#Blacklist perks/variants from certain weapons to avoid frustrations

64 messages · Page 1 of 1 (latest)

celest spoke
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Like anyone that plays the game for more than 5 hours can tell, there's many, many perks and variations that completely break a weapon and make it useless.
I get Shrike's idea that for there to be good weapons, there must be bad ones, but I think this goes way past roguelike design and veers straight into frustration. The main example I can think of is the Nemesis.
It's a rare weapon that's extremely expensive and is emblematic, but it's also a trap and you should probably never bother with it. There's at least two perks in the AM tech that make it completely trash, Barrage and Unstable Ammo. Getting any of these two perks completely bricks the weapon, and since it always gets two extra perks, the chance that a Nemesis you find is immediately trash is extremely high, I'd say 50%.

The result of this confusing design is that what should be an exciting find is actually just something you ignore most of the time, and it's just kind of lame in general. This doesn't apply just to the Nemesis, that's just the best example I can think of. Getting a Prototype Reverence(which is what, 30% of your Reverences?) also makes it extremely trash due to how "free" extra shot works. There's plenty more examples, I'm sure people can post them here.

gray urchin
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I mean the whole point of techs and factions was to prevent these interactions

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and give a bit more identity to the theming

north kestrel
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Yes, adding deviation to AM technology which is explicitly meant for precision, makes no sense to me

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If 2nd round prototype didn't crank heat so much it'd be pretty good

simple plover
north kestrel
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Lmgs are decently accurate if you satisfy their conditions, the dusk is accurate in short bursts and the warthog after firing many rounds

celest spoke
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and then you get Precision Drill on Warthog and cry

north kestrel
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Oh yeah recoil reduction works the opposite way huh

gray urchin
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the only way i see for a diz

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fix

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is a filter that checks if the gun is reversed recoil or not
if its ticked on

The recoil stats are applied in the inverse

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easier said than done.

celest spoke
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There's perks that apply differently to shotguns, shouldn't be impossible

simple plover
pale terrace
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nem really is junk isnt it

north kestrel
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It's good with the right setup but it's a dice roll

celest spoke
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it needs magsize and some flat fire rate increase

optimized mag and repeater stock for example

north kestrel
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Mag and burst fire makes it melt enemies

pale terrace
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its like the last gun you want on sniper

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sniper doesnt want to do lots of damage in a single round because it has a higher chance of killing without a weakpoint which is -4 shield

celest spoke
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lol the obsession with the shield numbah

celest spoke
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my best nemesis was a 6 shot one with 400 or so fire rate on commando, it was just a super M1 garand

north kestrel
celest spoke
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what?

north kestrel
celest spoke
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I'm pretty sure burst gets recoil per shot just as usual

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it's why the conversions lower recoil

north kestrel
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Idk maybe I'm stupid but I thought recoil only happened after the burst

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Also I use nemesis on close range classes like a longer range shotgun shotgun

gray urchin
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its still accurate close range

north kestrel
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Yeah and if you can place shots you can still get headshots

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Not ideal but it still does a ton of damage

gray urchin
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sniper best guns are shotguns and fast firing rifles
the headshot multiplier is nuts

celest spoke
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I dunno, shotguns in this game kinda suck

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in 250+% runs I need to stay at the edge of range all the time

north kestrel
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They're better on tankier classes

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Or more mobile ones

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I used them a lot on commando

celest spoke
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too many problems to solve imo
range, AP, fire rate, reload speed, mag size

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I love how chunky they are, don't get me wrong

north kestrel
pale terrace
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most shotguns on most classes arent going to be your workhorse on high difficulty true but on high difficulty they become good as pocket guns for when you run out of ammo or get surrounded and just need burst against shield

north kestrel
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The real worst offender of the perk slot machine is the pioneer, you get 1 of maybe 2 good perks and it's ungodly broken or it's completely useless

pale terrace
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i got the dodge one lel

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i would say in this instance

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i did not beat the game

north kestrel
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I got the crit damage one once

pale terrace
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that works if you have a crit source but you default only have 3

north kestrel
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It was a slight bit op

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I always invest into crit and luck if I have the chance on commando

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I think I got it to 700% or so

celest spoke
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mine was like 40900% but that was from the before times

north kestrel
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It's not completely broken but it allowed me to melt most enemies

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I'm getting a bit sidetracked though, I think perks and variants need a re-examination to make sure they mesh with the weapons they're applied to

celest spoke
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push comes to shove you can make exclusive technologies for certain guns that have inverted recoil

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like how the Evo-XS has its own type of fire AP and it's not actually AP

fallen raptor
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but other than that pretty much yeah

fallen raptor
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too many times I see a gun and it's just some useless modifier for the gun + more reload speed