS. Which is not great for the longevity of the game, I really want to play CoTL weekly if not daily!
But removing the level cap really killed the longevity for me, meaning, i won’t be returning as often to playing the game cause i don’t want burnout from the game just because I have to grind for a ton of hours.
Let me give you my childhood example that most people know; pokemon.
As a kid I loved pokemon! Played it daily! But you know how pokemon (especially in the old days) is filled with a TON of grinding for exp? I got so exhausted from it to the point where I really no longer wanted to even remotely touch anything pokemon game related.
But one day on the dear nintendo ds days? I discovered the magic of “action replay” no more grinding. No more breeding for a shiny pokemon with perfect ability and stats with ev spreads. I could just cheat code my way into getting what I wanted.
And you wanna know how many hours i’ve poured into one freshly obtained copy of pokemon platinum with the action replay?
over 900 hours
It extended the longevity for me!
By hundreds of hours!
I have seen it brought up that the cap may have been partially motivated by performance issues, which would make sense with how switch can struggle sometimes, but even still. I play switch half the time and never ran into a crash related to the paean demon levels (apparently the culprit), though I did get a softlock that might have been caused by an overleveled vesta.
But even that would be fixed with a toggle or configurable cap
My guess is it was rollover issues with damage output becoming too high
But then you'd just cap that internally
Pun not intended
When numbers get too high, they can roll over and that causes problems
In short, being op, for some, extends the longevity of the game
I'm a software engineer so I know this
There are internal workarounds though
That's not the only possible error though
It was apparently to do with the max health causing crashes by getting too many spirit hearts from paean, and I know for a fact that if you have very very high level followers and sacrificed or ascended them, or did enrishment, the frames would chug a bit because of all the coins/particles it was trying to compute
So there may be others depending on how the code is written and what language
Ah, so that's a different problem; too much to visually load on the screen
That's less easy to internally fix without just capping it in terms of design
catfish actually had a crash because of too many spirit hearts from sermons, then using the fathers tears relic.
But with the chugging frames thing, the fact that only happened in the cult base (and usually only in the temple) meant the actual impact the chuggin had was very minimal and limited to those specific cases
catfish never dealt with a problematic paean
One possible fix to that kind of an issue is to have newer icons for dropped items when a certain quantity is dropped at once
Like instead of ten gold pieces, one silver piece that's like a dime for instance
There's a lot of potential options
Oh! That's interesting then, that makes me think its specifically something with the temp red hearts, since the blessed tears turn blue hearts to spirit hearts
Although number crunching done all around rather than for one area in isolation (to preserve balance) is how MMOs like Final Fantasy XIV usually do it for instance
no catfish used the fathers tears, blue hearts -> X2 black hearts
Some of this was actually fixed pretty promptly by just limiting the amount of possible particles rendered iirc, such as with chugging from too much devotion
That’s actually a good option! I also read someone suggesting a bag of money instead for bigger doses of money
Oh my bad I got the tears mixed up, could have sworn the fathers were the blessed ones blue to red
nope, thats mothers tears
It's been a while whoops
catfish would like bigger numbers= less, but more stacked items.
you know the one gold statue that collects devotion. it could be like that with a lvl 40 follower just one pip that instafills the tower.
You can have a high value for something while visually representing it with less physical items
ye!
If 100 pennies get dropped for instance, 10 dimes is less to process but worth the same
Anyway I'm starting to get away from the thread's base suggestion, my apologies
I'm fine now with an accessibility option; I'm not fine with the cap being removed at the cost of major balance issues if it's the only choice I get since I can't exactly avoid ever interacting with my followers or have them go to church and so on, since many things also passively level them up basically
catfish would think it'd go
1 coin:
stack of coin: 5
pile of coins: 10
Small sack of coin: 25
Large sack of coin: 50
giant sack of coin: 100
But yeah if I'm thinking right, a big chunk of this was improved (not quite fixed but significantly improved) by just setting some kind of limit on animations for some things. Like if you ascended a follower that would have given you an absurdly large amount of devotion, you would still get all the devotion but it would only show the animation for receiving part of it. Or Enrichment I think eventually had the number of coins rendered per follower capped, but not the actual amount received.
Agreed!
this!
This derailment was kind of my fault but the point was, even if the cap was performance motivated, there are other steps that could be taken to remedy it, and if they didn't work an accessibility toggle still would fix the problem, either capping the level or disabling certain animations
It would be a combination of the accessibility option plus object consolidation, the latter either needing some objects to not appear but still be counted or newer objects designed
I did admittedly not think about the performance aspect much
Because as someone who played switch first and most for a long time, I will defend the switch players if the decision was partly performance motivated. Switch got MASSIVELY screwed over at release, so if the devs are overcorrecting to improve performance now I still appreciate the effort
That’s- that’s actually a really good idea, the option to disable animations-
A little confused but they got the spirit
Why didn’t i think of that-
My game used to chug really bad with the brainwashing, something about the filter it applied. That's why I thought of it
Same, especially the ritual of enrichment, my switch would severly lag
for catfish it was sacrifice, so much devotion it'd take minutes
A accessibility option to turn off all animations would be lovely! On top of helping speedrunners too!
I probably think of it because 1) I play both pc and switch and see how much better pc runs, and 2) earlier in the thread people were blaming switch running badly for this change. It's probably not something everyone thinks about and it may not have even been a factor
Someone make a thread for that
A lot of this is easier said than done of course in terms of development time and effort but they're good suggestions
We may want to break performance-related suggestions into a separate thread though
Oh I never even considered how much that would help speedrunners in some cases yeah, we've been gradually getting the ability to skip more animations
I’d rather wait a full year for a well made update than a rushed update
This one seemed to be started with the design aspect of level caps rather than us thinking about the performance aspect
But I am thinking about that more now too
@lusty mauve I will if no one else has hold on
Yeah, there's a risk of things getting rushed out too quickly without sufficient testing
Fix one thing, possibly break another
Like what happened with this update
Software development is tricky
Like jesus
Please take your time
I’m willing to throw money too if it makes you take your time for your product to be perfect
I mean they have also five or something simultaneous platforms to develop for at once with a small coding team
Alight I'm back. Hey Mello, I'm sorry for getting so heated earlier It just felt like you kind of missed the point of toggle suggestion at first. Anyways, you should know that your suggestions and opinions are valued here and I don't want to make it seem like they aren't.
It's cool
I appreciate all perspectives here
And my own shifted some too now
I think a level cap option is a good idea
So that both sides win here
It’s smart to take some time to breath and get a hold of your emotions
Doesn’t make you any less weak for it uwu
Unless of course they redesign the level system altogether but I don't know what that would entail and that's a much larger and longer solution so a cap option makes more sense to me in the near future
Hi, I'm gonna chime in here
More accessibility options for now
Or gameplay options, whatever you want to call them personally
Just as long as it's ultimately in the options menu somewhere
Man I'm just going to say, I'm very glad this difused chill. It could have gone so much worse and in this very thread I have seen things get worse so just, thank you you two, you both seem rad
You're super cool too
I really, really like this game
We all want what's best for its growth
You too
I think both a level cap option AND a disable all “cutscene” (like for rituals for example, no need to remove every single animations) would be the best of both worlds, more accesibility for both regular people, people who love being op, people like me who want to take it easy and speedrunners!
Also uh, if anyone wants it I made the animations thread, Short but I just wanted to get it up
https://discord.com/channels/353179320644141057/1199870410574008341
Everyone is cool 😎
I honestly skimmed past most of the argument here because it seemed like the two of you were just saying the same things over and over, but the reason I dislike the level cap is that it gives no reason to resurrect followers or extend their lifespans, and gives no real reason to keep followers around for long, especially since hatched followers reach level 10 very fast
The cutscene thing would be pretty cool. they can get annoying when doing alot of rituals and could probably help with crashes.
The levels before gave a sort of visible hierarchy within the cult, gave more personality and character
Oh! There was a similar issue for BotW!! In the DLC you get a quest where you lose all your hearts, except 1/4 of a heart, if I remember correctly. The animation for losing these hearts, no matter how much you had, would last the same amount of time! It would just get rid of the hearts quicker, if you had more, but the total time losing hearts would always be the same.
Oh you were the one who mentioned that, I couldn't remember who but you had a good point so I tried to remember to bring it up when explaining why some people are upset
Omg 😳
That's so clever I actually never noticed that when I played. Makes sense though, since a lot of people probably had nearly 100% saved by the time it came out.
(also, god that quest was fun, highlight of that dlc)
But like, I loved that my spouses were all higher levels than the rest of my cult in my old file, because I gave them all skull necklaces and spoiled them....
Same!
In my first file i was progressively working towards making Narinder high leveled
He was around level 20-30 i believe before I had to restart because of bugs 
RIP 😔 I married all of the Witnesses and I believe they got up to the 20s
My first follower who had perfect stats for both devotion and work on top of being easy to level up was my husband and near level 50
I really got lucky with him
Rip that save file and Amdusias 
Wish I could've had the chance to get over level 10. ||I played when the game came out on Switch, but then lost interest, didn't even beat Heket... Then learned about the egg update and since I bought the game on Steam w/ Don't Starve Together, I finally used the game and played it again.|| Only after the update did I even get to level 10. It sucks too, because I love the ideas people talk about, where the higher the level the higher attention you gave them, the more they meant to you. And with babies leveling up every time you interact with them, it's kinda ridiculous...
Now that there is a level cap I've been trying to make a perfect Immortal cult with the best traits. kind of hard though because I haven't been able to get golden eggs.
And it’s even more sad cause now cause devotion is much slower to get those god tiers for the gold skull necklace 
I resurrect followers who I like and don't want to see buried forever :(
I don't see them as just numbers
They're also more than just numbers to me, but it feels like they're just taking up space now
Although having gold necklaces does make it easier to avoid the need for resurrection
I use it instead now mainly for damned followers since I don't like to lose anyone to things besides old age
The downside of gold necklaces though is that while cultists will live forever, they won't also work through the night like how I have ||Narinder|| wear a moon necklace
That's not a bad thing though
Just a weighing my options thing
That's true, I Have noticed it was slower.
That's exactly my thought process even down to the night necklace on narinder
I think the main intended way to get god tears is through the purgatory mechanic, which also gives incentive for do more fleece and longer challenges; devotion is just one alternative but longer way
yeah most people use purgatory
That is intended design though, making you decide which is more important. It was a thing back when people were levelling up max demons too, since to get really high level ones you either needed to constantly revive them or have skull necklaces
Right, and I said that right afterward
I like option-weighing mechanics in games
Oh so you did, my bad, I'm tired
No worries; I've had a long day too
The berserker and golden fleece are so good for boss rishes,that's how I got so many tears. I kept 2 shotting bosses or racking up damage numbers with both fleeces
Wayyy to good
Gold fleece is nifty but it's also like playing on hard mode for me personally because of the double damage
Plus you can use Sin to skip the cool down and go right back in again
And they also capped the damage boost at 200% at some point, I thought
Oh I didn't know hard mode gave you double damage
Or do you receive double damage?
One of my friends didn't realize that when the game first came out for a while and was wondering why it was much harder
No I mean that
Ahhh okay
The fleece itself feels like a hard mode
Since you take twice as much damage
It's a pretty significant tradeoff
I've been playing on very hard mode and it doesn't feel like much of a challenge
I wish they had a merciless/veteran mode
The fleece I used at launch was the one whose technical downside was losing everything when you died
But they changed that because I guess it seemed like too good of a deal
I'm really hoping the dev team looks at this and makes a toggle for follower levels like they did with infinite fervor/health
Honestly, if unrelated, I feel like a toggle could even lead to some fun challenge runs! Like “How hard is it to keep your cult alive on Extra Hard mode with follower levels locked at one,” that kind of thing
permadeath penitence extra hard no levels
That would be like the ultimate challenge, I love it!
Sacrificing barely gives you anything for the bone cost, bones would be harder to get since Missionaries would all have a high chance to fail (low level,) Ascending only raises faith, Enrichment barely gives any gold so it’d be a struggle to even get seeds to plant, and even crusades would be intense - not only with the struggles of Extra Hard and staying fed, but because your followers could starve before you get back
and demons become very weak
Wait I think I misread nvm
permadeath penitence extra hard no levels no farming no heavy attack
the deadliest challenge
Devotion would also be so hard to gain too, so it’d take ages before you could get anything like the kitchen
Would it even be possible with no doctrines too?
permadeath penitence extra hard no heavy attack already sounds way too hard
heavy attacks are vital so removing them makes it extremely hard to survive
Oh god yeah, I didn’t even think of how hard the shield enemies would be
killing bosses would take 39 decades without heavy attacks
shielded enemies wont spawn if you dont have heavy attack
Yeah you can put off shielded enemies spawning by unlocking heavy attacks last
And with demons being super weak, the explosion ones wouldn’t do much damage at level 1, so you’d need to get incredible at dodging and good luck with Tarot cards, I feel like the Brainwashing ritual and the Fasting ritual would be vital
Oohh, I didn’t know that was how the shield enemies worked! That’s so interesting
Pure Masochism Mode:
- Permadeath
- Penitence
- Extra Hard
- No Follower Levels
- No Demons
- No Heavy Attacks
- No Curses
- No Fleeces
- No Dodging
- No Doctrines
i highly doubt thats actually possible
WOW. I feel like some crazy Youtuber could do it tbh
they removed the cap n nerfed the % instead, from 10 to 5 per kill
Excellent! I prefer that much more.
no dodging and only having 2 hearts is gonna be painful
Thanks for the heads-up on that
They're insanely hard to kill without the heavy attack so the game won't start spawning them if you don't have the required tool
they did that change the next patch after
since alot of people were not happy with that change
the cap that is
I hope they go with the toggle idea, maybe they could add an ingame popup warning if you set your max level for followers too low so nobody can do it by accident? (Like “your follower level cap is set at one, are you sure you want to continue? You can change this at any time” or something.)
I strongly dislike the cap personally, but I think giving options and tweaking it could make it a fun addition, both for people who want to make the game easier or harder :]
Can't believe this devolved into nit picking about mis-pronouning a fictional eldrich God creature in a video game.
It's not nitpicking when someone repeatedly posted transphobic remarks earlier in this thread about not respecting someone's gender identity; that's not okay for any reason and should be called out
Remarks like this for instance
One of the characters in the game explicitly is referred to with they/them pronouns and then the person devolved the thread into why they refused to respect that and also comments about them misgendering transgender people on here and in real life as well, which they still don't seem to see the problem with going by newer replies
I thought we weren't bringing this up again
⬆️
⬆️
I agreed that it was crazy how it devolved
Nver started talking about it
⬆️
⬆️
There was nothing crazy about people being bothered by it; what was crazy was you continuously making transphobic remarks and doubling down on them after others kept expressing their discomfort with you
And now you're just being disingenuous
As long as your cool with bringing it back up again,I'm cool talking about it for 22 hours
You made a comment about it first; please don't be disingenuous and act like you didn't
Bigotry is against the rules here anyhow
All j said was "crazy" you went off and derailed from the topic
As long as your cool doing thay,we can talk about it for 22 hours
I just woke up I got all time
You continuing to make transphobic remarks would not be a good idea if that's what you're implying
Definitely goes against guidelines on here
Never said I would nice assumption
Anyway, the topic did derail again, yes
Again we can talk for 22 hrs I just woke up
There was good discussion further above
Or we can get back on topic
You replied about it before I did
But yes, we should get back on topic
"Crazy" and this⬆️ is different
You can talk about it but I cant?
Don't start this battle
I got 22 hrs and I'm full of energy
Either this or we get back on topic with levels
Pick your poison
Guys we don’t have to worry about it anymore, Rat the Community Manager saw this thread and we’re all set- no need to stress.
And the other stuff is both off topic and not… getting anywhere imo
Exactly
Yay for Rat!
Hell yeah!
Now we wait 
I knew rat and the devs poke their heads around these suggestions so hopefully the level cap gets reversed
Or at least changed in some meaningful way
Im interested to hear what the feedback outside of discord was
Oh yeah that's true everybody must have been pissed
I feel like the lv.10 cap was just way to low also. When you
Hatch eggs,you gain one level every day until they become an adult. So that's what 6 to 7 levels by the time they are fully grown?
Being a disciple isn't enough
They don’t really do anything worthwhile tbh.
That too
It’s cool in concept but very underwhelming in execution.
Getting them to disciple feels like an unlocked halo cosmetic fir that follower,I don't see them do anything
And what's the point in them helping me with unruly cult members? One dissented and I watched them talk,tend to the farm,eat and bathe in the sun
Yeah they need to make it worth it, It would be cool to see quest related to it or something in the future. I still want the level toggle thing tho.
I made them a meal to stop dissenting immediately but it's annoying to see them almost never do anything
Disciples could take care of the cult in your stead in someway when you are crusading
Again it just feels like I unlocked a halo cosmetic piece for the follower,that's it
I would freaking love that
I'd freaking like this so much
They would probably have to move the level for that up somewhat tho cus that could be op depending on how it’s implemented. They could make it so that they only do certain things each while also being less efficient than the lamb so you would need more of them.
If anyone is trying to 100% COTL,you need 12 of them so that should be plenty for people
Yeah that sounds about right.
Maybe at level 30 they become disciples? That sounds right. It took me a bit to get shamura to 30. I was constantly giving the purple spider gifts,using the confession booth,doing sermons,making them happy with a little dance etc
Literally everything to raise loyalty everyday and it still took a bit to reach 30
I feel like that's a good level for them to reach it at
if they cap demon levels id still be angry as hell
And like you said just make them more useful
Yeah thats probably a good level.
I feel like it’s one of those things that would need a lot of testing and balancing
It can't stay at 10 since my babies level up once a day with a little headpat
Definitely
I’ve been breeding all of my followers to have gullible and work speed related traits so they are pretty much level 10 after a day of being born. I can’t wait until the cap gets removed.
Ayyye nice
I got bored so I edited my save and now Aym,Baal,All bishops,Narinder and Webber have the immortal trait and the don't starve trait
I can't level up anymore so I'm like"well what do I do for fun now?"
Leaving this here since it was an offshoot of this thread https://discord.com/channels/353179320644141057/1199977222820331590
Nice
As in it’s already gone or as in they are working on it?
They didn't say it was being removed yet?
They were looking at feedback and discussing among the development team still
But still it might rlly happen
For instance, an option might be a wanted solution rather than one or the other
You said "we won"
Fair
We'll see what happens anyhow
I think some good ideas came out of earlier talks and that a level cap option seems like the best compromise
But the developers are talented people and might have a better idea in mind after enough review, so we'll see what happens
I really hope something is done for it. It was a fun part of the gameplay.
no promises
As long as there's not a trophy for it lol
there better not lmao
Because then I'll never get it :(
saying this as someone who did a restricted no hit on narinder which was unfun
Same energy as when Baldur's Gate 3 added a trophy for its newer honor mode
Well guess that's just 100% I'll never get unless I make myself miserable for dozens of hours trying to attempt that
if theres a trophy for beating the game with all of these then id never be able to 100% the game again
there should be a trophy for extra hard, permadeath, penitence, and all three at once tho
reason: 100%ing the game is too easy rn
I kind of like that there technically aren't missable trophies
As far as I'm currently aware anyhow
if i knew how to make a mod, id make a mod that makes the bishop fights way harder
Anyway challenge trophies are fine
Just please for the love of God don't add a masochism ultra extreme hardcore one lol
this as a trophy is no good
imo leshy is too easy
Some of the no-hit trophies took me numerous attempts to do, each preceded by careful crusade preparation
Those were pretty tough
Not missable though thankfully
i did no hit leshy by complete accident
now no hit a purgatory run at the last node of a row
shame there's no max purgatory achievement but then again that's grinding
Isn't that just using the heaven or hell cloak basically
max purgatory is so grindy
Ten times the damage but a -single- hit ruins everything
getting just one purgatory fleece done is already really grindy
You should get a physical trophy for that
Especially after the no-hit cloak rows
yeah although patched now you could get extra hit points even with it
it's how i finished my berserker row slightly easier than just rolling with it
I want, and at the same time don't want that achievement. Like you said, it's very very grindy >,<
I did it on my main save. THREE WEEKS
that's not even assuming how long it takes to do because each one gets longer
The Empowered Shrines were the only thing that kept me going towards the end
never thought 20 minutes felt so long until i had a run go that far at the 6th node
christ
which is surprising given that i play isaac and my runs hit 30 at least lmao
For me, the 3rd was always the worst. All four Bishops in a row, and there are precisely zero relics, heals, tarot, challenges, or rerolls on your weapons
If you get a Hammer, fuck you, you get a hammer
have fun against Kallimar
3rd node of Boss*
on the bright side waiting for purgatory gets a little easier with the sin update
Yes. Lord, I wish I could get that much sleep irl lmao
my bad for late message but just woke up - I just want to say that if the topic derails in the same way again, I'll be locking the thread - which I don't want to do as there is a lot of productive discussion happening 🙏
And yeah, it's not confirmed but I'll be discussing it alongside all other feedback from the update with the team.
Thank you for taking this into consideration.
there's one mod that disable achievement because it add too many stuff
I feel like I'm one of the only people who actually likes the hammers because you can dodge before the animation finishes, so it's a high damage tool whose only downside is needing to plan the swings in advance
Still, thank you so much for doing this for us all. 
wrong chat?
I was replying to this
I like the hammer but it is tricky to use effectively hehe
The hammer changes the rhythm of your play style.
Catfish is just happy this thread is now acknowledged
...
I'm really sorry guys but I will be locking this thread now as this topic keeps coming up, and as per my last message where said this would be a result of that.
Myself and mods have already dealt with the issue, I'd like to ask we all move on from this topic entirely, including in the server generally as it is not productive and I have already spoken to those I needed to regarding it.