#Cult Accesibility and Ideas dump

1 messages · Page 1 of 1 (latest)

summer briar
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Knucklebones Board,
I'd love to play Knucklebones with my followers, the difficulty goes up every 5 levels.
Just a structure you can build to play knucklebones, bet with your followers etc.

proven wind
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Maybe make it so you cant assign a follower before you have a spare weapon to give to him.
(Also let them use curses and Fleeces?)

umbral briar
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i feel that the curses are inherently tied to the red crown, making sharing them... not seem possible

a fleece... possibly. but those too feel "divine" in a way where it would be hard to make multiple

perhaps a specific fleece can only be used by one person at a time? so the lamb can't use a fleece a follower is wearing and vice-versa

solemn depot
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I suspect that the lack of attacks from the Old Faith in the current game might be due to the Old Faith being unable to actually find the cult - the doors are one way, and Ratau mentions that travel using the pentagram markings is granted by the Red Crown specifically (presumably this is no longer extended to dissenters after they use them to leave) This would make the Lamb very hard to track. (Sorry about this-- I had an urge to theorise!)

vital ice
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Yeah its supposed to be a safe spot, thus maybe this could only happen after defeating the one who waits? Just a theory, and can only happen while in crusades, not while fishing, for example

umbral briar
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but the bishops do attack your cult with sickness n stuff

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it's relatively weak but they do make an effort

proven wind
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Bro kallamar wrecked my cult with his sicknesses once

umbral briar
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oh

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well there you go

summer briar
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Just other Kallamars Ears I guess

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And for the attacks, it just raises the stakes,, you cant REALLY have a base builder [ in my opinion ] without a high risk that some followers and maybe buildings will die/get destroyed, or its just boring, it will probably change through difficulty, so after each bishop killed the attacks get slightly more of a chance of happening, and more powerful, but not massively powerful so its a crusade of enemies trying to kill you, just like the waves in a follower room i guess, and those arent too hard depending on where you at in the game

summer briar
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New item ideas.

Name form, Allows you to change a followers name, Can be obtained from Forneus' shop and chests at a rare chance.

Appearance Form : Allowes you to change a followers colour, not animal though, from Forneus' shop or chests.

Immunity Necklace : This necklace will make it so your follower can never get ill. Has the appearance of kallamars crowns eye, Rare chance from being obtained from killing Kallamar ( any time )

Sate Necklace : Your follower will never be hungry/starving. Has the appearance of Hekets crowns eye. Rare chance from being obtained from killing heket, ( at any time in the game. )

Bell of Death Necklace : An OP necklace that has a TTTTEEEEEEEEEEEEEEENY chance of being obtained from ???, MUST be post relics. This necklace has the appearance of the bell the lamb wears, and it pretty much makes your follower a god, never gets sick, hungry, dissents and combines all necklaces uses, making them work harder, never sleep, etc. But it is very hard to get from the ??? roulette.

Cannibal Necklace : Has the appearance of 2 bones crossed, and it makes it so the follower levels up whenever eating a meal made from followers, small chance to get in ??? roulette.

summer briar
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Cult Expansion Concepts : [ personally i love this lore dump ]

When giving ??? A god tear, he has a chance to give you a quest that allows you to expand your cult.

This is a Purgatory feature, and after you are given the quest you must do it instead of the normal purgatory runs. You can expand your cult at a max 5 times.

You are sent to the gateway where a lamb is before you, and it talks about your successes in killing the bishops, and wishes to reward you with a cult expansion and some more rewards, but for a price. The 5 Lambs to expand your cult represent the 5 bishops, each having similarities to them, like an eye gouged out, horns chopped off, neck cut , you get the point.

The first lamb represents Leshy, with an eye gouged out, it summons a wave of darkwood enemies you must defeat, and then asks you
'' You draw blood from the damned, how about the faithful?''
and asks you to sacrifice a high level follower that cannot be resurrected, the lamb then gives you more land and devotion.

The second lamb represents Heket, a slice to the throat, They have two sheep followers next to them ( similar to aym and baal ) who speak for the second lamb.
''The lamb is impressed by your efforts, God of Death, but she craves sate, and your pain will fill it.''
A harder wave of Anura enemies fight you ( that are similar to the black and red enemies TOWW can make. ).
''She grows hungrier, make her a meal with the souls of the damned.''
You are sent back to your cult and have a new dish avaliable, one made purely from bones, follower meat and meat, once you make one of these at least a day after doing this quest, your cult will expand.

summer briar
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The third lamb represents Kallamar, with his horns, ears and some of his fur ripped away, this lamb always has a terrified expression on their face. He is intimidated by the lamb for their murderous victories, and wishes to give him and the souls around of the damned mercy.
A wave of enemies is sent at you, you have a weapon but if you kill anything, the lamb will go a bit mad and kill you, You need to last at least a minute without killing anything, and the lamb will be happy with your choice, he then asks for one more favour to prove our main lambs care for life, and poisons himself and 2 of our followers, You are sent back to your cult and must cure your two followers, and then using a den there is a lamb option, which will cure the ghost of the lamb. The third lamb grants you land and money.

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The fourth represents Shamura, with their head split completely in half and a smile carved into their face, like shamura, this lamb is very mentally unstable, and spawns a few waves of enemies on you without saying anything, after they are defeated, they say this '' They said two heads were better than one? No.. No....'' You can reply, asking if they are okay, or if they wanted to be put out of their misery, ask if they are okay and they say ''I've never been asked that.... What is that?''. And if you ask if they wanted to be put out of their misery, they remain silent.

They ask if the bishops are dead, you replying with yes. The lamb smiles at you, and asks '' Were we avenged, Red? Did you Avenge them? The fallen?'' You say yes, the lamb says '' You lie. You had no intention on saving us. But you can still now.''. You say no,
''At least you try not toblind me with deception, Avenge them, Red.'' You are sent back to your cult, with a new quest, to avenge remaining lambs, The ghosts of lambs will be seen around your cult after the meeting with the shamura lamb, and when you interact with them, They will tell you where they died, one in each area ( darkwood etc. ) And there will be a ghost icon in the path picker thing to avenge them, all being met with a special mini boss, after killing the mini boss for a ghost, they will fade away and occasionally float around your cult at night giving you devotion and dropping random materials, this is a permanent thing. After avenging the 4 lambs from the shamura lambs quest, you are given land along with the ghosts

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The fifth, represents Narinder, only, they arent a lamb, They are a rat? If you chose to kill ratau, he will be the final Lamb, if you didnt , he will never show up and there will never be a quest for him. Ratau has his paper crown, a hole in his chest, and his eye gouged out.

Ratau speaks that he was once the old vessel of Narinder, and that you done better then him, showering you with praise, unknowing that you willingly sacrificed him, You have a choice to say that you killed him, and you are sorry, or just to say that you killed him. Either way, Ratau breaks down in tears, his paper crown turning black and a massive wave of enemies barrage you, Ratau wanting revenge. ''I may be a false idol, but you are aswell Lamb.'' After defeating the waves of enemies, ratau attacks you himself, with similar AI to aym, and attacks the red crown has like curses. After killing ratau ( again ) You can give mercy, or kill him. Giving him mercy will indoctrinate him into your cult ( him dissenting ) , and after a few days he will expand your cult. If you kill him, Your cult will expand immidiately, and the fox will show up at your cult, aware of your murder, and the fox likes you so much, he joins your cult willingly. So its just a fight between if you want the fox in your cult or ratau. To get both, you can sacrifice ratau with a moon necklace on, the same thing with aym and baal, the fox comes up from the sacrifice tentacle thing. And yes , you can revive Ratau after this.