#Remove level cap

1 messages · Page 2 of 1

ornate mortar
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Your not gonna tell me to think differently for an NPC in a videogame or even a person IRL. Whatever I see/hear is what my brain thinks. Either male or female

frosty cape
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And for curiosity’s sake, if they said “actually I’m not a (girl/guy) I’m (this)” what do you do?

ornate mortar
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One person transitioning from female to male told me he identifies a dude but his voice was obviously female. I respected that and I'm cool with it but I kept misgendering him just because of his voice

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My brain automatically thought "girl" and it's hard to stop thinking that and turn it in my head to "boy"

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It's just difficult for me

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So if I hear a more feminine voice or masculine voice,in my head they'll be a boy or girl

ornate mortar
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Is it moon/moonself? Penguin/penguin self?

frosty cape
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Blank placeholder to save me typing everything out but look how that worked out for me

old linden
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what the hell is happening here

ruby glacier
old linden
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is somebody not accepting they/them pronouns again

frosty cape
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Yes, for ages now

ornate mortar
# old linden what the hell is happening here

They're getting mad bc I think shamura in my head is a girl. Ik they're non binary but every time the conversation finally ends,one of them tags me and brings it all back up again

old linden
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theres more than two genders, and they/them is normal english

ornate mortar
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This was over hours,I mean HOURS ago

old linden
ornate mortar
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Yeah but my brain only sees 2.

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And no I'm not trolling

old linden
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i can understand that in some languages names ending with a refer to mainly female ppl

old linden
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its not impossible

frosty cape
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I want to apologize to the OP of the thread and people actually here to discuss the level cap for derailing it this badly, I was trying so hard not to but a couple days of holding my tongue finally wore me down. If it happens again, it at least won’t be me starting it, promise.

old linden
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if gender matters to you that much that you have to categorize everyone into it then you should think about more generic questions

ruby glacier
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"But they sound like a girl" and "but they sound like a boy" mindset is kind of what's making it so complicated to you.
Just think of a voice as a voice, there's no gender to the persons voice. The gender is part of the person themself.

old linden
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i mean like do you select ppl for stuff based on their gender

ornate mortar
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This was about levels it's not my fault you'll start talking about genders and non binary. Yes I know. But also I'm allowed to think that One NPC is male or female if i want

old linden
old linden
wary creek
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catfish just goes
"catfish is catfish"
whenever someone asks for catfishs gender

ornate mortar
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Again I'd love for MMlorna or any of the devs to come here and tell me my way of thinking is horrible

ruby glacier
old linden
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its like saying narinder is not a cat even tho they are

ornate mortar
frosty cape
frosty cape
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You are so bad at accepting when you fumbled that it’s almost funny now

ruby glacier
ornate mortar
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Your right,I don't. We're talking on the internet and I can think or say what I like. I'm not in north Korea or any other country with consequences to what I say or think

frosty cape
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So what’s the issue with us also saying your opinion sucks?

wary creek
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catfish speaks like dis because catfish just wants to.
a little silly, a tiny bit goofy.
but right now can we get back to the actual topic of this sugguestion?

old linden
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i just mean its not that hard to accept using real normal english words for real ppl to respect them

frosty cape
old linden
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idk at this point if the devs need more clarification on them doing a bad decision and how they solved it

ornate mortar
frosty cape
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This reminds me I actually should double check the cursing rules here, I know some servers have them, hold on.
(Edit: ehhh maybe just to be safe, not sure what swears count as pg13 to people here)

old linden
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||well i wish no nonbinary person will have to meet u until u reflect on that||

ornate mortar
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Why hide that? You know everyone here will just press on it

ruby glacier
frosty cape
old linden
ornate mortar
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So are we going to keep going or no? Every time the conversation ends, it gets started back up like 4 to 6 hours later.

nova briar
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morning

ornate mortar
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I'm cool with talking about it though. I have all the time in the world so we can keep going.

wary creek
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hi hayper

ornate mortar
nova briar
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i just woke up and thank you

ornate mortar
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Hell yeah! I use the save editor to just put my favorite followers at 500 but I remember what they were before so I can edit my save and put their levels back to what they were and level up normally again

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My highest level follower was Shamura at 107. Everyone else was 71 and under. Thank you for putting it out. I just wanted to be able to level up my followers normally.

ornate mortar
wary creek
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catfishs followers are lvl 140-160

nova briar
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i made the save editor too

ornate mortar
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I'm just happy I can level up again normally you don't know how much this means to me

ornate mortar
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I know I've already said it twice. But seriously man, thank you.

nova briar
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np

valid lark
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Oh there's a level uncapping mod? I may actually start playing the game again

ornate mortar
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Yeah xhayper is the goat

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Just downloaded it

valid lark
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Do we have a link Zelda?

frosty cobalt
spice bear
ornate mortar
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I never said there was anything wrong with it did I?

frosty cobalt
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ngl this conversation is getting genuinely exhausting

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can we please just drop it

spice bear
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The fact that you cannot tolerate and use they/them for a character who canonically is non-binary is being against it by definition, thats- omg don't start with that fucking shit show

ornate mortar
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Hey i'm not the one who started it back up

spice bear
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You know what yeah this is over no more

ornate mortar
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I knew it was going to happen but it's cool I have all night

spice bear
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I already said its over dummy, just let it go, let's get back to the level thing

ornate mortar
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Nah you can't talk and then end it when you want to

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Let's keep going since you wanted to open your mouth

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It's only 7:29 PM for me. I have until 7:29 AM the next morning.

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Let's do it

frosty cobalt
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ok now you're just getting hostile.

ornate mortar
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I'm not getting hostile. He's the one who decided to open his mouth when it was over.

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You don't get to open your mouth, say your 2 cents and then say oh yeah, "now let's just end it."

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Nah

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When did I ever say that there was anything wrong with people who identify as more than two genders?

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Show me the text where I said that

spice bear
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Well, were in the internet, you literally can not stop me :3 I'll just ignore you and continue on with the issue at hand cuz this isn't the place to talk about this, if you wanna continue bitching go to my DMs

ornate mortar
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Let's do this

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I got 12 hrs

ornate mortar
ornate mortar
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"I'm gonna talk to you and give you my 2 cents,then ignore you and tell you to go back to the main topic at hand"

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🤣🤣🤣

spice bear
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Anyways back to the level thing, I think that capping levels was a wrong move because even if we needed a cap, why such a low one? Ten is too easy to achieve anyways, like, I can get any follower up there in less than 5 in-game days, it isn't really a challenge and just eases things up if I'm being honest.

frosty cape
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It gets especially easy when things like the boosted loyalty from hatched followers comes into play

ornate mortar
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If someone wants to identify as the moon or a giraffe, I'm cool with that.

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I never said I had anything against it

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If someone wants to identify as trigender(which I've seen) I'm cool with that

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I never said I wasn't cool with it

frosty cape
spice bear
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Omg stfu you're not making sense gender is a social construct sex is what you're referring which is also wrong because people can be born with two genitalia.

frosty cape
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Bat stop feeding the troll

spice bear
ornate mortar
spice bear
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Because like if you take care of babies each day they get to like level 7 before becoming full length cultists

ornate mortar
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Exactly nothing comes from it

frosty cape
ornate mortar
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I'm still waiting for a COTL dev team or MMlorna to come in this chat or any chat and say that if I don't follow pronouns in a video game,I'm a horrible person

spice bear
frosty cape
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Lmao that's a good point haha

spice bear
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The other thing with level cap is the fact that getting disciples is too easy if you try enough, like, the bar should be higher.

ornate mortar
frosty cobalt
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i can't make any more points on the level cap thing that i haven't already made pensivecowboy but honestly i'm just all for toggles, toggles feel like a nice way to appease both sides
call me silly but idk it's like, if you want infinite health then you can toggle that on, and if you don't then you don't you don't toggle it on
cuz i can see the reason for a cap! but i also thing capless toggle in accessibility settings would be fun

frosty cape
spice bear
frosty cape
spice bear
frosty cape
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That would make a lot of sense, the first one was a challenge

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But I literally had a follower I hatched and when they grew into an adult they were already level 9 or 10 so it was kind of laughable

spice bear
finite widget
# frosty cape Honestly if there's a toggle for infinite health I see no reason to not have a t...

aye aye, like Kit said it'd be a safe way to appease both sides.

I personally use Infinite Health when trying to focus on getting a Boss run over {use infinite to keep all my silly hearts and stuff prepped for e.g. Kallamar and turn it off the moment before} so having a cap toggle would be pretty good considering how broken Babies can be.

Got one from 3 to bloody 7 by the time she was grown by having blind loyalty, so the toggle would make it feel less like I'm cheating the system I guess?

spice bear
frosty cape
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Yeah blind loyalty and tending every day is a bit busted

spice bear
finite widget
spice bear
nova briar
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@ornate mortar theres some unintended side effect if you chose to uncap follower

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some stuff that rely on follower level can gwt out of control if they are really high level

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like the sermon exp that you get

spice bear
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Like before the patch where 30smt followers took forever to be ascended?

nova briar
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probably

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this is why follower level are capped

empty vortex
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Popping in to say I'm also very unhappy with the level cap, not only because like one person said hatched followers get to lvl 10 VERY quickly, but also it feels like there's no reason to resurrect or extend the lifespan of followers anymore.

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I understand if it's a balance issue, but I feel like there must be a better way to solve that issue.

frosty cape
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Yeah I assume its a balance thing but still feels like an overcorrection, and I'm one of the people who actually wouldn't mind the cap for balance

rugged ember
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I like the idea of making it a toggle. I can see myself trying a level-capped run to see if I can do it, but high level followers are the only way I beat the game when I first played it.

dense crown
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I will say this... after making my new save.. the level cap isn't too bad.

However, a switch or making it upcapped after the Bishops/Post-Game is a must in my opinion.

Having a more "limited" experience while playing through the campaign with regards to levels, money, and productivity speed is better than I expected, but after the campaign is over, being able to work on my Followers as much as I want would give a much longer lifespan to my saves than what awaits when I finish my campaign.

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Then again, I've also been hardcore relying on the Ritual of Fasting and Meat Farming to survive. So for whatever that is worth.

valid lark
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Guys, where's the link to the Level Uncap it's not on nexus mods

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oh there's another site

atomic venture
nova briar
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i dont post my mod on nexusmods sorry

summer quiver
nova briar
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i dont think so...?

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i need to dig into the game code

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possibly today

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if it restrict then i will unrestrict it

normal kraken
calm mason
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@nova briar which editor is yours, ?

spice bear
calm mason
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I found a link to a webpage editor but no idea if it's deprecated - I can't find any documentation.

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Actually the github link topright leads to a page with a thread and you're in it...

nova briar
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show me

calm mason
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https://cotl-save-editor.vercel.app/ top right button, goes to github and second post seems to be you

nova briar
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thats mine

calm mason
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Does it still work correctly?

nova briar
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hold on

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yeah

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it just decrypt the save file and provide gui to edit it

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they wont be changing the encryption algorithm any time soon

calm mason
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OK. the other post I found must have been referring to a yet-older encryption, I guess - or just wrong.

nova briar
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cotl used to have no encryption back in the day

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and they also use xml instead of json back in the day

calm mason
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Let me see if I can find it again..

calm mason
# nova briar can you send me the post
<https://old.reddit.com/r/CultOfTheLamb/comments/wo9t8g/cotlmindreader_a_savefile_encryptordecryptor_for/>```

I skimmed. Last post was what I read so I moved on.
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No idea whose it is or when things changed, as referenced.

brave trench
# dense crown I will say this... after making my new save.. the level cap isn't too bad. **Ho...

I think it's the best possible compromise

I don't really understand the point of nerfing certain mechanics so much, which aren't that abused either and which don't distort the game, given that using it remains a choice. Especially as there are cheat options in the settings.

But even if you're going to have a level cap, it's true that leaving it solely for the story and removing it in the post-game would be a good idea. We've already got a necklace that makes you immortal, and the post-game really feels like a sandbox, so why limit that?

  • I personally like keeping old followers because I get attached to them and it's a kind of worldbuilding in my cult, and I'm quite disappointed because this capping seems to me like a desire to push people to sacrifice, which I personally don't appreciate (especially as, as I've already said, we've got a necklace that makes you immortal that becomes pretty useless).
heady goblet
# nova briar i dont post my mod on nexusmods sorry

Is it still possible to make Disciples with the mod if they’re past level 10? Also just to check, are achievements still enabled? Thank you so much for the mod, the level cap’s killed my will to keep going after beating postgame :’D

nova briar
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i remove all condition that check for level

heady goblet
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Thank you! :D So it’ll work regardless of level?

nova briar
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yeah

heady goblet
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And achievements are still enabled with mods, right?

dim crown
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> mods shouldn't affect the achievements

cosmic mortar
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as a disabled person i really prefer using demons as accessability than just BEING INVINCIBLE

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so yklnow its like.. hardly a decent replacement

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it removes Any challange

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id rather there still be some challange than having it handed to me

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handing someone a win is NOT the same as making a game accesssable

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glad theeres a mod but. the dev team really should do it themselves

night zenith
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infinite hp is just stupid

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paean demon hp is at least earned

cosmic mortar
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^^

night zenith
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but one switch to turn on infinite hp is no fun

cosmic mortar
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there are games where turning off death but not damage is genuinely really helpful (Control comes to mind, im terrible at shooters and at low health you can barely see and your running is practically a crawl. sometimes for really difficult sequences ill turn on invincibiliy since you kind of already have infinite ammo)

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Cult of the lamb tjhough already HAD a built in option. Demons

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it really doesnt need a switch, and it DEFINETLY doesnt need a nerf to the option that already worked

autumn lake
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Hi all, thank you for contributing to this thread. I'm reading through all the feedback now and will take notes to discuss with the rest of the dev team.

Also, I realise the topic of pronouns has moved on now, but last thing about it - please do not bring it up again in this thread as it is derailing the conversation from the intended topic. I will be looking into what happened earlier. Identity is really important to us, and so is keeping this server inclusive and a safe environment for those who identify in any way they do. Gentle reminder, lets be respectful of others in the server ❤️

Thanks all!

night zenith
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no more level cap

brave trench
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...it's just a cat, but orange
You don't have to unlock it, it's a default form sueur

cosmic mortar
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and would like to tell my friends to buy it

wary creek
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Catfish would love to resume playing the game!

atomic venture
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And sorry for any tension regarding my view on preferring to have a official removal of the level cap over anything like a mod or use of a save editor. (Though it seems to be a serious enough subject that it came up anyway)

vivid pine
autumn lake
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No problem! to be clear this isn't a guarantee of change but rather I see this is an issue a lot of you feel strongly about across many of our social media platforms, so I'll be discussing it with the rest of the dev team.

Thank you all for being such amazing community members and for letting us know your honest thoughts 🙏

swift breach
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:D

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thank you!

wary creek
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:> catfish hopes

brave trench
autumn lake
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There's no need as I have feedback from other places too, but appreciate that!

lusty mauve
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I don't really see the point of removing the level cap if it's only going to affect numbers and not demon levels like it did earlier

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Demon levels being too high was a balance issue, but now that that's limited, there's not really a gameplay benefit from surpassing the disciple level that I see?

normal kraken
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Just let people power level demons, if they don't like them just don't use them

lusty mauve
modest tulip
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eh maybe a cap on the heart demons is needed since it could crash games at high levels

lusty mauve
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It was done for balancing purposes

normal kraken
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I mean if they don't like how op they are

lusty mauve
normal kraken
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???

lusty mauve
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I would now be limited to only followers who meet that specific demon type and also aren't a high enough level

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The level cap makes sense for balancing while still letting you have more follower options

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So with all that in mind, the level cap no longer has a point to going above level 10 if it doesn't do anything besides changing a visual number

normal kraken
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I'm confused. Isn't that how they always were? I just picked a follower that could become the demon I needed and power leveled them.

lusty mauve
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You're saying just don't use the greater than level 10 ones then but then you're limited in how many followers have the demon type that you want, if there even are any now

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And I don't get the point to removing the level cap after the demon balance update because what else did a higher level affect besides the demon mechanic?

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Once you get a follower to level 10 now, you can make them a disciple. There would be no point in leveling them further.

normal kraken
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Some people like op demons tho. I guess do the toggle mechanic like others suggested.

lusty mauve
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There are accessibility options if you want the crusades to be easier

normal kraken
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Ok but some people like making op demons

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the game isnt hard to begin with

lusty mauve
normal kraken
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Some people like investing that time into followers

lusty mauve
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The issue was that of balance

lusty mauve
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The demons becoming extremely overpowered was a balance issue

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If you want the game to be easier in general, there are already options for that, but the demon thing specifically was a balance problem otherwise

normal kraken
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nobody is asking the game to be easier

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some people just like making highlevel demons for fun

lusty mauve
normal kraken
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Bro I don't know what to tell you

lusty mauve
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A mechanic is disproportionately more powerful than it was intended to be compared to other crusade tools available

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That's a balance issue

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What you seem to be saying is that that's not an issue whereas I disagree

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If the concern is that the game would be too hard without it, that's what accessibility options are for, but that's not a balance thing at that point

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That's a general difficulty accessibility

normal kraken
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and? most people usually get high level demons post game. and if they want to make high level demons then let them, if they dont then they dont have to do it

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the game would not be to hard without it the game already isn't that hard

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but the level cap limits alot of post game fun

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that goes for demons too

lusty mauve
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That's why that particular mechanic was nerfed

normal kraken
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YES but most people LIKED that

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if they didnt like how op they were then don't powerlevel them

lusty mauve
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And since that was the only gameplay benefit to making followers level beyond level 10, there was no mechanical point to going past level 10 at that point, so they instead offered a disciple reward for people who max level their followers now

lusty mauve
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They leveled up passively

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You'd have to keep them in jail forever for them to never level up past level 10

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So it's not just an optional thing for players who wanted better balance

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That's why the cap exists now

normal kraken
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Thats why people were suggesting a toggle for the level cap dude

lusty mauve
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Now if you want there to be more to do with them beyond level 10, that's a fair feedback, but as it stands right now, removing the level cap would be pointless

normal kraken
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so that you could turn it on and off

lusty mauve
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You're asking for the option for one very specific mechanic to be significantly overpowered compared to others in the game even though that's a balance issue with one specific mechanic in isolation

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And that's design that the developers seemed to want to address

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Bringing overpowered demons makes the crusades easier and in a disproportionate way that infinitely increases with more levels in a way that just doesn't happen with other tools available to you in-game

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The weapons don't climb to infinite power

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The cards don't climb infinitely in stats

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There was no such limit for demons

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That's a design issue

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If the point of overpowered demons is to make the crusades much easier because that's fun, why only the demons and not the difficulty overall? Because if it's the latter, there already are options for that.

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I wrote a ton, I know, so thanks to any developers who read my perspective

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I'll read any responses from others but I think that's all I had to add on this topic

normal kraken
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what most people including me have been trying to say is that they shouldn't take away the option to powerlevel demons
no one is complaining about the difficulty or anything, we just don't like having the option taken away, If you don't like how the demons are you could turn it off with the toggle. I don't get what you have a problem with.

lusty mauve
normal kraken
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bro

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people like to level them

lusty mauve
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I know what you want; I'm asking why

normal kraken
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people powerlevel them for fun

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fun

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thats the whole point

lusty mauve
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I explained the design issues

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You're focusing on one mechanic in isolation when your argument should probably instead be that there should be more stuff for theoretically higher levels to impact

normal kraken
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you just explained why you don't like how it messes with the balance

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you are focusing on the difficulty that with the suggestion could easily be changed or ignored

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I respect your opinion but man

lusty mauve
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Because if the only thing that higher levels would do is to make one specific dungeon mechanic infinitely more powerful than others the longer you keep leveling up, then there's not much of a reason in my opinion to not have a level cap

normal kraken
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I have to step away for a bit

wary creek
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catfish wants to just make a follower level 1000. thats all catfish wants

lusty mauve
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That's all the higher levels did earlier

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I feel like the argument should be for some mechanical replacement rather than arguing for a major balance issue to return

wary creek
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catfish isn't going for the demon aspect alone, they do work with everything quicker (except farming).

burnt plover
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Which i loved

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I loved having one high leveled follower just fill up my shrine so fast

lusty mauve
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I'm not sure why the earlier discussion seemed to fixate on demons in crusades specifically then in that case

burnt plover
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It was a blessing

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I didn’t care about the demon aspect

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Now i have infinite life and fervor, i can just steam roll crusades now without stress

lusty mauve
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I was responding to arguments that only seemed to look at demon levels in crusades

burnt plover
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…then where did catfish say it was solely for the demons?

lusty mauve
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I thought we were still on that discussion

normal kraken
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We were fixated on the demon part but I also like the faster followers

lusty mauve
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My mistake for misreading anything earlier

burnt plover
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Apology accepted

normal kraken
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And I stand by my point that high level demons are fun and can be ignored by people that don't like them

raven flint
lusty mauve
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Since you'd have to avoid leveling up cultists

normal kraken
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Thats also what the level cap toggle suggestion was for

zenith rivet
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I myself would like to have the option to be op, but not actually invincible.
I’d also like to be able to lock a followers level though, so I can choose exactly how op I wish to be

normal kraken
wary creek
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catfish wants to create their own godmode beyond just one tick in the menu. catfish only has the dissention over the level cap. not entirely for demons, just on the followers

lusty mauve
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I don't like bad balance in games, like how the give me gold ritual gave you thousands for instance, which was way too high

lusty mauve
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Or is it better just to balance it

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So that it's not easy to exploit and play the game in an unintended manner

normal kraken
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I get the worry of having to many options but I think you are missing the point that a big part of the game is the fun factor

zenith rivet
lusty mauve
normal kraken
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mega nerfed even

lusty mauve
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But I see demon levels as a similar thing

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We don't need options for every single mechanic to be adjusted in isolation

zenith rivet
lusty mauve
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Just general difficulty ones, I feel

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Not making one ritual more powerful than another, or making one crusade mechanic disproportionately more powerful than another, and so on. You risk starting the micromanagement of numerous mechanics across the entire game and it gets too complex if there are too many options.

normal kraken
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What I've been saying is that if you don't like high level demons just don't sacrifice high level followers.

lusty mauve
normal kraken
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you shouldn't take the option for post game powerleveling away from people because a few people don't like high level demons

lusty mauve
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But what if I want a specific demon type but now no balance ones are available because they're all leveled too high because I interacted with them normally

normal kraken
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Then make a new one idk

lusty mauve
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You see the problem here right

normal kraken
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dude\

zenith rivet
modest tulip
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how about in accesability settings you can turn off powerful demons

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or turn them off

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like level 10 would be the cap for normal demons

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but powerful demons do whatever

normal kraken
#

thats what everyone else has been suggesting but they don't like that either

lusty mauve
#

But I don't get micromanaging crusade mechanics to an excessive degree

#

You have numerous tools available to you in crusades but why a god mode option specifically for that one in isolation?

normal kraken
modest tulip
normal kraken
#

i feel like im losing my mind here

lusty mauve
frosty cape
#

For what it's worth Mello, I also was the kind of person who ended up with crazy high followers without really trying and then felt like I was cheating. My solution was to just stop using those followers/ritual of enrichment. It felt like a bummer but it definitely worked

lusty mauve
zenith rivet
lusty mauve
# frosty cape For what it's worth Mello, I also was the kind of person who ended up with crazy...

Yeah, me too. And I don't like that some people said well just never bring them into crusades, because now I'm more limited for that mechanic and the followers who I bonded with most can't be brought into crusades without them being poorly balanced now. And if you scroll up, some replies didn't distinguish with a level cap option; one reply literally said to just recruit new followers and level them up but not too much and hope that they're the demon type you wanted too, and then I guess imprison them forever once they get to level 10 so that they never level again. Toggling wasn't always brought up with that.

frosty cape
lusty mauve
frosty cape
#

I think the thing people are the most pissed about is the fact that, if it was actually done for balance reasons, it should have been a toggle, because of the toggles added in accessibility

lusty mauve
#

Add options for relic cards and weapons and the like too and whatnot

#

Or cult productivity and so on

frosty cape
normal kraken
#

We have to compromise somewhere, that's why everyone was suggesting the toggle. I get that you don't like having a million options but if they do go with that you may just have to deal with it. Im not saying that they will but still.

#

you almost seem to be suggesting an all or nothing with the demon thing

burnt plover
#

I, personally, really enjoyed having absurdly high leveled followers

My reasonings

  1. They work stupidly fast which i genuinely enjoyed cause i absolutely despise grinding

  2. i grow attached to the followers and it shows who are my favorites by the number alone

  3. They were great for being demons, while some worry about balancing issues, I don’t have an issue with it cause I poured my free time into the follower to get them there, therefore it makes it even more rewarding and satisfying to just bulldoze through like godzilla with the speed of sonic the hedgehog

Suggestions to counter the issue that some players have with the balancing:

  1. A toggle button to cap follower’s level! Simple enough, while still allowing for you to have high leveled followers.

  2. Level cap with the option to choose the capped level! Letting us choose a specific number or by giving us a few options, say between 10, 20, 30, 50 and 100 which is 5 options! Better than none and still allows you to choose!

I agree that 10 is absurdly far too low, it really nerfs, well, everything!

  1. The ritual of enrichment got nerfed to hell and back and I can barely feed anyone anymore meaning several things related to money is now out of realm of possibility to afford.

  2. Slow devotion generation- with the new added cap of being over a 1000 to get any god tier in the end game, it’s quite difficult for me to get gold necklaces fast enough for when I want to indoctrinate and immortalize a specific follower or special ones.

  3. Obviously the demons, those who really enjoyed getting op get severly punished for it which I find quite unfair, you grinded so hard for so long to get that one specific follower with the right demon effect and not to mention getting that much high leveled, it’s hours upon hours of gameplay that goes straight to the garbage for not a quite reasonable reason.

These are my points of view and opinion, feel free to comment and give your own opinion while being respectful!

frosty cape
lusty mauve
lusty mauve
frosty cape
lusty mauve
#

The demon levels had no such limit

#

Hence the mechanic misbalances

normal kraken
lusty mauve
# normal kraken Because people LIKED power leveling demons. especially late game when there wasn...

You said to just not bring those followers in anymore; that's not fair to me because now I can't bring my favorites in and also I become significantly more limited in who I can bring in while hoping that they're also at the exact level limit and having the demon power I wanted. Many of your replies didn't mention a level cap as an accessibility option, so I took offense because those replies ironically restricted my options.

normal kraken
#

thats what the toggle suggestion is for. I get that you don't like having a million difficulty toggles but thats honestly not a big deal when it means more people can enjoy the game.

lusty mauve
normal kraken
#

you are hyper focusing on a non issue. or at least one that's kinda been half solved.

#

read what I am saying

#

reread it please you are not getting it

lusty mauve
frosty cape
# lusty mauve There is an eventual limit to weapons and relic cards though

Yes, you are correct. If you got very fortunate with relics you could go above the limit on weapons and curses, but I think it did still eventually cap out. It was mechanics that made sense. "Here is the limit, here is how to reach it, here is how to extend it, here is how to make the most of working within it" kind of thing.
Demons used to function like that. Levelling up followers took time. If you wanted REALLY high level ones you needed to pick specific doctrines and invest a lot of bones, or necklaces, which prevented you from giving them other necklaces. If you were willing to put in the effort for it you could get a much bigger reward out of it and some people found it fun to take that to the extreme.

I think the reason why they're upset now is the fact that that was taken away. The cap is easy to reach, after a certain point in the game its so easy to reach that people were actually getting locked out of other content because all their followers were maxed level. It makes a lot of people feel like there is no point to some very major other game mechanics. And plus, no one likes playing with a thing and then having it taken away, it just feels bad.

lusty mauve
#

Anyway, I'm more on board with a general level cap option than I was earlier now... I just got kind of passionate about some specific replies I was getting, sorry

wary creek
#

catfish doesn't want a cap, not a permanet one anyway

normal kraken
lusty mauve
#

I kept replying to you as you wrote stuff

frosty cape
wary creek
#

if acessibility is needed, it could be a sliding scale

lusty mauve
#

Anyway, I don't want to argue forever and I'm sorry to anyone else here who I unintentionally stressed out

frosty cape
lusty mauve
#

I kind of wish I could just delete all my messages in here but then it would make a lot of responses lose context

frosty cape
#

You're all okay

normal kraken
normal kraken
frosty cape
#

It's all good this is how discussions happen, reminder to everyone to check your posture, get up and stretch if you haven't in a while, maybe have something to drink.

Actually, I need to apply that suggestion to myself because I think I'm dehydrated today and that's what's causing this headache, whoops. I give better advice than I get I think haha

wary creek
#

like
Level cap:
Inf lvls: (checkbox, if not on. the slider is accessable)
Max level (slider, 10 is minimum-??? for maximum)

lusty mauve
#

I was initially not seeing a good reason for removing the cap; I am now slightly more onboard with an accessibility option for a general level cap than when I started. Some replies I was getting and rude remarks bothered me more than that should have.

frosty cape
lusty mauve
#

The replies that didn't mention the option for instance and told me to just not level people up, which is a passive thing, or get new cultists for instance. I'll just chalk this up to communication errors though.

frosty cape
#

Yeah like it's harder than ever to just not level people up now, so I can understand the frustration

lusty mauve
#

There was a really long and well-formatted post in here somewhere that I would pin if I could since developers should see it

frosty cape
#

I think I know the one

lusty mauve
#

It argued pros and cons to both sides but then compromised with an accessibility option that I'm honestly fine with now

burnt plover
#

Personally, I really enjoy the infinite health/fervour toggle as I am easily overwhelmed with anxiety and stress when I get near dying, don’t get me wrong, i know it’s cheating for some people, but it’s an accessiblity toggle for a reason, to make the game more enjoyable for a wider audience. In short, it suits for different playing styles!

While I loved the high leveled followers, I never really liked using them as demons cause there’s no fast way of getting rid of the exhaustion. And it would’ve been absolutely lovely for me to have been able to level up my followers say to level 20 or 30 at least, would’ve personally made the game a ton more fun and enjoyable cause I would’ve had easy access to all kinds of stuff I enjoy.

I’m one of those people who can get quite exhausted from grinding easily and will eventually get burnout from it within A MONTH. This type of burnout for me can last several months or even YEARS. Which is not great for the longevity of the game, I really want to play CoTL weekly if not daily!

But removing the level cap really killed the longevity for me, meaning, i won’t be returning as often to playing the game cause i don’t want burnout from the game just because I have to grind for a ton of hours.

Let me give you my childhood example that most people know; pokemon.

As a kid I loved pokemon! Played it daily! But you know how pokemon (especially in the old days) is filled with a TON of grinding for exp? I got so exhausted from it to the point where I really no longer wanted to even remotely touch anything pokemon game related.

But one day on the dear nintendo ds days? I discovered the magic of “action replay” no more grinding. No more breeding for a shiny pokemon with perfect ability and stats with ev spreads. I could just cheat code my way into getting what I wanted.

And you wanna know how many hours i’ve poured into one freshly obtained copy of pokemon platinum with the action replay?

over 900 hours

#

It extended the longevity for me!

#

By hundreds of hours!

frosty cape
#

I have seen it brought up that the cap may have been partially motivated by performance issues, which would make sense with how switch can struggle sometimes, but even still. I play switch half the time and never ran into a crash related to the paean demon levels (apparently the culprit), though I did get a softlock that might have been caused by an overleveled vesta.

#

But even that would be fixed with a toggle or configurable cap

lusty mauve
#

But then you'd just cap that internally

#

Pun not intended

#

When numbers get too high, they can roll over and that causes problems

burnt plover
#

In short, being op, for some, extends the longevity of the game

lusty mauve
#

I'm a software engineer so I know this

#

There are internal workarounds though

#

That's not the only possible error though

frosty cape
#

It was apparently to do with the max health causing crashes by getting too many spirit hearts from paean, and I know for a fact that if you have very very high level followers and sacrificed or ascended them, or did enrishment, the frames would chug a bit because of all the coins/particles it was trying to compute

lusty mauve
#

So there may be others depending on how the code is written and what language

lusty mauve
#

That's less easy to internally fix without just capping it in terms of design

wary creek
#

catfish actually had a crash because of too many spirit hearts from sermons, then using the fathers tears relic.

frosty cape
wary creek
#

catfish never dealt with a problematic paean

lusty mauve
#

One possible fix to that kind of an issue is to have newer icons for dropped items when a certain quantity is dropped at once

#

Like instead of ten gold pieces, one silver piece that's like a dime for instance

#

There's a lot of potential options

frosty cape
lusty mauve
#

Although number crunching done all around rather than for one area in isolation (to preserve balance) is how MMOs like Final Fantasy XIV usually do it for instance

wary creek
#

no catfish used the fathers tears, blue hearts -> X2 black hearts

frosty cape
burnt plover
frosty cape
wary creek
#

nope, thats mothers tears

frosty cape
#

It's been a while whoops

wary creek
#

catfish would like bigger numbers= less, but more stacked items.
you know the one gold statue that collects devotion. it could be like that with a lvl 40 follower just one pip that instafills the tower.

lusty mauve
#

You can have a high value for something while visually representing it with less physical items

wary creek
#

ye!

lusty mauve
#

If 100 pennies get dropped for instance, 10 dimes is less to process but worth the same

#

Anyway I'm starting to get away from the thread's base suggestion, my apologies

#

I'm fine now with an accessibility option; I'm not fine with the cap being removed at the cost of major balance issues if it's the only choice I get since I can't exactly avoid ever interacting with my followers or have them go to church and so on, since many things also passively level them up basically

wary creek
#

catfish would think it'd go
1 coin:
stack of coin: 5
pile of coins: 10
Small sack of coin: 25
Large sack of coin: 50
giant sack of coin: 100

frosty cape
# frosty cape Some of this was actually fixed pretty promptly by just limiting the amount of p...

But yeah if I'm thinking right, a big chunk of this was improved (not quite fixed but significantly improved) by just setting some kind of limit on animations for some things. Like if you ascended a follower that would have given you an absurdly large amount of devotion, you would still get all the devotion but it would only show the animation for receiving part of it. Or Enrichment I think eventually had the number of coins rendered per follower capped, but not the actual amount received.

burnt plover
#

Agreed!

wary creek
#

this!

frosty cape
lusty mauve
#

I did admittedly not think about the performance aspect much

frosty cape
#

Because as someone who played switch first and most for a long time, I will defend the switch players if the decision was partly performance motivated. Switch got MASSIVELY screwed over at release, so if the devs are overcorrecting to improve performance now I still appreciate the effort

burnt plover
frosty cape
#

A little confused but they got the spirit

burnt plover
#

Why didn’t i think of that-

frosty cape
burnt plover
#

Same, especially the ritual of enrichment, my switch would severly lag

wary creek
#

for catfish it was sacrifice, so much devotion it'd take minutes

burnt plover
#

A accessibility option to turn off all animations would be lovely! On top of helping speedrunners too!

frosty cape
burnt plover
#

Someone make a thread for that

lusty mauve
#

A lot of this is easier said than done of course in terms of development time and effort but they're good suggestions

#

We may want to break performance-related suggestions into a separate thread though

frosty cape
burnt plover
#

I’d rather wait a full year for a well made update than a rushed update

lusty mauve
#

This one seemed to be started with the design aspect of level caps rather than us thinking about the performance aspect

#

But I am thinking about that more now too

frosty cape
lusty mauve
#

Fix one thing, possibly break another

burnt plover
#

Like what happened with this update

lusty mauve
#

Software development is tricky

burnt plover
#

Like jesus

#

Please take your time

#

I’m willing to throw money too if it makes you take your time for your product to be perfect

lusty mauve
#

I mean they have also five or something simultaneous platforms to develop for at once with a small coding team

normal kraken
#

Alight I'm back. Hey Mello, I'm sorry for getting so heated earlier It just felt like you kind of missed the point of toggle suggestion at first. Anyways, you should know that your suggestions and opinions are valued here and I don't want to make it seem like they aren't.

lusty mauve
#

I'm sorry for misreading anything of yours

#

Got heated in the moment

normal kraken
lusty mauve
#

I appreciate all perspectives here

#

And my own shifted some too now

#

I think a level cap option is a good idea

#

So that both sides win here

burnt plover
#

It’s smart to take some time to breath and get a hold of your emotions

#

Doesn’t make you any less weak for it uwu

lusty mauve
#

Unless of course they redesign the level system altogether but I don't know what that would entail and that's a much larger and longer solution so a cap option makes more sense to me in the near future

empty vortex
#

Hi, I'm gonna chime in here

lusty mauve
#

More accessibility options for now

#

Or gameplay options, whatever you want to call them personally

#

Just as long as it's ultimately in the options menu somewhere

frosty cape
#

Man I'm just going to say, I'm very glad this difused chill. It could have gone so much worse and in this very thread I have seen things get worse so just, thank you you two, you both seem rad

lusty mauve
#

I really, really like this game

#

We all want what's best for its growth

burnt plover
#

I think both a level cap option AND a disable all “cutscene” (like for rituals for example, no need to remove every single animations) would be the best of both worlds, more accesibility for both regular people, people who love being op, people like me who want to take it easy and speedrunners!

frosty cape
burnt plover
#

Everyone is cool 😎

empty vortex
#

I honestly skimmed past most of the argument here because it seemed like the two of you were just saying the same things over and over, but the reason I dislike the level cap is that it gives no reason to resurrect followers or extend their lifespans, and gives no real reason to keep followers around for long, especially since hatched followers reach level 10 very fast

normal kraken
empty vortex
#

The levels before gave a sort of visible hierarchy within the cult, gave more personality and character

stark heath
frosty cape
empty vortex
#

Omg 😳

frosty cape
empty vortex
#

But like, I loved that my spouses were all higher levels than the rest of my cult in my old file, because I gave them all skull necklaces and spoiled them....

burnt plover
#

Same!

#

In my first file i was progressively working towards making Narinder high leveled

#

He was around level 20-30 i believe before I had to restart because of bugs LambertMisery

empty vortex
#

RIP 😔 I married all of the Witnesses and I believe they got up to the 20s

burnt plover
#

My first follower who had perfect stats for both devotion and work on top of being easy to level up was my husband and near level 50

#

I really got lucky with him

#

Rip that save file and Amdusias LambertMisery

stark heath
#

Wish I could've had the chance to get over level 10. ||I played when the game came out on Switch, but then lost interest, didn't even beat Heket... Then learned about the egg update and since I bought the game on Steam w/ Don't Starve Together, I finally used the game and played it again.|| Only after the update did I even get to level 10. It sucks too, because I love the ideas people talk about, where the higher the level the higher attention you gave them, the more they meant to you. And with babies leveling up every time you interact with them, it's kinda ridiculous...

normal kraken
#

Now that there is a level cap I've been trying to make a perfect Immortal cult with the best traits. kind of hard though because I haven't been able to get golden eggs.

burnt plover
#

And it’s even more sad cause now cause devotion is much slower to get those god tiers for the gold skull necklace LambertMisery

lusty mauve
#

I don't see them as just numbers

empty vortex
#

They're also more than just numbers to me, but it feels like they're just taking up space now

lusty mauve
#

Although having gold necklaces does make it easier to avoid the need for resurrection

#

I use it instead now mainly for damned followers since I don't like to lose anyone to things besides old age

#

The downside of gold necklaces though is that while cultists will live forever, they won't also work through the night like how I have ||Narinder|| wear a moon necklace

#

That's not a bad thing though

#

Just a weighing my options thing

normal kraken
normal kraken
lusty mauve
modest tulip
frosty cape
lusty mauve
#

I like option-weighing mechanics in games

frosty cape
#

Oh so you did, my bad, I'm tired

lusty mauve
#

No worries; I've had a long day too

ornate mortar
#

Wayyy to good

lusty mauve
#

Gold fleece is nifty but it's also like playing on hard mode for me personally because of the double damage

ornate mortar
#

Plus you can use Sin to skip the cool down and go right back in again

lusty mauve
#

And they also capped the damage boost at 200% at some point, I thought

ornate mortar
#

Oh I didn't know hard mode gave you double damage

#

Or do you receive double damage?

lusty mauve
#

One of my friends didn't realize that when the game first came out for a while and was wondering why it was much harder

lusty mauve
ornate mortar
#

Ahhh okay

lusty mauve
#

The fleece itself feels like a hard mode

#

Since you take twice as much damage

#

It's a pretty significant tradeoff

ornate mortar
#

I've been playing on very hard mode and it doesn't feel like much of a challenge

#

I wish they had a merciless/veteran mode

lusty mauve
#

The fleece I used at launch was the one whose technical downside was losing everything when you died

#

But they changed that because I guess it seemed like too good of a deal

ornate mortar
#

I'm really hoping the dev team looks at this and makes a toggle for follower levels like they did with infinite fervor/health

heady goblet
#

Honestly, if unrelated, I feel like a toggle could even lead to some fun challenge runs! Like “How hard is it to keep your cult alive on Extra Hard mode with follower levels locked at one,” that kind of thing

ornate mortar
#

Oh damn that would be awesome!

#

I'd love to make the game harder for me

night zenith
heady goblet
night zenith
#

thats gonna make the game extremely hard as well

#

sacrificing becomes kinda useless

heady goblet
# night zenith sacrificing becomes kinda useless

Sacrificing barely gives you anything for the bone cost, bones would be harder to get since Missionaries would all have a high chance to fail (low level,) Ascending only raises faith, Enrichment barely gives any gold so it’d be a struggle to even get seeds to plant, and even crusades would be intense - not only with the struggles of Extra Hard and staying fed, but because your followers could starve before you get back

frosty cape
#

Wait I think I misread nvm

night zenith
#

permadeath penitence extra hard no levels no farming no heavy attack

#

the deadliest challenge

heady goblet
#

Devotion would also be so hard to gain too, so it’d take ages before you could get anything like the kitchen

#

Would it even be possible with no doctrines too?

night zenith
#

permadeath penitence extra hard no heavy attack already sounds way too hard

#

heavy attacks are vital so removing them makes it extremely hard to survive

heady goblet
#

Oh god yeah, I didn’t even think of how hard the shield enemies would be

night zenith
#

killing bosses would take 39 decades without heavy attacks

night zenith
frosty cape
#

Yeah you can put off shielded enemies spawning by unlocking heavy attacks last

heady goblet
#

And with demons being super weak, the explosion ones wouldn’t do much damage at level 1, so you’d need to get incredible at dodging and good luck with Tarot cards, I feel like the Brainwashing ritual and the Fasting ritual would be vital

#

Oohh, I didn’t know that was how the shield enemies worked! That’s so interesting

night zenith
#

Pure Masochism Mode:

  • Permadeath
  • Penitence
  • Extra Hard
  • No Follower Levels
  • No Demons
  • No Heavy Attacks
  • No Curses
  • No Fleeces
  • No Dodging
  • No Doctrines
#

i highly doubt thats actually possible

heady goblet
#

WOW. I feel like some crazy Youtuber could do it tbh

summer quiver
lusty mauve
night zenith
#

no dodging and only having 2 hearts is gonna be painful

lusty mauve
#

Thanks for the heads-up on that

frosty cape
summer quiver
#

they did that change the next patch after

#

since alot of people were not happy with that change

#

the cap that is

heady goblet
#

I hope they go with the toggle idea, maybe they could add an ingame popup warning if you set your max level for followers too low so nobody can do it by accident? (Like “your follower level cap is set at one, are you sure you want to continue? You can change this at any time” or something.)

I strongly dislike the cap personally, but I think giving options and tweaking it could make it a fun addition, both for people who want to make the game easier or harder :]

thorny fossil
#

Can't believe this devolved into nit picking about mis-pronouning a fictional eldrich God creature in a video game.

ornate mortar
#

Yep

#

Crazy

lusty mauve
lusty mauve
#

One of the characters in the game explicitly is referred to with they/them pronouns and then the person devolved the thread into why they refused to respect that and also comments about them misgendering transgender people on here and in real life as well, which they still don't seem to see the problem with going by newer replies

ornate mortar
lusty mauve
#

Don't be disingenuous please

ornate mortar
#

Nah Mephos did

#

Then you

#

So yeah I responded

lusty mauve
#

Anyway, you brought it up before me

ornate mortar
#

I agreed that it was crazy how it devolved

ornate mortar
lusty mauve
#

And now you're just being disingenuous

ornate mortar
#

As long as your cool with bringing it back up again,I'm cool talking about it for 22 hours

lusty mauve
#

Bigotry is against the rules here anyhow

ornate mortar
#

All j said was "crazy" you went off and derailed from the topic

#

As long as your cool doing thay,we can talk about it for 22 hours

#

I just woke up I got all time

lusty mauve
#

Definitely goes against guidelines on here

ornate mortar
lusty mauve
#

Anyway, the topic did derail again, yes

ornate mortar
#

Again we can talk for 22 hrs I just woke up

lusty mauve
#

There was good discussion further above

ornate mortar
#

Or we can get back on topic

lusty mauve
#

But yes, we should get back on topic

ornate mortar
#

You can talk about it but I cant?

#

Don't start this battle

#

I got 22 hrs and I'm full of energy

#

Either this or we get back on topic with levels

#

Pick your poison

swift breach
#

Guys we don’t have to worry about it anymore, Rat the Community Manager saw this thread and we’re all set- no need to stress.
And the other stuff is both off topic and not… getting anywhere imo

ornate mortar
#

Exactly

swift breach
#

Yay for Rat!

ornate mortar
#

Hell yeah!

swift breach
#

Now we wait LambAdore

ornate mortar
#

I knew rat and the devs poke their heads around these suggestions so hopefully the level cap gets reversed

#

Or at least changed in some meaningful way

swift breach
#

Im interested to hear what the feedback outside of discord was

ornate mortar
#

Oh yeah that's true everybody must have been pissed

#

I feel like the lv.10 cap was just way to low also. When you
Hatch eggs,you gain one level every day until they become an adult. So that's what 6 to 7 levels by the time they are fully grown?

#

Being a disciple isn't enough

normal kraken
#

They don’t really do anything worthwhile tbh.

ornate mortar
#

That too

normal kraken
#

It’s cool in concept but very underwhelming in execution.

ornate mortar
#

Getting them to disciple feels like an unlocked halo cosmetic fir that follower,I don't see them do anything

#

And what's the point in them helping me with unruly cult members? One dissented and I watched them talk,tend to the farm,eat and bathe in the sun

normal kraken
#

Yeah they need to make it worth it, It would be cool to see quest related to it or something in the future. I still want the level toggle thing tho.

ornate mortar
#

I made them a meal to stop dissenting immediately but it's annoying to see them almost never do anything

normal kraken
#

Disciples could take care of the cult in your stead in someway when you are crusading

ornate mortar
#

Again it just feels like I unlocked a halo cosmetic piece for the follower,that's it

#

I would freaking love that

ornate mortar
normal kraken
#

They would probably have to move the level for that up somewhat tho cus that could be op depending on how it’s implemented. They could make it so that they only do certain things each while also being less efficient than the lamb so you would need more of them.

ornate mortar
#

If anyone is trying to 100% COTL,you need 12 of them so that should be plenty for people

normal kraken
#

Yeah that sounds about right.

ornate mortar
#

Maybe at level 30 they become disciples? That sounds right. It took me a bit to get shamura to 30. I was constantly giving the purple spider gifts,using the confession booth,doing sermons,making them happy with a little dance etc

#

Literally everything to raise loyalty everyday and it still took a bit to reach 30

#

I feel like that's a good level for them to reach it at

night zenith
#

if they cap demon levels id still be angry as hell

ornate mortar
#

And like you said just make them more useful

normal kraken
#

Yeah thats probably a good level.

#

I feel like it’s one of those things that would need a lot of testing and balancing

ornate mortar
#

It can't stay at 10 since my babies level up once a day with a little headpat

normal kraken
ornate mortar
#

Ayyye nice

#

I got bored so I edited my save and now Aym,Baal,All bishops,Narinder and Webber have the immortal trait and the don't starve trait

#

I can't level up anymore so I'm like"well what do I do for fun now?"

normal kraken
ornate mortar
#

Nice

final badger
#

Wait we won

#

No more level cap

normal kraken
lusty mauve
#

They were looking at feedback and discussing among the development team still

final badger
#

But still it might rlly happen

lusty mauve
#

For instance, an option might be a wanted solution rather than one or the other

lusty mauve
final badger
#

Fair

lusty mauve
#

We'll see what happens anyhow

#

I think some good ideas came out of earlier talks and that a level cap option seems like the best compromise

#

But the developers are talented people and might have a better idea in mind after enough review, so we'll see what happens

pulsar jetty
#

I really hope something is done for it. It was a fun part of the gameplay.

lusty mauve
buoyant summit
#

there better not lmao

lusty mauve
#

Because then I'll never get it :(

buoyant summit
#

saying this as someone who did a restricted no hit on narinder which was unfun

lusty mauve
#

Same energy as when Baldur's Gate 3 added a trophy for its newer honor mode

#

Well guess that's just 100% I'll never get unless I make myself miserable for dozens of hours trying to attempt that

night zenith
#

if theres a trophy for beating the game with all of these then id never be able to 100% the game again

buoyant summit
#

I've yet to do its variation

#

well 2

#

a dagger and blunderbuss one

night zenith
#

there should be a trophy for extra hard, permadeath, penitence, and all three at once tho

#

reason: 100%ing the game is too easy rn

lusty mauve
#

I kind of like that there technically aren't missable trophies

#

As far as I'm currently aware anyhow

night zenith
#

if i knew how to make a mod, id make a mod that makes the bishop fights way harder

lusty mauve
#

Anyway challenge trophies are fine

#

Just please for the love of God don't add a masochism ultra extreme hardcore one lol

buoyant summit
#

i want the fun ones

#

not hard, just really odd interactions

night zenith
#

imo leshy is too easy

lusty mauve
#

Some of the no-hit trophies took me numerous attempts to do, each preceded by careful crusade preparation

#

Those were pretty tough

#

Not missable though thankfully

night zenith
#

i did no hit leshy by complete accident

buoyant summit
#

now no hit a purgatory run at the last node of a row

#

shame there's no max purgatory achievement but then again that's grinding

lusty mauve
night zenith
#

max purgatory is so grindy

lusty mauve
#

Ten times the damage but a -single- hit ruins everything

night zenith
#

getting just one purgatory fleece done is already really grindy

lusty mauve
#

Especially after the no-hit cloak rows

buoyant summit
#

it's how i finished my berserker row slightly easier than just rolling with it

dense crown
buoyant summit
#

it's ass lmao

#

roughly 120 in game days at least

dense crown
#

I did it on my main save. THREE WEEKS

buoyant summit
#

that's not even assuming how long it takes to do because each one gets longer

dense crown
#

The Empowered Shrines were the only thing that kept me going towards the end

buoyant summit
#

never thought 20 minutes felt so long until i had a run go that far at the 6th node

dense crown
#

christ

buoyant summit
#

which is surprising given that i play isaac and my runs hit 30 at least lmao

dense crown
#

For me, the 3rd was always the worst. All four Bishops in a row, and there are precisely zero relics, heals, tarot, challenges, or rerolls on your weapons

#

If you get a Hammer, fuck you, you get a hammer

#

have fun against Kallimar

#

3rd node of Boss*

buoyant summit
#

on the bright side waiting for purgatory gets a little easier with the sin update

dense crown
#

Yes. Lord, I wish I could get that much sleep irl lmao

autumn lake
#

my bad for late message but just woke up - I just want to say that if the topic derails in the same way again, I'll be locking the thread - which I don't want to do as there is a lot of productive discussion happening 🙏

And yeah, it's not confirmed but I'll be discussing it alongside all other feedback from the update with the team.

fallow cliff
nova briar
lusty mauve
#

I feel like I'm one of the only people who actually likes the hammers because you can dodge before the animation finishes, so it's a high damage tool whose only downside is needing to plan the swings in advance

atomic venture
lusty mauve
autumn lake
#

I like the hammer but it is tricky to use effectively hehe

wary creek
#

The hammer changes the rhythm of your play style.
Catfish is just happy this thread is now acknowledged

frosty cobalt
#

i hate the hammer =D

#

anyway

#

whoever was typin continue

zenith lion
#

...

autumn lake
#

I'm really sorry guys but I will be locking this thread now as this topic keeps coming up, and as per my last message where said this would be a result of that.

Myself and mods have already dealt with the issue, I'd like to ask we all move on from this topic entirely, including in the server generally as it is not productive and I have already spoken to those I needed to regarding it.