#Snappy has gone rouge

44 messages · Page 1 of 1 (latest)

maiden valley
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Machine hunter is in a predicement by state of affairs nowdays...
he just runs at enemies i hate to see him just run at a guy with a baton and get owned repeatedly
he aint following me he sees group of enemies and just fucks off to the sunset have fun spending 5 minutes finding his cold dead body in order to ressurect him for him to do the same shit again (-_-)

-SUGGESTIONS-
If you intend for player to play around his bullshittery at least make him a marker on a map and make him able to discover the map so it has a use for itself and if you do so make his healthbar visible so i know when he is dead
If you intend for him to play around the player change his ai core to drone and it might solve the issue and if it does not work at least make him not suicidal and force him to go back to the player if he strays too far

Honestly you can make him do bouth something like toggling his summon button in order to unleash him and to reign him back

-REAL ISSUES-
also he has some issues in his ai when he does not see an enemy shooting at him (ai tends to peak shoot and hide when it does not outnumber you dramatically) he just looks in general direction where he was shot from and forgets as if nothing ever happend other times he just smells fear from nearby grunts and fucks off to the sunset as listed above idk what is couseing that but for bare minimum and sake of my sanity **make him not go for point blanc range this is so annoying bec he either dies from nothing or you just lose him when you are not babysitting his ass other times he agroes entiere map and then have fun also he tends to get himself stuck on still alive turret not being able to shoot at it while being inside it this is the reason i am picking ONLY ion piostol on this class **(turret ai can't usually shoot through him and i can) i tried "cope-fixing" it in mod creator but either i am not the britest of minds or he just needs to be reworked and honestly it might be bouth

<3

viscid gust
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Which version is this?

maiden valley
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was he ouverhauled in 19?

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give me some time i will factcheck myself

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but i was talking about 18

viscid gust
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Yeah the 19 alpha changed its behavior quite a bit

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In fact quite the opposite of what is described here, now its kind of like cowering behind the player

maiden valley
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i opened it rn i see

viscid gust
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#✨s2-u21 message

maiden valley
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it does not run straight for the crowbar

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but the option to unleash him just let him agro on whatever he wants to do some diversions or make him a more independent companion still seems like a cool concept

zinc seal
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is this based on U19 behavior or U18?

maiden valley
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this is based on U18 you did marvelous job in U19 every issue is gone

zinc seal
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really? are you sure?

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any other opinions?

viscid gust
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Mine is definitely not as rose-colored for U19's Snappy, as it is now far more difficult to make snappy engage the enemy because it always prioritizes being behind the player

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The way I see it, the gripes for U18's Snappy comes from bugs. U19's Snappy just has bad behavior in general

quartz wigeon
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Snappys engagement range is huge which is nice

upper glade
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idea: pressing the item after snappy has been summoned pings a location for snappy to go to, can ping friendlies

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probably easier said than implemented but if snappy does something dumb after this, then its a skill issue

visual zenith
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It's still a thing for me
#machine-hunter message

cunning galleon
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u19, snappy is absolutely no different as they still just sprint in, agro everything and die. It's better to just recycle the dog for the first redeployable summon you get 9/10 times.

I'd love to see the different machine hunter kits actually effect the behavior of the dog. Maybe the smg one does just run in like a comando, while the stationary turtle shell sniper varient remains ya know, still, with you at the androids side?

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Turning machine hunter into more of a "Beast tamer" kind of style where half their whole personality is that dog. Maybe with a different item or special class action to laser guide snappy to shoot at, move to, or rapid retreat

night geyser
zealous depot
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Snappy is straight up retarded I hate him

vast thicket
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snappy is so dumb but we love it for that ok!!??

mental needle
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I pleaded forever for a simple Snappy "toggle" between essentially "defending" you (firing at enemies you're in combat with) and "aggressive" (attack everything in line of sight) at the least. That's how "pets" are handled in some ARPGs and mmorpgs I've played over the decades.

I think they'd just rather Snappy be out of control. 🙂 I enjoy the MH class overall, I'd just rather Snappy be a bodyguard and not so much the Leeeroy Jenkins of S2. 😄

vast thicket
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In all seriousness i would also like that kind of toggle

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Or what if we could give snapper a position to hold?

zealous depot
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wouldn't differentiate it enough from engineer

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i think snappy has to move on its own

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the other ideas are kewl though

night geyser
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Snappy definitely shouldn't be stationary or act like a turret, but some form of extra control would go a really long way

vast thicket
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i agree, my opinion has been rescinded

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can we get an upgrade that makes snappy fly

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zwoosh

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bombing runs

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what would be the opposite of the spectrum? gets super speed light armour and has tires?

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halo warthog conversion with turret you can man

winged hound