IMO recon in general should get a rework. Especially with spotter drone + the whole fire rate thing. I think fire rate seems very out of place for a sniper kit, considering a lot of snipers are low magazine, high recoil weapons. Not only that, minus the 10% reload speed, mastery is effectively useless with the crossbow (considering you take crossbow into lategame since it's an infinite stacking weapon). Hell, it hardly even synergizes with the Nemesis, one of the coolest snipers in the game.
The drone also works against you too, stealing kills that you could be stacking crossbow/target laser shields with. Even skullshatterer kill steals (which I can honestly live with, at least compared to the drone killsteals). Even thematically, having your drone be out there killing stuff, drawing aggro from out of your vision doesn't make sense for a "recon" sniper. Worst part is when you don't notice your drone pop out and it blocks your shot. I imagined sniper being more hit & run, rather than having to play around your drone all the time to get the mark/shield recovery. Labelling the class as "Strong weapon focus, high damage" is very misleading considering how much the spotter drone does.
The drone should be intangible like in S1, and fulfill more of a supporting role. If I wanted to play a summoner class, I'd play Machine Hunter/Eliminator. Perks should have more of a weakpoint/critical focus, recoil/deviation focus, or reload/active reload focus rather than the current drone and fire rate. I think the best case would be for the current stuff to just get moved to a separate kit, with some stuff added to the Runner Kit.
I don't want to sound like I'm ranting, but I just feel like the playstyle difference between S1/S2 is not what I was expecting. I get the classes are somewhat different, but a sniper should still be a sniper. Perks between the other classes feels like they synergize way better with their individual kits compared to the recon's. I'm fine with recon staying classed as a "recon" for the sake of variability, but at the very least the kits should synergize.
Also small thing semi-offtopic, on the UI, recon is the only class that says something different in their class specialization at the bottom (the class name at the top is RECON, until you click "Recon Sniper" at the bottom of the class select, which then changes the class name to "RECON SNIPER". I'm assuming this is an oversight).