✨ Showcase Competition Entry ✨
This is one of my earlier projects, but I still really enjoy it and plan to revisit the scene to update the lighting and enhance it with new Unreal features.
ArtStation
This scene was my final project for the diploma at SAE Institute. The environment is inspired by abandoned and overgrown places in The Last of Us. I used a modular approach with trimsheets and tiling textures and learned new workflows such as texture blending using vertex paint and setting up material shaders. The scene was built and rendered in...