#Split android
18 messages · Page 1 of 1 (latest)
Also something is wrong with the name of Single Target summon ingame, it is the only thing with that problem which i find strange
And some sounds and visuals for the grenade would be nice, the class itself feels quite good
Though i think you could buff the health and shields a little, like 500 points more
I postponed most feedback for after I'm done with gameplay. Thanks for a reminder.
The mobility ability will be changed to teleport either the summon to cursor or the player to the summon depending on input. When I first tried to think of how to make it multiplayer-proof my thought process crashed.
The name actually was missing, good job.
Okay,sounds good, teleports are always cool.
The name problem i think is just something on my end,you can check but i don't think that it always happens
I forgot to brag about the mod accounting for multiplayer. Should anyone play MP as a team of split androids once mods work in MP, every player will be able to tell which summon is theirs based on the color.
The crossbows and 1k health are byproducts of spawning the perk more times to show this, ignore them.
About the hp/shield buff, I don't want the spec to be tanky so it'll get only 300 more shield(and lasting trade will change it by 50 more), but will be buffed in other ways. Since I forgot to do a thing that somewhat nerfs the spec, I'll have to make the buff extra big to counteract this.
I would likely have updated today if not for multi-target summon's debuff breaking.
summon has a grenade launcher? he tried shoot me but the grenade just flew over
how did you do that he follows you this well?
I think its interesting but probably too complex
id try maybe use a shop ui as sort of command menu
so you can select one of multiple effects, that will also make tooltips less extreme
like teleport back, or heal or buff you or such
with some polish and some stronger abilities could be quite cool
Complex stats has 99 acceleration and high movespeed.
An action grants even more movespeed while more than some distance away from the player out of combat.
The acceleration stops sliding while making some of it's speed conditional lets me ctrl-hover it easier.
Finally updated the mod:
- Fixed all I knew about the multi-target summon, it also uses mortars now to shoot u
- Increased shields(by 300) as Onion suggested
- Changed the mobility ability to do what I always wanted it to, but unfortunately doesn't work sometimes(why?)
- Made other abilities less complex(except demand power) and stronger as Shrike suggested
- Removed lasting power exchange to reduce complexity further
- Single-target summon firerate 300>350, multi-target summon damage 9x>10x for more AoE, still low damage because 0.3x explosion mult
- Inactivity and invisibility timers refresh if hit again to improve uselessness&reliance prevention
Also, abilities have feedback now.
Class upgrades are done. There are 6 in the chest pool, but since 2 grant a selection of things(1 of which depends on which summon's in use) there are 12 total(totally coping).
Also, I simplified the mod further by removing the neutral state from reliance prevention and the weakest effect from debuffs(they stack up to 10 in return).