#Sawed-Off shotgun | Audio
1 messages · Page 1 of 1 (latest)
Is the color should be Metal? and have you try something else with the color maybe?
check artstation post
that's simply a highpoly render
Described it in a bit more depth :) hopefully the length won't be a problem
might be available soon
umm... I already see the Content on AS, after i look up the Video, you're smart taking the picture from that angle (on this post), Idk why.. there's something wrong.. on the Video
I am not sure what you are talking about
there is no video on AS on this shotgun post
ohhhh wait you are right
i turned that into a gif for Steam, but video was higher quality on artstation
what is wrong? the effect fades when held in hand?
tried to do as much as possible with a normal map as I could. Geometry would be better of course
For Real, i though this thing is 3D, why it is like that? are you having problem with the Model or is it actually like that?
<(^-^)>
I just saw the msg.
Because that is not geometry, that is flat surface, I am not allowed to change the lowpoly
you can read about it in the article when it gets published
depends on the admins
I already finished writing it and sent
umm... okay.
!(* ̄( ̄ *)
hello @fossil nova
finally you can take a look at the technique :D
article is up
lots of thanks to 80lv team
I Like This One So Much, Really Cool!.
yeah Millenia is a really good artist
and it's partly thanks to her I got to use this dark magic today
I had the pleasure to share some parts of my workflow in this interview on 80lv: https://80.lv/articles/how-to-create-counter-strike-2-weapon-in-retro-hardware-style
I talked about my overall hard surface modeling workflow, but most importantly the perspective baking technique that can be used to heavily modify a low-poly surface without changin...