#hunt-general
1 messages · Page 751 of 1
Diiba the Number Knower
Diiba the wiki opener
I was lazy 
I have the wiki bookmarked on my browser since I need to check stuff on it so often
Ngl i forgot the wiki exists. And i had no more dumdum left for Maynard
-# and forgot about the range
For more up-to-date information for Hunt: Showdown 1896 you can check out the wiki here: https://huntshowdown.wiki.gg/
If you have the time and knowledge we would love to see more people help with adding relevant information to it!
Community
I miss centi bleed
But being updated by one of our contribs and not using cringe fandom
Kewl
Thank ya
I cant find anything about fast fingers. Is it just a set percentage faster or is every gun different ?
Bcs on Martini it feels amazing but Maynard somehow it feels slower
it never left
I mean, it's p rare. Spitzer is in damn near every tower throughout the game.. but I don't see dumdum a whole lot
You'll see officer carbine dumdum more often than a dumdum box
Truuuueee
I honestly find dum dum quite often
Spitzer is both purchasable and in boxes
nearly every other match I feel
I believe it's different on each gun
The fastest reload is on the martini or the Springfield cause it have the simplest action
any tip to start playing solo?
are you new to the game or just want to start playing solo
Maynard being the slower cause the player need to both manually take out the casing and replace the striking cap
I think one reason they feel so different is that the reloads themselves all feel a good bit different
Springfield feels great with FF, Martini to me not so much
martini just doesnt feel like it recieves much in terms of increase
Sparks FF is kinda...odd?
but spring you can feel the difference, same with Sparks i feel it but its not like astronomical like the Spring
Martini for me already have fast enough of a reload for me to not want fast finger to it
Using 2 different ammo type with fast finger is a hassle too
I think you get more bullets than you normally would have by doing that tho
More ammo trick
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Do you as far as I remember the ammo pool total is still the same
Oh the 2 different type thing?
Yea I always use one half special and one half base on the single shot guns
Dang 3 more ammo on the sparks is quite big
kinda new but my friends dont play anymore haha and i want to improve by myself
Try to third party as much as possible. 1v2 or 1v3 is pretty rough, and if there are multiple teams fighting your enemies might not know you're solo, giving you a chance to necro and maybe even pop an Empres
Solos thrive in chaos and confusion
You're also generally gonna be better than any trio or even duo player you encounter because of the MMR benefit, so be confident and be a menace
When i play solo i will usually just hide or run from any early 1v2 or 1v3 and wait for the big bounty fight instead
probably the best advice i could give you is that you don't have to take every fight. And even if you do take a fight, you can decide to just leave that fight all together. You don't need to commit basically
You're the only one who get to make the decision
Unlike in a team where you'll need the agreement of the collective to decide in something
Temped to play solo tbh my randoms is so bloodthirsty
Only start fights with a headshot 
I got blown up through a metal wall
Like they actively chase other hunters even though our resources is severely depleted
Completely enclosed with no openings
What dynamite
Big dynamite tend to do that they're very lethal
big dyna 10m but past a metal door and a whole enclosed metal wall?????
Helloooo???
Some people don’t realize they have a chance to resupply and get back to fighting
the door
If the explosion is that big, that building doesn't stand
Ye big dynamite is really really lethal
METAL DOOR
Yea
doors are fucked when it comes to big dynamite bundles
The one without holes
the sliding metal door with no holes such as la plada mine
Ahhh
Yeah
Yea big dynamite do be like that
it honestly took me a bit to think of one though
I believe there's one time where I got killed from 1 room away
Mornings people
I died once behind a wooden wall by big dynamite now i never stay close
That whole ass building does not stand if it goes through that much metal shit
The Tarot Chariot cannot be used again within 5 minutes. What stupid designer came up with this?
How can players chase down bounty hunters?
This is a piece of crap design.
To keep people from flipping it back and forth
While there is a lot to hate about chariot, I don't really think that is issue lol
can you imagine if there was no 5 minute cooldown and a team brought 12 chariot cards? can you just imagine it for a moment?
I would’ve brought 2 each game
Also it instantly becomes "the best counter to chariot is chariot", which Chariot already are to a lesser degree.
I think it's more of an issue if the chariot team is camping and only fight when the bounty resource is depleted but that's a valid strat so
I love chariot
I never used chariot tbh
Best thing since sliced bread probably
Really hope they gonna balance it a little more
i hope they buff chariot just for you
You’re also a bounty hunter which make chasing bounty team make sense
Make it permanently burn 1 health bar of everyone in the team
ohh the levels of griefing this would cause lmao
Naw, just make it actually require some skill to use.
Oh yeah that's bad
what do you want a QTE? lol
What are people's issues with chariot
Chariot is not really a big issue you can tell weather you’re getting chariot by enemy or not
I don't get it
Less universal application of the card.
It is very positional agnostic to use and requires no foresight or planning.
The cooldown period for using the Chariot Tarot deck is the most foolish and mindless design. If it were me, I would never design it this way. There must be a better way to solve the balance problem.
It’s easy to tell if someone’s going to use it
So like, use chariot and the extracts swap after a timer? One minute or so?
I mean this isn't really true, there are plenty of times where extracts are close to each other and one is locked and the other is open making chariot useless
For me, rn, is more the static spawn of it and that the best counter to it, is another Chariot card :)
Now, the bounty hunters will use the Chariot Tarot card to retreat immediately. How can other players pursue them? Sometimes the extraction point is nearby, and sometimes two extraction points are in the same location, very close to each other.
The guaranteed chariot spawn is definitely a little bit disappointing
I definitely think people should bring it willingly
And sacrifice something else
if this was the case, then they should just allow you to purchase cards
I've given my suggestion how to balance it, simply put instead of flipping extracts it just extend the extraction timer for 30 seconds.
Make chariot spawn another bounty that deny everyone from extracting before it's banished
That could work, or maybe it locks all extracts for 30-60 secs or so
This is a joke
Yes, but statically unlikely due to you flipping two open edge extracts into opening and egde and middle extract :)
Yeah, lemme find the text I wrote.
I definitely want chariot to be more of an anti-extract tool than a pro-extract tool, but it's also cool when it has multiple uses like it does now
what the fuck?
Unlocks the middle extract and extends the extraction timer by 30 seconds for the next 3 minutes. Chars 24 point worth of health.
There will be a minor rework needed and that is simply unlocking the last edge extract and then giving Chariot the unique ability to access that.
And ofc this is less strong, so you don't burn a bar.
For the record, the reason the timer exists is to make sure that if you've used chariot to stop an extract, the extracting team doesn't get to just use their own chariot to flip them back
There are other issues ofc, but the timer stops this one
going to have my entire trios bring 4 chariots cards each
Tho that is still a factor as the only counter play to an chariot card is having your own chariot card and run to a closed extract and flip it open lol.
Chariot still is the best counter to Chariot lol
Not sure sir. My thoughts is that they’re an OF scammer
Hmm i wonder if i kinda prefer just locking all extracts for like 30-60 ish secs, then when they open the middle extract is open too*
I just think locking for a short time is a neater solution
More readable
why are you telling people to add some random fuck who you're saying is a scammer?
If you want to use it to extract in the middle you need to use it with foresight, if you want to block an extract you have to time it
No I asked if anyone else was added by them
Question tho, does it reset the time on a team that is currently trying to extracting then?
I think it probably should
ahh I see, probably just ignore it and move on
Correct mr cock sir
Maybe not, not sure
If it does reset the timer you get rewarded more for correctly guessing the timer i giess
There's skill expression to that
idk I don't really think chariot is a big deal, if anything it encourages the bounty team to wipe the map, and if they know that someone has been to burning cart to just expect the chariot to begin with
Mhm mhm
the point of the card is to block an extract point this is just gonna make it useless tbh
But it is an extraction shooter not a TDM
why does crytek like to nerf everything i enjoy "chariot"
its always that loud minority
which is why they have two extraction options, one closer one further
Still blocking the extract, but also still forces the user of the card to keep pushing.
What I want to do is leave the bounty hunters behind and force them to fight; that's all I'm trying to say.
The cooldown time of the Chariot Tarot cards has made the game very boring, so some players just collect their bounty and leave.
next thing you know clash will be put on rotation and only accessible ocassionaly
That is not how Chariot is used.
chariot is not used to block people running to extract?
seems like I've been using it wrong all this time i guess
For sure, I just want the users of chariot to still keep pushing when they use it.
They are still on the backfoot as they have failed to meet up at the bounty lair to begin with.
It obv can be used for that, and probably was mostly intended to be, but if you're a smart cookie you can also use it to guarantee yourself an extract
doesn't this incentivise people going to the bounty regardless?
It does, yeah
if it only extends the timer its only good when ur close to them i think the card is good to stop ppl from picking and leaving but its being used wrong
More that people are using it last second when they are on extract.
Meaning that the extracting team will (almost) never have the time to rotate to the next extract.
I just want the chariot team to actually be somewhere near the extract when the card is used and forced to move in after using it, bc rn they don't have to do that.
Honestly, HUNT balance is the worst I've ever played... and the developers don't seem to have any intention of improving it.
That's a stretch lol
That is the point, because right now it is "free" to use.
You cannot really do a "bad Chariot" card.
The card could honestly read "delete all extractions until only one team stands left", because that is how it plays out atm.
I mean if you're not going to the bounty and waiting for them to leave the compound and run to a open extract instead of them opening up an extract, is that really a problem with the card or the problem with the way people are playing?
You can never blame player behavior
It doesn't solve any issues
You always design the game to encourage fun and interesting player behavior
they just need to make cards spawn random
Bounty team is rarely the ones with chariot.
Because as soon the first boss banish, another team is going for the chariot card.
For me that is kinda a scarce solution.
Doesn't solve how inherently problematic the card is designed.
And I do think this event have exposed Chariots power and we gonna see it much more even after the static spawn is gone.
this is so confusing to me because obviously I don't know what other people do, but burning cart has like 3 static spawns on the map. After your first clue you pretty much know if its close or not regardless if theres a tower
Alternatively, or in addition to any other reworks, should using chariot also maybe reveal your location on the map?
That doesn't matter.
The problem could have been solved by limiting the distance from which the Chariot Tarot cards could be used, instead of limiting the time it could be used. The foolish Crytek designers didn't even think of that.
That wouldn't solve the issue of double charioting to just undo the last chariot tho
But would solve that people kinda can use it everywhere and doesn't have to make a play after using it.
At least why I want a timer instead of locking
ye makes sense
Bc I am sick of getting to an extract and the get locked while a whole sniper team is just sitting out there not pushing.
And you are on an "island" bc extract spawns are not that cluttered
and you are against a wall.
im not at home rn
there is a gaming laptop here
i have installed hunt and i have found a mouse
proper audio is for the weak i will just use speakers and panic
And ngl, it's kinda funny how you're calling the designers at crytek stupid while suggesting a solution that legit doesn't address that specific problem at all lol
It usually doesn't help to think of yourself as the smartest person in the room
after sll they made this card i belive for ppl that complained of players picking bounty and leaving first 5 mins of game
I rarely encounter this myself, but i 100% agree It's a use case of chariot that shouldn't exist
If someone wants to block an extract that's good, but they should also put some effort into it and be there for the fight
Yeah hence make be a timer extender/temp lock instead, still force forward movement of the users.
And I see people saying it should just affect the nearest extract, but god the times where people gonna use it and then the wrong extract locks up bc they eyeballed the distance wrong gonna be maddening, especially bc we have a middle extract being a permanet factor for such.
Yeah i don't think that would contribute much as a solution either
Customize your Chariot Tarot deck.
The Chariot Tarot deck for chasing bounty hunters has a 5-minute usage time limit and a limited number of uses, but no distance limit.
The Chariot Tarot deck for escaping players has a cooldown time limit, no limited number of uses, but a distance limit.
The usable area is marked with circles on the map; the chariot can only be used after entering the circle.
Like there's very little functional difference between needing to be near the extract and making the lock/timer extension temporary. both force you to be nearby to capitalize on it, but only the latter is a clean solution without jank
"Yes, I'll take overdesigned bloat for 1000"
And I guess there gonna be a like a grace period after use, otherwise people can just stack 3-4 uses of chariot.
I still like the temporary lockout idea better
Also someone suggested the idea to make the center extract a pledge one.
Which I honestly think would be cool
Tho it would be like 4+ pledges
Was it you?
i smell chariot discussion
I think I've mentioned the idea of making extracts cost something but not seriously, and pledge marks as they stand probably aren't a serious enough currency
I dunno, I don't really have issue with the Chariot card, but also it's nice to use if I get it when I was in a long fight and bounty has extract at their compound
i made the same suggestion tbh, but uhhh you can imagine how that went
I suggested it should cost 100 blood bonds to extract 
prestige 100 requirement to unlock extract
1 whole dollar to leave the game? Man, no one would play
cost 100bb to ||fail extracting with a bounty||
You're right, not expensive enough. 1000 blood bonds
the price just went up
its gunna be 2.99
what did nintendo say? due to unexpected market conditions switch will rise in price.
Crytek "due to unexpected market conditions you will need to buy the battle pass and submit 100 blood bonds to get to extract"
Entered a match and didn't either die or extract with a bounty? Yeah we're deleting your account
@jolly parcel but they also said they were dropping the price of games which is nice
yea, but anyway i suggested chariot maybe increasing the timer, and the locked extract cost pledge mark(s) instead.
bring back explosive crossbow so i can artillery strike extractts again. chu chu ka shu explosive is a lame as weapon
GIMME MY XBLOW!
smh
i meme
It's a fun weapon, we're not allowed fun, only sweat
Hey what if they added the ability to drop bounties on the ground lmfao
The lightning stays on the bounty so you can bait people
Dude, honestly, that would be cool
only thing id want is drop weapons; or drop everything in inventory
Guys we can't even split up dualies.. sounds impossible
That would be sucha toxic thing.
Just run to the corner of lawson drop it in the water, move back with a sniper, enjoy.
put it up in the big ass tower left of maw battery. throw 4 concertinas along the stair case
Lmfao i love this
Just for context
Sayler did this by dying and having a teammate
yes
Wait no I'm watching the video now, he didn't even die, he just stood there behind a wall of concertina lmao
The goat
This elaborate type of shit is the good kind of rattery
pretty sure he have done one where he kills himself too
I've come up with a way to balance the Chariot Tarot deck:
-
The Chariot Tarot deck will rotate between locking and unlocking extraction points whenever an extraction point is used, with no distance restrictions. The previous player unlocks the extraction point, and the next player using the Chariot Tarot deck will lock it.
-
Restrict Chariot usage. Whether it's a solo player or a three-player team, after using a Chariot, any remaining Chariots in your hand or your teammates' Chariots cannot be used immediately; there's a time limit.
-
The advantage of this is that regardless of whether it's a solo or three-player team, the first use of the Chariot will lock onto the player you want to extract. Any remaining Chariot Tarot cards in your hand or with your teammates cannot be used immediately and have a cooldown period. Afterwards, no matter who uses the Chariot Tarot deck, the extraction point will immediately change between locked and unlocked states.
So how it is now, but also cementing the fact that the best counter to chariot is chariot.
Sounds like awful design to me.
Please note the following two points: When a player or teammate uses the Chariot Tarot, the user and other teammates cannot immediately use the remaining Chariot Tarot cards they are carrying.
Furthermore, the Chariot Tarot can immediately change or unlock locked extraction points, instead of being useless as it is now, leaving players helplessly watching the bounty hunter extract.
Note two key points: When a lone player or team member uses a vehicle, the other teammates cannot immediately use it.
So how it is right now?
Also, the vehicle can immediately change the locked extraction point, instead of being useless and simply watching the bounty hunter extract.
Not sure what point you are trying to make here
can very easily balance chariot by making it spawn 3 boxes of FMJ, 3 dolch Ps, and a QM spur
and make it lock every single extract until the user says otherwise
so that your team may stand a chance against bounty
without this the card is simply useless
i mean come on all it does is change the flow of the game smh
New Chariot: Everyone goes to the Gulag.
In other words, regardless of who uses the Chariot Tarot cards, the extraction point will be either locked or unlocked.
are you using an ai translator
I am honestly very lost on what your current issue with chariot is rn
i think theyre saying whoever uses chariot will get a timer limit and any other team can use it to counter ? idk
It's unreasonable that I can't immediately use a Tarot card to stop a bounty hunter's retreat due to the cooldown time.
Unless in a team, there shouldn't be a restriction on each player's first use of the Chariot Tarot card. Only one player in a 3-person team can use it; other teammates will have time restrictions on its use.
They just want to move the timer to only apply to the team that uses it instead of globally, meaning if you have the bounty, chariot, and are running, you're completely free to just counter any enemy chariot by using your own
I don't know what this is trying to solve, all it does is reintroduce the problem the current timer is trying to solve
Yeah, the timer is in place to stop chariot spam from everyone on the map
okay, yeah no, that is honestly not really something we want.
Because then meta becomes: The best counter to Chariot is using Chariot.
Which is basically already is
lmao imagine watching like 4 chariot popups
But that is another story
Chariot locks extracts for like 60 secs gang
what
I'm sure crytek must have tested this at some point while coming up with chariot, kinda wonder why they didn't go with something like that
I guess because it wouldn't have a 100% success rate then and they were scared people would call it trash then.
What I meant to say was, I'm firmly in the "chariot should lock extracts for like 60 seconds" gang
Aaand probably unlock the center extract after that time period
we saw flame rifle release after shredder release
when shredder released it was insane
and then their next scarce weapon
was so painfully mid
But maybe the center extract only stays open for a certain time? Not sure.
and i imagine its cause they were just scared of making something op again
Yeah i would be too
lowk crytek has been like abused bro
There are no restrictions when a player uses the Chariot Tarot deck for the first time. However, each time the Chariot Tarot deck is used, the extraction point will change from locked to unlocked, or from open to locked. This rule only applies to the first use and is irrelevant to the user. After the first use, the remaining Chariot Tarot decks for you and your teammates will have time limits and cannot be used again.
we got dennis sitting at his computer biting his nails every patch cause hes scared of the community
Again, already explained why that would be awful.
Its true
The vocal part of hunt's community is full of rabid dogs
i mean its rare to see ppl bring chariot to their matches
Cough the subreddit cough
My playgroup does now.
And I think it will just catch on as we go along.
Honestly, as things stand, other players can't use their vehicles to stop the bounty hunters, and players leaving makes the game even more boring. Many players are only after the bounty, not for the fight itself; they collect the bounty and leave. Tell me, what's the fun in that? (┯_┯)
Damn
they just need to not have static tarot card spawns because that is one of the dumbest ideas crytek has had in a long time.
That's why I keep complaining about how poorly balanced this game is, and it seems like the developers don't intend to address these issues.
Okay, but it would also mean if you try to use a chariot card to block someone, they can just use their own and flip it back?
Like
Haven't that part crossed your mind?
chariot really wasn't a problem until the static spawns and people thus being able to use it literally every round.
yeah chariot was funny when it was just random
However, the Chariot Tarot deck has a time limit. Any remaining player, or any player who still wants to use the Chariot Tarot deck, has no limit on their first use of it. But after the first use, there will be a time limit for continued use.
However, the "Chariot Tarot" card has a limited number of uses. Any remaining player, or anyone still wishing to use the "Chariot Tarot" card, has no limit on the first use. However, subsequent uses will be time-limited.
Each time the "Chariot" card is used, the extraction point changes, effectively preventing some players from using it to escape immediately after claiming the bounty. This also effectively forces some players to use the "Chariot Tarot" card for the first time, preventing bounty hunters from escaping and forcing the bounty hunter team to continue fighting.
every now and then someone would bring it
While it 100% is a factor, I still think it is more a devil's moon dum dum for cenny scenario.
Where people just don't realize how good the thing is until later down the line.
but now its just like
a part of every match
every match you have to consider people having chariot because it will happen
It would just be a nerf for people who wanna use Chariot to block extracts.
yeah maybe. i don't think people are suddenly going to start sacrificing consumable slots to bring it in if it becomes a random spawn and they can't garauntee just going to pick it up. I mean some will. but i still think the problem will evaporate the instant they make it random.
Will thew new event start in 3 hrs?
Yeah, think it just becomes a "scarce ammo" thing then, where it will sucks when it happens, just the frequency gonna go down.
So I'd rather have something that all around more engaging and fun to have in the game.
If we always got to choose the actually good option hunt would be a very different game 😛
you mean clash
do I? idk. make more words. I can't join those dots.
Please don't forget the current Chariot Tarot deck; once someone uses it, there's a time limit, preventing other players from using it, which is very unreasonable.
Other players should also have the right to use the Chariot Tarot deck immediately upon first use. Regardless of who uses the Chariot Tarot deck, the withdrawal point will change. To continue using the remaining Chariot Tarot decks, all players have a time limit and cannot use them immediately.
I mean
Makes sense tho?
Otherwise it cannot block?
Or you force a meta where everyone brings chariot to counter chariot
Y'know, i understand the reasons people didn't like frag arrows, but i loved having them equipped because they were such good tools for claiming and pushing buildings. I kinda wish they would just change/nerf some things about them, like making them do basically tickle damage and primarily just applying bleed, so we could get them back as non-scarce
we don't want more chariot. we want less chariot.
we don't want to play hunt : chariot
I mean, frag arrows were fine up until 2.0
So like
We have version of it that works
I specifically want a version tuned for area denial / claiming though
Which the old version were
Like
If they dealt very little damage, spamming them against enemies would be basically trolling, but using them as util to hit people inside buildings would be awesome for getting info with the bleed and pressuring them to move
The issue why it became an issue were two fold:
- The max reserve per bundle increased from 3 to 5, so double stacking gave you 11 arrows instead of 7.
- Deployable Ammo Boxes really began to hit the meta.
So like, revert max ammo and nerf deployable ammobox
and it is fixed
or make it so you cannot double stack special ammo
There are solutions
Yeah, i proposed a possible solution
And its specifically aimed at making frags strong at area denial and util vs damage spam
No
Yes
Higher ammo counts helps make them more reliable space takers than something like consumables
Literally just reduce the max amount.
It worked for 7 years.
When Light the Shadow were released the max count was 5, then they nerfed it to 3 after a patch.
And there were no complaints about frag arrows for 7 years.
I don't care that "they weren't op before"
What
We can adjust what specifically they're good and bad at
But like, they worked before?
Why go thru hoops to fix it, when we knows what works?
Wait you're not listening
Frag arrows weren't considered OP or too strong before the ammo change. They "worked". I know that. That doesn't mean their state back then that "worked" was their ideal state. We can still adjust their design from that point
whenever i have a winning spree dave from crytek catches wind and makes my head hitbox 10% bigger i think
Dunno, they worked fine.
There were there as a tool, not as a main damage component.
Bc while damage does matter, what made frag arrow stupid afer 2.0 is the fact you could spam them.
If you have 4 of them, you ain't gonna be able to use it as reliable killing source.
Frag arrows were strong because you could send 10 down range to get that hit.
Have you ever tried breaching a compound held by shotgunners etc. with frag arrows or waxed frag charges? Maybe even a basement compound?
The frags work wonders, you can clear room by room and force them to move and give up space. You can be the first mover, which is an incentive hunt is missing. Tools to break stalemates are sorely needed
This is the aspect of frag arrows i think we should lean into
Which what they do if they are of limited quantity???
Do you agree with any of this? That we need more tools for breaking stalemates? Or that frags are good at it?
If you have 4 frag arrows, that means you cannot just spam them willy-nilly, you need to consider their usage.
they've run into this exact ammo economy issue so many times it's pretty sigh it keeps coming back up tbh
dual sparks pistol avto anyone
Eyup
Just consider this:
If you have lots of frag arrows (like, current amount, 7-8) but they each deal 15 dmg and apply bleed, you can spam them willy nilly but you throw the game by doing so.
These frags will still be great for denying an area and forcing enemies to give up space. And if you have a decent amount of them, you have the supplies to always be the first mover in a stalemate. You won't run out after 4 arrows
Ah yes, just spam people and build up heavy bleed on them, sucha valid and skillfull plan lol
Naw, people should be thoughtful about their resource usage
it's ok for things to be situationally strong if they're meaningfully restricted in some way. as soon as they are not, it becomes a problem
Bro too
Do you want to break stalemates or not
Stalemates ain't really something I deal with
So like
Cannot really answer that one
i don't think any change to frag arrows is going to "fix" stalemates in hunt showdown
But I don't think having room clear for every encounter with one of the most contagious status effect is the solution.
but they would be fine to re-introduce as non-scarce, if like mcree is saying, they were more restricted on usage
The best suggestion to fix this discussion: shrinking circle 
and then we get that tool back, that sometimes helps, for breaking stalemates..
Add a storm cloud that shrinks towards the location of the bounty carrier
I’d be willing to compromise…give us a MIRV-type grenade that bounces around and shoots compact ammo and I’ll be willing to part with my frag arrows
Then you don't know what the convo is about lol
I think splash damage is cringe
Well I think cyclone is cringe
i think splash damage can be ok.. like it has a place. just when it's allowed and how strong it's allowed to be needs to be carefully considered.
I'm not saying frag arrows alone will fix stalemates, never have, but we need more tools for stalemate breaking. Stalemates arise when players don't have the power to be the first mover, when their strongest move is waiting for an enemy mistake.
Turning frag arrows into a specialized area denial / space claiming ammo adds another one of these tools into players hands, and is one step of many others we can take
Combine bloodless + hornskin, salveskin + bulwark and we have a stew going
Agreed
It have its place, but that is why I think if you design splash damage it shouldn't be "low damage but spammable" lol
We can also increase the fuse timers of frags, that's another balance lever that doesn't hurt space claiming
Frag grenade bundle when?
Why just not remove the spam aspect of it?????
Like honestly that is what I don't get
splash damage is nice and all but if it inflicts burn or bleeding might as well fuck me in my sleep and eat my dog
Mid damage and not spamable
The secret technique of moving away
your idea might work man. IDK. but I do think it is far more likely that crytek just re-introducing them as-is with higher restrictions on ammo count might be a thing that could actually happen. and that still helps
Wait that's dynamite
So how they were for like 7 years :V
if we really want to actually "fix" stalemates in this sily cowboy shooter i think much more fundamental rethinks of mechanics are required myself.
Consider consumables rn. Dynamites, frags, stickies, whatever. These are good stalemate breakers, but if the few you have on you aren't enough, like if they just pull back one room and hold a new angle, you're out, and we're back to square one. Supply is important for this reason
Yes? And you don't think giving 4 mini-frags for a single ammo slot is a lot???
I think its a compound and traps problem rather than this one special ammo for one weapon could be the solution
If they dealt 15 damage or so and maybe even had longer fuse times, no
You run out of that
But they don't
You ran out of frags easily before, that's one of the reasons they weren't super popular
That is in your head
THIS IS A HYPOTHETICAL CHANGE
Where else would it be than in my head
Or maybe its situational and things that work more consistently is used more
Why
And say: 4 arrows that deals 111 splash.
Why not try to change things for the better?
Ain't that enough to break stalemates?
Because spam is not for the better
You cannot convince me that
Why not try to rethink the reason frag arrows exist and to design them for a specific purpose? Why should we just go back in time because frags were "okay" back then?
following you home
Frag Arrows issue and removal was due to the SPAM aspect of them.
That you could send in 10 arrows to fish for a tag.
I'm fully and completely aware
there is the theoretical "maybe this concept might work" and then there is "this is the sort of thing crytek have been seen to sometimes actually do"
I used them for the full duration between the 2.0 update and the scarce change
I know spamming them in pvp was cheap and busted
Why would your spam be better?
you can come up with a completely logically perfect modification to a specific weapon or ammo type, but it doesn't matter if there is zero chance of it making it into the game.
I also know spamming them around corners to breach compounds by forcing enemies to give up their space was the most effective first mover and stalemate breaker tool I've ever used in hunt
the really simple thing we are suggesting is possible, might actually happen. because it requires basically zero development effort.
im not trying to fight frag arrow spam every match just because this game has a tendency to cause stalemates
Yes, but again, in a game where resource is a limitation and expending it should be a thoughtful action.
Do you want something that doesn't do that?
You haven't read the suggestion
no i havent
It is still spam, even if it deals less damage lol
And reducing frag damage to like 15 isn't possible? That's too far fetched? That's a lot of work?
Spam is spam
but it helps to frame your ideas sometimes. are we trying to talk about things that might actually happen, or are we just spitballing ideas that might work in the theoretical world where crytek listens to players on the level you are suggesting they might
One ammo is scarce and only want that one thing unscarced if they can get it nerfed
i guess i'm not super convinced that solves the problem better than just making them less easy to spam
It was framed here, for the record
Y'know, i understand the reasons people didn't like frag arrows, but i loved having them equipped because they were such good tools for claiming and pushing buildings. I kinda wish they would just change/nerf some things about them, like making them do basically tickle damage and primarily just applying bleed, so we could get them back as non-scarce
guys not sure if you know this or not but we can already stop every single stalemate super easily
you just toggle for a second and wallbang one of them
😊
Oh yeah, I don't care about stalemates.
NOT LIKE THAT!
:(
hey guys, when the game update on today ?
hard to break stalements as a bounty holder defending a compound
oh, i just do a suicide push. that always solves it one way or the other.
I'd say around 2-3 hours
They usually announce it
dont leak these pro tips
i find it easier to break them if youre the one in compound
if im having a stalemate it tends to be because the enemies are in compound with shotguns
doing absolutely fuckign nothing
for what it's worth, i am fine with either version.
i disagree. harder as a holder since your location is announced everywhere and in this event everyone got fuckin DSB so youre always disadvantaged as a bounty holder
they just sit there like hmm maybe if i sit here long enough someone will walk into my shotgun
It's worth quite a bit
pretty much
But yeah, I don't think people should just be able to spam every corner bc of deep supply of frag arrows, no matter how weak they are.
I want people to use a frag arrow because they actually anticipate someone being there.
Hence, don't mind their current damage, just keep the supply low, so people actually think about using the arrows.
i mean youre the one in compound you can just open a window and shoot someone
Ain't got a dog in this fight, but 2 ideas, 1. Make the arrow have very wide crosshairs, arrow ain't gonna be stable in flight anyway. Unbalanced as all get out. 2. Replace the amount of explosives on the head with something like the decoy fuses. Good for breaking closed windows and doors. Give it more utility vs damage.
its not like this disadvantage is gonna get you instantly headshot
The issue is that this isn't about stalemate. This is a convo about unscarcing frag arrow

No read the chat log
just like the avto reserve ammo thing, i agree that making it so you have to make actual choices about when and how you use a thing rather than just "whenever i fuckin wanna" is probably the most sensible way to approach it?
when you peek from a building you gotta find a shot outdoors
while as someone outdoors you can be shot in a handful of places only. risky
you also have dark sight bro
you can literally find where theyre sitting before the window is open
Ofc it does have a degree of "guess I was unlucky facing them first".
But at least for frag bow, it would be the back up weapon and not the bread and butter like an avto or nitro :)
but enemies do have dark sight too. i still think DSB is too given willy nilly
in this nerf thats being proposed would they still cause bleed?
Unscarcing a heavily nerfed frag that deals tickle damage and maybe even has a longer fuse time, aka the kind of frag arrow that is meme-tier in a fight but good for denying space and forcing enemies to move
But still having them in the same ammo reserve size
yeah its def given out too much
but its not really that big a problem for very quickly peeking a window
I know you've said "spam is spam", but it really isn't
Like, oh no, I'm 135 hp and bleeding against a dude who has another 15 dmg arrow knocked!
but would it still have bleed
this why blast sense is great. anyone making the first move and you basically announce your location, regardless if youre outdoor or indoor
audio also does this
No, but I'd rather lose to someone who have been spending their resources smartly than someone who have just spammed in 10 instances of bleed AoE.
Yeah, it should apply bleed so it can put meaningful pressure on people who are just chilling and waiting for you, force them to move
no. lets say you have 3 open windows close to each other. there's no way you know what window they shot from without blast sense
sonion
And remember, bleeding escalate unless bloodless.
So yeah, dunno how it would be better.
audio doesnt give you the pinpoint location as blast sense
well my personal opinion says fuck you i hate bleed
sorrgy
Those 10 arrows are also like 15-20 seconds they've spent not shooting, with their gun tucked neatly in its holster tho, yknow?
blast sense is literally hacks
unless these windows are LITERALLY hugging eachother
its very easy to tell
If applied with more bleed stacks
Unscarce everything and buff everything 
Ah, because frag arrows is not known for being able to be shot around corners and what not into lairs
Lmao
Usually lairs is not one room
no it's not.
blast sense also has great value in its max range. Many small audio cues are hard to pick up when your team are making noise, blast sense can pick it up.
unless everyone has a silencer for some reason you can find what window someone is peeking
Yes, hence why "AoE bleed spam" seems like a horrible thing to the game.
This conundrum is solved by moving
If you hear one frag arrow enter your room you can pretty much leave it to another room or floor
Which is what we want
have you tried telling your teammates to shutup
Its pretty much why I think frag arrow is super situational
ok just crouch walk the entire map just to hear every single little thing 😂
You can counter it cause it doesn't instantly detonate
hardcore mode when? No crosshairs, no special ammo boxes in game, 150 max health, and all weapons give minimum bleed (except the sharps)?
ofc, but still, you should have to think about your usage of frag arrows, not just full send it until you get a hit marker.
Why not no ammo boxes period
at this point just move to Louisiana and fight the swamp people yourself
no like literally the only way your teammates are covering audio that badly is if theyre yapping in your ear or shooting in your ear
which they shouldnt be
there's great value in it in the first or 2nd clue. you and your team will be making its own noise by then, blast sense can pick up small derringer and flare shots that can be drowned out by your own movements
sometimes you near those noise subtly, but use blast sense to confirm if youre correct
Already living in Alaska lol. Moving back to Alabama here soon.
oh damn im already in alabama lmao
Make em scarce. That way the skins are still usable
I mean you can also just flashbomb them
now that you have that info from blast sense, you can prepare or initiate a fight with the first strike advantage.
there is value in that, and if you pop first well sometimes that's pretty much a wipe there
I never not take blast sense because it has niche, but A LOT of niche uses. Making it really valuable almost all the time
I haven't used blast sense enough to know how much of a benefit it brings, but it's because i feel like i usually hear the direction of silenced shots well enough to combine with some game sense and map knowledge to tell where they are
I should probably try it out more tho, see if it makes me omniscient
To man, I'm just in a meta where if someone shoots they have rotated anyways.
so you know where they are rotating from
you know the exact spot where they are NOT
using blast sense
that's still value
Doesn't really matter.
I know the maps well enough to anticipate peoples peeks
Or where people go to
most of the time
plus in trios people arent too slimey, especially in 4* hahahaha
once their mate is down there's almost always one person trying to rez
Dunno, it just one of those, either you spot them or you don't.
Blast sense already just confirms what I've heard.
and wastes your time sitting in dark sight
when you could be aiming at the next thing they will peek
blast sense tells you the exact location. there's still value in that. especially if it's a spam weapon. chances are they'd be taking 1-2 more shots and there could be enough time for you to blast sense and pop
Oh and as a late response to this, i think we absolutely should have a culture of discussing potential changes so that well received ideas can spread and become popular and eventually reach crytek
I'm at La Plata tower and I get shot from La Plata, it doesn't really matter if I know they are in the top or bottom.
I just know I don't have scope for a scope exchange and move out
And even so, it ain't that hard to gauge were people are
Im convinced that crytek takes too much of the general input from the community
Hmm
It's like being born blind and never knowing what vision feels like
it's pretty much ya'll not using blast sense
Too many things that can't be just an accident buff or change
😂
What makes you say that
More I've played the game for like 7 years, I just know
if they're listening to us too much they're definitely listening to the wrong people mostly..
i play like 50% clash and 50% hunt. i always have blast sense in hunt and no blast sense in clash. i can see some differences that i wish i have blast sense on
I mean since krag was buffed cause it included all things people wanted buffed even if they pretended otherwise after said buff.
or taking what is said completely out of context.
Stuff like removing all ears is a great recent example of them immediately responding to community sentiment in a good way
but i do agree in compound fights blast sense isnt very important, which clash is
That was the wildest part, that they gave it BOTH buffs, without understanding it was two different camps lol
sure this is the perfect world. stuff gets hashed out here back and forth ad nauseum and has for years. it's hard to see any strong connection between what crytek does and what is discussed here. It only seems to happen when the entire community (not just this discord) is really up in arms about a specific thing. in my experience anyway.
I dont pretent they were being reasonable about it
Current crytek clearly has a different approach to community involvement than the crytek from the krag buff 400 years ago tho, wouldn't you say?
krag was buffed? how bad was it? its really strong wtf they mean
fast cycle time, easy top up, what else is not to like
It was 100% fine and part of the "fair long ammo club".
At the very least they seem to take the survey responses pretty seriously, and those mostly come from discord and twitter users, do they not?
It just didn't deal 125 damage
so now every long ammo except sparks and martini is OP
all long ammo should deal 124 damage. the cost of maintaining pen and distance
Basically yeah.
Most of the guns got brought up to match the mosin/lebel instead of nerfing mosin/lebel.
meanwhile 136 mosin 
idk. probably. genuinely no idea tbh. it's easy to imagine the little corners of the internet you're a part of are a larger part of the actual community than it actually is i think. but sure they do seem to pay attention to their surveys, kind of.
In a just world we would have had a vetterli meta
Ironside is strong it's just really fucking annoying to use. Plus reload takes forever. Good balance
Ironside reloads from the breech when empty right? ASS
Same as 1865 carbine
it reloads the chamber first
what's up with that?
So annoying
id rather have one less bullet than chambering the first bullet
Also the remember the whole blind spot of non-english Hunt players.
China espcially.
All guns chamber the last bullet (all lever and bolt actions), why ironside and 1865 chamber the first one?
Dunno what they are yapping about when it comes to Hunt balance
sure. Crytek seems to have been going hard on growing the chinese playerbase. they have actual cosplay events for it and everything 😮
Crytek needs to cater to China more
More money to Crytek more content for us
win win
I think the somewhat recent body part damage changes was the worst balancing change in a good while.
It makes single shots even more irrelevant, martini and sparks had the benefit of downing 125hp on stomach, double tap legs. Now that's available to mosin.
Same way it also made spam more obnoxious
We already have monroe, what more do you want?
What felt like intended purpose of particular weapons keep being patched away
I want more Bone Mason
Feels like a change made for console, but ofc can never know.
I have a feeling crytek barely acknowledge console
eradicate all console players
dizz is a console player
that is why he thumbs down reacted me
Dunno man, the hip fire buffs and levering buffs and shotgun buffs feels very console minded
he does not understand this is for the better
Yes I play hunt on my switch that's been gathering dust for 2 years
all console players will be scared of getting eradicated
hunt is on switch?
I mean, thats been going on since at least custom ammo
what time this update dropping then?
Or it benefits PC players a lot
Which it does
which will allow us to have more full lobbies with more even mmr
its all a part of the master plan
Yes, but I think the change i mentioned was more impactful than ever
I do wonder if the uses and niches these weapons had were more discovered uses than intended ones
Ofc, we gonna be able to utilize it too, but still feels like it was done with console in mind considering I've rarely heard any PC players go "damn wish my levering/hip fire was better!"
We're getting new content today right?
I mean i doubt it cause in old hunt sparks was used to literally make everyone run out of meds.
May 13?
Regen shot didn't exist
Man after doing the lvl 10 badge grind for the Henry, I gonna say, recovery shot most of all fucks over single shots so hard.
Still shouldnt
Special ammo for single shots that deletes recovery shot minutes 
Hmm. That's certainly a take
Kinda agree, but also, do not miss losing all my medkits bc I got tagged twice by a mosin
I think since we have it, everyone is so accustomed to it. It will have a big backlash if that changes
Gimme buckshot for the Henry
I do think regen shot in the bigger picture was a mistake
first of all
We have unlimited regen cause pledgemarks dont have a real balanced function
make most guns deal under 125
so that tapping a downed player is an actual benefit
as of right now, no reco shot means you just die to chest shot because most players have stupid long ammo dealing over 125
if most guns deal under 125 long ammo will definitely be indirectly nerfed
if reco shot didnt exist and most guns were under 125
I've been asking this for years
those higher damage guns would actually mean something
We would finally have the Ironside meta we've been waiting for!
vulture should be basekit also
nah people would still avoid it because of the ps5 mounted on it
Even worse, sometimes you die, pop recovery shot and still die to a chest shot bc they had the schlong ammo and your charred bar had regen fully.
Literally a """balance""" change that made long ammo even better lmao.
but it would def be seen more often
it even benefits stuff like bornheim match
cause if you have incen they just lose the bar again instantly
yes
Looting a corpse should be simplified to always give money regardless of consumables, vulture should have nothing to do with money ngl
bc it just make long ammo better
i think it was a stupid change too
because i hate everything it results in
long ammo better
incen instantly burns it if i dont wait
I mean, I guess Crytek is gonna give us a big long ammo nerf patch soon.
Since they have been keeping buffing EVERYTHING around long ammo so damn fucking much the past year or so.
Including actually long ammo weapons lol
im out of hunter slots. all my hunters have stacked loadouts. help me warm up
NO
and die
did you call me bb uwu
Maybe vulture could let you loot a small amount of random ammo from corpses or something idk
why this piece of shit dont die bro
Ironside avoiders aren't real gamers
this would only be okay if we also do something about ammo management meaning practically nothing
as of right now ammo management is stupid easy
mainly due to ammo box
Recovery shot is just a get out of jail for free card with no information about it.
but also ammo pooling
Hunt used to be an information game
Yeah ammo box needs a little bit of a nerf
like running a sparks pistol or uppercut
Has for a long time
id honestly be fine with it being removed
like i use it every bh match
i know
Pledge marks is also permanent now officially and there's no real balance around it
It benefits pvp so much
but if somehow it were going to happen
But nobody talks about it
i would be okay with it
They could just make the consumable ammo box equivalent to one world ammo box + one world special ammo box or something like that
i dont mind them but i do think they are a little too lenient
pledge marks were fine when we had “vanilla” hunt
because they were hard to get
you had to think about what you wanted
but now its just like
oh yeah i died 4 times let me go to burning
The little pledge letters
and just be unpunished
yep then cut the price in half
along with many other things
its really funny just about everything i use it something i want nerfed
long ammo, ammo box, pledge marks
The only ethical long ammo user
because you a slave
hey i run non long ammo too
drilling
Just got my first level 50 hunter
i need to tell people to run drilling HV more
gun became 10x more fun when i stopped using dumdum
well yeah im not a freak
real men use the spencer carbine
if i were to use that abomination id run the aperture at least
cause its irons are better
I wonder what an increase in long ammo repeater cycle times would do. Like imagine if you had mosin and lebel at like 2.3 seconds, krag at 2, berthier at like 2.2
Ok it would encourage more quickswapping
Pair it with an increase in long ammo repeater stowing times
berthier cycle time isnt as bad but its still spammy for long ammo
and that thing has been buffed 9 million times
krag has been spammy for a while
any one else run concertina arrows only sometimes?
Only in clash lol
The mv hit is a bit much, if muling I go hv if we hand crossbow/ katan I just run normal
go find out bro im not on the game
Just asking
no in 2 hours
Allr
It hurts when you have to take those 80m+ fights
true
In compounds dum dum is fun
cant agree
i fucking HATE dumdum
no wallbang is like
how do i put this
have you ever had a dream where you were like gonna die
and when you tried to scream
nothing came out
Plus uppercut/ trueshot fmj
thats me wanting to wallbang someone but having dumdum
well they dont shoot as fast i always ran new army fmj
That's the thing w dum dum, is you always want a banger with it
my issue with it was like
Unlike fmj or hv where you mule
i would try to double tap or headshot through walls
but with new army fmj double tapping isnt that easy
cause you might hit arm
and its harder with slower pistols
cause they shoot slower
And the damage after pen still isn't great
True
this COULD be an argument for drilling fmj but thats just freaky
losing mv for extra wallbang you dont really need
Idk honestly the only dum dum I run anymore is either Springfield or cent
for some reason i keep finding drilling fmj + slugs
Lol
Depends on your playstyle, i would prefer fmj over hv too
feels weird on cent to me
i got used to running HV in it
i cant argue against it that much cause ive spent alot of time losing it about pen in anything other than long or fmj
Hv is legit, dum dum on cent makes 125 thiugh
i just always had enough pen with drilling for what i go for
And it's naughty so that much more fun
yeah i def see the appeal of it
like wildland fmj too
not fmj
dumdum
i USE wildland fmj
but i could just never enjoy dumdum as much as i enjoy its other special ammo
i will run dumdum in springfield sometimes cause W bodytapping but i still bring HV aswell
bro springfield HV has fucking 180m drop its so nice
Lately i play alot officer carbine, got it almost on 10. So im used to not have that much of velocity. Also i just try to keep fights close, so need for me to run hv. But it is good if you like shooting farer awa tho i get that
cennie is plenty fast enough to use any ammo on imo.
bruh wat
yes it is, ive recommended people use fmj too, but ive run it with HV for so long it feels weird on anything else
Pve enjoyer at its peak wtf 😂
well if you tend to stay in cqc that makes sense
yeah i mostly use FMJ. but fair. what you're used to is as important as anything else in hunt
Yeah I see more and more shenanigans like this.
Think people have found a way to manipulate the cards.
You might have killed me lol
I just cannot get on with Soul Survivor, it's miserable. I normally play in a three and i'm a spotter/support because i'm old and suck at aiming. I want to get all achievements but getting that Soul Survivor win feels bloody impossible. I know I know skill issue.
0-50 solo hunter
you can camp in soul surv after getting wellspring, let people kill each other
then when the timer is running out just run
When update you guys ?
if u really wanna cheese it just queue at dead hours in low population regions, ive gotten soul survivor games where there was no other player before on US east so i imagine it cant be too hard to find one uf youre actually trying to
relentless on solo 😭
oh really? actually might try that thank you
I mean he has catalyst. Maybe from empress
True
HUNT
Got 3 hunters in this video
I get that ur hyped about this, but there is really no reason to post the same picture 2 times with 2 videos attached to show off 5 kills 😂
let people enjoy things
The videos are from a different game but fair.
also they might be a beginner since its their first time maxing out a hunter
good job bud
hunt giveth
I have about 2 and half days played so far
SHOWDOWN
am i right in saying event locations and the legacy pass are released today?
if so what time, is it around mid day when the weekly challenges and store reset happens?
No time given, but basically at any moment now :)
Nice job bro keep up the good hunting
WHEN?????? I NEED IT IN .0002 NANO SECONDS
😭
circus in?
No, but the clowns have been here for years now :V
Next time be a little nicer please!
Ah it was not meant to be target at you
I read what you did in game questions 🙄
Not game questions, but eh
When someone literally post a question that was answered 1 minute before it kinda gets silly.
ik dw
Been around Hunt for many years now, we just cannot read.
it was fun to read
Couldn't read even before Hunt
Can't spell either
It was something, ofc poor sod caught strays, but it is the sins of many years of stupid questions piling up
Like this game have been having the same server shutdown during steam maitaince every tuesdays for like 8 years and people still asks lol
4 minutes
Oh yeah, might actually also be when the new patch goes live
Wen patch?

Read announcement thank you
All updates come out same time
Which is the daily reset time
At least been this way for a year
+/- but mostly right
oh hell nah
@whole furnace hunt players cant read
show me where it says 1250 bbs

you can do it
Beware the Shadow will be a premium option costing 1250 Blood Bonds.
NOOOo i can't use MY MOSIIIIIN!!!!!
Legit good design
i ain een mad bout allat
ion wanna use the bow over ANYTHING
just use it, coward
Fine. Single Nagant dmg. No fanning, no duals
mehh just another set of native skins
The bow is terrible.
ive just watched the revenant and apocalypto. i had enough of natives
the whole story is meh
sounds like a you problem
i've told you to put on your silly cowboy hat and shoot at other silly cowboys with arrows
I'll fuck you up Heathen
Not with that single nagant, you wont
youre a bad person
you have no swagger
fuck

Or one for the price of two?
you buy both and you send this screenshot to support and they give you infinite blood bonds as an apology
crytek would do that
buy both
True, that is how european laws works!
👀
hmmm who will be the lab rat and buys it? 
i would be too scared that it bugs out and i don't get anything.
It is time!
I already got mine
But I only had a single one
peak console gameplay with hunter getting stuck in wall LMFAO
😔
So it’s out in EU too? Nice.
Iv done it myself 😆
I gwt stuck on a wagon in this one. This was a due game
does the devil card do anything for bomb launcher?
Tbf, with the new digital regulations by the EU, you could get away with it 
Good 
I wanted circus gg
Why do the devs make it annoyingto see the price of a specific weapon or hunter in a bundle?
even on pc i sometimes get stuck still after 4k hour 😅🥲
i NEED the damn shrike lance
In what regard?
i have a contraband one stored away
I am only missing a single legendary skin
And it‘s from one of the early winter events
I own everything else
And it is?

i thought it came with new skins and shit
They do?
They new
They are there
I'm looking forward to unravel this one
Update?
Its out
i looked through the store.... how am i not seeing this
im legit in the game
It's under story challenges
career and challenges
Go to stories
Ah- that is actually fair, they are under story challenges :)
thank you sirs
Naw this one is fair, it is confusing you find them under story challenges instead of the store
same, all those skins actually
Especially bc story challenges is hidden behind weeklies
marthon 😿
Marathon is good