#submit-ideas
1 messages · Page 17 of 1
Please take back Master of Paths events like before.
This game needs a monster rebuy item you use it to get a monster back if you sold it
Or you know, remove selling Legendary/Mythic monsters and let us put them in Storage insread
Make more breedable legendaries. I understand it hasnt been too long since the last ones were released, however seeing as legendaries have been stopped altogether now, it's only right to make them more obtainable (currently 72hr Challenge is the only source of Legendary monsters that dont have Mythics overshadowing them).
More permanently breedable legendaries is my suggestion and I stand by it lol
Even if it's just forgotten monsters like DAD unit, king Daeron, leviana
A trait that applies something like poison or burn to the entire enemy team when the monster is damaged
-A final IGN change
A guardian for hatching, I'm overrun by eggs from all sorts of events
Make a monster playground where you can use all monsters and slap them with free x runes to try what good team can you build, and you can build the enemy team too with monsters and runes and adjust the difficulty as you like
bring back titan invasion plez with the titan is a mythic
And monster legend plz make it so that we am can add another Google play games account because I will loose my progress if they don't
My idea is to have 1-3 day breaking in the middle of events so we can actually hatch the monsters we got from the event
I'm still behind a hatching guardian
Titán events back
I suggest that the rewards in the free legends pass get updated every month. For example, add in 20 elementium and remove some chests or change the type of the free rune. That way it will encourage FTP players to continue playing because the rewards will be different every month.
The ability to buy food with gold
And the ability to search monsters by currency, and more monsters that cost gold
Costume extravaganza
An event where we can get different costumes for different monsters in different ways
an 24 hr event that you can request the cells of any mythic, elite, or nemisis, but you still have to have some of their cells initially.
Ok so my idea was being polite to poor players (AKA me) tocget Maze Collector like we can get it on dungeon, Wheel, Mazes so that when we save it we can also get the Maze Monsters easily because i know that would be unfair for those who bought the Golden Pass, and yeah, and also us Poor gamers dont have money to buy it so and we want to collect all the Legendaries/Mythics without purchasing on the game so yeah if this is added that would be great for us Poor Gamers.
Please make visible who is online in team alliance , not how many please update
Fix the team war attack system. Whenever there's a connection error we automatically lose costing players 3 coins sometimes which can actually make an impact in a close war. Like none of my monsters have died and boom connection loss so auto lose. Like can't the game system see I didn't surrender or die?
Pls add a way to see who is online and when is last time that player login. This will help lot of team leader especially in races
You are bringing out far to many monsters and not enough room for them unless you want to spend 175-200+ gems for 1 space which is a joke, you bring in 2 key events during the marathon which again is a joke, please give us a easy way to get room which dont involve money or huge amount of gems😡
Please add another league or two- I literally just took a two-week break from ML and all I get is the terrible defense lololol
Also I've seen several people all the way from Level 32 get to the leagues like broski, I'm just chilling here with my 130 Katufo
Did you just
it bc ur probably in L4 at level 50
maybe epic / mythic leagues
Why not more leagues
and cool rewards.
There's the idea: the multiplayer oppenent bases are shown as your monster levels, (ex: if you play lvl 50 monsters so it shows you only lvl 50 monsters bases).
ML should have a contest weekly to design a monster skin and then make a shop in game to buy the skins and give the creator of the skin it free (because there are barely any skins)
I feel like it would be good to have an arena solution where you could set up your own monsters against each other too see which ones better. I would like to see which monster would be better to use. For example, I just got hyperia from the breeding event so I’m wondering if him or eisul would be better
Add gems and food rewards in high rank pvp, this is getting outrageous -_-
Make a mythic role in the server
I think it would be cool to where u can trade your own items and resources with other players. I tend to have a lot of extra things that I may not use and it would be nice to free up my storage with some of the monsters. Even sending food, gold and monsters to others would help other players within the game.
There are so many problems with that idea start sending legendaries grinded on alts boom
Also when are we going to get that elementium Amber thingy that the devs talked about? Also since legendaries arent as useful make elemental cells and elementium easier to get. Someone suggested making the roulette of Amber dungeons elemental cells and elementium
I think legendary monster should give gems not gold whenever we want to sell them
For example breedable ones 5 , unbreedable ones 30, nemesis ones 200
Monster Legends should add a new rank in Multiplayer :
Master III
Master II
Master I
True Master
They are higher than legendary btw.
Option to disable library popups
for breeding events we should be given 20 cells for a failed breeding attempt
The monsters in quest become so difficult to attain. It should b 3 successful breedings and to complete the quest survival dungeon to have it. And even its cells r not available in the quest days dungeon being a mythic. We r not able to complete it with amber. I suggest to keep the breeding with 30 cells and that we can complete it with amber like legendary monsters
Also prog islands are so cheap being 1 collection every 8 hours, maybe tone it down to 6 or maybe even 4 hours?
And, why are the shop costs so high for some monsters? I feel it should be somthing like, UC-10 R-30 E-120 L-500
We should replace Ingenicia cells reward in daily mission with another exclusive monster ones.
Maybe Pumpseed
or a challenge monster.
Please bring back progressive island with forsaken monsters so that we can rank up
And bring back Pumpseed next Halloween.
But I'm really sure that they'll make a way to get the forsakens after they were too exclusives, like they did with VIPs, Nemesises and elites.
They need to lower the amount of time it takes to hatch on rares.
They take 1 day up of my hatchery and it's so frustrating
There should be like 2018/2019 monsters in those 72 hours challenge.
If we're in the mythic dream era,
and legendaries goes more useless.
Second abilyties for the guardians. Like
Kamala: faster egg hatchery
Faunus: farter food making
Mjolnir: faster rune making
Egg speed up has been denied as a possibility
There should be a guardian that's expert in egg hatch speeds.
You should be able to see what possibilities your breeding might give you.
The Nemesis chest should be re-arranged so that it is by tier of the Nemesis monsters. The catch is the higher ones cost more souls. (Mainly cause Sammy PC is with all the low tier Nemesis monsters.)
What about an event called hatching mania where you have the chance to hatch monsters 50% faster only for 24hrs?
Another idea: support author code(you know)
Also the food & gold dungeon sucks for higher leveled players, so why not make another for higher players?
Can we just update the old bosses and ui in the shop, both have old monster designs
Its very small but it kinda gets on my nerves haha
This game I think it needs a 10000 gold for one gem and one gem for 10000 gold system
Exchange gold system is basically what he's saying. But it would've broken for the good players.
What if we could buy BREEDABLE legendary monsters from the shop with gold because we need gold slaves and our hatchery and breeding mountains are always full because of nonstop events. Idk how much it would cost to buy one but maybe you could decide the price on the players lvl?
I think they should make forsaken souls
What about more farming options, or at least- decrease the price for farming options? 5M for 100K is wild
I think they should make the guardians into new monsters that are obtainable randomly by using their abilities
And have skins for the originals
Add them new adventure map levels I'm low on food!
Add new islands for adventure map, just add from lvl 120 - 130 and then mythics
Pls make Elite or Nemesis souls as rewards in daily missions.
2 or 3 souls per day.
What about a kind of mounthly breeding event where you uses epic monsters to breed legendaries that are used for breeding events? ex: Hyperion+ Nautilus-1 = Metalhead?
or
?
Another idea, can you upgrade the single mythic monster pathways to include a choice of monsters, maybe forsaken ones that we have, that way we have a choice between a mythic pathway and forsaken
Can Firesaur, Greenasaur, Treezard, Rockilla, Pandaken, Firekong, Rarawr and Pandalf get a skin that has their older version?
Fix roulette wheel, make rewards based on level. (For example Im level 83, I don't need 2k or 5k food
Edit: 5k food sometimes might be alright, but come on, 5k gold, I get about 50k a minute, why would I need 5k
Change some of the useless eggs too
K i got a couple of suggestions
Make those Video Master chests stay in the game aswell as make them other elements
I just deleted this idea cause’ it was bad
Also one more continue to make epic and legendary monsters and slow down making mythical monsters, it renders the old monsters useless except if you’re a new player
Hiya, everybody. 
This channel is going to be re-opened shortly. However, once again, before you post:
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- Do not chat in this channel. It's for posting your ideas & suggestions and only that. Anything else will be treated as spam. If you wish to discuss your ideas, #ml-general-discussion is the right place.
- As I said before; if you believe an idea you posted in the past is still valid but it has not been carried over to #ideas-voting , by all means feel free to post it again!**

PS: If you're wondering how these channels work, check the pinned messages in #ideas-voting !
How to use the ideas channels correctly, aka
The Rules
:
#ideas-voting is for voting whether you think an idea is good or bad. We try to transfer ideas from here to there as often as possible.
Any kind of idea about a new monster, generation, or one with specific skills and lore goes in #monster-ideas.
#submit-ideas is not for any kind of chatter.
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When you're not suggesting something new or a substantial change, or you're saying that you do or don't like a new change or feature, please go to #general-feedback
**Please do not suggest the following, it will be immediately removed!
**
Adding a feature to discard your PvP eggs.
Hatching Guardian.
Grand Duel Tickets in Classic Duel Rewards
Adding monster X to book Y.
Golden Legends Pass (or the monster) obtainable via f2p means.
Rune Slots/Rune Removal for Gold.
Trading of any kind.
Eggs from Lab->Storage when crafted.
Forsaken Souls in Grand Duels.
Extra Space/Islands.
Island Edit mode.
The return of Global Chat.
Online Indicator for teams.
Changing Names.
Technoblade monsters/Corrupted Warmasters, that's for #monster-ideas
And more!
Check if your idea has already been suggested! 🔍
Click Search, type in:#ideas-voting, and type some key words about your idea. Any repeat suggestions will be removed!
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Read the Rules/pinned messages before suggesting anything 
idea: event
Book of the elementals
in this event the event only allows specific elements (like fire and special) if they win they will pick the reward they or spin the reward (like gems,food,gold and cells)
getting to first place will get gems and a legendary monster
if they lose less reward will be given its just 10 lotum's
to get to first place you have to
participate in the event
rules is simple you have to pick the monster that is in a book (like sea or good legions) follow the rules and you will be battling other players
if they win they get they get 50 mythic monster cells but random mythic monster cells
and also you can revive monsters when they die for example you lose all your monster dies
you need to spend 2m gold to revive them or 10 gems
it will take 5 hours to revive if mythic 2 hours if legendary
if you use relic be sure its not weak because the relic level requirement is 3 or higher
you need lvl 140 monster to enter the battle or 50 and 100
and last one there is a chance getting a legendary chest but the chances are 1%
that's all
Chinese New Year (CNY Event)
Main Event
- The event occurs every year in Chinese New Year. What makes it interesting (In my opinion) is that you can wish a happy chinese new year to 5 monsters in the event. Of course you get prize everytime you greet a monster the rewards would be; Gems, CNYCoins, and a new mythic CNY Special Monster (you gain 20 Cells, 20 Gems, and 100 CNYCoins everytime you greet a monster). To greet a monster you need a greeting card obtainable by finishing 5 Special Quests, they will all be randomized and the type of task depends on the player level finishing a task gives you 10 gems, 50 CNYCoins, and of course a greeting card.
Event Shop
- Like Bounty Hunt this event also have a Shop similiar to it but has a little twist, you have to spin a 3 Roulette to show what monster is available to buy for you! (No, the monster will not be the same as other player and yes it only shows previous era monster) Ranking it up or crafting it depends on you, The CNY Exclusive Mythic Monster will also be available for you to rank it up (You dont have to spin for it)
250 CNYCoins is required to buy 10 Cells of the Exclusive Monster and, 100 CNYCoins is required to buy 15 Cells of the spinned monster.
Idea: "Monster Recycling"
(1) Evolution for old Monsters:
You need a rank 3-5 Monster( epic and normal legendary r3; but team-war or elite legendary need r5) and 500 Evolution-Ressource to get a new monster at rank 0
And for a few(or all) you need a special" Monster Crystal" from an event/ legends pass/ era saga/...
As example,if there is the new mythic
"Thetys 2.0" you need a general thetys at level 130(because she is a team-war Monster) ,500 Evolution crystals and one thetys Crystal from an event/shop/era saga/...
With that you dont need space for all new Monsters
(2) fusion
Nearly the same as Evolution,but with more monsters and possibilities
To get the new fusion Monster you need 2 specific monsters(of course,rank 3-5),the first
Is a certain monster,but the 2 has 2 choices
And you will need 1000 Evolution-Ressource and maybe,not always a specific Monster Crystal
As example,
The new mythic thetys 2.0
You need general thetys at level 130
And,the 1. Possibility: lv 130 thetys Bodyguard;the 2. Lv 130 thetys pet
And the thetys Crystal + 1000 from the Evolution Ressource
If you choose thetys with Bodyguard,you will get thetys 2.0( Support-mode)
If you choose thetys with pet you will get thetys 2.0 (attack mode)
So you can get a new monster and one more free space
If you have questions about that Idea write me(haha my english isnt the best)
Idea: Era Saga 2.0
At first: a great era saga history book with all cutcenes
So,less loot from one era saga Dungeon,but even more era saga Dungeons avaible
Players should make 1 or 2 easy decisions to influence the story a bit,the Fights and the loot
Idea:dungeon
female and (male:if they have plan to add) books type monsters
Has 40 nodes and resets every week (like a survival dungeon)
First ten nodes
Lvl 100 original mythics node 1-3
Lvl 100 cosmic mythics node 4-7
Lvl 100 corrupted mythics node 8-10
2nd batch
Lvl 110 original mythics node 10-13
Lvl 110 cosmic mythics node 14-17
Lvl 110 corrupted mythics node 18-20
Third batch
Level 130 original mythics node 21-23
Level 130 cosmic mythics node 24-27
Level 130 corrupted mythics node 28-30
Last batch
2 lvl 140+ 1 lvl 150
Original mythics node 31-33
Cosmic mythics node 34-37
Corrupted mythics node 38-40
Rule:
1.you can use any monster you like based on different books
2.The dungeons are 2) 1for female books and 1 for male( if possible to exist)
3.the dungeon resets every week
4.after 3 loses wait for the dungeon to reset
Loots:first batch/first ten nodes
Original:100k food
Cosmics:200k food
Corrupteds:500k food
Second batch
Original:100 cells of desired original mythic monster
Cosmics: 50 cells of desired cosmic monster
Corrupteds:25 cells of desired corrupted monster
Third batch
Original:5 vault keys
Cosmics:10 vault keys
Corrupteds:15 vault keys
Fourth batch
Original: 1 lvl 8-10 rune chest
Cosmics: 1lvl 9-10 rune chest
Corrupteds: 1 vl 10 rune chest
Some of the monsters have missing numbers such as:
Monster No. 620 or No. 655 along with others. The idea is that some monsters should be added to fill up those slots, perhaps add new Legendaries could fill that up since those numbers appear before the Mythics arrived or use the scrapped monsters to get a redesign and re-add it to the game.
Idea: cursed runes
Cursed runes make one cattegory worse but another one better
Example:cursed strange 10lvl
Strange +%150
Life -%25
Bounty hunt idea
Buy 1 tile for 5 gems
I found the fugitive at 22hrs 30mins
The bots are turning random tiles
At least have the bots hit the fugitive, once we find it.
Idea: ASTRALS (Astral Monsters)
Description: Set of monsters with unique abilities including the ability to hit enemies under evasion or phantom forms. They will also deal additional damage to possessed targets, or disregard the element type of the target to deal 50% more damage.
Idea - Bounty Hunt
When the player is near the fugitive (the notification saying that the Fugitive is in the area) leave a radar to the player where they are at the area so others can be alerted that the fugitive is near, sometimes the fugitive can be out of the radar to trick players.
Supportive Buddies
Supportive Buddies gives boosts in-battle when activated like Relics and Runes, some can gives you boosts, more rewards etc. I made some Buddies in this case for an Example:
Gartox Buddy - When activated, all ally monster gains Immunity to tortures.
Chuckle Buddy - When activated, one monster can either get Immunity to Control or all their Negative Effects removed or even all their Negative Effects removed and applies Immunity to Control to the selected monster. (RNG Based Buddy)
Lord Platy Buddy - When activated, all allies gains Area Dodge.
Buddies can either be obtained with Gems or Money, depends on their boosts, to get a buddy you need to unlock the "Buddy Centre" and is unlocked when you reached Level 40.
(Extra: You can only use buddies one time in-battle)
Idea: Monster wood breeding event cells change.
Basically make it so that you don't get cells for monsters that you can breed in the event but ones that are in the book that you can't breed, like now for example instead of getting wickah cells for monster wood change it to tremur cells as you can't breed that monster in the event but its still apart of the book since because of stuff like this a lot of us are one monster away from getting the book rewards and can't get it since we don't have the one monster
Idea: -> Relics
When damaging with a Skill, raises wearer's Power by 12,937-21,920 for 2 turns.
When the turn starts, if wearer's Stamina is below 25%, gives wearer 92-145 stamina points.
2 uses.
Relic Idea: more level up methods.
When relics are equipped onto a monster, it will gain exp whenever it activates during a battle.
After monster reaches rank 5, their cells can be converted into rank up resource appropriate for their era. Ratio of cells to rank up resource can be 10:1 or higher.
Idea: -> Cells
Add Uncommon and Common cells into the lab so we can buy it for races, it's hard to get the cells without buying them
New Status effect: SILENCE
Affected monster will not lose a turn but cannot use skills. It can only use recharge or physical type skills during the turn. It will only last one turn.
Idea - New Status Effect: CORROSION
Deals 10% of life as metal damage to the affected monster and reduces its speed by 0.5% for 3 turns.
Trait idea: Enchanted
Whenever you attack the enemy with a melee attack, it will inflict torture effect showing
Example:
If it shows Enchanted: Burning, than whenever the monster with that trait attacks an enemy with a melee attack, it will inflict burning to it.
(I liked Amil's sleep idea, but I want to change it to maybe make it better)
Idea: Sleep
Sleep -
A negative status affect that makes the ally or enemy miss out on one turn. After the turn is over, the monster gains an immunity to sleep for one turn (potentially called "Rested"). While the monster is asleep a 50% damage protection status affect is gained (as a passive under the sleep status) for attacks and tortures, and gains a separate stamina regeneration and life regeneration status.
(The stamina and life regeneration stay after the sleep is finished, but the 50% damage protection leaves with the sleep status affect.)
Idea : multiplayer
At the end of each tournament you should be able to instantly open all of the previous seasons chests
Idea: Traits
Leviathan: Applies immunity to freezing, drowning and energy disturbances (only energy leak, and elimination, not apply to effects such as curse, nightmares or relics / dark talents)
Specter: Applies immunity to curse, deadly countdown, and reduces torture damage by 5%
Beast: 20% chance to dodge negative status effects, applies immunity to stun and quicksand.
Vampire: Gains 5% of life with the damage produced by bleeding (it is like monsters that heal for a percentage of life when they hit but instead of healing when hitting they do it with the damage caused by bleeding to allies and the enemies)
idea: monster info section
battle tags: tags to identify what are the uses of certain monsters:
possible tags:
-support
-attacker
-tank
-ballanced
there could also be combined tags:
-tank suport
why would this be useful: this would be real useful for "noobs" or mid players that dont know what a certain monster is used for what would they do consult the internet which is not usual for a game so having tags would avoid the need to look it up on google
**Idea -> Monthly Task(s) **
I feel like there should be monthly tasks in legends pass giving loads of points but very hard to complete. Some examples of Monthly Tasks:
*- Get 500 gems
- Breed 10 Epic Monsters*
Idea -> Race
Allow us to skip Joint Effort tasks without having to complete other tasks.
IDEA: crafting for multiplayer basically if u have 2 tier 1 and a empty slot u can craft the 2 tier 1s into a tiar 2 and so on
Idea: bring back old effects when i was fighting a gastosquish (Uc) it's special had this effect that boosted dmg by 50 % and all attacks cost no stamina bring that back I wanna see new monsters with it !
Idea: make classic and grand duels available at the same time as grandmaster duels so that our tokens don't cap out
Idea rarity based habitats they are more expensive than regular habitats with slightly more space
The upside is allowing higher level players to waste less space on lower level monsters
Idea: Talent: Fragile but vigorous
example:
After the battle starts, the monster will gain 50% vulnerability and a 50% damage boost
If the monster is attacked, it will gain another turn and a x2 damage boost
Battlefield Effects:
Instead of adding more effects like Tortures,Damage Boosts, controls etc (Both positive and negative effects), which work only on a specific monster or on Ally/enemy team, add effects which affects the battlefield meaning both the enemy team and your own team.
Example:
Pyro Battlefield: All damage of fire attacks (not the element of the monster but it's skill) are increased by x amount and all damage of water attacks are decreased by x amount.
Anti-Torture Battlefield: All Monster take x% less damage from tortures but take x% more damage from skills
(This is not like my previous idea which was almost the same but worked element-specific only)
Idea: Make a trial card where everyone gets to get 1 permanent Mythic monster, you cant get the new monsters, just the old ones.
Idea - Legends Pass
We can test out the Golden Pass and Exclusive monster for free, just like the Warmasters in the dungeons to see if both Exclusive and Golden Pass is worth it. In case of confusion, the Heroic Dungeons has the “Try Warmaster” button on it and it should be added to the Legends Pass so that we can test the monster before buying the Golden Pass
Idea - Monstagram
When clicking on a monster, add a sign to show when they were added in the game.
Example: When Spekthra and her maze was added in 3/10, the sign would said.
Added In: March 10
Event: Ghostrange Maze
Other monsters who do not have a event will only get their date.
Idea - Maze
Add a New way of obtaining maze coins. My personal recommendation would be a quest system similar to the legends pass. But the quests would regenerate every day and be 30% easier compared to legends pass. Stuff like “Hatch 5 treezards” or, “Grow 10 Winged angels beans” Stuff like that.
New idea make corrupted temples unlock at level 75 you need 850M gold to repair it and 1B gold to activate it. It is basically a corrupted temple that corrupts monsters like faymalina into faymalice and pandaken into Sensei pandaken it would take a week for it to make and it will stop after 1 monster is being created has a week cooldown and also purify version of this temple which would cost real life money to repair but 2.5B gold to activate
Idea - Obscure Talent
Brain Freeze
Brain Freeze is a Negative Effect, is just like the Freeze effect but it also losing Accuracy by 50% for 2 Turns after Freezing.
Friendly Battle idea: Have an option to spectate a friendly battle that is happening right now.
Legendaries have different gpms 155 244 etc. Mythics should be the same. With newer mythics higher gpms.
Idea -> New Relic Tier:
Make a new relic tier which is stronger than Diamond, but weaker than Obsidian, something along the lines of "Ruby Relics" or "Quartz Relics". Make them obtainable for any player, F2P or P2W.
New idea -> New dungeon
Corrupted dungeons :-
New dungeons corrupted dungeons theses dungeons will give more OP monsters like stalkiller you have a select 6 monsters 3 in attack and 3 in Defense only corrupted monsters level 100 or 100+ and runes 4 or 4+ relics any no obscure talents to unlock obscure talents in this dungeon you will need 100 gems this will last for a season there will be
Idea>mithical shop
Make a shop where you could buy mythical eggs for special points that would be obtained by doing event missions such as monster stories event and the original mythical eggs would be the cheapier and the cosmic and corrupted mithic egg would be the Expensive
Trait: don't know about the name
It basically works like attuned and super attuned but instead of gaining stamina after being hit by a weak type, it increases attack or speed depending on which version of the trait it is. (One for attack and a separate one for speed)
Second Version of this trait:
In this version when hit by a specific elemental move it increases the monsters attack/speed.
Example :
Electromagnetic: When hit by a metal move increases attack/When hit by a thunder move increases/decreases speed
Steam Engine:
When hit by a fire move increases attack/When hit by a water move increases/decreases speed
When click on monster habitat instead of seeing its name show its runes under the pic of character in the little box. This way not have to select each monster in habitat when looking for a rune.
Some player been on team for a while but can’t be trusted with a colead position can there be a title for them that not colead something like commander or general for team recognition but without kicking ability.
Idea -> Fusion
Converts a non-corrupted monster to it's mythic form
Only Valid for monsters who have mythics forms i.e kaih the sunmelter, sensei pandaken & fayemalice etc*
Fusion Requirements:
To get the fusion requirements, we have to calculate the tier difference by keeping the following tiers in mind:
Mythic Tiers
💢Corrupted = 8
💢Cosmic = 7
💢Mythic = 6
Non-Mythic Tiers
💢Legendary = 5
💢Epic = 4
💢Rare = 3
💢Uncommon = 2
💢Common = 1
Now to calculate, we need to have the monster's current form (Epic in case of fayemalina) and the monster's mythic form (Corrupted in case of Fayemlice). Now we put the values in the formula to obtain the tier difference as:
Mythic Tier Of Monster - Non-Mythic Tier = Tier Difference.
(Putting The values to find out the tier difference for fayemalina's fusion)
7 (Corrupted [Mythic Tier]) - 4 (Epic [Non-Mythic Tier]) = 3 (Tier Difference)
So i'll need 300 fayemalina's cells and 3 corrupted roots as the type of fusion is corrupted.
Examples:
If i wanted to convert Cryotan into Cryocrawler, i would need 3
200 Cryotan cells and 2 Cosmic stones.
As for the fusion of pandaken to obtain sensei pandaken, i would need 4 pandaken cells and 4 corrupted roots.
Mythical Stones, Cosmic Stones and Corrupted Roots would be very valuable, yet hard to obtain resources obtained mainly through legends pass (1 per month for free pass and 3 for paid pass).
Each Fusion takes 2 days and 2 hours to take place. So the process of fusing, crafting and hatching would take 6 days 6 hours.
Idea -> Offer
At the start of every season, you'll be able to buy a Rank 0 version of the Gold Pass monster for £4.99
Idea -> Options
When you click monster gram there will be option to search monster and you can enable a option that will tell you when it was added and in which event you could get it
When the monster
Idea -> trait
Name of trait - cursed
Gives immunity to curse, nightmares, death cooldown, blind and stamina leak.
Race prep dungeons-
Thundenix, Terror Dactyl and Freetle cells. 1 - 2k of each
New egg and role-a 7 year dark red egg and seasoned role becomes 7 years n dark red too
PvP Revamp:
Remove Attack and Defense teams for players above 3.5k trophies. Instead, make PvP live, against other players in real time. This will add slightly more interest to PvP.
Idea - Monsters
Monsters’ own relics
When your monster reach Rank 3, that monster will get a extra relic slot and immediately get a relic that was named after them and you don’t even need to craft them if you don’t own them and it stays with them permanently.
Example: If Moonhaze gets to Rank 3, he will get his extra relic slot and his Essence since theres a relic called: Moonhaze’s Essence.
However, not all monsters get their third slot because they have their relics that was named after them.
Instead of having a 3% chance for ultimates, you can pick the ultimate out of the 3 monsters you are using and can only use it one time during a battle.
But the ultimate is on a 2-3 Turn CD when the battle starts
Idea - Monstagram
Add the monsters’ idle animations in the Monstagram because we can only the adult’s animation in habitat and people wanted to see the monster’s idle animation in their baby’s form
Idea- new event
make an event like the live duels but they give you a team of corrupted or cosmic random but you cannot change the team and with 10 victories they give you an egg of a cosmic monster rank 3 random.
Idea- Grand duel
When you reach 6 wins with 0 losses, there should be a choice for 2 Grand duel tickets or 1 level 7 rune chest.
Idea-When there is maze coin dungeon make it that when you win a match there is a maze coin wheel spin.
Idea - Monsters
Alias
Give monsters their alias, this will rather depends on the monster’s skills,lore, and/or design if the skills or lore dont make sense.
Darkzgul, in his lore, Darkzgul was a “servant of pure evil” so his alias should be:
Darkzgul
Servant of Pure Evil
The monsters’ aliases can be found in the Wiki Page, in their habitats and Monstagram.
Idea- titan dungeon
Bring back the old version of it which has 10 levels and 450 lutum/ or since it has 15 now make it like this:
2nd round 40,4th round 60,6th round80 ,8th round 100,10th round 120,12th round 140,15th round 160
Is total of 700 lutums
Idea - Breeding
Please add a breeding event that can gives us a chance of getting the Golden Pass Monster before the final 24hrs of the season.
Event Lasts: 2 Days and during the last 24hrs
Idea > bounty hunt
Add a teammates or friends mode to bounty hunt and communication for bounty hunt.
Able to do - Invite friends or teammates in bounty hunt to play and chat with players.
Why should this get added - You will now not worry about bots, inactive randoms, and randoms that flip random tiles.
Idea - pvp
Gems in pvp chests
T1 1 gem
T2 3 gems
T3 5 gems
T4 7 gems
T5 9 gems
T6 12 gems
T7 15-20 gems
So it’s not to many gems to be over powered but still helpful
Steamwrath Train
Lore
Steamwrath decided to invite all Monster Masters with their favorite monster to Hell for a tour but unfortunately many incidents happens to slowen their ride to Hell, Steamwrath decided to ask Monster Masters on the train to help the crews so that they can reach their destination faster also promising them rewards. Who doesnt want rewards?
Duration Time
October 7 - October 14
How It Works
Basically there is 3 Chapters and 1 Additional Chapters (which is optional) you have to finish. But to start you have to pick any Corrupted/Cosmic Monster (Using any crews no matter their rarity is an exception) from your Island to support your temporary monster in each chapter, but using a monster that is one of the crews gives additional boosts when their ultimate skill is activated (Yes, they support the temporary team with their ultimate) for example:
- Having Pandalfio as a Support and activating his skill will give all monster a damage boost.
And the temporary team system works like live duels, but except with Corrupteds and you can equip your temporary Runes (Level 8)
Note:
There is 10 battles in each Chapter and the enemy rune level is the same as yours, the enemy monster is also Corrupteds/Cosmic (They will be stronger each time).
The Rewards
Chapter 1
For those who doesnt have Steamwrath:
20 Steamwrath Cells and 100k food
For those who have Steamwrath:
900 Steamwrath Cells and 1.5m food
Chapter 2
For those who doesnt have Steamwrath:
30 Cells and 1m food
For those who have Steamwrath:
2400 Cells and 2400 Mythic Ambers
Chapter 3
For those who doesnt have Steamwrath:
50 Steamwrath Cells and 100 Random Cosmic Mythic Cells
For those who have Steamwrath:
6500 Steamwrath Cells and 2400 Lutums
The Crews
Pandalfio - Additional Boosts: Gives a Double Damage Boost to all Allies
Hackster - Additional Boosts: Removes every negative effects from all allies
Steamwrath - Additional Boosts:
Applies Vulnerable to all enemies
Obscure talent-Return to sender
If wearer under 50% life,it will deflect 50% of the damage back to the ememy and heal the wearer by 15% 2 uses
Please make all monsters available r thru l for us collectors, I have a few that never come up and can't get.
Idea - Monsterwood calendar
Would be good to know what rewards Monsterwood gives on beforehand. If we can focus on specified rewards we'll surely see more videos.
Idea - Alternate way to get amber and stardust
With the removal of these mythic dungeons there is no way to get a continual source of amber or stardust. Using lutum to rank pre-corruption era monsters is wasting lutum, and making players to decide to rank a corrupted era, cosmic era or og myth monster when previously can rank one of each is not likeable.
For this reason I suggest some alternatives to get 400 amber and 400 stardust that I think that should be fair:
1 - Special reward when surviving 3 titans.
2 - Amber and stardust titans that requires og and cosmic monsters respectively with adjusted difficulty.
3 - Resource dungeons with up to 18 nodes, 3 myth rarity requisite and an appropriate roulette with some myth cells.
Idea - We have choose your path mazes. Maybe add a bounty hunt for some of them too
New effect idea: Delay, which basically has an effect occur later, like Rofl. So if something had delay 2, the effect would be applied after 2 turns.
And if the monster with delay dies and gets revived, the delay effect still stays
Idea: Corrupted Crafting
Just a funny idea that came to mind. Could work as a method of getting new monsters.
When crafting a monster, there is a very small chance (1% or less) that the result will mutate from the corrupted energy surrounding the lab and end up as a completely different monster than the original target. This new monster will be of the same rarity or higher (highest being legendary) while prioritizing monsters you don't have in your monstagram. The crafting pod could also glow or sparkle if the result is mutated. Mutation will also not occur if the target monster being crafted is not in the monstagram already.
Chances of the corrupted craft rarity will change depending on the rarity you start with (granted that a mutation has actually occurred):
Common craft: 90% C, 5% UC, 3% R, 1.5% E, 0.5% L
Uncommon craft: 95% UC, 3% R, 1.5% E, 0.5% L
Rare craft: 98% R, 1.5% E, 0.5% L
Epic craft: 99% E, 1% L
Legend craft: 100% L
Mythics, warmasters, nemesis, forsakens, elites aren't included as a way of saying they're strong enough to withstand the corruption.
New denier mechanic-sleep. The monster that has sleep will lose their turn and lose 10% Stamina
There should be a thing on the screen that says (finally chance.do you want to place this rune in.yes or no. Bc i accidentally place my strength rune on a common monster
Idea - Monstagram
Add some artwork pictures and notes for the monsters, because it could give us detail about a monster’s past, event, and lore.
For example: Treezards were known for being a “symbol of sadness”, these pictures explain their backstory and how they the become “nature ninjas”.
Another appliance is to give out detail is Neobuki because since the pictures summarize their past and she’s a hologram, this could apply that Neo was taught to make a hologram projector, rather she was taught by a technologic teacher or another monster in game or by herself, and the notes could explain that she leaves a projector if she needs to project herself on the battlefield.
Idea: maze
Please make the 30% discount at multiple times or just stretch out for a couple hours. The time where it is at rn is inaccessible to many people. For example, in EDT time, it is at 12pm noon. This is right in the middle of a either work or school, and unless you're asking us to sacrifice education and jobs, having it only for 1 hour at a specific time makes getting the maze monster near impossible. That or you could just reduce costs
Idea:
Change grand master duels by making it more fair. Make it so everyone has the same level monsters and runes. Like the other duels make it so you can select your runes that you don’t actually own so you can use strategy and not have use and high rank monsters instead of your low rank good monsters
Idea:
Golden legends passes now contain 30% discount tickets which can be used at anytime during a maze
All types of blind(including daze) have a simulates with this new debuff
Positive blind and daze
Example:Positive blind reduces target positive skill accuracy by 50%
This means 50% chance of not landing a positive effect/positive skill
Idea: VPN trait
What does it do?: makes the monster immune to corrupted and nanovirus
Idea: Endurance Trait
Makes so whatever monster has the trait makes it unable to die in one hit if you deal enough damage to kill it instantly the monster hp drops to 1
Idea:
A titan battle against The Lord once Sir Valgar is released and people battle it out to defeat the lord and the outcome is decided by the community. If we win, corruption is destroyed but if we lose corruption takes over the ml universe
Idea > Status Effect
Darkened
Double the damage against Nightmare and Light Element
Make it so you can see the health of monsters that you lost against in multiplayer mode just like in wars
Idea-event
A make an event at the las day of the corrupted era where you can get a cosmic monster
Idea-pvp
Since a shield is activating when one defeat u cant control
Idea-u can purchase pvp shield 2.5m each activation can purchase up to 4 each activation lasts A hour
If you don't have a Plan to buy the shield auto activates after 10 attacks or 2 defense attacks
:)
Idea:
Make it so that era sagas are more strategy based. You will have pre made teams and to win you will have to change skills, runes relics. This will make it so newer players can get rewards from era sagas more easily and the teams will be made better to fit the story line
To be able to redo a dungeon or adventure node, or multiplayer( Maybe) when your game crashes or when your device dies.
There should be a function in support section of the game where you can loan a curtain amount of gems from Social Point and must have have good reasoning for it depending on the amount of gems, and your case will be assigned to someone who works at sp, or yk a agent. If this were to happen there would be more details and rules but i will go over the basics, once your get your gems you must first off put in your info so they know your not scamming them, then your agent will look at how many gems u would like and if they think the reasoning is reasonable then they will give you a date of witch you will pay Social point back the amount of money the gems would have cost, and just like at the bank if you do not pay Social point before a curtain date then either interest will start stacking up, or you get banned and have a law suit on you or yk when the police come and take your stuff.
The reason i think this would be a complicated but worth it mechanic is because there are people that plan on racing with very strong teams that do 100-200 laps every race, but right before race something comes up or happens that disables u from buying gems, and this could be a big problem for someone who has spent days prepping. i also think that it will encourage the use of asking support for help more often instead of coming here and bugging us 😂 no offence to them, and lastly, a bank is not gonna loan you 500$ for a video game. Thank You for reading
Event - Expert Dungeons
The Expert Dungeons are small events where each dungeon are highly increased to become much harder and each of them gives out better rewards than the regular dungeons. Since is one of the most hardest events to encounter, the players are able to use FIVE monsters than the causal three. This also applies to Titan Dungeons
Duartion: one dungeon becomes Expert for 2 days and after 2 days, randomly choosing another one
Idea- an extra island but with minigames, maybe a casino that costs 55M gold, and every day you can spend 10k to get a spin, maximum prize: 100M gold.
Hell alter
Cost gems:350 or 250
Use:other way to store eggs but... speeds up any fire element egg by 20%
I have been thinking alot about Tales/Progressive, isn't it stupid to waste 150+ gems for an r0 monster? What i propose is that it should be made possible to get the tales/progressive monster with effort with out the usage of gems, by the ways of either reducing the items needed to complete a step, increase of items picked up or reduce the time the item refreshes
Idea: Element Abilities
Element Abilities is the same as trait but weaker and at the same time can help during battles, Element Abilities can be obtained when you hatched a monster egg. They can also be rolled with Golds (Prices depends on the Dev). Each Element has it own Element Abilities limited to the specific element that other elements doesnt have, ill share some example:
Magic Element Abilities
Strong Mind
Any Effects on the monster is doubled by 2x (That includes Negative one, Life Shields excluded).
Note: The 2x means that Tortures deals more damage etc. and Positive effects work more effectively
Relaxed
When using its own elemental moves, the damage is increased by a small amount and any moves that applies Effects and is a Magic Element Typing, turn is increased by 1 (Excluding Shields, Taunt and its Mega Form, Pierce and any other OP Positive Effects, and the effects also includes Negative one).
Metal Element Abilities
Anti-Virus
Monster with this abilities cant be damaged by Nanovirus and Positive Effect cannot be blocked, however this is only a 2-time use in battle so whenever a monster with this ability was applied with Nanovirus more than 2 times the ability will not work (This doesnt mean the ability is unable to be used again in every battle).
Idea - Game
Last Year Calender
Players are given a option choose the monthly calendar to get the monster cells from that calender from last year or just continue with the current year calendar
Idea - Old days
So for 2 days per month ML goes back to how it used to be. And for those 2 days collections comes back, And your collection progress is always saved, And for those 2 days, Mythics become unavailable to use, And for the 2 days to change skills you need 20 gems again. And They bring back items for those 2 days aswell. For these 2 days team battlegrounds would come back. Events like these will stay in those 2 days: (anything else will be postponed) Tales, Mazes, Races, Breeding events, and any other important event. Personally i think new players would like It that much. But Vet players might like it alot.
In races, the first team that reaches, say 10 laps should stay at that place unless someone goes to a higher lap like 20. It’s annoying if your the first team to get 10 laps but then other teams also get 10 laps so you drop like 10 places.
Talent Idea: Toxic Skin
When damaged by a skill, reduce the attackers speed by x amount and applies poison to the attacker
(2 uses)
Relic - Ra Zhul’s Sword (Diamond)
“The sword used by the God of Death”
After the enemy is attacked, the relic does medium dark damage and applies Nightmares.
If the monster who equips the relic is near death, the monster is healed 25% and applies dark weakness to the enemy.
Effect: Copy
When a monster hits an opponent, while having this effect, it'll gain the opponents Traits,Stats or Skills for 2 turns. Also depending on which copy effect it has. One for trait, one for stats and one for skills
OR
Effect/Trait: Camouflage
When a monster hits an opponent with a skill it gains the opponents element (Replacing its own or keeping both) for 3 turns
In Live duels they should add a time limit for the battles because people make teams that never or are VERY hard to kill to make the other person leave and it’s not fun
Idea - balance changes
Nerf Speckthra’s damage output
Atlantean (Trait)
Immune to drowned, shock and freeze/mega freeze.
Invisibility
Positive status effect that makes monster invisible. Invisible monsters can be targeted only by monsters with true vision. Invisible monsters cant be targeted by monster with pierce but without true vision.
Saharan (Trait)
Immune to quicksand, sunburn and stun/mega stun
Automaton (Trait)
Immune to nanovirus, curse and elemental weakness effects (metal weakness, light weakness, etc.)
Immune to Anti-Healing (Trait)
Immune to Negate Healing, Reverse Healing, Reduced Healing, etc.
Extraterrestrial (Trait)
Immune to Baby Reversion, Time Stop, Back in Time and Cooldowns activated/deactivated.
Strong Willed (Trait)
Immune to Damage reduction effects, Bleed and Poison.
Keen Eyed (Trait)
Immune to Accuracy Reduction effects (Daze, Blind, Total Blind, Minor Blind) and Sunburn.
When tortures land on monsters with certain traits, they give the monster a buff opposite to it's debuff.
EXAMPLES:
CYBERNETIC: Gives Immunity to possession + corruption + nano virus. For this trait, a monster is given positive effect protection instead of positive effect block, when affected by nano virus
VIPER: Gives Immunity to Accuracy Debuffs + Poison.
When poison lands on a monster with this trait, it gains a 20% damage increase instead of a 20% decrease
Legendary Survival Dungeon
The Legendary Survival Dungeon is a dungeon of you guess it, survival but Legendaries only.
Nodes: 45. Due to the large amount of Legendaries most people have.
Prizes: The spinning wheels contains only food. The nodes with the number 5 gives you relic chests and the more you go, the more Golden Relics you get. Beating the dungeon gives you a 10x Era Chests.
This should be a dungeon because its quite fun that you have to use your legendaries since most are forgettable
New idea: multiplayer chest speed ups
First you start to open the multiplayer chest then you can click on the chest then you can chose to do a battle.
You will get matched with someone in multiplayer you will not gain trophies or lose trophies.Or if you win you will not gain points in the multiplayer challenge. But if you win the chest will speed up 1 hour .
You will get 4 battles every 4 hours.like the hatchery speed ups
You will be able to chose
Idea-Races
When you get kicked out of a clan in the middle of a race, you should at least be able to claim the food you earned.
Duel- better reward. For example: we should earn lutum in grand duel and an avatar in grandmaster
For the challenges (rune lords, gold and food) could there also be a relic challenge?
Sweet Dreams(Positive Effect)
Nightmare Counterpart
Monster gains 10% health and 10% Stamina every turn. Lasts 3 turns.
Make at least one attack of stalk killer aoe👍🏿
We need more ways of recruiting since the loss of global its impossible to meet new people properly and the recruiting channels arent any good because you dont know how capable people are and it's full of players that arent good enough to be recruited by top teams so everyone needs to have some sort of role to show that they are a 10 lap 20 lap 40 lap 60 lap or 85 lap racer
Or L1 war L2 war (not pvp) and how many gems they typically have like 1k+ 2k+ 100+ it would make trying to find a team or trying to recruit member so much easier
Idea: skill effect
Transformation:
Makes a ally having mythic stats/makes an mythic ally have Corrupted stats
It lasts for 2 turns
add more epics and rares like long time ago. add them in mazes and make the maze easy
add perks, where some perks you give your monster will increase there damage by 2 percent or etc.
add a special kind of food and it's not available on a farm but when you feed it to your monsters it gives a boost for 24 hours. ex. 5 percent more pwr for 24 hours. etc.
idea -> discord
Muted-Ideas/feedback role
People can get this role by posting bad/stupid ideas in #submit-ideas or bad/stupid feedback in #general-feedback or not following the rules in those channels or other. They will be timed-out from #general-feedback , #ideas-feedback-discussion and #submit-ideas
when the lord arrives. we will lose. then the island wil have been destroyed and after it will come back even better. i would love to see an event like that.
New era book for era sages-Crisom keeps
Event Monster Voting System
Socialpoint should make a voting system a allow us to vote in every social media to choose which event monster to be release before the others
I would like to see PvP season finishing time flipped 12 hours difference for one season , then back 12 hours the following season .
This will give half of players on other side of world that are capable of finishing in first a chance to do so.
For some people unless you stay up fighting all night till 4am you can’t finish first ,
Doing the 12 hour flip each season . Will enable a fair chance for all . Not only that it will challenge the same people that do finish in top 100 because the times suits them the best .
Please like 👍 or dislike 👎 if you think it’s a good idea I’m trying to get it changed .
At the final days in of the Corrupted Era
Make an El Colossal Event to breed Corrupted Monsters (Including some Legends Pass rather Gold or Free)
Anti-virus
Immunity to nano virus+curse
Positive effect/trait
All known bugs should be put in #bugs-official-info, with notes from devs like "will be fixed soon" or "will never be fixed".
New Limited Time Gamemode 'Get away'
Get pure monsters to fight the zombies (corrupted monsters) the more zombies you kill the more cells of the new featured monster you will get. the higher you get the harder the monsters will be to defeat! get to the Car for the ultimate getaway to get cells enough to r5 of featured monster. Event will be 4days only! and requires pure energy (every 20m). At half way mark you can no longer change what monsters you use! now hurry to Get Away!
Idea: Bounty-hunt "Shop"
-
You can add Bounty-Hunt-Chest what contais:
-
Cost 100 or 150 or 250 coins
-
1 Era Mythic or New Era Mythic or Original Mythic or Legendary
-
Rune chest 4-10
-
Valut Key 5-10
-
Food 1mil-10mil
-
Elementium/Stardust/Lutum 3/15/50/200.
And something just save us gems, runes slots, if we hatch a monster get first time 1 runes slot, next monster we will hatch with 2 rune slots, next one with 3 rune slots after him repeat process, like this at multiplayers battle 7 wins in a row chest level 7, lose 1 game at 5 battle get chest level 5 and start from chest level 1, but keep opening mode and reward.
Chest level 8:
-
4 days
-
1000 cells of monster
-
Gems 25-250
-
Lutum 200-1000
-
Valut Key 10-25
Idea - Bounty Hunt Shop
You buy a discount timer to decrease the amount of waiting so is quicker to regain stamina to search or fight the Fugitive.
Only for yourself: 300 Bounty Coins. Time reduce from 30 mins into 10 minutes to regain stamina. Duration: 4 Hours
For All Players: 430 Bounty Coins. Time reduce from 30mins to 15mins. Duration: 3 hours
Idea: New Rank in Teams
Leads and Co-leads can ascend members to veterans, people with this rank can warn a member for breaking the rules of the team, only the Lead and Co-leads can see the warn message.
In bountyhunt theres an option to buy 1 2 3 4 and 5 stamina seperately . i buy 5 stamina knowing i only need 1
Idea: dungeon changes
Make it so that all the legendary dungeons like the elementium cells ones have all the enemy monster levels matching your highest leveled legendary monster instead of a mythic or something because if it stays matching your highest leveled mythic it could go up to level 150 and would make it really hard even for max rank legendary monsters to beat the dungeon
Idea: bounty hunt
Make it so that when the fugitive is defeated if you didnt kill it but you dealt the most damage to it you will still get some of the defeating fugitive rewards so its more fair to people
Idea: Trait: Archer: Doubles precision and is immune to blind and daze
Idea
Improved Animation (Part 2)
Another set of animations that to be revamp are the ultimates because most of them, mostly mythics, always have the same spells attacking the enemies without being accurate with its name like Fungeratrops. His ultimate is named; “Green Inferno” when its just plants growing without being on flames as the title said, making the one of the most laziest and inaccurate animation since it doesnt connect to the title of his ultimate.
In case that Socialpoint give us a reasoning why, whether struggling to make the animation or have to rush, they should give us a challenge to reanimate the monster’s ultimate for Socialpoint to revamp.
Idea - Era Saga
Incase that Vulgar and Nebotus will have their chapter, beating either one of them will lead to 2 separate timelines for an ending, for example, if you beat Vulgar FIRST, it will lead to the Corrupted Ending, leaving the home island more corrupted implying that Nebotus won and if you defeat him in the Corrupted Ending, nothing will change because he already defeated the Pure, leaving the ML Universe Corrupted forever.
To change the ending, the final chapter shows a reset button, resetting the timeline to redo the final Chapter if you want to get a different ending.
Let's stop with the lore ideas please. I am sure they have the lore all planned by now. 
Idea: Effects:
Block [effect]
This effect will block certain positive effects like pierce or anticipation for only 2-3 turns
It will effect traits but not disabling them like Stalkiller's trait (It will disable pierce but not blind immunity and SC: Self anticipation unless added block anticipation)
Obscure talent
Extra sight-of a attack misses it will applie random debuff or toture to target
2 uses
Idea —-> Rewards
There should be a price for completing all VIPs or all Elites monsters like if you have all VIPs you will receive a new talent VIP Assault and you will be able to put it on all your VIPs as well as on your corrupted monsters
Idea —-> new obscure talent
VIPs Assault
Obtained if you have all VIPs
After damaging with a skill deals 5000 points of special damage to damaged enemies
After Damaging with a skill increases its strength by 15 or 25 %
After damaging with a skill if target life is below 85% gives wearer skill mirror and extra turn
Make bounty hunt bots do more. Every single bounty hunt pool I’ve been into so far has been infested with inactive players where im doing 90-100% of the work. Due to this I have only been able to find the fugitive fugitive to, and that was the last tile with 1 minute left and 0 bh tokens. Obviously you guys cant force players be active, but what you can do is make bots do more so that when a situation like this happens its still possible for people to move up the leagues without getting lucky and finding the fugitive early.
Getting a bad pool increases your chances of getting another one which makes the situation even worse
Positive effect: element weakness protection, protects your element from the stronger element. ex. a fire element is strong against nature and when that nature monster applies an element weakness protection it's not strong anymore and instead its normal.
Mythic Era:
For the upcoming era (If SP decides to continue the approach) I think it would be interesting for a high-tech theme. Similar to the Corrupted Era, some will be affected positively or negatively based on what the monster's intentions and values are. Those who are evil will be experimented and turned into machines that are controlled to rule, as those who are not are take the same creative idea with pure monsters in the Corrupted Era.
Monsters that are affected can be named:
Ex: PROJECT: Hornet
Event name:
PROJECT: Era
Thank you
Idea: Series
Make a new series of monsters just like the Legendaries (Forsaken, VIP, Nemesis etc) but after corrupted series ends or idk so SP doesn't overflood with tasks
Bday surprise
You make it set your bday date and then when it's your bday you get 20 gems 10 sliver relics chest 1 golden relic chest and random mythic cells(corrupted and cosmic) the amount is 50 cells for 1 monster(corrupted and cosmic)
add utility talents for monsters that u dont use for example gold fever: boosts gold production by 20% or food rush decreases feed cost by 20% im fine with both a f2p and p2w ones
idea: add a weekly diary to ml where 5-10 monsters are randomly selected and you have to find a way to breed them or obtain them by the end of the week each entry rewards food and gold and finishing the book gives u gems and cells the books start out easy and get harder each time you complete a book rewards scale with the level of ur book
Idea - Offer
Final Golden Pass Monster Offer
Make an Offer for players that dont get the Golden Pass to the GP Monster for their last chance, this includes the Exclusive monsters too.
Golden Pass Monster: 20$ (15$ for discount)
Exclusive Monster: 20 (15% for Discount)
Exclusive + Golden Pass Monster: 35$ (25$ for discount)
Idea-dungeons
Let players who have beaten a dungeon a certain amount of times skip through it and still get the rewards to save time
Idea
Make battles less lifeless by making the monsters look like what their health is. For example if an artifact is low it will have scratches and prices of metal and oil coming off of it. Monsters that are flesh have scratches, battered weapons and armor and drip blood whatever color would match the monster. Spirits are more faded.
When you click on the fugitive on the challenge fugitive page there should be a counter for how much hp it has left
Bounty hunt idea
an option to leave a league if there is many bots or inactive people.
the option proceed to take you out of the league you are in ( example league 4) and it just send u to another random league lobby
(you will still in the same league youre in)
Idea. Make an extra thing for the bounty hunt that we can buy for gems that will flip a random tile (if no fugitive is found) or fight the fugitive (if it is found). It would activate when we are offline only and it would be a permanent thing maybe costing 150-200 gems. It would make it so much easier to get to high levels in the bounty hunt because it would use energy while you sleep and you could keep progressing.
Also it could cut down on the number of people flipping tiles after the fugitive is found. If most of the tiles are gone because they have been flipped over while we sleep then people have to fight the fugitive instead of flipping more rewards
Bounty Hunt Idea - Add a bounty hunt chat so we can communicate with our teammates.
Ex. Stop slacking and get to work
Torture Idea- Acid. Is like burning but a little more deadly.. Also comes with a Talent: Acid Burns.
(When the turn starts. If the wearers life is under 50%, all enemies are inflicted with Acid for 1 turn. 2 Uses.)
Introduce a new addition to the monster lab the ‘Cryopreservation unit’.
Works similar to the vault however once a monster is preserved, all runes, relics and talents (if applicable) will be removed and you won’t be able to use the monster until you ‘thaw’ it.
The time it takes to preserve a monster would be identical to its rank up time, ‘thawing’ the monster would also take the same amount of time, otherwise it would cost;
25 gems for M, 15 gems for L, 10 for E, 5 for R, 2 for UC and free for C if you choose to speed it up.
You start with 20 free ‘cryopods’ and can earn ‘cryokeys’ to unlock more pods, in a similar fashion to vault keys.
This will help de clutter/organise islands as well as take care of the ever growing space problem and it will allow players to get rid of monsters without having to sell or extract them.
We should also be able to rank monsters while they are preserved. Ranking a monster that is persevered would not require a rank pod.
This will allow us to rank all the forgotten monsters so we are able to complete books that simply don’t get done because the monsters are irrelevant and don’t provide you with any benefit.
Event Idea
Not sure if it is already an event, but a closely linked event a week or days prior to el colasal, where you can try to find combinations with common epics to then breed the legendaries required for el colasal. A player like myself who played years ago and just came back, missed a huge gap of these mythical season legendaries (if that is what they are called), and there is little way to get them / grind for them more efficiently as mainly it is newer mythical monster events that flood in each week. If we had a 2 day legendary breeding event to collect these uncommon legendaries needed for el colosal or any other breeding events, then more players could expand their collections and participate more in breeding events (like el colasal). Just an idea that I think would improve gameplay a lot for newer players or those returning who have missed a lot.
Supreme Taunt:
1 turn . All pierce attacks will still go to the monster with Supreme Taunt.
MegaShield Mythic:
A new monster category that doesent have blood just shield and no attacker skills just New skills that can be used to protect the team
Monster emojis
How to use-there will be a pandalf pic next to text box and when you press it,it opens all your emojis you earned
Where to use them-Team chat or in grand duels(in grand duels you wont need to go to text box,just press where to send pandalf emojis like :LaughP: :Angry: :OMGP: and there will be more emojis to collect
How to get-
Chance to get in chest-10 to 15%
Micro pack-5 gems
Mini pack(3 emojis)-10 gems
Mega pack(10 emojis)-50 gems
Ultra pack(50 emojis offer for only 5 days)-100 gems
Chances to get them in the emoji pack and 1 emoji
Comman/uncommon 100%
Rare 50%
Epic 35%
Ledagary 10%
Mythic 5%
And it's any monster in the game(past and future)
positive protection: invisible. when a monster hits you, it will only have a 65 percent chance of landing. basically like bulwark and stuff but your monster disappears but will appear back when the invisible positive effect goes away. this cant be a trait only postitive effect.
Make an offer for a week starting on January 1st every year to buy the Golden Legends Pass for the entire year at a slightly discounted rate. Or maybe you could do that but in 6 month increments. And maybe it would cost 100 USD for 6 months and 160 USD for the year.
There would still be the monthly rate for people that don't want it every month. This could prove useful for people that want to get it every month but don't want to have to buy it over and over. It could also help with marketing the pass. If you have a week every 6 months to get all of the next couple passes at a discount more people might buy it because they don't have to pay as much as the monthly rate.
Mixed habitats: Add mixed habitats like a fire and nature one that would be able to hold both fire and nature monsters in it.
I’m a fairly new player but a nice quality of life idea I had was to remove the annoying pop up you get when not in a team. It has no close button and is present every time you open the app
The lords relics
The lords sword-after damaging with a skill,if the targets life is under 50% it will removes all positive effects from damaged emimes,deals 38425 points of damage to damaged emimes.2 uses
Raity:obsidian
The lords armour-at the start of the battle,give an armour with 15000 points to wearer,if wearer or other allies are 50% low on health, wearer or other allies are healed by 50%
IDEA--> Era Stories
After you complete an era saga you unlock a 4th dungeon wicth is just the story no rewards no fighting just the cut scenes beacuas after beating a era saga you arnt able to read the cut scenes
Idea - Effect
Infected Soul
The Infected Soul is an Positive Effect that is similar to Resurrection and it only works on dead allies. If you use that effect, you will be able to resurrect that dead ally and will be set to 50% health but the monster using the effect “die”.
Effect Lasts: 1-2 turns or you kill the ally was resurrected.
If you kill the ally who was resurrected, the monster that used the Infected Soul will be re-resurrected back to their same health and stamina before using the effect unlike the Resurrection Skills
Monster skin: elfreide
Make an elfreide skin where its a fridge and its called "elfridge"
Idea-event
Crowned kings
For each bronze relic obtained +1
For each silver relic obtained +3
For each gold relic obtained +10
For each diamond relic obtained +100
For each obsidian relic obtained +1000
Rewards
1st: King Daeron, 5 diamond relic chests, 5 million food, 300 gems
2nd: Queen Luthien, 3 diamond relic chests, 3 million food, 150 gems
3rd: 1 diamond relic chest , 5, gold relic chests, 1 million food, 100 gems
4-50: 10 gold relic chests , 250,000 food, 75 gems
51-1000: 3 gold relic chests, 100,000 food 50 gems
1001-5000: 15 silver relic chests, 25 gems
when lvl up to 90 you can request
mythic cells but only corrupted season 2, cosmic and original
this would make players active
status effect idea- Obsessed, acts kind of like megataunt? basically it acts as if a random enemy on the other side has megataunt but only when being attacked by the monster with Obsessed, this is very useful because if another taunt or megataunt is on the field, the monster with obsessed will completely ignore them and still attack it's obsession, the obsession is mostly picked at random but if the monster with the obsessed effect is against a monster that it has an elemental advantage against or has a hater effect against, that monster will be the obsession, if multiple monsters that fit this criteria are on the opposite side of the field then it will be chosen at random, unless one of the opposing monsters has multiple of the criteria, for example if an obsessed
light monster with family hater is against a dark monster and a dark family monster, the dark family monser will become the target, and again if there is multiple its picked at random
Rank up week:
Once in awhile for a week the lutum is doubled in the lutum dungeon plus the Titan dungeon. Also the amount of cells it takes to rank up a monster are reduced. This gives people a chance to rank up there monsters abit more easily. This could happen once in awhile or once a month like Elite/Nemesis/Forsaken days
Make Lord Moltus breedable
How about a new event called chest opening king. Where you get rewarded on how many chests you open.
new trait...ghost : immune to possess,blind and nightmares
What if u could give gold for food like 1 million gold for 100k food , 10 million gold for 1 million food
new effect: revenge, the monster, doubles life and becomes much more vulnerable, to attacks, the monster receives all attacks for x turns and cannot attack for x turns and then returns all damage and abilities with double of force to all opponents, the monster is eliminated x life points after finishing the attack
Idea - Trait
Calm
Immune to Daze, Nightmares and Possession (can still be affected by Corruption)
Idea - If you win a grand duel get some grand duel tickets too (maybe just the 1) as I think 5lutum and a grandmasters ticket is useless as influxer isn’t that good and it would make the grand duel rewards much easier to get (the amount of grand duel wins)
Idea: add a skin chest which contains different rarities of monster skins
Idea: roulette wheel
The ability to change the monster standing next to the wheel to a monster of your preference.
There should be a time limit in live duels because of there have been times were I have been in a duel for hours and this also solves the problem we’re the opponent does not respond ( if the time runs out no one wins) or make a botton to call it a draw (both players have to press to call a draw)
Idea: for maze 30% discount, do it twice in same day 8hrs apart. Keep same as now, then offer another 8hrs later. It would benefit those who can't do 1st one and not give those who can an unfair advantage. Just help those in different time zones . Thank you
Do a sponsor with sis vs bro
Reason
1.They are kids so they will mostly have kids as there watchers and so you will get more players
2.they are again kids so they most likely will say yes
3.they have lots of views
4.you can make a good designed monster for example a two headed monster
Idea:In live duels when you click the button to leave, make it so that it cancels matchmaking until you click off of it. This would be super helpful because I can’t count how many times I lost a battle because I left right when my opponent joined
Idea - Game
When the 2 Epics’ cell dungeon occurs, increase the chance of getting that Breedable monster by 25%.
Ex: If Cthulu and Obsidia’s cell dungeons arrive, the chance of getting Nebotus is increased.
Idea - Monstagram
Add a second or more dialogue/lore for the monsters, with the addition of new monsters, it will increase the lore for the old monsters about their event or extend the lore because the old one was rather too short like Roshana or list on their future events.
Fayemelina (Fayemalice added in the game): With the dark side of herself freed by the Lord, it is unknown if her charming and light self begins to fade away and dying with Fayemalice corrupting the lands of Petra. Without the pure monsters rescuing her good side, it could be to late to free her from her evil side: Fayemalice as she continues to roam.
The lore may continue on Fayemelina for a third one, depending on the chapters and seasons.
Idea-effect
Revival
Its kinda permanent
Can be only use once or can be cleansed, but cant removed by turn counts
Idea - Trait
Reduced Stamina Drain
Reduced Stamina Drain is a Trait and that prevents monsters thats drains stamina like Wangzhou, from reducing incase you dont have Stamina Regeneration, even using skills that drains 100% of Stamina, the RSD prevents it from wasting full stamina.
25% Stamina Drained: +10 Stamina regained
75-50% Stamina Drained: +25 Stamina regained.
100% Stamina Drained: +40 Stamina regained.
Status Idea: Counterstrike
A single use positive status effect.
If the monster is hit by a skill, it gains an extra turn. After the skill is used, it disappears.
The extra turn given by this status will act like anticipation so other anticipation users won't activate. Shock will block this effect
Idea -> Trait
Trait Name: Hardhat
Trait Effect: Immune to Stun, MegaStun, Quicksands, and Bleed. Takes 5% less damage from attacks.
Food resources rework
Problem: the main food resource for low/mid players are events which is unstable, one time adventure note reward
-Farm:+ max farm increase to 15
- increase exp by 2x
+Increase food by 15x
+Time requirement by 10 x
+Increase gold requirement by 2x
+Each time farm is upgraded increases speed by 15%, reduce gold requirement by 15% ( of the current gold requirement)
-Farm third upgrade: ( with my rework, without the farm upgrade buff)
Req:10m gold, 2d4h
+50% food,exp
+Moon pumpkin: gives 5m food, 25m exp, req: 25 m gold, 10h - crimson wasabi: gives 10m food, 45m exp, req: 45m gold,9h
-Dungeon: food and gold dungeon - wheel gives food,gold istead of cell
+Each note increase the amount of food,gold by 75% per average level of enemy , 1,15x per rare,1,25x epic,1,5x per legendary
-Live duel: classic duel
+25% food per player level, monster of the era owned
+20% gold per player level,monster of the era owned
Add a small probability of obtaining obsidian relics through lower tier relic chests.
As we all know, they are essentially unobtainable for any free-to-play player, so having at least a small chance of getting them through relic chests would make it more fair.
An idea of the probabilities is listed here:
Diamond Relic chest:
• 2% chance for a obsidian relic
• 98% chance for a diamond relic
Gold Relic chest:
• 1% chance for a obsidian relic
• 10% chance for a diamond relic
• 89% chance for a gold relic
Silver Relic chest:
• 0.1% chance for a obsidian relic
• 0.4% chance for a diamond relic
• 2.5% chance for a gold relic
• 97% chance for a silver relic
Bronze Relic chest:
• 0.05% chance for a obsidian relic
• 0.1% chance for a diamond relic
• 0.75% chance for a gold relic
• 14% chance for a silver relic
• 85.1% chance for a bronze relic
Idea:
King of Relics (event like food/runes/gold. With gems and relic chests)
-
500 gems, 1 obsidian relic chest, 3 diamond relic chest
-
400 gems, 3 diamond relic chest
-
300 gems , 1 diamond relic chest
4-10. 200 gems, 25 gold relic chest
11-100. 100 gems, 15 gold relic chest
101-500. 50 gems, 10 gold relic chest
501-5000. 25 gems, 3 gold relic chest,
50 silver relic chest
5001-10000. 50 silver relic chest
10001-100000. 100 bronze relic chest
During 2 days and point be that:
Obsidian: 100
Diamond: 50
Gold: 25
Bronze: 10
Other idea: there should be a button to restart the adventure map if we already completed it
Bombeta emoji for discord
legends pass: add an extra crafting slot when owning legends pass.
Just some small quality of life ideas:
- Ability to remove relics in the Reliquary section of the Forge
- Some sort of reminder that reminds you to set up MT if you have a MT on your team and it's not on
- Make it show that you cannot hit a monster when selecting a move (ex: showing that I can't hit a monster has Evasion or DA with an area move)
- Better match-ups in Multiplayer, most battles for me are either too easy or too hard due to level requirement
These ideas may require a bit of coding but it would really make many monster masters' lives easier
Idea: Have individual league tournaments that allow you to battle a main boss for prizes. A boss fight you can actually battle together as a team that has HP, and you can select your own moveset rather than the bounty hunt model that picks the moves for you. Prizes like cells, relics, certain monsters or even exclusive monsters you can only obtain through the event etc... Do rotational bosses to challenge or choose from. So the harder the challenge the better the rewards. This would definitely make the game more fun for everyone.
Idea -> Monsterwood cells
Make it so that when the free pass monster cells happen instead of getting legendary cells for 2 random legendary monsters you can get cells for an upcoming monster combo in the seasons el colossal i.e: rekka and metalisha cells for spitfire
QOL idea: Make it so that the camera doesn't auto-snap to the monster vault when moving monsters around / make it a togglable option. It just gets annoying when you're moving a monster around and it keeps sending you to the vault when the habitat's literally in the opposite direction.
Idea: OG Classic | Grand Duels
On weekends (to replace or be with Grandmaster Duels), have classic and grand duels but with the monsters that were previously in the roster of the current duels (Cryotan, Igursus, Zizania, etc). Warmups would return to OG Classic duels, as well as rune changing and the 10 win / 3 loss system. The prizes would generally be the same as previously, except Forsaken souls would be added to the prizes you can pick.
Idea - trait rework ( Megalobot)
Rank 3 trait changed from accuracy to all teamates to SC- Drowed to all enemies
Idea --> pvp rules --> environment
Environment change in cycle or random effecting certain monster with certain effect
-Environment cycle:
can not be blocked,immune,mega taunt,dodge area,PER,NER; duration of each environments is equal to each other ( 1-3 turn). The reason it cant be blocked,immune,... is in theory the monster is blinded,.... physically but the surrounding is still the same hence it is still effected, unless it have a buff/trait to overpower the environments
+Day and night: ( can stack with home environment)
Sun rise: +50% accuracy,sta regen to good legion,super hero monster and blind to evil legion,villain,undead monster (1st)
Noon: true vision,sta & hp regen to good legion monster and daze+minor blind + blind to all evil legion monster (2nd)
Night time: opposite of "sunrise" ( 3rd)
Midnight: opposite of "noon" (4th)
+home environment :
Ocean: aplied haste,dmg boost,+50% accuracy to all water monster and apply the opposite to fire monster
City: same but with metal and opposite to magic
....
So on for all element and it's advantage element
Space: same but with special element, no opposite
Effect idea: Ruptured
Anybody under the Ruptured effect looses their turn, but if they are stunned, frozen, or time stopped (and all their mega versions), then this effect won’t leave. After all other forms of denial are gone, this effect will make the enemy loose their turn. After effected by this, you don’t get immunity to it
…
I can explain more if needed
Idea ——> Obscure talent
Name: Disease Spreader
After damaging with a skill, applies 1 random torture, 1 or 2 uses
ideally this OT is for f2p players, who dont have the p2w OT
if this OT is used with an AOE, the MT monster will have 3 torture effects
Affect idea - Stung/Sting
Info - a monster will give this as a DOT (damage over time). They will ‘sting’ their enemy giving them the ‘stung’ debuff, this will have a 25% chance of making the monster miss a turn for only the first turn, but will deal a small amount of nature damage overtime whilst reducing stamina for three turns. This means that the 25% chance of missing a turn will only happen once meaning u can’t be stopped three times in a row whilst the debuff is on your monster.
Affect idea- pain and meghapain
Pain- Removes 5% life from each turn and reduce accuracy by 10% (4 turns)
Meghapain- Removes 15% life from each turn and reduce accuracy by 20% (2 turns)
Idea- obsidian relic
Name: khamelia's staff
Perk 1- if any Ally's stamina is below 25% gives 250 points of stamina to them (2 uses)
Perk 2- after been damaging by a skill if enemy's stamina is below 75% removes 320 points of stamina from all enemies (2 uses)
Idea - Higher Positive Effects
Higher Positive Effects are use by skills that gives out a better positive effect like Pierce, Taunt, Evasion, etc.
This could apply to new monsters that are coming to the game and only those with random positive effects skills because some positive effects are useless like Haste.
Higher Positive Effects: Pierce, Evasion, Regeneration, Double Healing, Mega Taunt, Area Dodge, Element Hater.
There should be a search menu in Monstergram.
Rn it can take a while to find a monster in Monstergram, so having a search option woule be much more efficient
I know I will get a ton of hate but:
Locked Clock
If an enemy gets an extra turn, removes 100% of stamina from that enemy. 3 uses.
Idea -> Obscure Talent
Name: Tactical Killer
Effect: After being damaged by a skill, if wearer's health is below 50%, applies 100% Damage Mirror to itself for 1 turn. 2 uses.
Idea: Logical Notification
Make it so a notification is sent when the Fugitive is found on top of when it is defeated
Idea:
This idea has more to do with supporting LGBTQ+, as well as transparency.
As it is Pride Month, I believe most or even a tiny bit of money obtained through purchases throughout the month should be donated to actual LGBTQ organizations such as the Trevor Project and other organizations that work towards a better future.
I don't think SP is doing this to be apart of the bandwagon, but other people may think so. If you do this, I think it'll be a win-win for everyone in the end.
Idea - Monsters
Change the Bodyguards/Pets’ name too their actual names because the bodyguards and pets clearly has no name reveal and its better to call them by their actual name instead of simply saying “insert General name’s Pet or Bodyguard
Idea - Legends Pass
I get it, obviously P2W players get an advantage. I'm not complaining about that. However, the free legends pass is lacking - a lot. Example, you get something like 5 gems from the free pass and about 300 from the GLP. Another thing is the fact that you get a Cosmic chest from the GLP, but nothing from the FLP. My suggestion is to maybe increase the gems to something like 50, which isn't a lot but it's a big improvement and add an Original Mythic Chest to the FLP. Another idea would be to put a few maze collector tickets in the flp.
(And add a bit of other improvements to the Free Pass in general)
perhaps a lvl 7 rune like how gold pass has a lvl 10?
Idea - Monster Gram
In the monster gram we can see everything. So i want a option to add the "Favorite Monsters" option to put your favorite monsters in there.
Idea- Legends pass. add the golden legends pass monster at rank 0 so everyone can get the monster for free
Idea: obscure talent
Purgatory :
After an enemy come back to life Deals x points of damage to said enemy. 2 uses
Idea: silver pass
Basically on last free node you get a silver pass
Silver pass contains everything from free pass (maybe some extra rewards) and the golden pass monster on rank 0
I understand it's specified that don't ask for GPL monster to be gained f2p, but it would be a good boost in activity in the game and perhaps some people would decide to buy GPL in thefuture if they see that GPL monsters are good
A dungeon with the same amount of orbs as nsd if not more. as that was mine and probably some others main source of getting orbs.
Also an update to weekly events. Just something new. More levels and or rewards.
A boost to the lutum dungeon. for having 3 corrupted monsters, all you get is 5 lutum per day (not including titan dungeon) I'd love for the lutum dungeons to give you 10 for the first, 20 for the second, 30 for the third, etc. for having 3 corrupted monsters, you'd then get 50 lutum, considering the first rank up is 200 lutum, i think thats decently fair
Idea
Trait - Ranged Dodger
Similar to Area Dodge, you cannot be hit by monsters who have ranged attacks, like if Heiss uses a ranged attack like “Blow The Ashes” it will not damage the monster who has Ranged Dodger.
The Range Dodger can be hit by using skills that shows a melee animation and unlike Area Dodge, melee skills that also damages all enemies and also damage the RD monster.
I wonder if anyone from the devs can tell what talent is equipped without clicking on it
It’s extra annoying that they all look same or similar
Additionally they shall be able to be grouped like all triangle ones all round ones so we don’t have to scroll through all of them and have to click on all of them
To sum up
More unique Look for talents
ablility to categorise them
At the end of the event, we can exchange our 7th Bday Ticket to any monster that we want
1 ticket = 1 cell
The limit is 30 Cells for each Monsters
Add a 5 Monster Mode for Multiplayer or Live Duels to make it more challenging
Idea: length of seasons
Increase the lengths of seasons so you can have more time to make quality legends passes and monsters. This will also give players time to rest because you can space out the events more and these events can cause loss of sleep and stress out players. This’ll also help players gain gems because they’ll be able to save them because event use lots of gems.
Idea - Adventure Map
When choosing a team to use, change the Select Team menu design to look more like the current Dungeon design, as in the current layout there is no way to feed our monsters or to swap our runes before battle
Allow players to request mythic cells more often
I reckon you should be able to turn a monster into cells even when there is only one then people don’t have to sell a monster they don’t use and will never use because they don’t have enough space turning a monster into cells when there is only one would mean people could free up space but if they ever needed that monster again they could just craft it in the lab. I hope my suggestion wasn’t confusing in any way, thanks for reading
Idea-
Duo duel Duo duel would be basically a live duel but it'd be a 2v2, meaning 2 players get to choose 2 of their monsters and so does the enemy. Once they both chose their monsters, they would fight together until they win/lose.
/suggestion mini chat 💬 in bounty hunt, so you can communicate with the one or two people that are actually helping . Get rid of the bots , or make them help more .
GLP gifting system
Button to instantly lose duel in case you got awful team, so you dont even need to battle
I think it would be interesting if every final node in the Era Chapters get their own boss theme instead having the same battle theme.
increase free pass rewards a tiny bit
Idea: Change the rewards a bit for free pass and buy pass
My idea is to have a mode for live duels that has the old grandmaster duels monsters in it; the legendary monsters and some mythics like armor claw froma etc. The legendaries featured rare ones like forsakens elites and nemesis monsters. I really miss that mode of duels and I wish it was reimplemented. It can be separate to the current grandmaster duels, but precisely how it was before corrupted mythics came out and replaced the old grandmaster duels with the new one
Idea: improve bounty Hunt ai. If there’s a skill available that does damage, the ai should not recharge. If the enemy has a benificial effect, your mon should use a stripper effect. If your monster is on its last turn and has damage boost, it should not use a support move.
Finally: stronger moves should take priority
Some obscure talent ideas I had:
Starter Kit: At the start of the battle, wearer gains damage boost, precision, and stamina regeneration for 2 turns
Survival of the Fittest: After damaging with a skill, if target’s life is below 75%, removes 20% of life and applies bleed to damaged enemies. 2 uses
Cursed Pact: After being damaged by a skill, applies curse to all enemies.
Soul Manipulator: After damaging with a skill, if target’s life is below 75%, applies corruption to damaged enemies.
Here’s an idea make the birthday book longer so all the people late on crafting and hatching viatrix can catch up
We need a jukebox that can play every main theme, whether it be the beta theme or any previous theme before the corrupted era, there’s also a mini jukebox menu for battle themes, so you could listen to the old battle themes in battle
Better league rewards so that good players will stop wandering low leagues and ruining pvp gameplay
Ex : Gems or better rune chests
Idea : Negative effect
Traitor
Enemy will attack its allies for 1 turn
Enemy will not be able to recharge , it will attack its allies
MegaTraitor
Enemy will attack its allies for 2 turns
Trait : Immune to Traitor Trait will be added to the Immune to control Trait
Idea : Joke of the day or week
When you open Monster Legends , a joke related to monsters will be displayed on the screen
Example : Player banned from discord server
Reason : You are corrupted
Player : aren't your monsters corrupted too ?
Bring back Bugged effect from Freetle’s special attack into newer monsters
Bugged : Attack will always hit and healing is 50%, its a negative effect(red)
After el colossal we should be able to see what the combos where for the missed monsters
The should be more of the things that pop up to ask if u want to get something as I accidentally misclicked and wasted 75M coins, something like the one for gems but also for other resources
Idea: Effect
Name: Tired
Forces a monster to recharge
Idea: Effext
Name: Exhausted
Basically a mega form of tired
El Colosal Idea: Joker usage
Only if they keep the same format as the last few colosals
Jokers can be used to find any of the possible combos. Essentially they'll make it easier to find at least one of the parents. If the joker is paired with one of the correct parents you will get the target result (mudflow or the mythic) but only once. After a successful joker combo is found, it will be considered invalid for that specific target for that player only. (2 tries, one for each parent if you have both) After either joker combo is used up the player must use the actual parents if they want to get that specific mythic.
Only one Joker monster will be allowed during the event. Ex: Only Galante will give valid results. the rest of the jokers will be null
Idea - Live Duels
Swap Ticket
The Swap Ticket is a item that can swap the monster you have chosen for your team like changing a monster for a new one. However like Live Duels its a lottery to get the perfect monster and you can only use it in the section where you choose your monsters.
Where to get:
Get all the stars in both modes.
Free and Golden Pass
Idea- Mythic Ember to be used to rank up every mythic monster regardless of era
Idea : Monster Legends : duels
1 : classic duels : Cosmic monsters
2 : grand duels : corrupted , cosmic and original mythic monsters available
Idea : Music Cave
Buy Music for gems or gold in the cave
Then play your desired music in the background !!!
Please make it so there's either a tales event or a maze in between the bounty hunt and race. It's so annoying to have to rank up and craft rare monsters you'll never use instead of crafting the 6+ mythics and ranking up the 6+ mythics you get from the bounty hunt shop!
Idea - Effect
Absorber
Absorber is a positive and negative effect that can double the other effects.
Positive Absorber: If you apply regeneration to an ally that already has regeneration and if the ally has the Absorber Effect, it doubles the regeneration.
Negative Absorber: If you apply Burning to a monster that already has Burning then it will increase the burn effect if the Absorber is applied.
Idea : effect : Sleeping
Monster loses its next turn , at the second turn major damage reduction applies
Idea - Effect
Barbaric
Increases monsters damage output by 4x but the monster takes 2x damage
Idea - effects
Hope:
Positive effect.Increases monster's damage by %50 per buff on itself for 3 turns.
Despair:
Negative effect.Enemy monster takes %25 more damage per negative effect on itself for 3 turns.
Breaker:
Negative effect.Blocks protection buffs for 4 turns.Including mega taunt and taunt.
now that we have pure pandalf, replace all the live duel emotes with pure pandalf versions
Idea: make a temple of sort that can corrupt a monster (example: ao loong into chi ao loong) but with requirements or enough cells of the origional monster or something like that, or a requirement like deal 1M damage with this monster to corrupt
make new mythics have dual type if they fit im sick of mythics that should have 2 types but instead have 1
Idea : Team chat
Show who is typing the message and who has checked the message✅
New theme for team chat
Idea: In the era saga's make checkpoints between rounds
Idea: Add more search filters in the club search. I believe nobody even uses the in game club search.
Add a Level (Ascending Order) filter in the My Monsters section of the monstergram, so when it's applied the level 1 monsters will appear at the top and so on to the bottom. Really help when looking for what monsters need feeding and finding most recently hatched unfed monsters. 
Idea - Effect
Skill Swap
Skill Swap is a effect that can swap with an ally or enemy’s skill that you can use for your monster, however it will give you a random skill as a lottery effect.
Effect last 2 Turns.
Idea: Finish the race book.
Idea - Game
Add save files that can save the game’s data, in case people install it, then wanted to go back. There will be a save button to save the files and you will be given a code so in case you want to reinstall it, you can use the given code to go to your old save data.
-Postive effect idea:
+Hyper- adaptive: reverse torture effect ( included blocked positve from nanovirus,sta drain,...) ( 3 turns)
+hyperventilate: 35% sta per turn + double recharge ( 3 turns)
+negative block: block all negative effects ( 3 turns)
- [effectiveness] camouflage : attack has 25%/50%/75% to miss ( is not effected by accuracy) ( 2 turns)
Negative effect idea: - [element] time bomb: after 4 turn remove shield,armor, 50% hp and can only be NER by the same element type ( color wire reference)
+skill locked: all skill are locked cant be use ( cooldown still act normally) ( 2 turns)
+wormhole : swap with a random ally when being attack ( can be pierce; MT/taunt will dmg their ally) the higher level,hp the more likely to be swap with (2 turns)
Idea:
Breeding Feature
Allows you to star a monster so you can find them easier and breed faster and not have the pain of searching for the monster to breed
idea - Rune Building feature.
since rune crafting without the rune event can be a pain in many ways. how about either a repeat rune crafting or a queue craft system to be added to the rune building. it would make crafting runes easier and with less menu swapping every time. the queue craft could also be used to craft runes overnight. when the queue craft has finished crafting then the exact number of runes crafted would be found to collect at the rune building. it would make crafting runes easier while taking the same amount of time.
Idea:
Host little duels like grandmaster duels but with a rarity restriction. So that way, people would value lower rarity monsters and would get to use them more often
Idea: Game
Let’s have a Safe lock on every monster. Like let’s say you got new monster and the “sell” button is right next to the “move” button. Some people like me are scared to delete it. So, I think it’s best to have a safe lock on it just in case we hit the “sell” button it would say “This Monster it Locked” and have a button that says “OK”
Idea: new dungeon
During youtuber events, there should be a dungeon that gives cells of the Youtuber monster/friends. Some people don't have access to monsterwood, and lots of people who do have it don't have enough time to sit through hundreds of ads. The addition of a new dungeon will help more players get the monster rather than just being based on luck.
Idea: Upcoming multiplayer chests
I think it would be a great idea if you could open a menu and check the upcoming multiplayer chests, FX like in clash royale. I'd like you to be able to grind the multiplayer trophies without being afraid that you might lose a multiplayer chest level 6 or 7
idea: types of effects called “impending”
the corresponding effect will be applied after the impending effect is finished
ex: impending burn (1 turn): after 1 turn that monster will get the burn effect
Event: The Timeline Event
The Timeline Event is a team event where a player’s team have to do missions, similars to the races and have to fight a new monster titled as The Anomaly.
Missions: The missions are similar to the race events but unlike the races, each team has to complete the total of 50 to unlock a key for the whole team to unlock a timeline.
Timelines: Timelines are for each player to visit through and can unlocked with a key. Each timeline has a dungeon full of 10 Nodes and theres only one timeline that has the anomaly. There is a total of 70 Timelines to travel since every team is max to 30 players. If a player finds the anomaly at the right timeline, the rest of the players well be pulled out from the timelines to fight the anomaly, simulating the bounty hunt fighting.
The Anomaly: The Anomaly is the boss of the event and is also the new monster. The anomaly has the same health and traits as the fugitive and must be defeated. The players has a total 15hrs to defeat the anomaly otherwise they will escape the battle, fleeing to another timeline it failing to defeat it, reduces the missions to 25 instead. Defeating the anomaly will give the players 25 of the anomaly’s cells and will have to restart to get more cells from the anomaly.
Occurrence: Friday to next Fri (Next week)
A log for rank ups. I like to wait until feeding event to feed monsters. And legendaries it's easy cuz I just look at the stars and level but with mythics you could have a 1 to 4 star and it could be they have another 3 6 or 9 levels to feed and I'd have to keep checking every mythic to know which one to feed. A log of who I ranked recently like the breeding log would help a bunch.
Obscure talent idea:
Last breath
When wearer dies, gives an extra turn to all alies
Pure protection
If wearer would have positive effects removed from itself, before positive effects are removed, applies positive effects protection to itself. 2 uses
Idea: Book update
Add Chi Ao Loong to winged book, we haven’t seen anything recent in the winged book and it makes wars with this restriction a nightmare I think Chi is the perfect monster to add there, he is a great relevant monster to add to an old book with nothing really good in it and most compelling he is a dragon so he belongs in the book 🐉
Idea: Islands update
Add a small 6x6 area where we can temporally place a habitat, with such little space once every space is taken it’s hard to move things maybe you can put a habitat there for 10 minutes so you can quickly arrange your habitats
Idea - Monstagram
Alias
Apply alias for the monsters to resemble their skills, design, or bio.
Monster Clutch: Mimickers of Easter Eggs; Mimicking family of Easter Egg trickery.
There also the Deity Alias to show monsters within their status, skills and bio sharing the resemblance of a god, wether religious gods or not.
(Non-religious)
Dungeon Master: Torturing God of the Dungeons; Summoning caster of traps and within the dungeons.
(Religious)
Cupid: Roman God of Love; Religious lover being who controls a person’s will to love.
Idea:server
Add a role that can be pinged whenever someone posts something in the ml community helping each other channel
Idea 💡 show how much for a mythic monster produced in breeding.
Idea: add some stuff to the free legends pass like heroic orbs maybe more gems and at least 10 maze collector tickets
Idea: All epics / All OG-era Mythics ... in a team war. Having just 1 epic doesn't work, as many Corrupted Mythic AOE denials do enough damage to 1-shot an epic monster.
Change PvP's ranking system so new players in bronze aren't put up against level 100 mythics with diamond relics
idk how one could pull this off so take this with a grain of salt but when i first started i was CLOWNED by mythics a lot
Extend adding PvP chest to queue option for the f2p players.... May be Just upto tier 4 ....
Idea: Add a search monster in Monstergram!
(Doesnt need to be owned monsters)
I had this idea because i dont know what type of legend is the monster for a breeding event. Hope this gets added!
Idea: make a separate new currency that we can obtain from the legends pass and use to buy the next legends pass if we want to or can use them to buy certain items in the era shop. The only way to get this currency though is to buy the legends pass still.
A permanent reward thing you'd get from making at least one purchase with real money in-game would be nice honestly
Idea: After corrupted era ends, monster lab cells will change to corrupted era cells or cosmic era cells
Most of the time its for collections
Idea: Explosive mind
After damaging with a skill deals X magic damage to one enemy and applies Damage boost to All allies. 1use
After being damaged by a skill applies skill mirror to itself. 2uses
Idea: Sweat dreams (Debuff)
Monster will be forced to recharge,but if the monster receives any Incoming Damage it will wake up and not be able to recharge (1 turn)
Exhaustion
A Mega effect of Sweat dreams (2 turns
Chest queuing in PVP should be free, it's a helpful feature but at the same time isn't important enough to warrant costing real money
Idea-youtuber/breeding events
Give cells for the monster instead of runes each breed
Make it so you need less cells to use cell replacements because a lot of your advertisements are through these big youtubers
Show the chances so players know what they are getting into bc 1000 gems for no mythic doesn’t sound like a “big chance”
At least make the youtubers easier since a lot of people might stop playing bc they didn’t get their favorite youtuber’s monster
Give us a feature that gives us the option to turn automatic moving on or off. By automatic moving I mean by when you're wanting to move a monster and it automatically goes somewhere. Sometimes it helps. Majority of the time it doesn't.
Idea: Change rewards in challenges/Growth spurt, Rune lords and the other challenges.
5001-20000= to 10 gems
501-5000 = to 50 gems
51-500 = to 80 gems
4-50 = to 125 Gems
For being number 3 = to 250 gems
For being number 2 = to 350 gems
For being number 1 = to 500 gems
I think people need this because some people will use resources to get the rewards.
Hmm just a thought but maybe a gem maze?
Where u can get gems for free by doing the maze
Just a thought
Idea -> Events/Maze
The Dreamscape Maze:
A very special maze with a similar structure to recent corrupted mazes, with a twist: you choose the monster. With the exception of the usual unobtainable suspects like Golden Legends Pass Monsters or Warmasters, you can choose any monster you want to take the place of what would be the corrupted monster in previous mazes, replacing the two monster slots and all the cell nodes with the appropriate monster. You could also potentially be able to choose the sub-monster(the other non-corrupted monster whose cells you get along the way, such as Blackfeather in the Speckthra maze) as well. In addition to the limitations that the main monster slot has, the sub-monster slot would also exclude corrupted mythics.
TL;DR, A maze where you choose what monsters you are working towards.
Idea -> Team Shop Additions
Cosmic Era Chest - 4 k warcoins 2k warmedals (2per month limit)
Corrupted Era Chest- 6k warcoins 3k war medals (2 per month limit)
Lvl X rune 3k warcoins 1k warmedals
200 lutum - 2k warcoins 500warmedals
200 stardust - 1.75k warcoins 450 warmedals
200 amber 1.5 warcoins 400 warmedals
200 elementium 1.25 k warcoins 300 warmedals
500 Heroic orbs 500 warcoins 250 warmedals
Idea: Monster bank
Have a bank that collects gold when normal standard habitats are full, this can round up to a million or two mil total, then the rest will get filled at their capacity, you can get upgrades with either more gold or special keys on events.
Outo mode
The 4 attack slots in every monster each one can be given a number and that number mean the priority of the attack in the auto mode that is mean if the slot number 1 is available and it should be the top priority slot that is mean that monster can't use the other 3 slots until the slot number 1 is in cooldown
Idea -> Obscure Talents
Ultimatum
If the wearer dies removes negative status effects from all allies and heals them by X% (10% r1 > 15% r2 > 20% r3 > 30% r4 > 50% r5) 1 use.
Poltergeist
If an ally (cannot be the wearer) dies revives them for X turns with Y hp (1 turn r1-2 > 2 turns r3-4> 3 turns r5; hp scales like healing talents and reviving a monster holding uriel's essence will have the same effect as if it were holding 2 essences, both will be used at once and the only thing that stacks is the healing; once revived the "death countdown" cannot be removed from the monster with NER and bypasses immunities) 1 use.
Weakening Strike
After damaging with a skill applies vulnerable (2 turns) and deals X points of physical damage to targets 2 uses.
Marionette Army
After damaging with a skill deals X points of dark damage and applies possession (1 turn) to targets 1 use.
Counter Attack
If wearer's life is under 50% deals X points of physical damage to attacker and gives an extra turn (can trigger anticipation) (damage scale: r1 10,000 > r2 25,000 > r3 50,000 > r4 75,000 r5 > 100,000) 1 use.
Idea -> Effect
Wish
Only applicable to dead allies.
all dead Allies gets to attack for one turn and cant be attacked but cannot get this effect again (gains wish immunity).
Idea -> Maze Island
Maze tickets should become obtainable in the maze dungeon or maze fight tiles instead of being a paid item
Idea -> Obscure Talents
Pandora's Box
After being damaged by a skill deals X points of magic damage and applies a random negative effect to attacker 3 uses.
Idea -> Effect
Karma
A monster that has this effect will receive 15% of the damage it deals and all effects it applies into enemies back into itself
Vanish
Monsters under this effect become untouchable by allies and enemies with the only exceptions being it's self supporting skills | can be bypassed by pierce
Idea -> obscure talent
burning limbs
after damaging with a skill, deals X amount of fire damage and applies burn, sunburn, and ignite to targets
Idea -> Obscure Talents
Temporal Shift
After being damaged by a skill applies slow and curse to attacker 2 uses.
Benevolent Soul
If wearer's life is below 25% applies legendaryphobic shield (2 turns) to all allies besides the wearer 1 use.
Resentious Hate
If an enemy receives a positive effect removes posives effects from all enemies and deals X points of fire damage to a random enemy 1 use (damage scale: r1 10,000 > r2 25,000 > r3 50,000 > r4 100,000 > r5 150,000). (does not work with status casters)
Perverse Mind
After the turn starts applies a random torture to a random enemy and a random hater to itself (3 turns) 3 uses.
Idea - Features
The ability to convert corrupted era mythics cells into lutum conversion rate should be every 3 corrupted mythic cells = 1 lutum
Obscure talent: Talantless World.
If wearer is alive, blocks effects of all other talents, including talents of teammates.
Idea: A website
A website called monsterlegendsmonstermaker that allows us to create our own monsters
Golden legends pass reward idea: Add an auto gold and food collector item. It's just like maze coin collector but this time the auto gold collector and auto food collector will be available to Golden legends pass ppl and when you buy Golden legends pass you have this collector collect for you when you go away and it's permanent until the next Golden legends pass comes. SO THIS BAZCIALLY collects gold and food and when it's max and than repeats
Should add more perks in glp like 2x gold and or 2x gems
Buff idea: over weight
Monster will have a 25% damage increase (next turn will increase again by 25%).Monster speed is reduced by 3% (next turn will add 1% more).3 turns
Ultimates should have a different percentage depending on its strength
Status effect: corrosion
This effect is a status effect that will only work on monsters that are in the mechanical book or have the metal type, it will also ignore the artifact trait if a monster has it and will deal low earth damage to it and will lower the monsters accuracy and attack every turn for 3 turns
Instant effect idea: [number of turn] [type] time past
This effect will use up a certain amount of turn of all effect (only 80% of the total amount it suppose to for torture)
Example: a monster has "curse". Then it got hit with 3- turn time past it will instantly lose 56% hp & sta and lose the curse effect
Note: team/self/ally positive time past will only effect hp & sta regen ( it cant get double heal, increase heal,...)
Aoe/single postive effect time past will used up all effect (included positive protection ) cant be evaded by evasion
Negative effect time past cant effect death count down
titan dungeons: for each day of the weekend Friday, Saturday and sunday make the difficulty increase but increase rewards: Fri-400 lutum, Sat- 800, Sun- 1200. could also make a amber and stardust titan dungeon through the weekdays with monday and tuesday being the easy version ( like the gem dugeon) and then Wednesday and Thursday being the hard version.
Dungeons Revamp
I think titan dungeon was a good idea overall. And this could be implemented in other dungeons too. Because right now, I don’t think any high leveled player does gold and food dungeon. So heres my idea:
Every weekday there are two titan dungeons for different resources. Only 10 rounds per dungeon.
Sunday :
Vault key titan -Singularis (every 5 rounds you get round number * vault key) = 15 vault keys
Heroic Orbs titan – Ragnarok – (every 2 rounds, you get 100 heroic orbs * round) = 3000 orbs
Monday:
Elemetium titan – Dr. Viktor – (every 2 rounds, you get 10 elementium * round) = 300 elementium
Gold Titan – Avaritia – (every two rounds, you get 1.5m * round gold) = 45m gold
Tuesday:
**Rune Titan – **Dungeon Master (first five rounds, you get round number * 1-5 rune chests, and round 6-10 you get (round number – 5) * 6- 10 rune chests) = 15 1-5 rune chests + 15 6-10 rune chests
Relic Titan – Ingenica (every 2 rounds, you get round number * gold relic chests) = 30 gold relic chests
Wednesday–
Gem Titan – Worker Hulk (every 2 rounds you get round number * 3 gems) = 90 gems
Food titan – Super Tomato – (every two rounds, you get 50k * round food) = 1.5m food
change the hayman role to some more general legendary role. the requirements should be a rank 5 legendary that was first available on haymans release date or earlier
Obscure talent - Pain cycle
After being damaging with a skill it will drain you life by 5% and adds 20% more strength to he wearer (will double next turn).3 uses.
Idea - obscure talent(s)
Time alter
If any ally is suffering from a death-countdown, removes all death countdowns from all allies and reduces cool downs on all allies by 1
2 uses
Power of Will
If any ally is suffering from a control status effect, removes all negative status effects from it and applies control immunity to it
2 uses
idea - dungeons: Maybe a weekly dungeon where you can go to level up your monsters (similar to adventure map when you win a match)
Idea buff
Accelerate
Will increase a random stat by 5%,2 turns.
obscure talent idea
sacrificial protection : consume X damage to the user,and give random ally evasion and regen effect
Ideas Update:
Me and tyRaEL kindly ask that people stop with the Obscure Talents ideas. We are not devs and while we love seeing your creativity, recently we have seen predominantly Obscure Talents ideas and very little of anything else - we are almost swamped with the amount of OT ideas being provided. Please continue to keep suggesting your wonderful thoughts. Thanks 
Idea - Effects
Bubbled
After 3 turns it will remove 35% of total life and removes 20% of stamina from monster | Toture effect
Mega virus
Every 3 Seconds it will remove 3% of total life from monster,duration is 30 Sec | Toture effect
My idea is to have a mode for live duels that has the old grandmaster duels monsters in it; the legendary monsters and some mythics like armor claw froma etc. The legendaries featured rare ones like forsakens elites and nemesis monsters. I really miss that mode of duels and I wish it was reimplemented. It can be separate to the current grandmaster duels, but precisely how it was before corrupted mythics came out and replaced the old grandmaster duels with the new one
That way legendaries and the first mythic are still being used, not just mythics
Idea - Effect
Hallucination
Does Low Magic Damage. Reduces 25% Accuracy and 25% Attack Power. Effect Lasted 3 Turns.
Idea: Breeding
Add a button that is able to be pressed before breeding starts which shows the avaliable monsters that can be bred(ex: If I was breeding Thunderkong and Firesaur, pressing the button would show that there is a 50% chance to get Gigram, and a 50% chance to get Thundenix)
This is about teamwars. Make it so rather than making you need 6/6 attacks to have the game give you 100% participation, make it so its 6/6 attacks OR all you couldve done.
Ok I know that didnt make any sense, but heres why im making this suggestion so hopefully this clears it up. Im in a small-ish team and we're in a war against a clan with 10 members. 5/10 nodes had been entirely wiped out(0 war coins) before I could attack so I can only use 5/6 attacks, AKA not 100% participation.
TL;DR, 100% participation is 6/6 attacks or you've fought every possible enemy node. 6/6 attacks takes the priority, then comes the 2nd one.
image link compilation thing of what happened: https://imgur.com/a/RlJiQJ4
Make it so when monsters who have corrupted forms (wickah, fayemelina, etc.) turn into their corrupted forms when hit with corruption (only for when corruption is on them, also purely visual)
It'd be a nice nod to some alternate forms
Idea - monsterwood
Make it so that during cell events if you own a monster instead of getting 2 cells you get 5 cause if you own that monster 2 cells is nothing. OR make it so that all monsters give 5 cells instead of 2
New trait or status effect idea for a(n) exclusive monster(s):
Ghost: after monster dies it can still get turns but deals 50% less damage and can't apply control effects or blind effects
Idea - Status Effect
Imposter: Turns into a monster for 3 turns with the exact stats, moveset and health that monster has.
(It only applies to the monster who attacked the monster that has a moveset with the Imposter status effect in it but it will not work on other allies.)
Status effect: soul steal
Removes 10 percent of life from one enemy doubles the next turn (2turns) and heals wearer by the amount of DAMAGE the torture dealt
Idea: duing battle, there should be a hyper beam attack and you have to tap the screen as much as possible for 1 powerful attack that uses all of your monsters' attack power.
Idea: a type of event: a 2099 event similar to the 72 hrs challenge where you get you need something called 2099 tickets which can be obtained through every single event and this event lasts at the last week of a season where you will be able to get a 2099 monster at r3 (r5 if the player is above level 120) as the grand prize where the player has to have to give a card and guess a number if the number lands on the number of the main prize is your and you automatically get the main prize and 3 2099 tickets , the starting has a level 5 rune as a reward and it gets better as the "tier" increases and if a player has completed the current season monsters based on pages he can get enough cells to get it to r3
And players who bought the EGLP get a headstart of 5 2099 tickets
(A player can grind a maximum of 100 2099 tickets a day for for the challenge)
Can we buy lutum w gems like 10 gems is 100 lutum so 3000 is 300 gems
So a r5 is pretty much 1k gems it would also increase revenue for ml it would just help the entire p2w community
And make 35 k lutum not waiting for 175 days or 25 weeks and 3.5k gems or it could be for money but gems would help android people a lot
Or to be better for f2p players 1gem is 10 lutum so you could be precise for like 17 gems
Change the shape of the islands so that mythic habitats can fit
Suggestion: Stop the "Welcome to the chat" messages from displaying as a new message. It entirely devalues the point of the chat notification in game, as it shows up randomly after one message is sent after it and whenever the game starts. It has its place being in the chat, but it shouldn't be counted as a new message.
Suggestion - Status Effect
Loop Hole
Forces the monster inflicted by the effect to use the same move over and over again and the stamina cost will be doubled. Last for 3 turns
Erase this thing from existence
Idea - Status Effect
Hush
One enemy disappears and comes back when all allies are dead. If all allies are disappeared summons them back and misses a turn. Once enemy is dissapeared and reapears it cannot dissapear again (permanent Hush block)
Idea for effect:
Hidden harm
Enemy cant see if their monsters have this,or receive it, and moves never 100% chance to give Hidden Harm. It takes the move of the affected monster and applies it to one of their teammates (caster's enemies). Ex. hurts an ally. Support moves will be used on a random of affected monsters enemies (caster's allies) Ex. Heals an enemy. Recharging gives affected monster's enemy stamina. The affected monster CAN choose their move, so it's a risk of " was I afflicted with Hidden Harm"
Idea - Mechanic
ULTRA BOOST
Its an option to pay gems to boost a monster stats to give him corrupted stats to give old monsters a second chance to shine
Can only be applied on rares,epics,legendaries,og mithics and cosmics
The cost would be
Rares - 75 gems
Epics - 100 gems
Legendaries - 110 gems
Vip - 120 gems
Nemesis - 150 gems
Forsaken or elite - cant be boosted
Some others OP legendaries - 170
Og mithics - 150 gems
Cosmic monsters - 125
Boosted monsters cant be used in dungeons
the idea is to give to every monster a chance to be used
The idea needs polishing i know but its still a good idea to make old monsters great again for some gems
instead of just adding a bunch of mythics add some ucs, rares or epics along the way, maybe legendaries even.
it sucks when sp seems to be catered towards a certain rarity and you have a very limited pool of rares, epics, etc
Idea- Status effect
Necrophobic shield
“can only be damaged by the dark element”
Idea - Team wars
Custom Wars
Your team's leader/co-leader will be able to create and join wars with customized restrictions and number of participants which would appear in a team tab where other teams can find with a full list or filters and send a challenge request which would stay on the leader/co-leader's top side of the screen until accepted or denied, it would also be possible to directly send a request to a team.
Idea- Status effect
Rename Thunderphobic to Electrophobic shield
“can only be damaged by the thunder element”
Idea - Baby hardy avatar 
Idea-let the last diamond relics(e.g nahane's amulet) be craftable,because they're not
Idea - Puppet Boost
Unlocked when you reached level 30
The Cooldown for a boost is 1d 12h, You can either get the Damage Boost, The Health Boost, and the Speed Boost and each boosts the stats of your team in every battle (Except Live Duels) and you cannot change the boost until the cooldown is over and the boost will stay for 12h.
Dark-er Puppet: Boosts your team's attack by 5%
Jaakuna Hi Puppet: Boosts your team's speed by 5%
Hammergrom Puppet: Boosts your team's health by 10%
Idea - Rune Swap
Every time an era changes, for one month there should be free rune removal or rune removal with gold because I don't want to put my X runes in some outdated monsters
Idea- the infinity wave battles , similar to the infinity gauntlet but refreshes daily , you need to defeat as many as waves of enemies as you can ,they get slightly harder the next wave and your cooldowns and stamina doesn't restores but your relics can you be used several times each wave and the selections of monsters will be random from library so people can't setup a particular team and win as many as they want , a player can enter twice a day for free or 3 times with the glp and to make the proccess easier you can speed up 8x here , there will be a wave of new monsters to face everyday and they will most likely be in your loss as they get elemental advantages from the start , the rewards could be resources etc...you need to be level 50 to play this and have atleast 1 monster from every book in the library
Idea:
We can interact friends monsters and see their monster skills level, See what level are their buildings and see their collections!
Status Weakness - You are weaker to status effects
Bounty Hunted - The first enemy that attacks you gains Stamina
(Status Effect - Lasts for 2 Turns or until an enemy attacks the target)
Since hero orbs can no longer be obtained from *monthly? pvp rewards, there should be a new way to get them, like a monthly dungeon
Level perks : levels beyond 70 is useless because of there not being any use of them , there must be more restrictions towards level like unlocking certain amount of habitats / dungeon rewards , and particular event rewards should be buffed , because a level 70 player has all the perks as a level 150 making the leveling system useless
Ability to lock defense setup
It would be nice if we can lock our defense setup and it remained unchanged untill attack day arrives. Usually during preparation day we use the relics/talents/runes in other monsters for other aspects of the game (PvP, era sagas...etc) and by doing so it removes them from the defense team
Idea -> Trait
Dauntless: Immune to Vulnerable and all Weakness status effects. Unaffected by enemies' Hater effects.
Idea: make monsters in Bounty Hunter use skills in order that they show in the selection window.
Idea : Recruitment Notice Board
ever since global chat is discontinued, recruiting is a headache for leads....
I would suggest to to restart global chat just as recruiting channel.... With just a "Recruit" button , which sends "we are recruiting" message in global when hit by the leads.....
No chatting should be allowed.... Only leads can post "we are recruiting" message in the chat by hitting that button....
Idea: watch 5 ads to unlock each event 
Idea: give additional perks for EGLP so it's much more worth
Idea - Multiplayer
In battle log add a health feature (defense) just like in wars it tells u how much health it had left.
Auto flip option and flip all option for card flip challenge.
Auto flip would flip cards without player as long as there are enough coins to do that.
Flip all would flip all remaining cards if player has enough coins.
Idea - Lab
Add an auto Rank, Extract and Craft for monsters after they are finish.
You can select the monsters that you want to auto rank/extract/craft so you wouldnt have to get back to the game for the next monster or you forgot to choose the next monster
During the Speed Up Happy Hour, add a timer when the next ads comes up after using them for hatching or breeding because its frustrating to wait at a certain time or when it comes randomly instead of adding a timer
Idea - Effect
Confusion
Deals 10% Special Damage to affected monster every turn. Power and Accuracy is reduced by 20%. (a Torture Effect version of Daze)
Idea - Effect
Encouraged
Minor boosts to all stats. (temporary 10% boost to Speed, Power, Accuracy, Max Life, Max Stamina)
Idea - Effect
Discouraged
Minor debuffs to all stats. (temporary 10% debuff to Speed, Power, Accuracy, Max Life, Max Stamina)
Idea - Effect / Trait
Conjointed
the monster with this trait / effect can't lose health or energy in portions, like removing half life or energy isn't going to make anything on the monster with this
Status Effect Idea
Toxic Fog: Reduces Accuracy by 50%, deals low Nature damage if the target misses.
Lasts 2 turns
Idea - Status Effect
Fatigue
Removes 20% of Stamina each turn and decreases Accuracy by 25% (2 turns)
There should be a Worst-Luck channel 
Idea - Control Effect
Skill Jumble
Control effect which gives the affected a random moves from the skills available to the monster.
For example: Wyrmlad R4
Righteous Evil
Dwi'n Ddraig Wen!
How to Kill Your Dragon
Masterwork Armor
However affected by Skill Jumble, his chosen skills could be like:
Restore The Dream
Drakor Union
Raised By Dragons
Scale Clipper
This control effect would be quite the game changer however it is a control effect that depends on luck. You could skill jumble a monster that has moves both for an Attacker or Tank, letting that monster change role mid-battle.
Lasts 1 turn
Multiple rune craft
I have thousands of certain rune now we can only use four runes to create one higher rune but I suggest to multiple the four rune into 8 or 12 or 400 .... And so on
Idea - torture effect
Infection
Removes 10% of life each turn(2 turns)
After the first turn, transfer this effect to an ally.
If this effect is in play, any monster that receives bleed or poison will have this effect transfered to them as well
(Of course there will be immunities against this)
Improvement- animated era sagas , seeing the cut scenes it just seem like "lifeless" if we compare it to the new era trailer , if the era sagas could have animated cut scenes , I know it is hard to do such a thing to do but it could just make the era sagas intresting
idea: Make a new grandmasters monster every legends pass or every other legends pass.
Favouriting option for talents that makes the favourite ones appear at the top of the list.
Idea - Torture
Dehydration
Enemy loses 45% stamina in the next turn/s.This effect lasts until enemy recharges. Deals very low Earth damage each turn.
Status Effect
Hidden Evil
Hides all negative effects. This acts like Postive Protection but for negative effects.
idea Friends
You can search a ml friends from a search bar and you type his name then you got the results
Status Effect
Doctor's Sense
Gains an extra turn when one or more ally gains a negative status effect. Expires after use or after two turns
Turn cooldown (prevent chain denial , chain extra turn) after taking a et or using something like ua turn cooldown starts to go down means you can only use it certain times in 1 turn , eg- steamwrath can only use her very low vulnerable skill 10 times , Ones it detects that the monster has recharged turn cooldown restores and Cdd doesn't helps for it to restore the turn cooldown
Status Effect
Immortal monster
This effect is ONLY for tank the during of the is 4 turn if he die before the effect go he come back to life with 70% of his life
But if the effect gone and his dead he can't come back to life
Idea type- general
Make more non-original mythic tanks f2p. Tanks are essential for a lot of team strats, but those strats can be hard to do when the best tanks f2ps are getting are erder, unspeakable, and rubellus
Idea - Legends Pass/Battle Pass
Add some kind of a ticket to succeed a part of a mission for the passes because some could be difficult like “Get a Tier 7 chest”. The tickets can be used to complete a mission or to finish one part of a mission.
Where to get
-Dungeons
-Mazes
-Breeding Events
-Golden Legends Pass (if place in the free version, people can easily complete these missions.)
Add different notifications for the discord if someone needs the help they can get ml help reaction to get role. And some for other charts. You should also add a role where if anyone needs help making a team you can ping that role
Idea - Being able to choose the ending of the battle between corruption and purity and getting special rewards and bonuses for doing so.
Idea - Battle
Add a randomizer button for each for each monster slot to give us a random monster for battle and a slot of rarities for us to select a rarity choose like to give random legendary or mythic and even add a random rarity button in the randomizer.
Idea - bounty hunt
Shows fugitive health under rewards
Example(picture)
Reduce opening time of tier 7 chests to 36 hours instead of 48
Idea - bounty hunt - Scale the fugutive points based on the number of real players in the hunt, instead of keeping the same points as if there are 10 active hunters.
Bounty hunt
My ideas:
1: create a new, separate computer based off the existing one that is consistent and always uses skills in a certain order based off the skills provided and how many rounds are left. The computer atm is acting as if there are infinitely many rounds. For example when my monsters kept giving itself buffs during the final round.
2: If not, just let us choose which skills to do just like adventure map. Why let the computer do the moves for us. It's just annoying and makes people, like me, mad at how horrible the computer is! I don't want to keep watching 2 very unreliable computers fighting each other and hoping for a good outcome.
negative status effect idea: negative effects protection
any negative effects, not including negative effects protection it self, cannot be removed until the effect wears off.
It could also be really helpful for wars say your teammates is not strong you could trade him a strong monster for some food and now your teammate has a monster that he could feed to be strong enough in the war and you now have a little more food to feed your monsters.
Bigger, harder achievements, with better rewards, for e.g. collect 800 unique monsters for 1000 gems, 50 level X runes equipped on monsters for 2500 gems
Idea make elemntium elemental and heroic orbs worth something again or stop giving them out as rewards on wheels and during events they are literally the most redundant part of the game now apart from 130 legendaries...🤣🤣
Make youtuber themed islands, dungeons and minimaps instead of monsters that everyone knows are 3rd tier at best
Status Effect Idea: (Torture) Thorns
Example: Burning Thorns
Applies Burning (2 Turns) to the Attacker
Add boss themes
IDEA
New trait
Name critical hit
if the monster have the trait and hit someone 15% chance to deal critical hits and they add 20% damage if he did the critical hit
New trait:
Timeless
Immune to all status effects involving time (e.g. Baby reversion, time stop, etc.)
Maybe it could be used on monsters similar to eldritch gods like cthulu
Idea -> Limited Time Event
Add a limited time event for a day or two about letting us be able to use Elementium on monsters we have below 80 cells. It would really help on collection purposes.
For example, when the event is active, we can use 99 Elementium on 1 Hayman cell to fill up the needed cells to craft.
Idea -> Era Saga
Since we are entering a new era an thus a new story will begin, to avoid confusing new players. When you click on era saga dungeon. Instead of loading them all. It brings up a screen like in Heroic (example) where in this case you can chose which era to go into. Corrupted or Metroplitarian.
Idea: Marathons:
Bonus nodes: Every 5nodes theres a bonus node. It can be skipped. It has quests to deal damage to titan, similar to bounty hunt but the fugitive is the race monster, unlimited tries, which if completed rewards various resources, useful for racing. Example:
OFA: Completed by whoever deals the required amount of damage first. Eg. Deal 70m damage to titan. Also titans can be attacked manually.
DYP: 5 people need to take part in defeating the titan. (If 5 players havent attacked and the titan dies, it respawns but you dont need to kill it to advance)
JE: Kill the titan. Around 500m total HP, shoulldnt be too hard if players are active, and you also get to plan your attacks and unlimited tries.
Rewards:
- Lvl I - V runes * Damage dealt/1m
eg. a player deals 30m damage so 30 lvl 1 - V runes
The team as a whole gets 500 runes. - Food Damage Dealt/100 Team as a whole gets 5m food
- Gems Gamage dealt/2m gems, team as a whole gets 250 gems
- Cells Chest:
Probabilities:
Common cells (damage dealt/50k) Total 2000 cells as a team (22.5% chance)
Uncommon cells (22.5% chance)
Rare Cells (22.5% chance)
Epic Cells (22.5% chance)
All 3 (10% chance)
Idea - toture
Radiation
Every 3 turns it will remove 20% of life and stamina (5% chance to spread to nearby emimes every turn)
Duration:INFINITY
Idea -
Race notifications
Whenever a node is passed all players in the team get notified on which node of which lap and what the tasks are for the node and there must be a custom notification panel for such things , eg- 1 dyp is left and I haven't done mine so the game would notify me , notification settings can be changed in "more options"
Charms
Basis: Some of if not all of us have some spare nemesis, heroic and forsaken souls lying around in our storage, so why not put them to good use? this is where charms come in!
They will add stat boosts, small perks and sometimes traits!
My idea for charms is for a vendor to take an amount of souls (Forsaken, Nemesis and Heroic) and turn them into things called charms. These can be equipped on any monster from epic to the current mythic era.
There will be 3 Rarities;
Basic; These will have Small stat boosts
Advanced; These will have a minimal perk and an upgraded stat boost (For example, It could give a temporary life boost when below half stamina but only for 1 turn)
Efficient: Gets a perk called a Maximal Perk which will be like traits (For example; A Elite orb
could be rolled with a SC:Immunity To Freeze or Taunt Immunity)
Types
There would be Three classes of charms
Nemesis: Benefits only the monster equipped with the charm (Eg.Health Boosting for one monster, Stamina Boosts)
Heroic: Benefits the whole team (e.g Dexterity for the whole team, Stamina regen for the whole team)
Forsaken: Disadvantages the opposing team without debuffs (Immunities, Dodges, etc)
Randomly Rolled
Randomly Rolled charms will give the element of surprise and a sort of replay-ability to the game, not only would it boost the monsters but also help players in competitive.
Prices
Basic Charms will be 10 Souls each
Advanced will be 20 Souls each
Efficient will be 50 souls each
Dungeon
There would be a once weekly dungeon going to give 15 nemesis/elite/forsaken souls depending on the week
Add claim all prize in golden pass and battle pass
IDEA: In the Metropolitan Era, the bounty shop in the bounty hunt event gives us cells of two or three Corrupted monsters to buy with bounty coins, any Corrupted monster can be available in the shop (except exclusive bounty hunt ones maybe).
With that, players can get Corrupted monsters they don't have to complete collections or letting them compete with the previous era.
Remove all monsters except for the Mythics, then buff/nerf said mythics accordingly so the meta is balanced
Most Legendaries have literally no use anymore, and it's even worse for Epics and below. What's the point in keeping them around if you'll never use them again?
I guess compensate everyone for the removed monsters with like
stuff idk
but you could just remove every monster save for the mythics and then remove all monster classes or whatever
and bam
you've got like 700 less monsters that nobody will ever need again finally gone
Effect idea
Reverse damage: 1 turn
Any enemy under this effect heals enemies instead of damaging them with an attack. Healing amount is equal to damage dealt. Reverse healing will however reverse this back into normal damage
Team war idea
Make relics rules in team war
Idea -> Most Wanted Monsters
A most wanted monster appears in the dungeons once every month (or your desired amount of time). If you defeat it you will be rewarded with (a high amount of gems or other resource, compared to other aspects of the game at least). The monster can be EXTREMELY powerful, and you only get one chance to defeat it. It can be immune to all negative status effects and be given a random positive effect at the start of the battle. There can be restrictions for which monsters you can use to fight it.
If you lose the battle: all your monsters you used in that fight will be "Exhausted" and you won't be able to use them again in ANY fight for a week (or your desired amount of time). You won't be able to modify their relics or runes. It can be immune to percentage life removal.
You can change alot of what I said here, the only important thing is it should have a high amount of rewards compared to other aspects of the game and should be equally more difficult.
Return Team Battlegrounds but with quality-of-life changes, such as less bases and better team matching
A jukebox. Just so you can choose what themes can play.
Add a mini game page to get more cells,monsters,replics,chest and more every 24 you are able to play 1 free round for each mini game
Extend the 80 cell threshold rule to start converting cells to original and cosmic mythics
It's only a 20 cell difference and I don't even get why mythics are limited in this way to begin with
corrupteds can be left out for now just to keep things balanced, perhaps being added at the start of the era after metro era
older mythics will be that much easier to obtain for newer players, and also help players who are stuck frustratingly close to being able to craft some old mythics
Idea -> Dungeons
The Wishing Dungeon, a free-to-enter dungeon where you can get monsters you've always wanted but could never get your hands on.
At the start of the dungeon, you are brought to the monstergram list, where you choose a monster excluding special monsters like warmasters, etc. and the newest era of monsters. Based on the main element of the monster you chose, the dungeon opponents will change (for monsters with > 1 element, the first listed element is chosen, and special is not counted as an element for this). It has something in the neighborhood of 20-30 spaces. At the end, you face a buffed up version of the monster you picked at the start, whether by higher levels or unique effects. Winning this fight will give you the monster at rank 0. Additionally, the levels of the opponents scale with your highest level monster at the time of starting the dungeon. Other spaces will give you small rewards like a bit of gold or food.
Idea:
Add a feature in which selling eggs would give cells for that monster instead of gold
Idea -> Monster Mercenaries
You can hire a monster from one of your fellow teammates, in order to do this you must be level 60 & have been in the team for more than 30 days, you can request to hire monsters that a teammate has specifically marked for hiring.
The monster you hire can be kept for 7 days (unless you return it), it must be placed inside one of your habitats that is compatible with it. You cannot modify the monster in any way, its level is capped at the highest level of the same rarity monster that you have (you cannot hire a monster that is of a rarity which you don't own. Same with relics and runes. After the period of time where you can keep the monster is over, it is instantly returned to the original owner.
While a monster is hired, the original owner of the monster cannot use it until the person who hired it returns it or their time period expires. If a person leaves the team while hiring a monster, its instantly given back to its rightful owner.
When you lend a monster to someone you will get 5 gems.
After someone has hired a monster, and their time period to use the monster expires (or they return it), they will have to wait 7 days before hiring another monster. You cannot hire more than 1 monster at a time.
A maximum of 10 monsters can be marked for hire, if someone has hired a monster of yours, you have to wait until it is return to you in order to be able to edit its slot.
Idea -> power creep
theres too much power creep in the game. With every new era, the old era monster become useless. Corrupteds will be good for 1 or 2 seasons, and then pvp will be filled with metrapolitan monsters. They make the stats too high. Another thing, for people that are only able to get legends pass once, its basically impossible to choose. Every season, the monster will keep on getting better, so if you cant just keep on buying legends pass, its more worth it to just skip out entirely. You'd be getting the same rewards the next season for the same price, but the monster is better. Even if the monster is really good and better than all the other monsters in the era like chi ao loong, the new season will roll along and make it unviable anymore. STOP POWERCREEP!
Legendary chest dungeon
Throw legendary monsters against legendary monsters to obtain a chest containing a legendary monster, you have the possibility to earn more in the spin wheel with food, gold, or cells as the other choices.
A better way to make heroic orbs, a dungeon or a possible drop in multiplayer chests
Idea -> Limited Time Event
"The Treasure Cave has been re-opened by Pure Pandalf! He cannot hold it open for long however, so traverse the cave while you can!"
-
The Treasure Cave is a limited time floating island, found near the Team Zeppelin and below Monsterwood.
-
The cave offers old Era Mythics (Original, Cosmic, Corrupted) and a few Legendaries sprinkled along the way.
-
This works identically to the old Treasure Cave, in which there are 4 doors, 1 of which has a trap.
-
The cost to continue the Cave after choosing the trapped door has been reduced to a flat 2 Gems every time. No increases.
-
The reward pool you ask? Here you go:
Floor 20: This floor awards a Legendary Monster Chest.
Floor 35: This floor rewards a random Original Mythic Monster Chest.
Floor 45: This floor rewards a random Cosmic Mythic Monster Chest.
Floor 60: This floor awards a random Corrupted Monster Chest.
Idea - nerf nanovirus , because it and PEB do the exact same thing but nanovirus is more common and is a torture effect , by nerfing I mean if there is any monster suffering through a nanovirus having any positive effect skill , whenever it is triggered nanovirus blocks that effect but gets removed whereas if any monster with peb applies a effects it's just blocked nor does the peb gets removed . "Why add this feature" - to differentiate nanovirus and peb and nanovirus is more common and overpowered
add Obsidian relic chest in the Team shop
Idea - since you can buy orginal mythics before, now we can buy cosmics in the shop.
change this chest to a corrupted era one
Idea - When people purchase the Lp they get more of a discount on bp
Idea - this would be similar to clash of clans multiplayer but when u normally attack and multiplayer u lose your shields entirely but instead what if u take away a certain amount of time starting at like an hour because my shields are normally 2 hours
Idea-Since the meta is now basically only mythics and most players who are over lv 60 dont really use the warmasters anymore. i think that there should be another thing that you can do with heorics orbs or new mythic warmasers
A feature to cancel an extraction
Add a feature where we can view the countdowns in the game , like race starting , maze, tales ,era saga release etc..
**PVP Fight Idea => ** Make PVP 5 vs 5 instead of 3 but 2 monsters will be on hold 3 will be on fight and we can swap them with monster we want when the turn comes(either do a skill or swap with monster on hold) when a monster will die it will get automatically swaped with monster on hold. It will make PVP a lot more fun and versatile like pokemon.
New gamemode :weekly adventure map
Every week they put a randmon adventure island and they will be hard with the reward the food the gold and rune
You need to be level 32 to do it
Rework to Team Life, Strength and Stamina. Make the runes into a single one that buffs the 3 stats to the whole team but of course reduce the overall buff the 15% per rune at level X so it doesn’t become too strong. It can’t be mutated or turned into an SX rune.
Personally I believe this could give them a use instead of just taking up space
A system where if you don’t want the monster you can sell it before it hatches without having to wait up to a whole day to sell it
Idea for Monstergram
I think adding the ability to see animations like their walking animations, taking damage animations, their feeding animations, etc. I just think that there’s a lot of different unique animations that it would be nice to see. It could just like be a sidebar as to not interfere with the attack animations.
Plz change monster in grand Master dual which we get as reward
New Dungeon Heroic Orb Dungeon (Replaces Elementium Dungeon)
20 nodes, 700 Heroic Orbs in total. Rewards as follows:
Round 2: 20 Orbs
Round 4: 30 Orbs
Round 6: 40 Orbs
Round 8: 50 Orbs
Round 10: 60 Orbs
Round 12: 70 Orbs
Round 14: 80 Orbs
Round 16: 100 Orbs
Round 18: 120 Orbs
Round 20: 130 Orbs
Restrictions allowed, Legends only.
The The RANK UP SURVIVAL DUENGON's Autoloot should cost less gems
Add new type of events then old maze and progressive events
reduce the mythic hatching to 1 day 😔
Less wait time for clearing obstacles would be pretty nice. 30+ hours for a huge rock is pretty ridiculous imo
Pls reduce the costs for warmasters as the heroic orbs are now super rare
Feature in Rank Up Dungeon that allows us to select which monsters we only wish to obtain cells for, i.e if I select only malfeitor out of my team of sapman dream and malfeitor I will only get malfeitor cells and if I select dream and sapman only, I will get cells for only them and not malfeitor.
A lot of monsters can be found in multiple books but maybe create specific monster teams so when you have 3 from the same team you get some kind of damage, speed, health, etc buff. The same can be done with relics - categorize relics within a “family” so when you equip monsters with the same family relics they also receive some kind of buff
Next bounty hunt remove the auto and add runes or relics chests for bounty coins in the shop
Era sage idea
If you complete super dream,sapman and mr not found,you'll get a dream team frame
i think there should be more available survival dungeons to get rank up materials besides just nebula and lutum as it’s a bit difficult to rank up older monsters now
Be able to change your language in the beginning of the game since people don’t have great English (me is one of them) also makes the tutorial much easier understand which isn’t also the best... I find the tutorial very short in like 2 min the tutorial is over and you get droppen into it and not knowing what to do for me it’s ok but for younger people I can definitely see it’s harder to understand once it’s over so maybe make the tutorial a little more detailed and try to implement the purpose of the game more
Make it easier for f2p players, have removing runes up until lv7 gold. It's a massive handicap for people who just want to play the game freely at the expense of pvp, clan wars and strong monsters having to waste a vital commodity like gems on something as simple as removing runes. Unlike relics that are gold.
Instead of ranking up monsters that takes forever why don't we just keep leveling up the temples to get our monsters to lvl 150 Because some players are not gonna have enough cells to rank up a monster
Idea - Equipment/Monster Challenges
Skip Tickets
Skip Tickets can be used for complete a percentage of a task since doing these tasks could be hard because even feeding, collecting gold, breeding and such wont even complete the task.
Skip Tickets can be found in:
Legends/Battle Pass
Era Saga/Quest Dungeons
Chests (Dawn Era Chests and Tier 7 chest, etc.)
Epic monsters should all be made breedable. What use do they have except collection?
make it that some multiplayer chests can give runes too
Lots of people complain abt the food dungeon and fair enough but it isn’t that big of a problem I mean just get more food BUT I have an idea that will benefit ppl who don’t have much food. Create a dungeon that costs no stamina and gives low gold and food rewards, but there’s a twist, the dungeon is endless (or just descently long) with hard legendary and/or mythic monsters which doesn’t sound hard but what if there were different restrictions for every battle? Sounds good now eh? People like me who just want to fight monsters without anything to loose or gain really would probably be he fit from this cuz i get bored easily when I run out of stamina and can’t be bothered w multiplayer. Just a suggestion, idk if it’s good or not but it’ll also make ppl shut up abt the food dunegon, I just to be able to play a lot more games
Be able to see what island your buying next. When you’re going to buy your island or upgrade your space you can’t see what one your getting which makes clearing the island a way longer time to clean so basically the idea is to see the picture of what island your getting
Idea - Era Sagas
Mini Chapters
Mini Chapters are part in the Era Chapters that is connected to the main chapters. They also have shorter nodes than the main one.
Mini chapters can involve other monsters for like Fampirastral who play a role by helping Super Dream in Super Dream’s and leaving him, her mini chapter for players to except for her journey like a rematch between Fampirastral and Fayemalice or play a mini saga as Mr. NotFound before his main chapter started in Sapman’s chapter, like him trying to search for Dream and Sapman.
Mini Chapters can be unlocked during a main chapter and could even have more mini chapters depending of a role or task.
Idea for war medals
It would be nice to have something to spend war medals on by themselves without coins like do 30k medals for 1 random obsidian relic. I find myself with a ton of medals after using all my war coins on the shop it would be great to have something special to save them for...
Idea- control effect
Add additional effect to control effect
Mega stun: block all defense effect ( excluded traits)
Stun: block shields ( included element shield)
Freeze: also deal 10 water dmg ( 2nd turn of mega freeze will double the the dmg of the previous turn)
Possession,corruption : stay the same
Time stop: cant do or be effect/damaged ( no anticipation trigger,pierce, buff, cleanse,...)
Mega time stop: cant be effect or do anything or lose any effect's turns (excluded time stop effect)( no heal from regen, dmg from torture,...)
baby revision: also lower 10% of hp ( mega baby revision lower by 20%)
Increase ad reward for longer ads. You can get the same reward for watching a 30 second ad as a 90 second ad. I think that it would be a good idea to add this because it is not fair to the viewer in some scenarios, and implementing this would increase marketing for longer ads and increase profit by more people viewing ads. This system would be beneficial to socialpoint and the player, which is why I think it should be implemented.
Different Original Mythic Monsters OR Cosmic Mythic Monster as a reward from Multiplayer Chests :3
Extend the Dream Team event
Idea - Effect
Megadaze
Reduces Power and Accuracy by 40%.
Idea - Trait
Gamble
if a monster attacks the monster with the gamble trait, a coinflip is activated, if heads the attacking monsters attack is reduced to 0 and is inflicted with a random negative effect, if tails the attack goes through and it deals 50% more damage
or if heads attack is reduced to 0, if tails attack goes through
Mythic habitat sales cuz new players got Super Dream/Sapman/Mr.NotFound but they are new so its hard to get 3m and buy the habitat
New effect hidden power
Incrase the strenght and healt by 50%
In live duels instead of cosmic monsters they change it to corrupted era monsters
Suggestion- adding better death animations
Eg- if the monster dies to fire element or burning , ignite it's burnt and turned into ashes
, If earth it gets sunk in quicksand , thunder - gets electrocuted etc..
already been done
idea: trait
copycat: any positive buff or effect that opposing monster applies to self or allies, monster with this trait takes on the buff or effect, last half the amount of turns, if turn length is only 1 turn then it last 1 turn.
Idea - Book
Teams
A book of monsters who are consisted of multiple monsters (Sigrid & Fort, Monster Clutch, Daganth, Captain Copperbeard, Moonhaze, Opiuchus, Kihaku, Dark-er etc)
My idea is for there to be a limit to the amount of gems you can use to respin the prize wheel. By the time you spend X amount of gems, every single prize will already have been landed on. I think this would be good so if players have a certain prize they are determined to get, they know that they won't have to spend over X gems because all prizes would have been landed on by that point
Tournament cds in classic duels
animated era saga baby avatars
Simple idea we could male it so you can watch a add to gain stamina
Idea we could make it so you can upgrade your max amount of stamina daily kinda like temple upgrades it could be 250.000 gold could get you an extra five stamina a day
Idea: for the love of humanity, please change grand master duel speed. It takes forever to finish a match, and that's not including a full set. Shouldn't be taking upwards of 20 mins to complete. Its ridiculously slow. 🐌
Idea: when selecting to craft an egg, show if the monster is already known. Now you have to check your vault first
Idea: Trait
Sorcerer:
25% extra stamina, immune to curse, immune to trait removal.
i shall suggest as i am a fangirl. an event aft the metropolitian era where the dream smp members were in another major war (like the manberg pogtopia one) when smth happened and they got sucked into the game or smth. just a suggestion as i am very depressed bout the fact i didnt get sapman and mr not found
Idea - for the survival dungeon you can choose which monsters you want to get the cells. so, for example, you could turn off cells for super dream so you only get cells for sapman and malairon.
another way to do this is after you win a battle, theres a screen which shows the amount of cells on each monster you can get and you press one button; for example, you win a battle and a malairion picture comes up with the x amount of cells then you press that and you get the cells
Idea: Jukebox. A fourth menu in Monsterwood that, when clicked, gives access to the game's entire soundtrack. The chosen track will continue to play in-game, outside of the Jukebox menu.
Idea: in the paths make an auto one where it automatically collects the stuff and you move, because i hate having like 500 rainbow coins and having to press it every time 🙂
Sorry if it doesnt make sense
Please make monsterwood ads an optional mission. Some people do not have monsterwood due to being on the Microsoft version. Kinda unfair for those people who want their daily rewards, but can't.
Idea: Nebula Dungeon. I think 60 Nebula per day is not enough, in the Corrupted Era it was 1200 lutum a week.
Idea: Corrupted rank up survival dungeon. Battle through twenty nodes and fight with your corrupted monster, gain monster cells for your corrupted monsters, and 60 lutum if you complete it.
Hint / Improvement( Bounty Hunt) : When the boss is found I suggest you add a button in the main interface of bounty hunt to access the boss information and be able to fight.
Reason: Every time you enter the event interface for the first time and want to fight the boss, you have to zoom in and if you stop pressing the screen with your finger on a tile, it is activated, losing points.
similar to maze coin dungeons, there should be bounty stamina dungeons, maybe a survival dungeon.
Idea -> Bounty Hunt
The option to buy 1 stamina at a time for the usual price of 1 per 5 gems when you are at 0 stamina. This makes it so that we don't have to spend full price for 5 stamina when we only need 1.
A trait filter in the monstagram so it's easier to find the right monsters if you're trying to build a team for PVP. It would be nice to just show only monsters with Taunt or Area Dodge or find monsters that give specific status casters
This would also help newer players figure out which monsters can do what.
Idea : Tournament
The tournament is a series of battles against other players with an entry fee of 25 gems
In the tournament you may choose your team which you will use to battle against other players
There can be specific types of tournaments ex: Legendaries only, No Runes, Any rarity no relics
In the tournament there will be 8 players facing off depending on the rounds you win is your reward and if you win the entire tournament you get to spin the wheel containing special rewards ( gems, rune chests, relic chests etc.
whoever places first at the end of a bounty hunt league should earn an extra prize-- maybe coins-- because most of the time somoen would spend a lot of time fighting the fugitive and a random player will take the final prize
Idea: Trade 1 nebula for 1 lutum
I feel like there's a lack in team related events, there's the Marathon and the War (if you can consider it a team event).
We need a new team event.
Since the Titan Dungeon is gone, there is an interesting way to replace it.
I present you the Raid, a team event that occurs every four weeks. The Raid event should start in the second week after a Marathon. The Event is supposed to last 5 days.
The event basically consists of all members in a team having to fight a Raid Boss. Every member has 4 Battle Stamina every day.
The Boss is supposed to have around 500mil health, although the health is supposed to be scaled with the average team member level.
The team rewards for defeating the boss should be distributed equally, but since there can be members who wouldn't do anything and would get rewards, they should be given to every player in correlation with the damage they dealt to the boss.
A reward should be given to every player that dealt at least 1mil damage to the boss. This reward then scales up to the total amount of damage dealt to the boss. The rewards are given if the boss is defeated.
The rewards given to players that dealt at least 1mil damage could be:
5 Nebula, scaling then up to a maximum of 40.
100k Gold. Every million damage dealt to the boss adds 25k gold to the reward.
50k Food, scales the same as gold.
15 Gems.
Maybe Cells for an exclusive Boss Raid Monster.
In replace of el colossal there should be an event similar to the race and bounty hunt but it should involve the team people are in. The way it could work would be like this:
There are set challenges the team must complete (like the race). Once they compete these challenges they enter a map with a boss with very high health and strength. There would be another dozen or so other teams in this group, all fighting the boss. The more damage dealt to the boss the more point the team will earn. Like the bounty hunt leaderboard, the top few teams will progress to the next round, with more challenges and a tougher boss. Rewards each round would include food and cells for a monster, like the race. The way the fighting would work though would be different. There would be unlimited rounds but the boss would have high health and strength. Once a monster is dead, its dead until the boss dies but multiple monsters can be used, of course, these monsters can be resurrected using gems or it could even be like wars where they resurrect after 6 hours.
not that anyone from SP actually considers the ideas placed here but here it goes. Lots of games that one can download from the windows store contain ads of some sort in game, but for some reason when making Monster Legends available in the Windows store the Monster Wood was left out making the game pretty much pay to play so here's an idea at least get rid of the monster wood quests in the windows version or put in somethin similar
The bounty hunt needs some improvements, and I won’t be talking about the auto.
the bounty hunt is now just a matter of you has the strongest monsters which is good but boring, the fugitive should move around the map after a set time or after a certain amount of damage has been dealt to it. I mean, its a fugitive, it wouldn’t just stay in one spot.
Next, the fugitives health should be lowered and the the amount of time to defeat it should be halved to 12h. Its unfair for people to go to bed and loose time to defeat the fugitive.
Furthermore, first place should earn an extra reward because they fought the fugitive the most. I ve found myself being the only one attacking and then near the end someone would manage to get in at the right time and take the gems and extra coins.
Finally, the bounty shop should also have rune and/or relic chests
Continuing thought on Sox' great idea above - rather than flat rewards based on 1st/2nd/etc (or, maybe as well as), having the kill gems split into a "% of damage dealt" allocation would promote much better behaviour, and probably earn you more money
Moving the fugitive around the map would be a great idea, but as this would increase the total tile turnover cost per map, please moderate the fugitives' health accordingly
Idea: Something along the lines of a save system, where instead of just manual save (people keep saying ‘oH mAnUal SavE toOoo op’)
There can be manual save AND when you do specific actions it saves, I have done some testing and I think only bounty hunt actions save it, so I think it should notify when it has saved, or manual save can be added on top of the existing annoying auto save, this might also be the issue that is causing the glitches with the survival dungeon, though I can’t confirm I know that.
Idea: make the "Watch monsterwood" goal optional for windows player or add monsterwood for said players
Idea: Make it where you see the total GPM for a habitat when you select it
Expanding on this idea:
Idea -> GPM Meter
Allow us to see our Total GPM we are getting from all of our habitats. And add the above idea along with it.
Make shock work on Anticipation
make it so that we can use gift links for ml windows whether that is a box where you copy paste the link into it or even just changing them to codes, just so windows players can actually claim them
When you hatch a monster make it so it takes you to the nearest available habitat thats closest to its type boost, e.g: if its an earth monster it will take it to the closest habitat to the earth boosts
Seasonal breeding for monsters like Winter,Spring,Summer,Fall
According to seasons you will have an increased luck depending on what monsters like those seasons
Idea:If you have old version of any mythic you can make it mythic by using Nebula.For example if you want to make firesaur mythic you need to have at least 1000 Mythic amber.
Idea: practise dungeon
you play with your monsters but you have access to their max ranks, level and his level runes and relics to practise teams without wasting food, pvp trophies or nebula.
Cause SP wants to make more and fair enough, you can add some sorta pass that’s cost $x and you have access to every monster in the game, if you have it or not, for practise dungeons.
Idea thats pretty similiar to the one above me: if you have an old version of a mythic or corrupted monster, you can turn them into their mythic or corrupted version using stardust (or nebula, idk the lore) and lutum. my suggestion is it takes a high amount like 500 or 1000. take ouros and nebotus for example, if you have enough stardust (or nebula), then you can turn ouros into ourosmic, and same with nebotus. if you have enough lutum, then you can turn it into lord nebotus
Saga-i wanted to say kill pure pandalf. Reason-sagas are useless and we know the good side will always win just make it so malairon launches a cosmic missile to destruct Petra, but pp protects it but dies due to the massive explosion, now there is no one to protect Petra so the monsters are independent and the rise of villains in petra leads to the succeeding era
Idea: Bring back Legendary Grandmaster Duels, we miss them
IDEA: Update your extremely out of date offers.
Have a gold per minute thing to show how much gold you make
Change the tier 2 chest time from 1 hour to 45 mins
like speeding up food, speed up building
Idea
If you obtain the same avatar multiple times, you gain gems, the quantity different depending on the rarity of the avatar.
Buff archeon, he really needs it
Idea: Make the level 6 Multiplayer Chest open time 12 hours instead of 24. Cuz my luck is extremely good I get them all the time, but they always take too long to open.
I know this is gonna be brushed off and added to some monster's stats because someone has almost definitely suggested this before, but maybe cut back on releasing Mythics a bit
Like around 3 different Mythics are released every WEEK usually, and not only are we not given much time in between releases to acquire the already released ones before newer ones come out (breeding events happening alongside marathons or tales challenges...), but Mythics need very special specific mythic habitats, which take up a LOT of room on your islands (though this can be mostly fixed with the Monster Vault)
Also, it seems like all of SP's time and effort is being spent on releasing more and more monsters that will slowly flush out previous ones instead of other aspects of the game, like the Adventure Map
Street Talents:
Deathblow
After landing an attack with a skill, deals 40,000 special damage if it will kill a target. 3 uses
Ex: A monster you hit with a skill, and they have less then 40,000 health - the talent will kick in and they will die. If you use an AoE skill, it still work, but targets that won’t be killed by the extra 40K will only receive half the damage.
YOLO
After killing an enemy, if the enemy has a revival relic/talent, it will not trigger. 1 use
Monsterwood Dungeon
Similar to the Food and Gold Dungeon, a dungeon that grants a random reward from what monsterwood is currently offering, a great way to pass time while your cinema is on cooldown
Doesn’t appear when monsterwood is only gems and roulette are relatively similar to ones you would see from the Food and Gold Dungeon
push notifications to know when you can get maze coins (basicallt every 4h), from collesting gold, feeding, collecting food, hatching, etc.
also, when the next 1w maze comes out there should be a survival dungeon that resets every day with book restrictions. this shouldnt replace the 1000 coins dungeon cuz thats bad for new players who wont have a wide range of monsters
Could you make the maze battle difficulty equal to player level cause this is not a fair fight. This is the first fight and those are my best monsters I wont be able to progress from hear. And if I pay to skip I'll just run into the same problem later.
bring monster legends to mac, if this already exists someone tell me how
Idea: Having an efficient and effective gold farming system is vital to success in monster legends isn’t it? So while yes, every monster tells us how much gold they produce per minute but this doesn’t give us an idea of how effectively all of our monsters produce gold. There should be a way you can look at how much gold you make collectively with all your monsters, every second, every minute and everyday. This will make it easier for people trying to make an efficient and effective gold farming system. So you open a GUI to be met with your islands gold stats. You have an overall gold production stat which adds all your monsters from all islands combined. Then there should be gold stats underneath which look at how much each separate island you can purchase makes with that islands monsters separately, to see if you can produce gold more efficiently in those areas. These gold stats should cover; how much gold you make in a second, how much gold you make in one day, and how much gold you make in a minute. This of course is only a basic idea and i’m sure there’s better ways to go about this but it’s just a basic idea. This is important to help people progress in my opinion. Also there should be an option in this GUI to boost your gold production for an hour, this would cost gold and work the same as the breeding guardian for example. Edit: If this were to happen, when looking at each individual purchasable island not only should there be a gold per minute, second and day stat there also should be a percentage stat. So say you are making 1million gold a day and one island in ur base is producing 750k of that gold then that island would be given a percentage stat of 75% because it creates 75% of all of your islands income. And then this would continue all the way throughout all the other islands.
Please don't reduce Gems in era saga for f2p players this is the main source to getting gems so we can part in high level race team hope you understand and bring back 112 gems instead of 80 gems
At the start of a new era, there should be new monsters in the multiplayer chest, when you get a level 4 chest you should get a different legendary than the last era like for the past few months we had eletron Cassandre for example they should replace those with new legendary and rares epics to
in era sagas, let us be able to work through them with only the main character and not need a full team.
team bounty hunt with 4 levels instead of 7.
below is the potential monsters (all of them will take reduce damage from tortures and immune to sudden death, etc)
- level 1 monster is a bulkware monster with 100M Hp, 10,000 strength.
- Level 2 monster would be an immune to control monster with 250M Hp, 15,000 Strength.
- Level 3 monster would be an artefact monster with 500M Hp, 20,000 strength
- Level 4 monster would be a monster with MegaTaunt and immune to torture, control, blind and daze. With 2B Hp, 30,000 strength.
Reawards would be as follows. There could also be an exclusive monster for the team bounty hunt
Level 1 - 1st — 2,000 war coins, 50 cells
- 2nd-5th — 1,000 war coins, 25 cells
- 6th-15th — 500 war coins, 15 cells
- 16th-30th — 200 war coins, 5 cells
Level 2
- 1st — 5,000 war coins, 100 cells
- 2nd-5th — 2,000 war coins, 40 cells
- 6th- 15th — 1,500 war coins, 20 cells
- 16th- 30th — 500 war coins, 10 cells
Level 3
- 1st — 10,000 war coins, 200 cells
- 2nd-5th — 4,000 war coins, 70 cells
- 6th- 15th — 2,000 war coins, 50 cells
- 16th- 30th — 800 war coins, 20 cells
Level 4
- 1st— 20,000 war coins, 400 cells
- 2nd-5th — 6,000 war coins, 150 cells
- 6th- 15th — 3,500 war coins, 100 cells
- 16th- 30th — 1,500 war coins, 50 cells
After the team defeats the 4 levels, they enter the leaderboards, recording the fastest times to complete the four levels. Leaderboard could be as follows
1st — 9,000 monster cells (enough to reach R5), 5000 nebula
2nd — 4,500 monster cells (enough to reach R4), 4000 nebula
3rd — 3,800 cells (enough for level 137), 3,000 nebula
4th — 3,000 cells (enough for level 134), 2000 nebula
5th- 2,000 cells (enough for R3), 1000 nebula
6th-10th — 2,000 cells, 500 nebula
11th-50th — 700 cells (R2), 250 nebula
51st-100th — 450 cells (level 115), 200 nebula
101-500th — 450 cells, 150 nebula
501st-5,000th — 100 cells , 50 nebula
5,001th-20,000th — 50 cells, 25 nebula
20,001th-100,000th — 25 cells, 10 nebula
Change out the VIP monsters like keep the old vip monsters and put new ones like old mythics
make it so you can get more nebula in rank up dungeon please, it's barely possible to rank up corrupteds with the current payouts
similar to dungeons, there should be recommended level in adventure map. For example, it would show the recommended level as 130 on level 460. Lots of people rush adventure map so I think this could help less people lose out on easy gems from weekly challenges.
Heavily buff elementium and elemental cell dungeons scaling accordingly with the player's level. Right now it's a waste of time and stamina to complete all nodes for only 10 elementium
A crystal dungeon should appear once every month. This will allow players to obtain rank-up crystals(lutum, mythic amber, stardust, elementium) from past seasons. As we have just begun the metro era almost all players still use corrupted era monsters. Since we dont have a good way to obtain these crystals, especially lutum, I think this is a good idea. And since its once every month, it will be a lot but not too much to the extent that we can rank up 2 mythics. The crystal each month can be random. One month it can be lutum. The next month maybe stardust. Or make all of them obtainable in small quantities in the same month. Please consider. I am struggling fot lutum and elementium and I think others are too.
Let us Convert the redundant Quest Keys we get from Quest Breeding in to Cells or Something from the Quest Monster like 20 Cells for every Copy of the Quest Key so they wont be useless and just got removed later
Make an Stop gaining EXP from battles option in settings. In that way, we can stop getting MP from adventure battles...
If there is a design-a-monster challenge in the future, SP should pick 3 to 5 of the best monster drawings and let the players vote on them. Just a suggeation.
I think the monthly multiplayer monsters should be designed and voted on by the community but the developers make the attacks and stuff because someone would probably make a super op monster and people would vote for it
Idea: can we have a button where it has animation about the lore of the monsters?
Idea: Make food and gold dungeon better when you slowly level up
I think that when u get a multi-player chest u can share the the chests loot with friends!
We need a way to search by trait, or at least have the traits visible on the index page of Monstragram. With close to 900 monsters in the game trying to find a monster with a certain trait to play in the Battle Pass is time consuming and often discouraging. Is Cryocrawler immune to freeze? Nope, he's mountain trait. Is Elfriede an artifact? No, sorry, gravedigger.
Idea: Evil and good teams
The evil and good legions are tired of recruiting only new monsters, now they want teams with many Monster Masters to join them
This will make the bounds of teams and player more important for the game again
To join the evil/good legion a team has to have 15 or more players + it must be in iron league or higher + 3 flames in Activity (the legions dont need weakpoints or inactive members
--> after having for 30 days 2 or less flames in Activity the team will be kicked from the legion, with the Possibility to rejoin after having 3 flames again, but only to the same Legion
--> so a team cant Change the legion)
A Team can be in the good legions,the evil legions or in no one
In the team war(all leagues under legendary): a team only gets war-enemys from the opposite legion or a team, which is in no Legion (a good legion team never has to fight other good legion teams)
The team will get higher rewards for beating a team from the opposite legion and normal rewards for no-legion team
In a war between 2 legions, the players cant use Monsters from the opposite legion ( a good legion team is allowed to use evil Legion Monsters against no-legion teams)
In war (only legendary leagues):
Teams will be able to get war-enemys from all legions(evil legion team vs evil legion team is possible)and they can use Monsters from the opposite legion against that Legion (no Intention to destroy the top tier fights in war) but they will still get higher rewards for beating a team from the other legion
For all:
The good/evil legion will reward their teams in a few ways:
- If a team used all possible attacks in one war, all players will get a tiny reward Like 10 gems or cells from a legion Monster(the more players a team has,the bigger will be the reward)
- beating the opposite legion in a war gives higher rewards than usual( a greater amount of team shop coins)
(Maybe a few season rewards like:
Which legion has more wins against the other legion, will get a reward
; The teams with the highest win streaks (in fights againt the opposite legion)will get rewards)
(With the legions will be much more possible in the Teams,you can add easily even more things like tiny events, a short period with only special team wars(evil vs good legions and the teams can use only Monsters from their own legion),or friendly team war but only for teams in one legion)
(the legion idea is send in 2 parts,it was too long for 1....sorry)
Maybe make the rank up survival dungeon like a infinity gauntlet so we can get more cells
Rank up dungeon idea:
the rank up dungeon should be changed so you get cells for your team in a specific order instead of relying on only rng, currently because of the rng it seems to be possible that you can do the whole dungeon and end up with close to no cells of a certain monster in your team but then you get a whole bunch of cells just for one other specific monster leading to one of your monsters that you need to rank up not having enough cells but then the other having a stupid amount of cells, if it was in a set order, e.g: if i were to have a team of dream, sapman and not found it would give cells in the order of dream first, sapman second and not found 3rd and then repeat the loop, it would be much better and balanced, therefore givinf each monster in the team a equal amount of cells to be able to rank them all up and not have 1 monster in the team with close to no cells gained.
Maybe when we are in multiplayer, when we get a chest, can we have an option to replace one that's already in the bar? BUT we can only do this 3 times a day, so that it doesn't break the game or anything.
like during the maze event, thece can be breeding events which give an amount of bounty coins, bounty stamina or exclusive monster cells for every successful breeding.
idea for discord mybe the admins and devs must be another color in discord they are same color now
an idea for ML war, can be own custom war islands that you pay for or a event or in a legends pass.
Any chance there could be a phase 2/3 if this is completed I'd like to see higher cel return on the survival dungeon to give r5 chances quicker the auto loot Is great ( unless your a f2p ) then it's near impossible an maybe as the phases go up a tad more difficult once you get to r2/3 ranking is very hard
Monster Presets
I'm sure we're all sick of having to change our movesets, runes, etc. for specific things like PvP and Bounty hunts and stuff, so gentleman, I am here to change the future
Basically an option to save the current moveset, runes, relics, talents, and whatever else of any monster so you can swap between them for any event instead of having to manually change everything
for example let's say you run lord nebotus with runes and relics for pvp
but then another set of runes and relics for bh
so you have to constantly swap between them or your strategies get messed up
with monster presets you can just pick which set you want and go ham
increase the maximum zoom of the islands so we can better see
distant islands. I sometimes forget I have started building something and I never see it.
Idea: Whenever you complete a node in the rank up survival dungeon you can pick what monster cells you get. This would be extremely helpful, and if it may be too much there could be a limit on how many cells of 1 monster you can collect
Restricted runes dungeon
Nodes 1-4 -2to4 rune chest
Nodes 5-8 4to6 rune chest
Nodes 9-12 5to10 rune chest
Nodes 13-16 6to10 rune chest
Node 17 8to10chest
Node18 level 10 rune chest
I would like to see battlegrounds return, and I know a lot of others wish the same. maybe just offer it for legendary league teams, as I get it’s not so appealing in the earlier levels. I would prefer it as an alternative to war even, maybe getting war coins for taking territories or something.
It is, in my opinion, with the right team mates, the best event by far, to date
Team shop chests idea:
Make it so you can buy different type of chests that give rank up resources e.g: a nebula chest that gives X amount of nebula or lutum chests that give X amount of lutum, this would be pretty useful as its hard to get all these different rank up resources
So, you know how AI controls our monsters during Bounty Hunts? Doesn't this mean that the outcome can be predicted? Hi, I'm JustaWallnut, and I am offering the idea to let us skip Bounty Hunt battles. Let me explain, since AI runs our monsters, it has an algorithm, so why not use that algorithm and make the result in an instant instead of making us watch the battle? I myself have school and therefore only have a short period of time to use my Bounty Stamina, and being able to skip Bounty Hunt battles would greatly help me become faster during my daily grind in the morning. Hey, if you're not controlling the monster, what's the point of watching amirite?
Since certain dungeons are controlled by the level of the player but the rewards are for beginners, shouldn't the rewards also be controlled by the player level. Also the rotation of dungeons are so predictable like how I already knew there was going to be a legendary gem dungeon. Same with almost everything... same rotation every where. So please set player level rewards on dungeons except for gem dungeons(those are fine) and also change up the rotation plz.
This is idea i wanted to share it is about server and i think it would be super useful, i think #find-a-team-old and all recruitment channels should be visible to roleless people as well so they can atleast see teams coz most of the time people come here to find new teams or players for their teams and they suffer often get bullied and sometimes it takes day or 2 or more to just get a role and most of em recruiters are Annoying as well so if mods just make em channels visible to all ( yet to post there you need certain roles as it is now) it will help the new players and will be less annoying for all. Thanks 🙂
I think breeding and hatching times for common, uncommon, rare, and maybe epic monsters should be minimal or even done away with. These monsters are pretty useless to the game now. It's frustrating when you breed and hatch a lower level monster that you alteady have fully ranked and it takes days, just so you can sell it! Or at least make it to when hatching and you see it's something you don't want or need, you can abort it.
I think you should be able to BAN people from your team, I’ve kicked people who have messed around in my team but they always come back and I can’t report them either. Only way for me to stop them is by raising the MP required for people to join the team. To permanently ban someone from your team or to give them a warning should stop the issue and if another idea comes to mind that fixes the issue the better
Another thing, similar to how we have the Top Contributors in teams, I think we should be able to see who participates in marathons as well, mostly because many teams require marathon participators and it’s a little difficult to see who and who doesn’t help out
Idea - Feature
A feature i would love to see is the ability to do classic / grand duels with friends, how it would work is a player would request a classic or grand duel : for classic duels monsters would be from the current selection of classic duel monsters and for grand duels the current selection of grand duel monsters.
A player when requesting can choose how many rounds it should be 1,3,5 at the end of each round win or lose each player gets a new selection of monsters.
In other games i’ve played the similar draft experience as grand duels and playing it with a friend at any time to me i love the feature.
Also if this does get released which i doubt but i’d love to see it :
The ability to remove monsters from the possible pool of monsters.
idea - 2 new notifications for the game. 1 for bounty hunt and 1 for race
From the testing and the explanations for the bounty hunt notifications i seen since my feedback review. since the "fugitive is in the area" notification comes up when someones close to it. it might take an hour or 2 before someone has enough stamina to find it or someone who does check the game doesn't know which tiles have been activated. so i suggest one for when someone finds it like. "Fugitive has been found." this would save confusion with that notification.
Race notification idea. with the races in most teams, its hard to keep track of a new node unless there's a group chat that posts it. the idea is a notification that notifies players when their team hits a new node in their race. it could go something like. "Your team has advanced in race. the race continues." or something along those lines. just thinking that these would help players and teams alike progress in the events.
Let is be able to see who is active as well as how many people are active in team
Idea: you can customize your monster like what color and shape you want your monster to be
Idea: Add avatars for the original legendary monsters.
Why?
Remember they are the face of the game (or used to) and they look dope
Auto collect our rewards for the daily challenges bc I some people forget and then we can’t do the live duels
Add a find player or find friend option in the friend requests menu, so you can look up someone to add them instead of trying to look for their team (if they have one) to find them, it would be useful for adding new players who cant have teams yet
Idea: balance live duel on cooldown activations monsters they should have warm up 1 because is not fun for people to use cooldown activations moves at the beginning
The qualify for individual rewards should be a qualify for rewards over all, no point in someone with 200 points getting a reward they clearly haven’t worked for, individual rewards aren’t the most important in the end of the day
Idea:
Make a in game reporting function. For crashes, and errors to be automatically sent into your dev team.
Idea: Buff snitch brand a bit because at rank 4 it only deals 45k damage and other talents are dealing much more
Pls devs Im begging you. Add a decline all button to decline all requests to enter the team
It would be awesome if the books in the library had a small overview description of the members who grace it.
If we have 25 or 30 points stamina in Adventure map it will be easy to play
Status effect/ nerf; dizzied- reduces damage by 50%. 50% chance attacking allies or enemies. 1 turn
Legends pass: give f2p player atleast 5 or less maze collector tickets per season in f2p line.
the 30% maze discount should depend on where each player is. being in australia for me its at 2am and lets be fair, the majority of the people who play ML are kids and parents like my own dont allow them to get up at 2am to play a game.
Can you please add an option to dungeons to do multiple nodes at once, instead of selecting on at a time
Ideia: Eu só queria um chat em português aqui no servidor. É pedir muito? Tem muita gente que não fala nem espanhol nem inglês e estão perdidas agora que não tem o chat global dentro do jogo
Idea: I just wanted a chat in Portuguese here on the server. Is it too much to ask? There are many people who do not speak Spanish or English and are lost now that there is no global chat in the game
Idea: make the boss fight theme from the adventure map play on the last level of ranked survival dungeon
Reminder that "Revert X" or "Bring back old X" messages after recent changes are forbidden in this channel, as they are feedback. I've removed some already and wish to see no more.
Idea : Make a Friends Dungeon to gain various different Era cells, with more recent Eras being more difficult. You can choose a monster to take along with you but you can only choose one, the other two monsters will be your two friends’ monsters. You will only be able to control your monster, while your friends will control theirs.
Idea: Make the nebula survival dungeon a normal dungeon more like the era sagas since you guys made it freaking impossible
Idea: Cell Week
The moment when Cell Week starts, add a schedule and the list of monsters who will be available in their 9 hours so players know when the monster they want will arrived
I do not wish to see any more of "revert the Metro dungeon". It does not go here. Go to #general-feedback , thanks.
These rewards are outdated.
Idea
Add new content to the team shop
Add obsidan relics to the general chests
Everything in the game is so outdated with a reward system from 1903
Winning LL or finishing in Top leagues of Teamwar gives you rewards worth nothing
We need an improvement here
Even PvP rewards are better than the season rewards and it last only 14 days
In comparison
Idea
make the rewards more pulling or
add better content to the Teamshop
Idea: Put original mythics in team shop as there are many players who, including myself do not have many original mythics and I think it will be useful for completing books.
Idea ::
Health & stamina of rank up dungeon monster remain same if our monster died & srart with other set of monster
Idea: create a list of how many coins you can collect in a certain Hour for maze like a implanted list on the maze page like
Food collection: 0/50
You collect some food and get coins
Food collection: 7/50
It's more easy to manage the logins for mazes
Idea: Make it so that above node 10, all random monsters cells in Survival Dungeon is replaced by Nebula, so that even if we use out best monsters, at least we can rank up our weak ones
New setting option: disable battle animations, its not really a huge game changing option but it could be sort of good to have if trying to do some dungeons or battles quickly, all does is just remove any sort of animation for moves and victories, so for the moves when its activated instead of the monster doing an action and then the damage it will just do the damage straight away, and for the victory animation thing after beating a node in the dungeon and doing the animation it could just remove the animation when the option is enabled
I would like to see rank up survival dungeon for other monsters or all monsters. This way we can try to rank up monsters we'd really like to do instead of just the newer generation.
Remove the pigrate cave (let's agree that no one uses it)
And bring new old events with changes to make them more balanced.
(EX-Treasure Cave)
(With some changes like increasing certain rewards and decreasing the cost of gems to enter and other things that involve changing rewards)
Or increase the cost of gems if the rewards are good (Good like truly good)
Idea:Crafting happy hour
This concept is like one like dragon city, once a month you can craft any kind of monster (common to mythics) by just getting one cell of the monster and use other things to replace the missing cells
Example:You have 30 cells of Pure pandalf and crafting happy hour begins you can use lutum to replace the other 70 cells but you cant skip the crafting you can only skip it after the happy hour is done so you can only craft one monster
Idea: Abyssal Hunt
Concept: Basically fishing. A lil' bit like bounty hunt, but this time you fish. Currency will be, of course fish. Like 100 fish for 1 mythic monster cell. The chances of catching only a fish or lots of fish varies. There'll also be a performance bar for each battle ( you battle to fish, or it'll be too easy), the performance will adds to your chances). The chance to encounter a battle (or fishing) will be random. There's going to be a slight chance to catch a big fish ( boss fight ) that will rewards huge amount of fishes if you win, but of course it'll be harder than catching normal fish. All enemies in the Abyssal Hunt will be water-elemented. There's a chance to catch a "bad fish". (These battles will be stupidly easy, but the rewards of winning are: nothing, stamina stealer, fish stealer or a junk decoration)
Update the rewards for the weekly quests i.e runes, breeding, gold, etc. No one wants a legendary monster that isn't even used for breeding much less completely obsolete in terms of stats. Maybe add cells, or exclusive monsters?
Idea: Battleships Event
Overview
an event that kind of plays like battleships, you queue up and verse someone kind of like live duels, youre given a board split into two sides, your side and your opponents side, you view the board from a birds eye view kind of like bounty hunt, you have ship, traps and powerups that you can use throughout the game, you take turns flipping your opponents tiles/attacking your enemies board until someone destroys all your enemies ships
Treasure Chest
there are also a treasure chest hidden somewhere on the board, inside the chest is
- battle points
- battle coins
- dungeon key
- monster cells
- gems
- food
- gold
- random rankup cells
Battle Coins
battle coins are things you use in the battle shop, you get them from:
- winning a battleship game
- treasure chest
- destroying ships
Battle Points
battle points are things you use to use powerups, you get battle points from attacking your enemy, you get:
- 1 point for flipping an empty tile
- 2 points for hitting a ship
- 3 points for destroying a ship
- 5 points from treasure chest
Planning Stage
During the planning stage you are given:
5x ships
3x traps
3x powerups
you get 5 ships of varying lengths that you can place wherever you want on your side of the board , to make things easy the ships length are:
- 1 long
- 2 long
- 3 long
- 4 long
- 5 long
Traps are used to inflict more damage/ flip more tiles on your enemies side to gain an advantage, you randomly get given 3 random traps that you can place on your side of the board, when your enemy does hit your trap, you dont have to use it straight away, here are the list of traps
-
Sniper
pick a tile on your enemy side and if it hits a ship, it destroys the whole ship -
Cannon Fire
5 random tile on your enemies side is flipped -
Mine
pick an area and it blows up a 3x3 area -
Stun
your next turn are skipped -
Possession
you randomly attack one of your tiles
i would add more but this idea is already very long
powerups are usually used to help your side of the board, you get given 3 random powerups that are shown at the bottom of your screen, each powerup cost a certain amount of battle points depending on how good it is, also when you use a powerup during your turn, the enemy will see "Cyber activated a powerup" but they wont know what powerup was used, here is a list of powerups:
-
Mirror Cost: 8 Battle Points
place a mirror on your side and it will reflect the trap back at the enemy when they use a trap on you -
Decoy Cost 5 Battle Points
place a random decoy ship on your side, if your enemy attacks it your opponent still gets battle points, but if your opponent destroys it, it tells the enemy that its a decoy and they lose 3 battle points -
Unflip Cost 3 Battle Points
unflip 5 tiles on your board -
Move + Unflip 8 Battle Points
you can move a ship anywhere around the map and you can unflip 3 tiles -
Shield 5 Battle Points
apply a 3x3 shield to anywhere on the map
i would add more but this idea is already very long
if you attack, you cant use powerups or traps
if you use powerups, you cant attack or use traps
if you use traps you cant attack or use powerups
Nuke
after a certain amount of tiles/certain amount of time has passed, a nuke are placed randomly on each side, flipping a tile after the nuke has been placed will show an arrow pointing to the relative position of the nuke kind of similiar to bounty hunt, flipping the nuke tile will give you an instant win, this is for if the game takes too long
Dungeon
after the event you will get access to the rank up survival dungeon for the event monster to get it to rank 1, there are 20 nodes, which means you will need 20 dungeon keys to unlock all the nodes, you get dungeon keys from treasure chests
A filter in the relic crafting interface. Hate scrolling for a solid 8 minutes to get to the diamonds.
You should provide a roadmap for your community to see where you plan on taking the game like a lot of other games have been doing, this way the community can voice their concerns before problems arise like the one I’ve heard about with the survival dungeon.
Make a new Live Duels Mode that you can choose all Corrupted, Cosmic, OGs and even some very good Legendaries with all having the same amount of stats from Classic or Grand Duels. This also include high and low tier Legendaries having their own evolving traits if they don’t have them.
Idea: easy/hard resource dungeon
a easy/ hard dungeon that require you to have certain monsters in order to do the dungeon, so for the easy dungeon, the restrictions for this dungeon will pick 3 random monsters excluding metro monsters and maybe warmasters, so for e.g. lets say they give you firesaur , polaris, and ondana, you have to have ALL 3 to be able to access the dungeon, also the restriction wont pick the same monster twice
with these restrictions, this will get people to collect every monster, and so that all the outdated/ useless monsters will now have a use, the rewards for this dungeon will be:
- gems
- gold
- food
- runes
- gold/silver/bronze relics
- elementium/mythic amber/stardust/lutum
- random monster cells(legendary and above)
- elemental cells
the hard dungeon is pretty much the same except, the rewards are slightly better and the restrictions will be slightly different, the restrictions will only be legendary, og mythic, cosmic and corrupted and the dungeon will be significantly harder.
also both of these dungeons will be slightly more difficult compared to an average dungeon, so this means that these dungeons are NOT for new players, these dungeons are for people that have collected a lot of monsters and have at least ranked up a few monsters to rank 1.
Idea : when fugitive is found disable tile claiming so everyone has to attack the fugitive and no miss clicks can occur
After 5* monster able to trade excess cells for other cells or sell for gold... Maybe 50 common cells for 1 mythic, 40 uc 30 rare, 20 epic and 10 legendary for 1 mythic.. I think its a decent idea
I am a collector and only wish to have one of each monster.. The excess cells play havoc on my ocd I feel like crafting just to extract and hope for the option of 7 element cells rather than 50 cells of the monster I have.. But that's long esp when I have 2,158 hedgy cells and 5* hedgy.. So if I could trade all those cells for something useful that would be an added incentive to play
Also 6 new library books... Common, uncommon, rare, epic legendary and mythic.. I don't think I need to explain what the pages would be
And.. New cell types common, uc, r, e, l, m which can only be used on that type of monster.. The prizes for page completion in the book could be those
When the fugitive is found, there should be a pop-up to ask if your sure about unlocking a node instead of attacking the fugitive. This would save us from those miss clicks when trying to attack the fugitive and accidently pressing a node to the side.
make the arrow to close the bounty hunt leaderboard bigger bc its relatively small and you always end up pressing a tile
Make rhodent breedable
Increase the volume of battle music and decrease the volume of relic sounds and maybe attack sounds, the music played during battle is honestly amazing but is almost completely overshadowed by being much quieter than other tracks and also effect noises and stuff
also the fairly loud sound of 15 different relics being activated gets old pretty fast considering that's basically half the time spent battling
Can you update chapter 6 of the race book one day? There are only 2/6 monsters showing. Surely you can fill it with other ones?
Make it so that we can watch the era saga short movies even after finishing them.
instead of putting “blocks out 50% of damage” in skill descriptions, put “applies damage protection”
make monster pets
i mean like, reliquary and runes.
then also a mini pet monsters can hold
pierce shouldnt work against baby version bc thats a bit sus
Can you let us like turn our monsters to there baby form like in dragon city cause I really wanna put my dark Uma to a baby
Make a an easy, normal, and hard version of the rank-up survival dungeon. Easy gets half the rewards of the normal while the hard gets double.
Make golden pumpkin easily obtainable. I didn't even get one.
Craft monsters I've had before but have 0 cells of. Don't know how this isn't already a feature in the game. But I should be able to have the option to do this.
Add rest stops to the rank up survival dungeon at node 5, 10, 15, and 19 where all monsters are healed by half their normal health and all stamina is regenerated. Also at node 20 add a boss battle like in the adventure map but with a corrupted or metro monster and make it give 100 cells for each monster on the team once defeated.
Delete 100 cells of any Metro monster for 20 Nebula?
Add the "Dodge" emoji here
Discord idea:
Create a channel for upvoted ideas. Here, only ideas that get more than a certain number of upvotes, eg. 200 would get posted. Maybe add a bot to do so. There are a lot of ideas, many that have been repeated here and in #submit-ideas , if only the good ones and the ones community agrees to pass through, the number of ideas would be a lot less. Then it'd easy for devs to go through the ideas as there are less of them, but it represents the majority. Maybe also add reactions to that channel, that only devs can use. With ✅ meaning the devs have read it and are planning to implement the idea and ❎ meaning the devs have read it but don't plan on adding it to the game. There could also be an area for devs to reply why they rejected the idea. I think this would improve the overall communication between SP and Community. Also, it could be implemented for feedback channel too.
Make it where you can put a building here pls
If u get kicked out of a team before the race ends (last laps) u still get rewards, not fair if u do those tasks or even spend gems to help ur team and then get nothing in return
Make dungeon specificaly for other monster ranks. Like Common Dungeon, Uncommon Dungeon, Rare Dungeon, Epic Dungeon and so on. So old monsters have more of a use.
make maze coin dungeon full of low lv rare monster for Beginner ( lvl 0 -> 30 )
Give more elementiums on the MW wheels
Positive effect: Oblivious
This monster is oblivious from taking boosted damage from Weaknesses, Damage Boosts, Vulnerable, and others
(ex. monster with double damage would deal 20k damage to a normal monster, but if it would damage an Oblivious monster it would only do 10k)
Remove emotes during multiplayer battles. I’m so tired of the toxicity where people keep sending haha emojis and what not when they beat you and keep spamming them. There is no reason to have them and it promotes bad sportsmanship.
Allow a trade market: Cells and or monsters can be traded between players
Highest amount per day could be 30 cells, but each era has a different value
15 metro could be equivalent to 30 corrupted cells or lower as the eras are still close
New Trait Idea: Berseker
Berseker Trait makes it so that the Monster with this Trait deals 10% more damage to any Monsters with Positive Effects and double (10% to 20%) next time, stacking up to 4 Positive Effects maximum (80% More damage)
Positive Effect: Cleansing Hand
Any singular damaging attack from this monster removes all positive status effects from one enemy.
Positive effect: Mind read
Function: When an ally is being attacked, The targeted ally reflects the skill to all enemies. If its a single attack
Positive effect: Mega evasion - Mega evasion cannot be removed from an ally and peirce cannot ignore through mega evasion.
Ideas- Others are stealing to do or skip many easy One For All quest in race. I suggest that new features would better to add on race. New features are Block Skip Button and Add Doing Participation button . An only leader or coleaders has permission to turn on block skip button so that others are not skipping easy quests. To turn off Block Skip button, One can skip epic quest. Leader or coleaders click to turn on Add Doing Participation button. This appears that leader or coleaders add one person who will do OFA quest by finding players in the team. So others are not stealing to do OFA quest.
New Torture Idea: Rotten
Rotten is a Nature-based Torture which removes 15% of the enemies life every turn and blocks ressurections skills (Good counter to the new Demon trait Monster)
Other idea: if all enemies are dead from an attack, don’t have any relics / talents activate, such as a hidden shiv activating and dealing more damage even though the monsters are already dead. That way, in cases like the rank up survival dungeon, where there are multiple waves, you can save the uses for harder waves.
Idea: for the rank up survival dungeon
make so that we get 3 revives for the dungeon, personally i dont really need this since i complete the dungeon like 90% of the time, but every now and then i make a mistake, like i forget to put a certain talent on my monster, or i dont have the right moveset because i have the setting "ignore new monster skill unlocked" on or i just suck at the game or if you close your game straight after you finish a node before it saved to the server etc
also this can benefit the people whos games crash/ freeze/ bug out or something, and they can just revive them with the 3 revives and if you want more lives they can buy it with gems, and since the rewards for the dungeon are really good you would probably want to make the cost of revives somewhat expensive, like 20-30 gems per revive or something
New Elements Ideas: Nuclear and Plasma
Nuclear: Strong against the Plasma element
Plasma: Strong against the Nuclear element
New Negative Effect Idea: Radiation: Deals Nuclear damage equal to 10% of your total life (double next turn). Doubles Burn, Sunburn and Poison damage. (3 turns)
New Trait Idea: Swarm 
Swarm Trait gives the user Blind + Poison Immunity. The user is healed by 15% when hit by weak types. Basic, but I like it 
Idea- new trait
Super energized- extra 50% stamina maximum
Have around hundred of sea jewels but very lazy to open the chest (the animation is too long), I hope you can fix this problem before the bounty hunt event come. Or you can give us an option where we can skip the animation of the opening chest
Idea new control effect:- paralyze
Monster loses its turn and incoming attacks always hit.
Hallo, kann man vielleicht nochmal darüber nachdenken, hier einen deutschen Kanal für Team und Spielersuche einzurichten? Es gibt ganz viele deutsche Teams und Spieler, für die es seit Abschaffung des Globals kaum noch möglich ist, zu suchen. Oder gehts darum, die deutsche Community auszugrenzen? Spanisch gibts doch auch hier. Also wären wir sehr dankbar für eine deutsche Plattform hier😊
Das hier ist doch der offizielle Server für alle. Also sollte es auch für alle eine Suchmöglichkeit geben.
Celestial Artifacts, new perks that will allow for an enhancement to your monsters regular abilities while equipped, would function as a fourth slot next to talents, would level up depending on your monsters level.
Arcane Monocle: Rank 1: 10% Accuracy Increase throughout the whole battle.
Rank 2 20%
Rank 3 30%
Rank 4 40%
Rank 5 50%
Clepto’s Shield: Rank 1: Reduces all incoming damage by 4% throughout the whole battle (each rank it would increase the percent by 4% until 20% at rank 5)
Manticore’s Fang: Rank 1: Your attacks will also heal you by 7% of your damage dealt to an enemy throughout the whole battle (each rank it would increase the percent by 7% until 35% at rank 5)
Eternal Torch: Rank 1: Your attacks will deal an extra 3% more damage throughout the whole battle (each rank it would increase the percent by 3% until 15% at rank 5)
Antique Remedies: Rank 1: Every skill you perform heals your whole team by 2% (each rank it would increase the percent by 2% until 10% at rank 5)
Fury Mask: Rank 1: Every skill you perform will give 2% of stamina to your team (each rank it would increase the percent by 2% until 10% at rank 5)
Knockout tournament say costs two gems to join all comperters pick 3 of there c,uc,r,l,m monsters and assign numbers to them 1 to 15 they are then randomly chosen opponent then u both get to pick numbers u will face from each another's team (members who are confirmed over 21 could place wages on outcome of the matches maybe) winner gets most of the gems maybe final 16 get something two..just a thought
Hello, can you think about setting up a German channel for team and matchmaking here? There are a lot of German teams and players for whom it has hardly been possible to search since the abolition of the global. Or is it about excluding the German community? There's Spanish here too. So we would be very grateful for a German platform here blush
Make the new freeload feature only work for upto league 4, reason being while waiting for fugitive to be found others would oneshot the fugitive and we wouldn't have a chance to get points. After league 5 make it so that we have to have a certain number of points like 5000 only but a threshold at least.
Idea- new trait- All elements protection- Takes 50% damage from all element monsters.
Negative status effect idea: Confusion - 75% chance of a confused enemy attacking your team or their team
Asi como se puede rankear monsters, estaria bueno poder sacarles el rango y poder reutilizar los recursos en otros monsters
an option to buy resources like food and gold with bounty coins in the bounty hunt shop
An new dungeon like the ones with the special legs you could get but now it’s new mythics.
New Trait Idea!: Shadow
So, Shadow Trait is: Nightmares Immunity + Curse Immunity + Gives itself an Extra Turn when hit by monster in the Spirit and Winged Book (Stopped by Anticipation and Shock)
New bounty hunt lucky shot rewards:
Add a new bag for bounty hunt thatas the same as the purple one but the gem will be teal. The rewards should be:
League 1 and 2: 5 firefly cells, 5 turtellion cells, 2 gems, 1 bounty stamina
League 3 and 4: 7 firefly cells, 15 cells of a random original mythic monster, 7 Turtellion cells, 3 gems, 2 bounty stamina
League 5 and 6: 10 firefly cells, 15 cells of a random cosmic monster, 10 Turtellion cells, 5 gems, 3 bounty stamina
League 7 and 8: 15 firefly cells, 20 Turtellion cells, 20 cells of a random corrupted monster, 7 gems. 4 bounty stamina
Status effect idea: WaterProof - Gives immunity to water element, drown and freeze.
idea: modifiers for bounty hunt
modifiers are things which can make defeating the fugitive slightly easier, a random modifier is applied to the fugitive(modifiers only work for league 5 and above)
so for example
% damage Modifier
all % damage moves will do 1% damage to the fugitive(damage buffs wont work for these moves since you can remove up to 9% of its hp with one bounty stamina)
damage boost modifier
team gets a random damage boost: x1.5(50% chance) x2(25%) x3(12.5%) x4(6.25%) x5(6.25%)
poison/bleed modifier
you can apply bleed/poison to the fugitive and it deals 700k or 1.4 million(if both are applied) each turn
Burn Modifier - this lets you apply burn to the fugitive and it deals 1 million damage each turn
Death Countdown Modifier - lets you apply death countdown to the fugitive
Extra Turn Modifier - lets you use extra turn moves on the fugitive
random hater modifier - applies a random hater to your team
recharge modifier - 50% for fugitive to recharge on every turn instead of attacking
health regen modifier - your team gets life regeneration
stamina regen modifier - you team get stamina regen
elemental weakness modifier - applies a random weakness to fugitive
trait disable modifier - one random trait is removed from fugitive and you can use trait disable moves against it
honestly i could add more, but you get the idea etc
Idea for what next rank up dungen should be:
Difficulties:
Easy:
Node 1 - 4 rewards - 10 cells of a chosen monster
Node 5 reward - 10 cells of a chosen monster | 5 Ambrosia
Node 6 - 10 rewards - 15 cells of a chosen monster
Medium:
Node 1 - 4 rewards - 15 cells of a chosen monster
Node 5 reward - 15 cells of a chosen monster | 10 Ambrosia
Node 6 - 10 rewards - 20 cells of a chosen monster
Hard:
Node 1 - 4 rewards - 20 cells of a chosen monster
Node 5 reward - 20 cells of a chosen monster | 15 Ambrosia
Node 6 - 10 rewards - 30 cells of a chosen monster
Monsters:
Easy - Levels 50 - 60 mythics
Medium - Levels 90 - 120 mythics
Hard - Levels 130 - 150 mythics
Final rewards:
When somebody completes the dungeon, They get 3 options:
Earn 100 Ambrosia as an extra reward
Earn 3 more cells of each rewards next time
Earn 100 cells of a chosen monster
Notes:
Requires no stamina cost.
Resets every 2 days.
touch the “x1” multiplier near the Stamina icon in Bounty Hunt
Perhaps make you hold more stamina in higher leagues
Buy in build for BH bc it takes forever to purchase all the cells
Buying cells from Bounty Shop with 100k bounty coins almost taking forever(not actually forever), please do something about that. I found a guy that collected >277,000 bounty coins, how can he have enough time to spend it ?
Super Celestial (Trait)
Negative status effects have a 35% chance of missing. Immune to Stun, Mega Stun, Sunburn, Bleed, Repentance and Blind.
We need A event where we can grind gems, a place like treasure cave(an event island that existed before). I have seen that many people were happy after the bug because they got so many gems, why don’t we take that bug into consideration, to make people happy. Not saying bring the bug back, I am saying bring a new event or island where we can grind gems.
Here’s a suggestion; The Mines
The mines would be a place where we go and like the treasure cave before guess which mine is best way to go. For mining you earn 10 gems and if you find a rare material, you can sell it to the mine boss.
You are able to exchange those mined materials for gems. Just so people don’t go ahead of themselves people only get 5 mining points to use to mine every day, and the mine boss only comes once a week. It’s quick as well, because you can just mine and done, got your gems, no waiting 15h hours
Idea: Evil and Holy Ambrodia
You can use Evil Ambrodia to rank up any evil doomed mythic and Holy Ambrodia to rank up any good doomed mythics as well as normal amboria. They can be obtained in a dungeon where you can only use for example evil doomed monster to get evil amborodia by fighting good doomed mythic. Similarly, good doomed mythic will fight evil doomed mythic to get holy Ambrodia. The dungeon will be opened on weekends and you can get a total of 100 per day
Can we have the do your part lowered in races to 10 max most members aren't on at the same time thanks
Idea: Trait: God
Immune to all negative status effects
(probably on uriel)
Idea: make a craft all button for runes
(ex. you having 1000 level 1 runes and wanting to craft them all faster) the time will stack on to the amount you want to craft and you’ll have to still wait the time for them to finish
positive effect idea: Nature proof - Immune to poison and immune to nature skills
Idea: Balance in Monsters
Example: If i have a Qwaste Rank 3, he will spread AoE Nanovirus at the start of the battle, right? So that would block MT, but no! MT happens to be activated before Nanovirus, even if he is slower! My idea is: Why not make faster monsters spread effects before everyone? Example: Qwaste start the battle spreading Nanovirus, so, as he is faster than a Mouseron, he could spread the AoE Nanovirus before MT happens to come into the battlefield, blocking it. Its simple, but I think that this would destroy many metas
Idea -> Team Description Links:
Now that many ML communications happen via Discord, it would be really helpful to add a clickable link to a team's Discord server in the in game team description section.
We should be able to message players
You know how you can use Nebula for Corrupteds? That’s overridden by Ambrosia sadly, so here’s s proposal. There’s the default cell substitute on the left (for Corrupted’s case, it would be Lutum) and a drop-down menu on the right to which other cell substitutes you’d like to use. Now you can use both Nebula and Ambrosia for that one Corrupted.
remove the Nebula from the Grand Prix Laps animation and replace it with Ambrosia
Idea: add a button to reset the adventure map so that players who finished it can do it again for more levels, gold and food. However the game must restart to do this and to use it again you have to finish the adventure map
We get less 30 lutum from lutum dungeon but never get 575 cells on random corrupted monsters that would be useless. I slowly ranked up museron from rank 0 from to rank 3 in about one month, two weeks and one day.
Remove Lutum dungeon. Make new dungeon called 'Survival Rank Up dungeon' that would more useful and rank up faster corrupted monsters.
Win exclusive rewards like lutum and random cells for the monsters you use.
Rules- Only corrupted monsters can play in Survival Rank Up dungeon. Total rewards- 575cells, 60 lutum.
Node 1 to 5- Rewards- 10 cells for one monster in your team each node but 5 lutum cells on node 5. Enemies- random warmester, elite and forsaken monsters.
Node 6 to 10- Rewards- 20 cells for one monster in your team each node but 10 lutum cells on node 10. Enemies- random warmester, elite, forsaken and original mythic monsters.
Node 11 to 15- Rewards-35 cells for one monster in your team each node but 15 lutum cells on node 15. Enemies- random original and cosmic era mythic monsters.
Node 16 to 20- Rewards-50 cells for one monster in your team each node but 30 lutum cells on node 20. Enemies- random corrupted and cosmic era mythic monsters.
I hope SP would like it to add it to ML or people would like it,
Similar to the lap challenge for race there should be a race points challenge. The rewards could be as follows
1st- 4,000 amberosia, 400 gems + random mythic monster
2nd-3,000 ambrosia, 200 gems, 2000 heroic orbs
3rd- 2,000 ambrosia, 100 gems, 1500 heroic orbs
4th-10th- 1,000 ambrosia, 50 gems, 1000 heroic orbs
11th-50th - 500 amborisia. 50 gems, 1000 heroic orbs
51st-100th - 300 ambrosia, 50 gems, 1000 heroic orbs
101st-500th- 150 ambrosia, 25 gems, 1000 heroic orbs
501st-5000th- 100 ambrosia, 25 gems, 500 heroic orbs
5001st-20,000th- 50 ambrosia, 500 heroic orbs
20,0001st-50,000th- 25 ambrosia, 250 heroic orbs
50,000th- (x)- 10 ambrosia, 100 heroic orbs
Make it so that instead of rankup dungeon for metro monsters only, we can use any era monsters. So 2 RUSDs, one for all previous eras, one for current era
Idea: LEGENEDARY MONSTER TOURNEYS
Event description: Your legenedary monsters got bored staying in their habitats for years? Here is a chance for you to use them!
There is a new tourney coming and its... Legendary Monster Tourneys!
In this tourney you can only use your own legendary monsters caped at level 115,7 level runes and 20 level relics.
You can win rewards from Elementium up to new era rank-up source,Ambrosia! Set your strategy and be the Monster Master like good old days!
For live duels, if you have no attack moves and the enemy is constantly wasting time, there should be a function to end the match and decide the winner through hp.
Update the daily spins from monsterwood to receive firstly food and gold based on your level and secondly the resources of the current era, Ambrosia instead of Elementium.
You guys should add a confused pandalf in the live duels emojis
Do an update where you can swap your attack team with your defence team instantly. This is good for me when i go offline so my defense team can win battles more easily and i can reach my goal which is being diamond league.
I take alot of time if i just remove monsters and add them
You should make a new multiplayer where we can teamup with our friends and play together.
Teams with less than 5 members should be llowed to advertise for mergers, that teams won't go to waste and be removed
an idea for book navigation. when it comes to looking for the books for a specific monster you have to go to the monster and then back into the library and look for the book and then the page of that book. lets say your about to hatch a pangoliath and you want its book quickly. so how about this. when your on a monster theres the books its in on the top left under the backward button. what if you tapped the symbol then it would take you straight to that page in the specific book. it would save minutes of time for collectors who are completing pages in books. (for short. tap on book icons to go straight to that book and page for the monster your viewing on monstergram)
Speed up that you get in the multiplayer pass should be also usable on farms, breading, hatching, monster lab, etc.
Monsterwood for 15m speed up tokens 
Idea: During the breeding events for new mythics make any Legendaries auto-convert to cells rather than having to feed and manually extract.
Electrified to remove the effects of area dodge as a trait
Otherwise its legit just bad nanovirus
Trait Idea: Heatproof
Immune to Burn, Ignite, Sunburn, Hellfire, and Boiling
Status idea: Damage absorbtion
Takes one hit of damage no matter what but if a move does more than one hit for example the user has megataunt or its a damage and also a damage% move then itll only tank the first hit
It also works with status moves
So if you had one status itd take the hit
If you had more itd only tank the first hit
If its boiling it onlt takes the first hit
Other than that its like evasion but for one hit
Pierce goes through it
Trait Idea: Christmas Chaos: Immune to all Tortures and buffs all allies’ Magic attacks by 5%
Torture Idea: Shrapnel
deals 10% physical damage, 10% metal damage, accuracy reduced by 20%, damage reduced by 20% and metal weakness
Status Idea: Mundane
All of this monster’s attacks become physical.
Trait & Status Idea:
Light Pierce - Pierce through effects only and not traits
Ex: Pierce through Evasion or dodge area status effect but not the Trait dodge area
(Potentially useful at making pierce not super broken, could be used well with pango or slumster for example)
Idea for a new feature:
Once a month you have an event where for 2 days we can vote for a feature we want to see added to the game. This would be an in game vote for easy counting and you would use ideas that got positive results here in #ideas-voting
Basically just compiling a list of like 8 to 10 ideas that people liked and having us vote on the best one
Idea: new status effect:
Tired- Damage and speed reduced by 25%
Breeding event idea: have a one time only breeding event where we as players use the legendary monsters Nemestrinus, Vadangma, Rocktanium, Thorder, Lord of Atlantis, Darkzigul, goldfield, arch knight, White Walker, and Nebotus to breed the monsters typically used in breeding events, like Draza, Metalhead, tiga, etc. as well as the typical monsters you can use to replace them, Galente, Galente Jr. etc. this would give everyone a chance to get monsters they can’t get so they can participate in breeding events.
Update idea: Add something that has never been in monster legends before called "Codes". Codes are something you have to type in the search bar and you get a specific amount of rewards.
Codes:
MonsterMaster - 1,500 food. 10k gold. For beginners.
SocialPoint - 1 fire habitat. For beginners.
CorruptedCode - 20 lutum. Applied for players over level 20.
CosmicCode - 20 stardust. Applied for players over level 20.
MetroMaster - 20 nebula. Applied for players over level 20.
DoomsdayDomination - 1 doomsday era chest. 10 Ambrosia. Applied for players over level 20.
BlackFriday - 1 doomsday era chest. 5 Marley cells. 5 McCreamy cells. Applies for players over level 20. Available until black friday event end.
MonkeyMaster - 1 firekong egg. For beginners.
MythicMania - 30 cells of a random mythic you hatched. Only applies for people with a mythic and over level 30.
WarmasterWarrior - 50 heroic orbs. Applies for players over level 20.
InheritorArmy- 1 "The Inheritor" egg. Applied for players over level 70.
I know this is a minor idea, but I think it would be pretty nice to add the Facebook Adventure Map style (look up for Monster Legends Map Adventure back in 2013-2014). It's pretty boring the new style, -> only. Also, add the Boss of each 5 levels in the boss thing. Like, you fight Pandaken in the first island right? He is a minor boss of the first island, and it could show it above the level 5 icon. I know, I know! It's not mandatory but it's just a cool revamp I think would fit in the Adventure Maps nowadays.
I think every Monday you guys should do something called Mythic Monday. Basically you guys would put a select few mythics in the monster shop and cell shop, you can also request mythic cells from teammates.
Some sort of "charm" you can buy with gems/money so you have a greater chance of getting a mythic from the breeding events
Would love to see a button to buy multiple COMMON MONSTERS like FIRESAUR/TREEZARD/ROCKILLA for use during the MARATHON and/or FOOD CHALLENGE! It would make it so much easier instead of buying 1 at a time!
Add a dungeon that gives up to 1,000 bounty coins with 18 nodes and available only for bounty hunt events
an idea can be, custom war baes that you can obtain from the legends pass, or like special events.
Can we make live duels the way they used to be? Where you’re unable to switch out relics? Nowadays live duels, is all about which monster is the fastest and can outspeed your opponent. With being unable to switch out relics, players would have to rely on strategy and RNG to defeat their opponent, instead of trying to outspeed them 99.9% of the time. That’s what made the old live duels so much more fun imo
Add more ingame notification when you earn a friend request, when your multiplayer chests opens, when somebody accepts your requests, when a dungeon resets or ends and when you're able to open a chest something like video master chest and doomsday era dawn chest
Idea to make a new strat:
5 v 5 but only 3 monsters could be attacked by aoe
6 v 6
These modes could create the skill gap that many players have wanted but it could be implemented in a different gamemode or could be in wars so more strategy is used
how about adding a new shop and a new kind of coins can be get in classic/grand/grandmaster duels so we can trade for cells of old monster (legend/og mythic/cosmic/corrupt or whatever SP want to add ) ? i think "if" that happend player will pay more attention to duels like before
Add a new breeding event for beginners under level 20. This breeding event includes some rares, epics and 1 legendary monster.
Breeds:
Pandaken + Thunder eagle = Molem 20% chance.
Beefcake + Utochomp = Eggknock 20% chance.
Sheluke + Dendrosaur = Trevor 20% chance.
Thunder eagle + Thunderon = Rabidex 15% chance.
Griffex + Koopig = Volray 15% chance.
Firetaur + Ledovech = Tephra 10% chance.
This event is available for 7 days.
Add a special team shop exclusive monster that you can buy cells of with war coins or war medals, it could be like the multiplayer monster changing to a new one every season or every campaign season so you can only get it during the campaign season or era season that its out in, and you could make it so you can get cells of it if you win wars or from teammate position rewards in race
Idea:
Really simple, be able to see which players are online and change so its more specific then "online today" it should be changed to hours or minutes like every other game. this current "online today" Its primitive and outdated.
Try increasing more ways to get legendary monsters, giving them in mazes and make them possible with doing 5 collections + maze coin dungeon and still able to get the maze monster
Some small ideas
Cell Shop
- Add 2 sections for cells in the vault section.
Owned Monsters: Only shows the monsters you own.
Unowned Monsters: Only shows the monster you havent own yet.
Monstagram
- Search the Monstagram by Traits, Role, and Relic.
Make the exclusive talents from the previous legends pass available for everyone. We can get the exclusive monsters but we can't get the talents. It doesnt make sense.
Make it so that Freeze now removes Stamina instead of Life. Because it pairs well with the name and mechanic
Please fix the matchmaking system in PvP Tournament's. I keep matching with people who are way higher than me in level and I loose nearly all my matches because the player is way stronger. It would make more sense to match me with someone closer to level AND trophy count.
Idea 👏
Please add a filter here for books and what kind of season the monster belongs to (metro / corrupted/ OG mythic)
Idea:
Friendly battles aren’t realistic anymore
We need a strong improvement here :
🎀 we need an option to say Rune guardian on or off
🎀 we need an option to apply the beasts to friendlies
🎀 we Need monsters to be able to be 150
Best it would be if we could chose every monster individually in the level :
Monster A 146 B148 C150
Add new chests like elemental chests but they give {Mythic amber, Stardust, Lutum, Nebula, Ambrosia and future ones}. They will be called "Era rank up chest".
Instead of the chest giving Mythic amber, Stardust, Lutum, Nebula and Ambrosia, they give random.
Chests:
Era rank up chest: 5 Mythic amber, Stardust, Lutum, Nebula or Ambrosia
Era rank up chest-10: 10 Mythic amber, Stardust, Lutum, Nebula or Ambrosia
Era rank up chest-25: 24 Mythic amber, Stardust, Lutum, Nebula or Ambrosia
Era rank up chest-50: 50 Mythic amber, Stardust, Lutum, Nebula or Ambrosia
Era rank up chest-100: 100 Mythic amber, Stardust, Lutum, Nebula or Ambrosia
I am still thinking of the design
This is what it looks like when its opened
This is what it looks like when its closed. (I had to undo the chest from the time before i made it open. Thats why the yellow colour is different).
Idea:
It would be nice to have a live battle pvp mode
Idea :
A basket monster that feeds over time the monsters in the same habitat as him
(it consumes ur food)
Or a basket monster that generates food over time
Idea:
Make visible the event option while the mountain breeding is full
Idea: Make a base set function for wars, so we are able to lock our bases in before war starts.
Small change but for time stop can the monsters animation stop just for the effect
This small update might be a bit pointless but add a search history for teams you search and monsters you search
Add a scroll wheel to bh so that we can buy cells in bulk and not 10 at a time, i had 20k coins and clicking 220 at a time when that congrats on your cells msg popping up everytime has awful.
Add the ability to search for teams by how active they are, the search system is pretty difficult to use when trying to find primarily active teams
That’s a great idea my idea pertains to wars as well. Give leaders the option to set level parameters and the monster class parameters right now we have people Willy nilly attacking in wars and not even trying. Setting parameters would allow us to set only using legendary and mythic monsters for example and those monsters can only be at or above level 100 for example. We have people taking common level 4 monsters sometimes when the have better monsters at hand
Add like a lock to spending gems for people that can't control themselves from doing so
For the beasts, let the doomed mythics help level the beasts up, not just the Metropolitan
Add a new building like monster lab and beastiray but called "Factory". The factory is only available for mythical breeding events. There are going to be 4 slots in this building. You dont need to pay gems if your slot is being used and you need another one. When you fail a breed for the main monster of a breeding event, it sends you to the factory saying "Do you want to remove this monster from the slot and wait for 20 cells to arrive?". There are 2 buttons under it that says "Ok" and "Cancel". When you press "Ok",the 20 cells of the main breeding event monster will be on the slot for the amount of time the monster's egg hatches. When the time finishes, you earn the cells.
There should be a notification for when all your monsters have recovered during attack day in Team Wars
Dungeon ideas:
Legendary Rank Up Survival Dungeon
Original Mythic Rank Up Survival Dungeon
Cosmic Rank Up Survival Dungeon
Corrupted Rank Up Survival Dungeon
Bounty Hunt Stamina Dungeon that resets every day
Chest Ideas:
Monsterwood chest: Mythic monsters (A guaranteed rank 1-3) for 250 monsterwood keys.
Godly chest: It will have good rewards that can be unlocked for 5 million gold and only can be once per day that resets every day.
Very High Chance of Mythic/Legendary Cells
Medium Chance of Gems
Low chance of a mythic/legendary
How about making mythic cells donatable. In the survival dungeon I keep getting cells for a r5 monster when I use it to pass the hard nodes (16-20) consistently. Make it so one can donate mythic cells if their specific monster has attained a certain rank like r3 or 5. Or alternatively make it so that if your monster is r5 already, cells in survival dungeon will automatically be granted for the lesser monster. It's a little ironic to have to use unique cells like nebula/ambrosia to get a monster ranked up enough to be competitive in PvP and then get stuck gaining unusable cells of that monster when it should be making a return on investment by helping other monsters level up quicker by being involved in battles. Not hogging the resources for zero utility. As for donating, it's one of the things that make a team. Helping each other out. Legendary cells are very outdated. When the legendaries were viable, one could grind and request cells before it got too old for meta. There was a sense of direction derived from knowing in advance what your monster team would look like and working toward the desired monster team strategy that you'd desire. You could save runes and rank up cells in advance too.
TL;DR make mythic cells donatable after a certain rank/make mythic cells in dungeon unobtainable for owners of r5 monster used to progress through the nodes
Idea: Make the cost of racing cheaper. It costs 100.00 to get a rank 5 monster. When we race a large amount of laps Rank 4 or higher you're near spending that same amount. Not to mention grinding for a week to get said monster. SP really needs to revamp racing system. Also, 15 people dyp is ridiculous maybe 13 or 12 people dyps. Please revamp the entire racing structure.
Mine Idea: Give better rewards at Adventure Map
Why: BRUH. We all know Adventure Map is only completed because of 2 things: Role in ML Discord OR XP, the rewards besides that are kinda sucky. I know this idea might be useless for pro players that completed the Adventure Map because they already completed everything, but I think the Adventure Map purpose is to help beginners, and it would be cool to add some Legendaries in the Adventure Map rewards instead of old, crappy Epics who will not help you in ANY situation but Books, in case of War or Breeding. Rewards are Old Legendaries, not new ones. For example: Rockantium, Nemestrinus, Vadamagma, Lord Atlantis, etc... Also, give some Gems, like 5 Gems or 10 Gems in some harder levels for every map completed.
Cells/Dust Ideas for older Generations: Consolidate the Dusts into 3 forms rather than 6 (1. Standard dust for ranking basic rarities/legendary, 2. Mythic dust for all older generations except current generation, 3. Mythic Dust current generation and can be used on all previous generations/rarity) - This would assist in ways to obtain these dusts in Dungeons. Updating the older Lutum Daily Dungeon with a 25 stage to unlock the second (2) option dust and cells of participating monster. This dungeon update could have a requirement change daily based on generation (example: corrupt/metro)
Teddybomb is a really good monster and I was excited for the tales event to start but this morning I realised that one of the main days if the event is Christmas. As much as I would want to be active to do the tales event Christmas is a huge celebration for my family and there is no way I will be active. It would be helpful just this once to make the event a bit easier, instead of three nodes to get the monster maybe 2 nodes of 50 with a little less items. I know many others will feel similar especially those with big extended families
Idea: for monster of the year, whoever gets voted on as “monster of the year” should get a special skin for said monster
Idea: Every Bounty Hunt you could vote for the monsters that you want for bounty hunt so that players don't get bored because of the monsters like the monsters from eras should be like this 2 original mythics 2 Corrupted two Metro and a Doomsday monster and the new monster so that you have a reason to play and also to spend your money on also maybe don't put in broke monsters that are really good if you do you should make them 1,000 coins for that people need to grind or waste money on.
sale on habitats 💀
Idea: with the increasing world of Crypto and metaverse, you should incorporate the two together with the game. You can launch in game NFT that players can either buy with real world crypto or in-game rewards
Let players sell excessive cells of level 150 donate to the team shop
There is a feature where you can refill stamina with 10 gems. There is a problem with that feature. If you have 1 - 9 stamina, the cost will still be 10 gems. Cant 1 stamina cost 1 gem, 2 stamina cost 2 gems, 3 stamina cost 3 gems, 4 stamina cost 4 gems, 5 stamina costs 5 gems, 6 stamina costs 6 gems, 7 stamina costs 7 gems, 8 stamina costs 8 gems and 9 stamina costs 9 gems.
Infinite level dungeons, monsters progressively get higher and higher level with better and better rewards, no level cap for enemy monsters.
Let us replay Beast Dungeons regardless of ownership for the roulette wheel’s food
Instead of this, why not in next event you sell all Dream Team at R5. It might help us to Rank Up Beast. (Make sure its cheap) 🥰 ||I'm serious 😡||
change the rank up system in the lab When your monster is ranking up to 120 and its 115 make it 12 hours instead of 24 hours
Remove the breakout before rank up it is a waste of cells
Make a temporary moveset section that is used exclusively for Bounty Hunt so I don't have to switch movesets between battling the Fugitive and PvP
Add a system in monstergram where you can search monsters by anything or in different order such as:
Ascending and descending order of the release date.
Multi-select rarity, generations, books and element.
Search by unbreedable monsters only
Multiplayer monsters and a button that deselects everything you selected
A separate section of Bounty Hunt so we can test the AI and adjust out strategy without spending Stamina
I would like to see Warm-ups being added again in Duels of Monster Legends. Isn't it annoying to start a battle getting denied by a Monstera in Classic Duels? Or being walled by Hampter ally Evasion + PEP or Gahy Tank Evasion + Attacker Double Damage? It is, at least for me. Adding Warm-ups would actually balance Grand / Classic Duels, so we could have more chances of winning, even if we get trashy teams (eg. Influxer + Fayemalice + Clocksuko).
Also, bring back the "elder" role from when the game 1st started. I've played off and on since the game first came out. It's pay to win now.
Please remove the Discord channels in the Events tab. No one really uses them as #ml-general-discussion and #players-chat are more active and are used to ask questions all the time. These channels are also usually dead when the event it’s for isn’t happening at the moment
Juggernael is a missed opportunity to be a Dual Element of maybe Thunder and Metal or Light and Metal Tank with the traits being R1 Celestial, R2 Tough, R3 SC MT, R4 SC Area 50% Shield, R5 Tough to Bulwark.
Give Barbatos Rex the Super Demon trait for obvious reasons.
Make the daily logins mythic monster. Honestly I believe if you make the daily logins mythic monsters people will log in more frequently and the rotation of the daily monsters has been the same for 1 year or more
Add the option to buy special cells like elementium, mythic amber, stardust, etc. in the monster lab as they are very hard to obtain and makes ranking up certain monsters a pain.
Skill and Damage Mirror should not activate when the wearer dies
This makes the attacker not so wary, even if the next attack is a KO
From gold III to champion I, replace all the pvp monster cells leaderboard rewards with the food rewards that increase just like in the lower leagues since the little cell rewards they give have no value
add a feature that a gambling event or permanent for lvl 1 500k gold where rare and epic,40k-50k food lvl 2 4-5 mil gold legendary 500k-700k food lvl 3 10m gold for mythical 5min-6mil food any random 1-2 monster in each lvl
Translation: Basically just gambling
Level 1: Pay 500k Gold for a chance to get Rares/Epics or 40k-50k Food
Level 2: Pay 4-5M Gold for a chance to get Legendaries or 500k-700k Food
Level 3: Pay 10M Gold for a chance for a Mythic or 5M-6M Food
(You can random get any monster regardless of level by chance)
Good afternoon, I would like to urgently request that you urgently create a platform with more space to place the monsters, we have reports of several members who want to stop playing because they don't have space to place the monsters. Even the silo is full and doesn't have a key to open more space. Thanks
Can we have a save button bc someotimes when I exit out it doesn’t auto save my progress
As well as showing each teammate’s race points, please also include the total number of DYP tasks they have completed. This would give a much clearer picture of who is consistently helping the team to progress in the race.
Have some sort of event where rune slots for any monster you hatch during this event are all unlocked by default
Make it able for clan leaders and co leaders or just everyone to see who did a gem skip cause many people get accused and stuff and end up getting kicked after spending gems
Give us a way to get the outdated Talents just like getting the outdated monsters for the corrupted and metropolitan era and even the doomed talents when a new era come some players doesn't even have the free talents like mud body, health gene and same for the ptw once too like kill stret,Adrinalin inventor..etc..
Have some sort of trade up on talents like 5 medpacks for 1 shiv (free talents to other free talents)
An event where ranking up, crafting, and extracting takes alot less time. Maby half of what the normal time is
Can we have something like relic fusion?
discord codes
basiclly once every month make a new code that has a certain amount of uses that gives special rewards like gold,gems,food and a mythic monster so like only 1000 people can claim it that would grow the discord server and it would be another special feature that people will look out for
Idea -> Limited-Time Event
- Add a 1 or 2 day event where players can use Ambrosia (or any cell joker) to craft eggs using 79 or less monster cells (minimum of 10 monster cells needed)
Idea: Switch up the SX rune offer monthly or even quarterly. Been the same offer for way too long now. Kind of annoying offering the same exact thing month after month.
I think slow and haste could be added again to the more newer monsters. Or a relic that can give haste/slow at the start
For every 2 days, a random dungeon in the Resource Dungeons will be given a boost/extra rewards when you beat the end of the dungeon.
These include:
Food and Dungeon: +4000 Food
Easy Gem Dungeon: +5 Gems
Legendary Gem Dungeon: +10 Gems
Elemental Cell Dungeons (Including Elementium Cell Dungeon): 10+ Cells
Lutum Dungeon: 2x Boost in a random floor. (Ex: Floor 4 will now have 12 Lutums instead of 6.
Other Dungeons such as Era Sagas, Rune Dungeons, Rank-Up Dungeons and Heroic Dungeons do not receive this boost.
Idea: Upgrade Warmasters stats make them more viable for where the game is currently. At Rank 5 Also bringing their level to 150 instead of 130. There supposed to be war masters which means they should be all viable at any point/era of the game.
Por cierto, ¿cuándo se lanzará un nuevo legendario?
Give war medals more of a purpose. To be able to use them separately like war coins to get something else. I currently have 70000 chilling and the majority of my team have close to more with no ability to spend them.
Idea: Add mythic joker cells (amber, stardust, lutum, etc) and mythic cells to the cell shop so it's easier to rank up older mythics and obtain new ones.
Make bounty hunt monsters have spirit trait
Add different rewards for top 100 in pvp that will make people more interested about pvp it doesn't make sense when top 2 in pvp get the same rewards as top 1000 player i mean 4X lvl 10 runes will be fine for top 100.
Add a in game search engine for search players
Add more mythic skins, its an almost abandoned feature that we would like to see more of
And yall should make cards like pokemon
there should be dungeon for relics
RUSD boosters you can pay for so that there's a boosted chance to get cells of a certain monster.
A feature where you can control which notifications you receive (an interface similar to this) so you don't get blasted with the Free Chest notification every time you watch an ad
Allow donations for Mythic Cells, but just like the lab shop, only for monsters 2 eras ago or more. Max 3 donations/requests
I propose that certain monsters should be banned or prohibited from live duels due to how overpowered and how much they dominate the battlefield. Once you obtain or compete against a specific monster its either a guaranteed win or a game over before the battle even begins.
Monsters such as Pangoliath, Pure Pandalf, Dark Voltaik, UV Fusion, Hinderion, etc.
I’m sure we can all agree how infuriating these monsters are to compete against
We need more things to do daily
Make an event to get the past skins for the monsters and just renew the whole feature in general
Rerun Tokens: Tokens obtained through the PvP Paid Legends Pass, it'd allow you to rerun one node of any dungeon and if it's RUSD, let's you choose the reward manually after battle. Be careful however, your health and stamina still saves.
Rune exp would be really cool, so you could level up a ruin when you play the adventure map like you can with the monsters
Damage indicator that factors damage dealt when absorbed by Megataunt, a convenient feature that makes it so I don't have to multiply by 3 (which mind you, doesn't even work if they have shield/armor as the damage value shown is cut off by the shield/armor)
This wouldn't appear for Pierce users but would if they have Sandstorm
A gem sale thing (like when you buy gems your teammates get stuff) where when you get gems your team mates get some gems gem counts go as so 1,5,10,20,30,50
Reduce monster cells things to level 15 not level 20 to unlock cell lab.
-24H Hatching time by 3 ads and option appears when watched 5 ads
Egg Ship: You can place any egg that's currently hatching into the Egg Ship. After which, you get a reward similar to what you'd get if you had a duplicate. The Egg Ship will leave and only come back after 48 hours (similar to a guardian)
New dungeon lvl 2 rune dungeons (has higher level runes or more runes). Relic dungeon has a total of 30 bronze relics 20 gold relics maybe 10 gold.
Choose-able traits on monsters (2 traits and a self caster depending on the monster) but obviously from a small selection of perks not just everything
Maybe make bounty hunt. Into hiding and seek. Seeing at level 7-8 almost impossible to kill. Hunting is killing. Not waiting for time to expire
Reward those that try in bounty hunt when fugitive survives when only 1 or 2 in team are trying it’s really disappointing after 24 hours of trying getting lots of points only to be put back into another hunt all your effort and gems used for nothing at least give us positions rewards for trying over a certain amount of points
Decreasing building time by 1-6 hours because I can't wait to use my new legend monster
Reboot ability allows people to spend gems to “reboot” monsters in survival dungeons
A resummon event where you go through challenges building up resummon coins and can buy back a monsters you have in the monstagram but gotten rid of either by mistake or coz you didn’t realise how strong they where
When you select a monster, it shows you any Health and Stamina that's gonna be lost in their next turn from any Damage-Over-Time effects or Stamina Leak instead of only when attacking them
Exclamation mark icons near any negative and positive status effects that's about to run out. They're prioritized on the list of status effects when selecting the monster
An even faster speed multiplier (as it still takes a little while to complete bounty hunt battles), the x8 Speed will make fugitive battles a breeze, no more worries that you might get sniped. Although put a motion warning from potential motion sickness
have more background options in the PvP lobby (this lobby)
Could be another sick cosmetic reward for the PvP Legends Pass
New effect deteriorating chance to remove positive effects 50% for a effect to be removed (as in each effect has a 50% chance to be removed) 25% chance to remove trait each turn and does 20% damage to total life ( no specific type of damage)
New boost crafting/rank up boost
Available through legends pass pretty much the same thing as the extracting boost except on crafting monsters and ranking up monsters
Give us a Wyrmlad type event but the community gets to design the monster and the skillset. There hasn't been a good community event in ages.
Give leader and co-leaders the power to delete messages in the team chat to get rid of hate/harassment and offensive comments
Add some sort of 'participation prize' when the fugitive escapes during the bounty hunt event. This way the players can still get at least a few bounty coins.