#Pott the Brounie

1 messages · Page 1 of 1 (latest)

coarse fog
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Since the update I kind of wonder what the use of Pott the Brounie is.
Maybe he gets more important/a use later in the story? But at the moment he is just there and that feels a bit sad.
I know in the lore he is the one to keep the farm running and stuff but in the game I just don't feel that anymore.
Firstly I would love for him to spawn nearer the farmhouse. Because he spawns anywhere on the farm, I hardly ever see him and kind of forget about his existence a lot of the time pottscared
Then I think he needs a little bit more dialogue so I want to speak to him now and then.
And lastly I kind of miss the offerings. Maybe I don't miss that I had to offer him something every day but some kind of interaction would be really really nice.

timber eagle
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i really...really dont miss the offerings...but maube they can add that we offer to him for work on the farm?really work i mean...like collect crops,water etc...until we got a family,and to give more hand work to colect the things...

coarse fog
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While I didn't mind the offerings I also don't miss them. I just miss that Pott had some kind of role in the old build. But yeah, some kind of optional offering for specific help would be nice. Maybe collect berries or fruit or something pott

timber eagle
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i have some crazy idea,maybe a pet wo pick the itens?like when we mine ,oresgo to the ground,i think would be cool have a pet wo get it for us...

lime vortex
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I loved the idea that besides Goddesses, there are in Kynseed small, let's say - deities, that are responsible for smaller things - like things that occur only farm.
So that being said I didn't mind offerings, because it was so fast and not expensive, but forgetting about them made small differencies.
I also think that with the update Pott is kinda left out and would love to actually change it for something more meaningful, rather than just being here and there.

full nova
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There used to be shop perks where you donated to Pott to activate them. I'm sure they've been changed since, but I kinda liked that function. It gave me extra reason to give him an offering. also he made the item that turns Rotten Apples to Seeds so much more worth while. As is the best way to get Rotten Apples is through Totems and Totems happen so slowly (at least in my experience) and are so random you rarely get rotten apples anymore.

wispy silo
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I got all my rotten apples from the pig pop mini-game

scenic radish
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best way to get them in experimental is to drop apples into fairy rings. Pott is completely pointless in this build though, I agree

spice folio
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He does have a use, if on the day your baby is delivered you dont show up to bring them inside, he takes them inside, feeds them and puts them in bed, its written in the quest dialogue :). But yeah would be nice to interact with him in a more meaningful way.

scenic radish
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That's just a lore explanation for the game telling you they aren't going to steal your babies, and it's clever, but insignificant in the long run. It's pretty clear that they just didn't like the offering bowl and removed it without giving pott anything else to do or just forgot about him.

spice folio
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Yeah the offering bowl wasn't a fun mechanic, having to drop a dandelion in the bowl every day was just tedious and or having to spend one of your kids time slots to do it in your place was also just unpleasant.

glacial abyss
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yeah the offering system was it was was tedious but it's a shame to just remove it entirely and make Pott useless.

cedar sand
timber eagle
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i have the skill and i have a large plantation...is hell cut pick up everything and plant...,i keep pressing and planting things in the wrong place while picking up things,and take a time to pick all...

covert sparrow
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I for one super miss the brounie bowl.... i never found it tedious, and it really hammered in how fickle fae folk are. I also feel like Pott doesn't do anything anymore which makes me sad, and the front of the house feels naked without it

covert sparrow
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Maybe it can be changed into an optional thing- the bowl can be used as incentive for pott to help on the farm, but there aren't any penalties to not doing it. Sort of like the scarecrow in the Sims 4- if you befriend the scarecrow, he'll wander around watering and tending things

shadow sphinx
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Or perhaps the bowl doesn't have to be filled daily - maybe the penalties start on Day 2 without offerings, but you can maybe get small bonuses depending on how many days in a row you give an offering? I'm not usually out wandering for more than a day without being able to pop back in and put something in the bowl (or maybe you can set aside a few small things and your spouse or child can put something in if you don't?)

scenic radish
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It just wasn't a good mechanic and they should put some thought into pott's future

#

sorry, you're in the minority of people who liked it

covert sparrow
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Aint nothing wrong with brainstorming similar ideas that make everyone happy, my dude :/

spice folio
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Its actually not that bad of an idea to allow you to place Potts feeding bowl down. That way people who like it can just plop it down on their farm somewhere and use the mechanic. Even if you don't like the mechanic it could be useful for you, if I remember correctly some of the curses would make all fish you catch cursed fish instead which could be nice if you want/need them.

scenic hare
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Nothing will be done for this update but he does need a use, though nothing punishing preferably.

sick cairn
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maybe we can hire pott as our assistance where we can tell him what to do like planting (we put the seeds in a box where he can use the seeds to plant it) , watering, restocking shop managing the shop like a manager, etc. and maybe give him a home too so he have a place to sleep 🤣

lost ravine
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So I just started playing a couple days ago and, to me, Pott is super creepy in the sense that he just showed up without a lot of context and he hangs out on the farm, saying weird things. He's so small and legit spooks me as I'm walking through the farm and I spot him in the grass. While I appreciate the otherworldly feel to having a mysterious creature lurk around, I do agree that he should be doing useful stuff around the farm, since that's what brownies traditionally do. Their sole function is to work. I wonder if the mechanic of leaving him an offering could stay, but if you neglect to do so for X amount of days, he will revolt, and just leave or stop working (the game should alert you when he does this). He resumes work when you leave another offering. I'm not far enough in game to suggest what his roles could be, but this was just a middle ground idea re: offerings after reading about some of the folklore behind brounies. (TIL the Cleveland Browns are named after these creatures)

magic torrent
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Maybe the offering could be a weekly thing, like goddess offerings. Or there could be some other ways to befriend/annoy him. I don't think the game should be completely devoid of "punishment", that just makes it boring when you don't have to worry about anything

cloud trench
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Old post, but to keep it in line with the folklore flair, it'd be nice if there were optional offerings you could make to Pott on the days of the holiday events. And then until the next holiday, Pott would affect the farm in some small ways like adding new catchable insects, or adding some whistleroot and fish on the farm, ect.

fiery marsh
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If Pott's original function is restored, I think one offering per season is a good frequency. The cooldown can reset exactly at midnight when the seasons change.

fiery marsh
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Or maybe add a sidequest based on the brownie folklore. Example...
Pott has left your home because you or your uncle gifted the brownie a piece of clothing, and throughout the course game the player finds Pott skillfully hiding in the world, sometimes shapeshifting into small animals, and sometimes even being literally invisible. For what purpose? Maybe he gives you items, recipes, world info, etc. Maybe YOU give him offerings each time you find him to try to convince him to return to the farm. Maybe you misunderstood his reason for leaving, and he is actually exploring the world in the service of... someone else 😉.

unique patio
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overall it feels like a shame to me that there's this push against mechanics which are 'punishing' to the player when the world itself is ruled/heavily influenced by fae which at their core, are tricksters. things going wrong for seemingly no reason is fun to me and would add spice back into the gameplay loop once uve finished the main story and whatnot (which is when a lot of motivation for me as a player personally begins to fall off)